Rainbow Six Siege Jager guide: Gadget tips and best weapon loadout
If you're not giving the enemy a hard time as Jager, you're doing it wrong. Our guide will help you do it right.
Defensive operator Jager plays two roles: on the one hand, he's your anti-grenade guy, slapping his gadgets around the place to make sure your anchoring operators don't catch a frag grenade to the face.
After they're set up, he transitions to a roamer with a great loadout, ambushing the incoming attackers with his monstrous 416-C Carbine. But, he's not one to fire and forget: here are our tips for getting the best out of this devastating defender.
Understanding Jager
Marius 'Jager' Stretcher has a cool name, and a cool gadget. The German hailed from the GSG 9 counter-terrorism unit, and he's been a constant part of Tom Clancy's Rainbow Six Siege's meta since launch.
Category | Spec |
---|---|
Ability | ADS-MKIV "Magpie" |
Primary | 416-CM870 |
Secondary | P12 |
Gadget | Barbed wireBulletproof Camera |
Armor | 1/3 |
Speed | 3/3 |
Price | free |
He's been hit with repeated nerfs, but he's near omnipresent in the game's competitive and casual scene because you just can't deny how useful he is in play. As a three-speed, one armor operator, he moves fast but goes down hard if you get caught out.
His ADS-MKIV "Magpie" is an active defense system takes out several projectiles without harm, knocking out grenades and projectiles from frag stun and smoke grenades all the way up to Nomad's Airjab gadget, the explosive pucks from Fuze's cluster charge.
Then, of course, there's the fact the 416-C can down enemies in three bullets to the chest, providing you can handle the recoil.
Jager gadget and ability
Using Jager correctly means you need to drop his Magpie ADS devices quickly and efficiently so you can get out of there and go on the long roam.
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Here's a complete list of everything that will be safely disabled by Jager's ADS gadget.
- Frag Grenades
- Stun Grenades
- Smoke Grenades
- Thatcher's EMP Grenades
- Ash's Breaching Rounds
- The sub grenades from Fuze's Cluster Charges (each Cluster Charge deploys five grenades)
- Ying's Candela Grenades if it was thrown, as well as the individual Flash Charges if detonated
- Zofia's Impact Grenades and Concussion Grenades
- Nomad's Airjab grenades
Each Magpie will blow out two projectiles from the above list before it shuts down for the rest of the round. It'll look the same, but if you've left the room for a while and are coming back, check the Magpie device. If it's flashing red, it's still alive and you're protected. You can 'juggle' these ADS items by
You should be using the ADS to protect your anchoring allies, and while it can be attached to any flat surface you can reach with Jager, your best bet for placements is to hurl it down wherever the enemy can't shoot it easily. So, consider the angles of sight and where threats are likely to come from. Putting them on the wall inside windows can work if they can't be shot, and don't be too precious: a single utility item wasted due to one of your ADS devices is a good trade.
Your teammates will thank you for these, even if you're not there to reap the benefits yourself.
Jager guns and best loadout
Jager's M870 shotgun is one of the "memey" weapons. The M870 is the best shotgun in the game, it will down or kill in a single shot at close to mid-range, it aims down the sight quickly, reloads at speed and as it's in the hand of a 3-speed Operator like Jager, catching one person out is a breeze.
However, the kicker is that it's a pump-action shotgun, meaning you have to pump after every shot. It's not a bad weapon, but it loses out slightly because Jager has access to an assault rifle, and the 416-C is exceptional in most situations if you can control the recoil. So, in most situations, most players should go for that instead.
I rarely get prescriptive about the attachments you bolt onto a weapon, but the 416-C is full of recoil and needs some taming. Players choice when it comes to your optics, although I personally opt for a Holo. Pair that with a vertical grip and a muzzle break and it's a laser-gun, fully capable of putting down an entire team without trouble.
His handgun is the P12, which is so vanilla you would lose it in a white room, but it does have bullets, which will defend you. However, you should probably stick with your main weapon as it'll lose out in most fights.
Similarly, when it comes to your tactical equipment, you want to take the barbed wire over the bulletproof camera, but none of these are essential, so take whatever helps you roam more successfully.
Jager tips and tricks
Make friends: Jager shines when paired up with a Frost, and by slapping your ADS down next to Frost's bear trap, meaning it can't be fragged. You can use them to defend any important on-site gadget, meaning you could even make friends with a Tachanka, if one of your teammates is silly enough to roll him into combat.
Be decisive. Time is often against you when you're playing as Jager, so you'll need to chuck your Magpie ADS gadgets down into the best possible spots, grab Rook's armor plates if available and then sling down your reinforcements, all before the 30-second timer is over. Jager is perfect for aggressive defender play, and you need to seize the opportunities provided to you to tear the attacking team up and rack up as many kills as possible.
Jager isn't a character that takes work to play mechanically as he's actually quite simple. However, he does require a specific mindset. If you're happy to wait and let players come to you, you might be better suited to playing someone like Lesion. Jager players should be active rather than passive, and if you're not taking his limited but effective toolkit and turning it into kills, you could be helping the team out more by playing elsewhere.
Jake Tucker has been writing about video games and technology for a decade, which he loves. He is better at this than writing about himself, which he does not. He's on Twitter on _Jaketucker.