Ubisoft CEO praises Microsoft for dropping Kinect, shifting focus to power of Xbox One X
Ubisoft CEO, Yves Guillemot, has shared his thoughts on the Xbox One X console, praising Microsoft's pursuit of high-end hardware.
Although Microsoft's upcoming flagship console, the Xbox One X, is still a few months away from release, developers are already announcing their plans to take advantage of the hardware going forward. With a significant increase in computational power, both existing and upcoming titles are set to leverage the additional resources.
In an interview with GameSpot, Ubisoft CEO, Yves Guillemot shared his thoughts on the upcoming Xbox One X console, and what it means for the industry overall. Specifically touching on the benefits of having a more powerful console market, Guillemot emphasized such a move shows more promise than Microsoft's previous push for the ill-fated Kinect sensor.
Continuing, the Ubisoft CEO stressed that having more powerful console hardware available bodes well for the games industry going forward. Provided both Microsoft and developers are willing to support such hardware, the Xbox One X has potential to succeed on the market.
Among major video games publishers, Ubisoft has been keen to promote its plans to support the Xbox One X. Assassin's Creed Origins, revealed at Microsoft's E3 2017 press conference, will take advantage of the hardware, running at checkerboard 4K resolution, at 30 frames per second (FPS). Other existing Ubisoft-published titles, such as Tom Clancy's Ghost Recon Wildlands and For Honor will also be seeing enhancements, although details are yet to be specified.
While the success of the Xbox One X isn't guaranteed, the leap in hardware has been generally well-received by third-party developers. With nearly one hundred titles planning to support the console so far, the console's future already looks somewhat promising. Preorders are expected to go live soon, which should hopefully provide an idea of whether gamers are willing to lay down $499, to make the jump over to new hardware.
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Matt Brown was formerly a Windows Central's Senior Editor, Xbox & PC, at Future. Following over seven years of professional consumer technology and gaming coverage, he’s focused on the world of Microsoft's gaming efforts. You can follow him on Twitter @mattjbrown.