Oculus working on a fix to the Oculus Rift stuttering issues caused by recent update

Oculus Rift S
Oculus Rift S (Image credit: Windows Central)

What you need to know

  • An issue with a recent update causes stuttering issues on the Oculus Rift.
  • Oculus is aware of the issue and is working on fixing it.
  • The issue seems to appear with version 12.1 of the Rift's software.

An Oculus staff member recently shared on Reddit that the company is aware of a stuttering issue that appeared recently for Oculus Rift users. The issue causes game framerates to drop intermittently, hand tracking to stutter, and other issues that make games difficult or impossible to play. The Oculus staff member ShowbizDonkey states that the Oculus team "has successfully reproduced the framerate / performance issue that some of you have described. They will use this to identify, test, and verify a fix."

Several people shared their experience with the stuttering issues on the Oculus forums. While the issue only seems to affect some systems, it's widespread enough to cause frustration. One person went as far as to say that "Every day there are three or more posts exactly like this one." While that might be an exaggeration, searching for "stuttering" in the Oculus forums shows several threads from multiple weeks.

The issue seems connected to version 12.1 of the Oculus Rift's software. Many people point out that they saw the issues after upgrading from version 12 to version 12.1.

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Sean Endicott
News Writer and apps editor

Sean Endicott is a tech journalist at Windows Central, specializing in Windows, Microsoft software, AI, and PCs. He's covered major launches, from Windows 10 and 11 to the rise of AI tools like ChatGPT. Sean's journey began with the Lumia 740, leading to strong ties with app developers. Outside writing, he coaches American football, utilizing Microsoft services to manage his team. He studied broadcast journalism at Nottingham Trent University and is active on X @SeanEndicott_ and Threads @sean_endicott_.