Latest about Cloud Gaming
Samsung is discontinuing its PC-to-phone game streaming app PlayGalaxy Link
By Nicholas Sutrich last updated
Samsung's short-lived experimental PC-to-phone gaming streaming service, PlayGalaxy, will be calling it quits in just over a week. Replacing it is the new partnership with Microsoft's Xbox xCloud.
Xbox Cloud Gaming for Windows 10 PCs and Apple devices is entering limited beta
By Robert Carnevale published
Xbox Cloud Gaming for Windows 10 PCs and Apple devices will enter its limited beta stage on April 20. Invites will be sent to select Xbox Game Pass Ultimate members.
NVIDIA GeForce Now celebrates indies, adds 11 new titles to its roster
By Richard Devine published
NVIDIA highlights recent smash hit Valheim among its roster of successful indie titles.
How to optimize NVIDIA GeForce Now settings for best performance
By Richard Devine published
Having the best time with NVIDIA GeForce Now might mean tweaking your settings a little. We'll show you how to optimize your play.
Xbox Cloud Gaming with Xbox Game Pass Ultimate coming to PC and iOS in Spring 2021
By Samuel Tolbert published
Cloud Gaming is expanding to new territories and platforms moving ahead.
AMD and Oxide Games team up to improve cloud gaming graphics
By Sean Endicott published
AMD and Oxide Games plan to create a set of tools for cloud rendering. The companies announced a partnership today to improve cloud gaming.
Shadow cloud game streaming gets big boost while people stay home
By Nicholas Sutrich published
Apparently, everyone is switching to cloud computing these days.
Shadow revamps cloud gaming subscriptions, plans PCVR streaming on Oculus Quest
By Nicholas Sutrich last updated
A new 3-tier pricing plan, friendlier smartphone app, and VR cloud gaming on the Oculus Quest.
Licensing agreements are ruining cloud gaming and developers aren't helping
By Nicholas Sutrich published
Cloud gaming is supposed to be about simplicity, but the cold reality is that licensing agreements are muddying up the waters and making things overly difficult for consumers and developers alike.
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