Multiplayer gaming in "Mango" using sockets [Developers]
Ricky Tan has published an insightful blog post on MSDN that covers implementing multiplayer gaming on the windows Phone platform. Using UdpAnySourceMulticastClient, Ricky walks us through enabling peer-to-peer support (over WiFi in this case) in a game for Mango.
Fancy carrying this out yourself? According to Ricky, it's not as difficult as one would assume. Here's some quick points to get you interested (check out the links below for the article with full code viewing, downloads, etc.):
Ricky has added peer-to-peer support into the platformer start kit developed by David Russet. Read more information on this (plus the full download and snippets of code) over at Ricky Tan's blog. Multiplayer gaming is most definitely in the works, we also have to keep an eye on Microsoft's progress with 'Switchboard'.
Via: Channel9; Thanks, Mark!
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Rich Edmonds was formerly a Senior Editor of PC hardware at Windows Central, covering everything related to PC components and NAS. He's been involved in technology for more than a decade and knows a thing or two about the magic inside a PC chassis. You can follow him on Twitter at @RichEdmonds.