New DirectX 12 demos show off increased game frame rates and realistic details
Microsoft showed off a new DirectX 12 graphics demos today during Build 2015 that showed how the new graphics API that's included in Windows 10 could be used to increase frame rates in games. Another demo showed how it can be used by a graphics engine to make a human look like she is crying realistically.
The demo showed a boost in game frame rates used Epic Games' Unreal Engine 4 with a new and experimental feature called heterogeneous multiadapter, which allows a PC running the engine with DirectX 12 to split the rendering workload between an NVIDIA graphics card and Intel's integrated graphics chip.
Microsoft says:
You can check out the brief video demo on the Channel 9 website (note: our app does not allow for the embedded video to be shown).
Additionally, NVIDIA and game publisher Square Enix teamed up during today's Build 2015 keynote address to see how DirectX 12 is used in a game graphics engine demo called "WITCH CHAPTER 0 [cry]". The in-engine visuals show a woman crying with some amazing detail. NVIDIA stated:
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