List of Outriders class abilities and skill trees

Technomancer

Outriders Technomancer Turret

Source: Square Enix (Image credit: Source: Square Enix)

The Technomancer is a long-range class that has some of the best recovery abilities in the game. Choosing the Technomancer class will allow you to deal damage and inflict Freeze to all nearby enemies with every melee and recover health whenever an enemy marked by your skill is killed. The Pyromancer also receives these class traits:

  • Increase long-range Weapon Damage by 15%.
  • Increase Skill Leech by 15%.
  • Increase Weapon Leech by 15%.

Technomancer Skills

Outriders Technomancer Skills

Source: Windows Central (Image credit: Source: Windows Central)

These skills are exclusive to the Technomancer and can be modified using Technomancer Mods available on armors of blue rarity or higher.

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NameDescriptionType
ScrapnelThrow a proximity device. The explosion deals damage and Interrupts the skills of enemies caught within the blast radius. Unlocks at level 1.Ordinance, Interrupt
Cryo TunnelPlace an automated turret that deals damage and inflicts Freeze onto enemies. The turret's health depletes slowly over time and when it takes damage. Unlocks at level 3.Gadget, Turret
Pain LauncherPlace a missile launcher and bomb the area in front of you. Each missile deals damage per hit and Interrupts enemy skills. Unlocks at level 4.Gadget, Turret
Blighted RoundsFill your current weapon's magazine with decay-infused bullets that inflict Toxic onto enemies. Enemies within a small radius of the main target also receive Toxic and 50% of the damage. The skill lasts until you reload or switch weapons. Unlocks at level 6.Decay
Tool of DestructionFill your current weapon's magazine with decay-infused bullets that inflict Toxic onto enemies. Enemies within a small radius of the main target also receive Toxic and 50% of the damage. The skill lasts until you reload or switch weapons. Unlocks at level 9.Ordinance, Interrupt
Fixing WaveRelease your energy to restore 33% of Health to all players and 50% of Health to your turrets regardless of distance. Unlocks at level 13.Gadget, Heal
Cold SnapDrop a gadget to inflict Freeze onto all enemies within a large radius around you. Unlocks at level 17.Gadget
Blighted TurretDrop a gadget to inflict Freeze onto all enemies within a large radius around you. Unlocks at level 22.Decay

Technomancer Class Trees

Using Class Points, The Technomancer can choose skills from three different subclasses: Pestilence, Tech Shaman, and Demolisher. While the skills are mostly exclusive to their part of the class tree, accessing certain skills will allow players to branch into other parts of the class tree previously inaccessible.

Pestilence

The Pestilence subclass specializes in boosting damage from weapons and toxins. Note that some skills appear more than once.

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NameDescription
Br/8 Impact AmplifierIncrease your Weapon Damage by 8%.
Suction ModuleIncrease your Weapon Leech by 5%.
Sower of DecayReduce DECAY skills cooldown by 15%.
Drill CoatingIncrease Armor Piercing by 15%.
Sniper MasterIncrease your sniper weapon damage by 40%. Sniper weapons will drop 12% more often.
BL-STM Havoc NexusIncrease your Critical Damage by 15%.Branches into Tech Shaman tree.
Nitrogen CapsulesDecrease the distance considered to be Long Range by 3 meters.
ToxicologistToxic afflicted on enemies lasts 30% longer.
Br/8 Impact AmplifierIncrease your Weapon Damage by 8%.
CannonadeActivating ORDNANCE skills increases weapon damage for you and your allies by 30% for 10 seconds.
BlurscreenYour Health Regeneration threshold is increased by 20% of Maximum Health.Branches into Tech Shaman tree.
EngineerDecrease TURRET'S health decay rate by 30%. Branches into Tech Shaman tree.
Nitrogen CapsulesDecrease the distance considered to be Long Range by 3 meters.
PurgeEnemies afflicted with Toxic receive 10% more damage.
Br/8 Impact AmplifierIncrease your Weapon Damage by 8%.
Assault MasterIncrease your assault weapon damage by 20%. Increase assault weapon drop chance by 12%.
Assault AdeptIncrease your assault weapon damage by 12%.
Sniper AdeptIncrease your weapon damage by 12%.
Drill CoatingIncrease Armor Piercing by 15%.
Two Sides of the PowerIncrease damage received from all sources by 15% and dealt by 20%.
SharpshooterIncrease your long range weapon damage by 30%.
Grand AmplificationIncrease your Anomaly Power by 4% for each unlocked Br/8 Impact Amplifier class node.
UT-14 ClipsIncrease magazine size by 50%.
Charged GunshotsFirst bullet after reload deals damage with 200% increased weapon damage. It can happen once every 5 seconds.
PurgeEnemies afflicted with Toxic receive 10% more damage.
Empowering AntennaActivating DECAY increases Weapon Damage for you and your allies by 40% for 10 seconds.

Tech Shaman

The Tech Shaman subclass specializes in boosting damage for gadgets and improving your healing abilities. Note that some skills appear more than once.

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NameDescription
Anomalous BodyIncrease your Health by 10%.
A.N.E.T.A. PlatesIncrease your Resistance by 20%.
GadgeteerReduce GADGET skills cooldown by 15%.
Anomalous BodyIncrease your Health by 10%.
Exposing ToxinEvery time Toxic is afflicted on an enemy, Vulnerable status is inflicted as well. Branches into Pestilence tree.
Marked for ExecutionVulnerable afflicted on an enemy is 40% more effective.
Winter's BarrierAfter using your class melee skill, increase damage mitigation by 40% for 3 seconds. Branches into Demolisher tree.
Sols-56 Freezing TanksFreeze afflicted on enemies lasts 20% longer. Branches into Demolisher tree.
Armor PlatesIncrease your armor by 20%.
FractureEnemies afflicted with Freeze receive 10% more damage.
Anomalous BodyIncrease your Health by 10%.
BlurscreenYour Health Regeneration threshold is increased by 20% of Maximum Health.Branches into Pestilence tree.
EngineerDecrease TURRET'S health decay rate by 30%. Branches into Pestilence tree.
Wipe OutEnemies below 30% health receive 20% more damage. Branches into Demolisher tree.
Vitality MagnetIncrease your Skill Leech by 6%.
GadgeteerReduce GADGET skills cooldown by 15%.
Anomalous BodyIncrease your Health by 10%.
Senior EngineerIncrease TURRET skills health by 100%.

Demolisher

The Demolisher subclass offers a boost for many areas, including boosts in damage to weapons, gadgets, toxins, and a slight boost in healing. Note that some skills appear more than once.

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NameDescription
Anomaly FueledIncrease your Anomaly Power by 6%.
Ordnance TechnicianReduce ORDNANCE skills cooldown by 15%.
Disturbance CoatingIncrease your Resistance Piercing by 15%.
a name="anomalyfueled"> Anomaly FueledIncrease your Anomaly Power by 6%.
a name="sidearmadept"> Sidearm AdeptIncrease your Anomaly Power by 6%.
a name="brainfreeze"> Brain FreezeYour class Melee skill also applies Toxic on every enemy hit.
a name="anetaplates"> A.N.E.T.A. PlatesIncrease your Resistance by 20%.
a name="welcomeshot"> Welcome ShotThe first shot after reloading deals damage with Firepower increased by 15% of your Anomaly Power.
Anomaly FueledIncrease your Anomaly Power by 6%.
Adrenalizing AntennaActivating DECAY skills increases Anomaly Power for you and your allies by 30% for 10 seconds.
Ordnance TechnicianReduce ORDNANCE skills cooldown by 15%.
ToxicologistToxic afflicted on enemies lasts 30% longer.
Anomaly FueledIncrease your Anomaly Power by 6%.
Heavy AbsorptionActivating ORDNANCE skills increases Skill Leech by 15% for 7 seconds.
Anomaly FueledIncrease your Anomaly Power by 6%.
D-Kay ToxinIncrease Toxic damage by 20%.
Disturbance CoatingIncrease your Resistance Piercing by 15%.
Vitality MagnetIncrease your Skill Leech by 6%.
Armored UnitActivating ORDNANCE skills increases your Armor by 50% for 15 seconds.
Anomaly FueledIncrease your Anomaly Power by 6%.
Team PlayerDecrease Elites' damage against you and your allies by 10%.
Emergency TransfusionDouble your Skill Leech when your Health goes below 30%.
Anomaly FueledIncrease your Anomaly Power by 6%.
D-Kay ToxinIncrease Toxic damage by 20%.
TechbondActivating ORDNANCE increases Anomaly Power by 50% for 10 seconds.
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