Sneak Peek: Splinter Cell: Conviction on Xbox LIVE for Windows Phone [Video]

This week's "Must Have Game" is Tom Clancy's Splinter Cell: Conviction. We wrote about this game way back in June 2011 and it was even announced before Windows Phone 7 launched, making this one of the longest "in gestation" games we have seen yet. We wrote back then:
"Another Gameloft title, Conviction was announced prior to the Windows Phone launch and then disappeared off the radar. This title provides a surprisingly faithful rendition of the Splinter Cell series, with great 3D graphics and stealth game play. The Mark and Kill allows players to select multiple targets and perform instant kills on them. This is definitely a game to look forward to, but don’t be surprised if it costs $6.99 at launch."
Now the game is just $4.99 and finally will hit our phones early tomorrow morning. So is it worth it?
Yeah, actually it's pretty darn good. It's great to have this type of game finally our our phones instead of the traditional casual arcade games that we've had as of late. This is a much slower paced, cinematic style game where you take your time...murdering people. We're all for that (don't judge us!) and what we've played so far we like. The controls are pretty intuitive, the graphics are pretty snappy and it's quite a bit of fun.
Will it hold up after a few levels? Will the gameplay be challenging enough? Too early to tell and that's why we have Paul around to tell us. But so far, we're quite happy with it. Look for the game to land in the next 12-20 hours in the Marketplace for $4.99. Of course, we'll let you know when we have a link for it, so stay tuned.
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Daniel Rubino is the Editor-in-chief of Windows Central. He is also the head reviewer, podcast co-host, and analyst. He has been covering Microsoft since 2007 when this site was called WMExperts (and later Windows Phone Central). His interests include Windows, laptops, next-gen computing, and wearable tech. He has reviewed laptops for over 10 years and is particularly fond of 2-in-1 convertibles, Arm64 processors, new form factors, and thin-and-light PCs. Before all this tech stuff, he worked on a Ph.D. in linguistics, performed polysomnographs in NYC, and was a motion-picture operator for 17 years.