Latest about Interviews
How Minecraft Earth went from HoloLens demo to Pokemon GO rival
By Matt Brown last updated
Minecraft Earth's team on how its cutting-edge HoloLens demo heads into hands of masses on iOS and Android.
The big Gears 5 multiplayer interview: Versus, cross-play challenges, accessibility
By Matt Brown, Jez Corden published
How Gears 5 welcomes a new multiplayer generation, fortifying its competitive and cooperative play.
Gears 5 and the future: Interview with Rod Fergusson and Bonnie Jean Mah
By Jez Corden last updated
We caught up with The Coalition's studio lead Rod Fergusson and franchise narrative lead Bonnie Jean Mah to discuss Gears 5 and the future.
Blair Witch studio talks bringing the epic horror experience to Xbox One
By Matt Brown published
We sat down with the team behind the upcoming Blair Witch game, diving into the project’s inception, Xbox One exclusivity, and Xbox Game Pass ambitions.
The Outer Worlds team talks Microsoft acquisition, Fallout influences, and RPG choice
By Matt Brown last updated
The Outer Worlds aims to be a boundless RPG, putting player choice front and center. We sat down with Obsidian Entertainment to discuss the journey so far, and what lies ahead.
Discussing the future, the power of Project Scarlett, xCloud, and more with team Xbox
By Jez Corden last updated
At E3 2019, we caught up with Microsoft Gaming team leads CVP Mike Ybarra and Partner Director of Program Management Jason Ronald to talk all things Xbox, PC gaming, and the future of Microsoft's efforts in the space.
How Farming Simulator Xbox One mods harvested a winning formula
By Matt Brown published
How Giants Software found its Farming Simulator success, with help of a growing modding scene on PC, Xbox One, and more.
Charting Sea of Thieves' future with the game's creators
By Jez Corden published
We sat down with Craig Duncan and Mike Chapman of Rare to learn more about Sea of Thieves' design philosophy and future.
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