New Steam policies allow successful developers to keep more revenue (update)
Steam is trying to make itself more appealing.
Updated December 2, 2018: According to a report by VG247, Steam's new tiered revenue sharing system has drawn some backlash from smaller developers. Many titles on Steam don't cross the $10 million mark, so those companies will still have to give Valve thirty percent of their revenue. However, "AAA" developers hit $10 million without even breaking a sweat. Major publishers even cross $50 million without even thinking about it. Vlambeer Studio's Rami Ismail said that this new policy basically means "don't worry, big game productions, we'll happily subsidize your increased income with the broken dreams of aspiring developers that fell just short of making it because they have no leverage and we don't care. Just please don't launch your own store." This seems like an accurate interpretation because Valve has only made it more profitable for big companies to retain more revenue. It's still the same percentage for smaller ones.
Steam is an incredibly popular platform from Valve and accounts for the majority of PC games sales. According to a report by Eurogamer, the company is revising its revenue sharing tiers so that developers can keep more of the profits.
The report added that Valve used to take a roughly thirty percent cut of all games using Steam. This seems to be similar to how Microsoft, Nintendo, and Sony operate. However, from now on Valve will only charge 25 percent for revenue over $10 million, and then drop down to twenty percent once a game's sales cross $50 million. This allows developers — particularly "AAA" publishers — to keep more of their profits. This isn't helpful to smaller studios though unless they produce a game like No Man's Sky.
A Valve spokesperson posted the following statement on the Steam Community blog.
It's great to see that Valve will allow game makers to keep more money. In an industry which is plagued with rising costs, this is a great move. Maybe other platform holders will also follow suit.
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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.