Quantum Break update addresses dozens of bugs on Xbox One
Despite the fact we think it's rather excellent, Quantum Break isn't without its fair share of bugs. Thankfully, Remedy Entertainment is on task to improve matters, and a patch to address a broad range of issues is rolling out to the Xbox One version of the game right now.
The full list of fixes are as follows:
Act Fixes/Updates:
- Act 1 Part 1: Fixed a rare instance of taxi being missing from the intro cinematic
- Act 1 Part 2: Fixed assets disappearing if players backtrack
- Act 1 Part 2: Fixed an issue where players could not kill the guard in the parking lot
- Act 1 Part 3: Fixed backtracking issues where some parts could unload
- Act 1: Fixed overlapping audio in opening cinematic
- Act 2 Part 1: Fixed Nick pathing issues
- Act 2 Part 1: You can no longer get underneath the puzzle at the security station
- Act 2 Part 2: First Chronon source renders properly
- Act 2 Part 3: Added collision on time machine corridor to prevent player's accidentally falling to their death
- Act 2 Part 3: Fixed backtracking issues where some parts could unload
- Act 2 Part 3: Fixed rare NPC issues where Amy or Nick could be killed or block the door
- Junction 3: Fixed Hatch being hidden if the user skips a future vision too quickly
- Junction 4: Fixed flickering environment outside office building
- Act 5: Fixed last subtitle going by too quickly to read
- Act 5: Fixed missing line in Portuguese audio in a cinematic
General Fixes/Updates:
- Fixed issue where ambient sounds disappeared when mashing buttons during a cinematic
- Removed unnecessary loading screens showing up
- Updated credits
- World no longer visibly unloads after Jack lets Beth and NPC into the Swimming Pool front door
- Amy no longer remains still and without pathing towards gate in train yard
- Fixed Jack's subtitles not showing in some cinematics
- Unlock descriptions for Will Diary 1 and Will Diary 2 are no longer reversed
- Fix for blinking lights, where flares would blink excessively bright after resuming from suspend mode
- Fixes for making Xbox Live integration more fault-tolerant
- Remedy logo fix*
- Fix for a rare bug that accidentally wiped progress after completing the game
- Fix for some TV screens sometimes showing a really grainy image
- Fixed circular progress bar alpha in the junction stats screen
- Fixed video playback not always ending if the video was synced to audio
- Fixed two rare instances of stalls when loading
- Fixed a rare crash with the video texture system
- Fixed crash in download menu when switching profiles
- Fixed "Waiting for install to complete" text not being localized when changing the language
- Game/story/collectible progress hero stats no longer display incorrectly when player has less than a percent of progress
- Fixed rare instances of cloud saves failing and causing loss of progress
If you're on the PC version, Remedy offered a couple of updates on their efforts to repair the Windows 10 version of the game, which of course is delivered via UWP on the Windows 10 Store.
Remedy has previously explained how the Universal Windows Platform (UWP) is the cause of some of the game's issues, including the inability to use G-sync and Freesync monitors, the inability to disable V-sync, and the absence of full-screen exclusive mode. Some of these features are planned to arrive in May, which will bring games deployed via UWP closer to the experience of a traditional Win32 executable, providing developers utilize the new features of course.
For more information on the development of the Windows 10 version of the game head over to Remedy's forums.
Source: /r/XboxOne
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Jez Corden is the Executive Editor at Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by tea. Follow on Twitter (X) and Threads, and listen to his XB2 Podcast, all about, you guessed it, Xbox!