No, Cyberpunk 2077 isn't proof that Halo Infinite should skip Xbox One
Halo Infinite should remain compatible with Xbox One. Here's why.
While Cyberpunk 2077 runs relatively fine on PC and the powerful Xbox Series X, the performance on last-gen consoles such as the original Xbox One is, so far, horrible. As a result, some (including my colleague Richard Devine) are using these performance issues to argue that, if Xbox One support isn't removed, the same problems will occur with Halo Infinite when it releases later next year. Here's why I don't think that will be the case, and why Halo Infinite should ultimately remain Xbox One compatible.
The standard for next-gen.
Cyberpunk 2077 is the latest project from CD PROJEKT RED, the developers behind The Witcher 3. To follow up the game that defined a generation of gaming, Cyberpunk 2077 needed to be huge, ambitious, and captivating. Thankfully, CD PROJEKT RED checked off all the boxes.
One of these games is not like the other
The biggest reason that I think the comparisons being drawn between Cyberpunk 2077 and Halo Infinite aren't valid is because these are two vastly different games. Cyberpunk 2077 is a gargantuan open-world RPG set in a dense, urban environment filled with countless NPCs, vehicles, and interiors. Many of the NPCs in this world can have full conversations with the player as well, meaning that on top of everything mentioned above, there's a full dialogue system in place that requires resources too. This type of setting is probably murdering the weaker CPU used by the base Xbox One.
Meanwhile, Halo Infinite's campaign looks to be a non-linear shooter set in a series of smaller open areas instead of one big world — much like 2019's Metro Exodus. This will no doubt make loading in locations easier and less taxing. Additionally, Halo Infinite's NPCs are also most likely going to be less numerous and complex, as players will be going up against squads of enemies programmed solely for combat rather than crowds of AI that walk around, converse with you, and fight.
With games such as Far Cry: New Dawn, developers have proven that the Xbox One can run modern open-ended shooters well enough that they are, at the least, playable. And while it's true that the next-gen graphics of Halo Infinite will most likely be more impressive than games built for last-gen like New Dawn, it's important to remember that developers can scale graphics quality up and down depending on the system you're playing it on thanks to Xbox Smart Delivery.
Optimizations for Cyberpunk 2077 may come
Another reason why I don't like using Cyberpunk 2077's poor performance as an example is because the game just came out. While it's true that there's no excuse for the game's poor Xbox One performance, it's crucial to remember that modern AAA titles launch with lots of performance issues often. In most cases, games that launch in bad states are eventually patched up and optimized for improved performance.
If the game is still near-unplayable on Xbox One after CD PROJEKT RED makes a dedicated effort to improve the game's performance, I may feel differently. However, until that happens, I would rather be reserved with my judgements. It's entirely possible that this isn't an issue with the hardware, but rather a problem with how the developers optimized the game for it.
Halo Infinite can be sunset on Xbox One
Another argument I've seen people make is that even if Halo Infinite launches in a good state on Xbox One, it will eventually run into Cyberpunk 2077-style problems as 343 Industries updates and upgrades it over time. After all, Halo Infinite represents the next 10 years of Halo according to the developers — how can they evolve the game on next-gen hardware while simultaneously keeping it suitable for the base Xbox One?
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The answer is, quite simply, that they won't. Microsoft can sunset Halo Infinite's Xbox One version once additions to the game become too advanced for the console to handle, giving 343 Industries the freedom they need to build on and expand the next-gen scope of the game. This happened with games like the original Destiny and Grand Theft Auto V as they became too advanced for the Xbox 360 to keep up with; there's no reason why it can't happen here.
Your thoughts
What do you think? Do you agree with me that Cyberpunk 2077's launch woes aren't a valid example to point to for arguing why Halo Infinite shouldn't be on Xbox One? Let me know.
Cyberpunk 2077 is out now on Xbox Series X, Xbox Series S, PlayStation 5, Xbox One and PlayStation 4 consoles, and Windows 10 PCs. It costs $60, and is no doubt one of the best RPGs on PC or any other platform. Halo Infinite will be available for $60 on all Xbox consoles and Windows 10 PCs come Fall 2021.
The standard for next-gen.
Cyberpunk 2077 is the latest project from CD PROJEKT RED, the developers behind The Witcher 3. To follow up the game that defined a generation of gaming, Cyberpunk 2077 needed to be huge, ambitious, and captivating. Thankfully, CD PROJEKT RED checked off all the boxes.
Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he's been an avid fan since childhood. He's been writing for Team WC since the summer of 2017, and you'll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he's not writing or gaming, there's a good chance he's either watching an interesting new movie or TV show or actually going outside for once. Follow him on X (Twitter).