Latest about Interviews
The Medium Interview: An Xbox horror game made possible thanks to next-gen tech
By Miles Dompier last updated
"The game is called Medium so we want to go big on it."
ID@Xbox director Agostino Simonetta departs Microsoft for Thunderful Games
By Matt Brown published
With the ID@Xbox program surpassing $2 billion in revenue, Agostino Simonetta talks about his departure from Microsoft, and what he brings to the indie scene at Thunderful Games.
Acer isn't focused on toppling giants — it's running with the people
By Robert Carnevale published
The name of the game is agility.
How Microsoft's 343 Industries turned its doomed Halo game into a greatest hit
By Matt Brown last updated
How Halo: The Master Chief Collection overcame a rough launch, emerging a stand-out achievement on Xbox and PC, with its recent comeback making history for Microsoft's creative arm.
Scarlet Nexus (Xbox, PC) interview: Talking brainpunk, anime, and cosplay with industry vets Keita Iizuka and Kenji Anabuki
By Zackery Cuevas last updated
We got a chance to ask Bandai Namco Studios Producer Keita Iizuka and Game Director Kenji Anabuki some questions about their latest futuristic project, Scarlet Nexus.
Scavengers interview: Midwinter devs talk getting inspired by Halo, blending genres
By Brendan Lowry published
We recently chatted with Midwinter Entertainment leads Josh Holmes and Mary Olson about Scavengers' world design, mechanics, inspirations, and other topics.
Discussing Minecraft Dungeons' Xbox cloud streaming success with David Nisshagen
By Jez Corden last updated
Recently, we caught up with David Nisshagen, executive producer at Mojang, to learn all about a major new tool for Xbox devs.
Age of Empires 4 developer interview: Celebrating history and creating the true successor to Age of Empires 2
By Cale Hunt published
We now have a whole lot more information about Age of Empires 4, and we sat down with three developers to further discuss some of the details about the next big RTS game.
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