Minecraft: Java Edition Snapshot 21w11a tweaks copper and lightning rods from 'Caves and Cliffs Update'
The Caves and Cliffs Update continues to evolve.
What you need to know
- Minecraft: Java Edition tests future updates and changes through update "slices" called snapshots.
- Recent snapshots have all been testing features from the upcoming 'Caves and Cliffs Update.'
- The latest one, Snapshot 21w11a, makes some changes to copper, waxing, and oxidization.
- There's also the usual suite of general improvements and bug fixes in this snapshot.
Minecraft: Java Edition continues to push forward on the Caves and Cliffs Update with the release of Snapshot 21w11a. Today's Minecraft snapshot focuses mostly on copper, the newest ore being added to Minecraft. Changes are being made to how players wax or un-wax copper, the way lightning rods work, and more. For example, lightning striking lightning rods now reverses oxidization on surrounding copper blocks.
Players who participate in Minecraft: Java Edition snapshots will also notice a lot of other smaller improvements, especially to the recently introduced lush cave biome.
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The full changelog for Minecraft: Java Edition Snapshot 21w11a includes:
New features
- Lightning rods can now, for the very first time ever, be waterlogged
- New functionality for applying and removing wax from Copper
- Bonemealing rooted dirt now grows hanging roots underneath
Waxing copper & oxidization
- Right-click with Honeycomb on Copper Blocks to wax them
- Use honeycomb in a dispenser to wax Copper Blocks
- Axes can scrape off wax and oxidation of Copper Blocks
- Lightning strike hitting Copper will clean its oxidation
Changes
- Waxed Copper Blocks can be crafted into 4 Copper Ingots
- Tweaked the cave sizes
- Slightly increased the frequency of Diamond Ore blobs
- Hanging roots block now renders randomly offset
- Breaking a Big Dripleaf stem now drops a Big Dripleaf Block
- Moss Blocks can be crafted with cobblestone or stone bricks to make the mossy versions of those blocks
- The facing direction of Small Dripleaf Blocks is now determined by which direction the player is facing when placing it
- Fully-grown Amethyst Clusters now drop 4 Amethyst Shards (or more with Fortune) when mined with a pickaxe, and drop 2 Amethyst Shards when broken by hand, piston, or other means
Technical changes
- Added
F3
+L
shortcut to generate and persist performance metrics from in-game
In-game client metrics reporting
- Pressing
F3
+L
while in the game will start a recording for 10 seconds capturing metrics such as tick durations, used heap sizes, and other more detailed stats. These will be saved to a zip file indebug/profiling/<yyyy-MM-dd_HH.mm.ss>.zip
and could be used for performance regression analysis if included in bug reports - The exact metrics, output format, and names are susceptible to change between versions, and our plan is to continue iterating on which metrics to capture
Bug fixes
- Snow covered grass / podzol / mycelium block side texture does not match original block
- Lava / water / powder snow bucket desync when using it while rapidly turning
- False negatives during occlusion culling
- Spectators can't see through lava
- Librarian and zombie librarian torso top texture is incorrect
- Spectral arrow texture on item and entity aren't consistent
- Brewing Stand bottle outline incorrect
- Overworld wood signs use the outdated wood texture on all sides
- Jungle door inventory texture is outdated
- Painting back texture has not been updated with the texture update
- Smoker's top and bottom textures have inconsistently colored pixels
- Carved pumpkins and jack o'lanterns create swastikas
- Jigsaw Structures causing
DataFixer
spam - Floating pixel in the tailfin of a guardian / elder guardian
- Area effect cloud does not enforce a maximum radius
block.amethyst_block.chime
has no subtitle- Amethyst crystal cluster drops items when block is moved directly by a piston without actually breaking the block
- Inconsistency: Breaking amethyst crystals with hands doesn't drop the item, but breaking the block they are placed on drops them
- Tinted Glass suffocates entities inside of it
- Spyglass use statistic never increases
- Mobs can spawn on tinted glass
- When filling a lava cauldron with lava, the lava is placed on the ground, not in the cauldron. This also affects powder snow
- Tinted glass is not included in the impermeable tag
- Lightning rod can spawn skeleton horses with skeletons
- World Border is rendered upside down
- Frozen hearts in hardcore mode look identical to frozen hearts in survival mode
- Trident returning to owner not in the same world can cause permanent player kick
- Player lighting is inconsistent in the inventory and appears darker on the front
- Bone Meal can still be used on a Glow Lichen when it is unable to grow
- Cannot compost glow lichen
- Spectators can't see through powder snow
- Removing the block supporting a spore blossom allows the spore blossom to float
- Cave vine blocks are inconsistent in ID from other similar blocks
- Removing the support block for hanging roots allows it to float
- Cave vines cannot be climbed
- Cave vines do not slow you down like other vines
- Cave vines head and body emit different light levels
- Bone meal cannot be used on dripleaf stems
- Cave vines body and cave vines head share the same name
- Moss appropriate tool is axe rather than hoe
- Setting a lectern on fire causes z-fighting
- Snow layers in "Snowy Kingdom" superflat preset generate 64 blocks above the ground
- Azaleas cannot be used as a fuel
- Gilded blackstone texture does not match the new side texture of blackstone
- Player takes no fall damage on blocks above y=316
- Sugar cane item texture is no longer accurate from 13w36a forward
- When replacing tuff, ores still generate with a "stone" background below y=0
- Teams become dysfunctional when any entity leaves the team
- Flat "slices" of terrain generating in cracks
- Potential optimization target in
DepthBasedReplacingBaseStoneSource
stat.fallOneCm
is not updated when falling onto a block above y=316- Some blocks generate at wrong Y height in a superflat world
- Lightning rod still can't be waterlogged
- Debug chunk borders don't render properly
- Debug pie is blacked out
- Water has no fog anymore
- Screen turns dark grey when switching dimension
- Hanging roots can generate hanging on other hanging roots, making them float
- Mipmapping causes some block faces to become too dark
- Banners are unimpacted by light levels
- Cannot enchant items
- With fast graphics, the freezing overlay renders black, and covers the whole screen black in first person
- Broken spyglass overlay on fast graphics
- Red vignette shown when outside the world border is too intense
- The carved pumpkin overlay turns the screen completely black when using fast graphics
- The green nausea overlay no longer renders
- Glowing effect no longer changes to team color
- Floating water generates excessively in lush caves
- The nether portal overlay no longer renders, whilst using fast graphics
- Shulkers do not flash red when hurt or killed
- Debug pie has purple box when moving an enchanted item
- Right clicking to open alternate recipes does not show the recipes
- Noise cave entrances cause unnatural, smooth edges in terrain
- Caves generate with very blocky areas
- At sunset, a blue line appears in the northern and southern skies
- Ambient occlusion of the player seen in the survival inventory has changed
- Glowing effect no longer renders around translucent pixels
- Two white lines appear on the Mojang loading screen
- Cave Vines can generate without supporting blocks
- M1 ARM Macs crash when using Fabulous Graphics mode as was the case in older versions, but no lack of support warning is shown
- World border is white
- You can see block hitboxes very clearly whilst in powder snow/lava
- Mojang logo screen flashes blue before changing to red
- World border is occasionally shown as a solid color upon being loaded
- The red flash when a mob is hurt / killed appears to be slightly dimmed
- When selecting text in the end, the sky gets highlighted
- The background of hover-event text becomes blue when text is selected in an anvil or chat
- Spyglass has a gradient effect while freezing
- Cave ceilings and floors sometimes too flat or blocky
- Fire is rendered dark in the player / horse / llama UI
- Transparency buffers start with blue background instead of empty background
- The wither's wither armor has a blue aura around it
- The background opacity of subtitles and chat, are affected by a potion effect UI fading out
- Charged creeper layer makes clouds and entities invisible
- World border is shown as a solid color when picking up items or experience orbs
- World border does not render when below the world
- Reloading resource packs no longer shows the progress bar while the transparent background is shown
- Entity hitboxes can be seen whilst inside of powder snow/lava
- Chat scroll bar is offset
- Social interactions scroll bar appears broken
- Xray with spyglass
- Cast fishing line is disconnected from the rod
- Slime blocks, honey blocks, stained glass, and ice are fully lit when moved by pistons
- Xray using enchanted items
- Entity shadows can be seen whilst inside of powder snow/lava
- The background opacity of command syntax help is affected when highlighting text
- Being inside of a block no longer shows the block texture
- Dying ender dragon is rendered too bright
- Lead / fishing line is no longer affected by the fog from powder snow/lava
- End portal and end gateway textures expand as the player travels further from the block
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Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft. You can find Zachary on Twitter @BoddyZachary.