Minecraft: Java Edition Snapshot 22w18a focuses on technical changes and bug fixes
Minecraft: Java Edition secures another snapshot for The Wild Update.
What you need to know
- The next content update for Minecraft will be The Wild Update, releasing later in 2022.
- On Wednesday, Mojang Studios released Minecraft: Java Edition Snapshot 22w18a to test more of The Wild Update.
- The snapshot includes plenty of technical updates and bug fixes, but few new features or other improvements.
- A new Minecraft: Bedrock Edition beta was also released today.
2022 continues to march inexorably forward, and the release of The Wild Update continues to inch ever closer. Mojang Studios is working tirelessly behind the scenes to deliver a comprehensive and feature-packed update later this year, and it's involving the Minecraft community at every step of the way.
Minecraft: Java Edition Snapshot 22w18a is releasing alongside a new Minecraft: Bedrock Edition beta with plenty of changes and fixes for The Wild Update, the major content update releasing to Minecraft players at some point in 2022.
This release doesn't include any new feature additions, and instead focuses on technical updates like commands and a handful of important bug fixes. While not a particularly exciting snapshot, Minecraft can't maintain its spot at the top of the PC games pile without constantly improving every aspect of itself, and Mojang Studios is distinctly aware of this.
The full changelog for Minecraft: Java Edition Snapshot 22w18a includes:
Changes
- Allays now follow their liked player even if they can't see them
- Allays will only lose track of a player if they are more than 64 blocks away
- The texture of the sonic boom particle has been updated
- Vibration listeners such as Sculk Sensors, Sculk Shriekers and Wardens now listen to the closest vibration instead of the first vibration in the tick
Technical updates
- Banner patterns available in the Loom can now be controlled with tags (
banner_pattern/no_item_required
for no pattern item andbanner_pattern/pattern_item/*
for specific banner pattern items) - Servers can now define different chat style formats for clients
- Removed the
placefeature
command - Added the
place
command - The bundled Java runtime has been upgraded to 17.0.3
- Removed loot table function
set_goat_horn_sound
- Added loot table
function set_instrument
- Chat from the
/say
,/msg
,/teammsg
, and/me
commands are now all also cryptographically signed
Chat types
- Different chat style formats can now be controlled by the server through the
chat_type
registry - These are synchronized to clients when they join the server
- The translation key or translation format can be defined, like
chat.type.text
or%s says: "%s"
- Chat can be similarly optionally narrated with a custom translation key or format
- The entire message can have formatting applied, such as italics or a specific color (but currently not click or hover events)
place command
- New command that replaces
placefeature
and can place features, jigsaws and structures at a given location - Syntax:
place feature <feature> [pos]
place jigsaw <pool> <start> <depth> [pos]
place structure <structure> [pos]
feature
: The namespacedid
of a feature to try to placestructure
: The namespacedid
of a structure to try to generatepool
: The namespacedid
of a template pool to start generatingstart
: The namespacedid
name of a jigsaw to use as the starting anchordepth
: The maximum number of jigsaw connections to traverse during placementpos
: The position to use as the origin for the generation (if omitted,~ ~ ~
is used)
Loot tables
set_instrument
- Sets item tags needed for instrument items to a random value selected from a tag
- Parameters:
options
— a tag reference specifying the instrument options to pick from randomly
Fixed bugs
- Simultaneous vibrations don't trigger as expected
- Minecraft does not resolve SRV records correctly
- The invitation and news buttons aren't consistently displayed within the realms menu
- The walking animation of frogs doesn't change in relation to their movement speed
- Only one sculk vein drops when using a Silk Touch hoe on multiple in a single block space
- Sculk Catalysts will spread sculk if a baby mob that does not drop experience dies around it
- Allays lose picked up items on world restart
- Allays leashed to a fence do not move and refuse to pick up items
- Ancient Cities can be submerged in aquifers
- Parity Issue: Allays don't follow the player / note blocks as closely on Java
- Snow layers cannot be placed on top of mud
- Improper advancement description for "Sneak 100"
- "Sneak 100" advancement includes sculk shriekers as a block that can "hear" the player
- Warden / frogs continue animations when the game is paused
- Warden can still detect things after it dies
- Warden continues to roar when angered by an ignited creeper
- Warden continues to roar when the target of the enraged warden suffers an unnatural death
- Warden continues to roar at disconnected players
- Warden continues to roar at targets in unloaded chunks
- Warden continues to roar at despawned target
- Warden continues to roar when the target enters the nether portal, end portal or end gateway
- Warden sonic boom attacks can hit player even if the player has entered another dimension
- Wardens can sometimes freeze when overwhelmed with enemies/attacks/sounds
- Mangrove leaves can appear at a higher altitude when grown below y = 0
- Allay permanently stuck trying to pick up item stack if its slots contain stack of the same type with differing NBT (and vice versa)
- Game fails to load worldgen settings when
.DS_Store
files are present in datapack - There is a goat horn in the creative Destroy Item slot / all tabs within the creative inventory contain goat horns
- User skins don't load in singleplayer
- Game crashes when a goat horn with an invalid sound variant is used /
java.lang.ArrayIndexOutOfBoundsException: Index <index> out of bounds for length 8
- Player is assigned a new UUID in singleplayer
MinecraftClientHttpException
when opening / creating a world
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Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft. You can find Zachary on Twitter @BoddyZachary.