Ninja Theory dives into the art process and technology used in Project: Mara
A new look at how these developers aim for hyper-realistic graphical fidelity.
What you need to know
- Ninja Theory previously announced Project: Mara, an experimental game aiming to capture realism.
- The team shared an update today, showing the technology being used in Project: Mara which can used in future games.
- Project: Mara does not currently have a release window or even confirmed platforms.
In 2020, Ninja Theory kicked off the Dreadnought Diaries, a series of studio updates focused on providing detail on just what the studio's teams are working on. One of Ninja Theory's announced titles being is Project: Mara, which is described as being an experimental title aiming to capture realistic psychological horror.
Today, Ninja Theory shared episode three of the Dreadnought Diaries, focused on explaining some of the technology and art processes being used in the development of Project: Mara. Director Tameem Antoniades explains that the team is working to reach a point between 2D textures and 3D geometry detail. The game is set in an apartment that the team is attempting to recreate near-identically. You can watch the full update below:
Ninja Theory's other major upcoming title, Senua's Saga: Hellblade 2, is being developed in Unreal Engine 5. There's around 40 developers working on it, twice the size of the team that made Hellblade: Senua's Sacrifice, with the team using technology like Quixel to scan assets. Project: Mara and Senua's Saga: Hellblade 2 do not currently have release dates. Both of these games are connected to The Insight Project, an effort from Ninja Theory to study mental health with professionals while exploring ways of treating these problems through game design.
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Samuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on Xbox and PC gaming on Windows Central. You can find him on Twitter @SamuelTolbert.