Quantum Break on Windows 10 is shaping up really well
Even though it was a tightly controlled demo, Quantum Break seems to be firing on all cylinders on Windows 10.
The very fact we would have doubt is a sad prospect, but given the less than perfect introduction the Windows 10 Store has had with AAA games, it's there. Microsoft might be giving it away to Xbox One pre-order customers, but it's not to those who just want it on the PC.
Not that being free to anyone excuses anything.
It's fortunate then that from what we've seen, the Windows 10 version of Quantum Break is solid. Microsoft has been offering the British public it's first chance to get it's hands on the eagerly awaited title at the recent Insomnia Gaming Festival, on both PC and console.
The actual content of the demo is nothing different to that which you've seen already in our preview and our stream. But that's all in the hands of reviewers. This was the first time the general public could get their hands on Quantum Break, and that includes me. Since I'm not one of the cool kids.
Having tried both the Windows 10 and Xbox One versions there's little to say between the two. Graphically, the PC game looks sharper, which is understandable, and seemed almost completely glitch free. There were a couple of moments where things looked like they got a little out of shape, but equally that could have been one of the many special effects littered throughout the game. It was tough to tell. Maybe the very nature of Quantum Break could hide any glitches in plain sight?
But it was mostly smooth as butter, the animations on the faces look great, the movement is sharp and the action is fast and furious when the bullets start to fly. This may well be a controlled demo, but that doesn't always mean success. But as pointed out in our preview, the environments are sublime. There's so much detail, so many destructible objects and the effect that Jack Joyce's time bending powers have on the world around him will never get boring.
I didn't get long to play, but for my eyes there was no discernible difference between the two save for the graphics. And that's a good thing. It certainly didn't feel like Quantum Break has been rushed to the PC. Of course the true test will be April 5, when it gets into the hands of the paying public and onto PCs of varying hardware levels around the world. And playing with an Xbox One controller is so familiar, it really did feel like a better looking console experience. Aside from peering into a monitor and not a TV.
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And what of the game itself? I played from the beginning, and the opening sucked me right in. I'm a sucker for a good story, something to immerse you in the action, and Quantum Break seems to have that in spades. I've also been hearing some of what our review team has been saying, and needless to say, I think this is going to be big.
Our full review of Quantum Break on the Xbox One will be with you in the coming days, and you won't want to miss that. I haven't been this excited for a game in a long time.
Richard Devine is a Managing Editor at Windows Central with over a decade of experience. A former Project Manager and long-term tech addict, he joined Mobile Nations in 2011 and has been found on Android Central and iMore as well as Windows Central. Currently, you'll find him steering the site's coverage of all manner of PC hardware and reviews. Find him on Mastodon at mstdn.social/@richdevine