Minecraft: Java Edition Snapshot 22w14a brings mangrove swamps and the `recovery compass`
Get lost in the swamps and covered in mud.
What you need to know
- The next content update for Minecraft will be 'The Wild Update', arriving later in 2022 with new features and additions.
- On Wednesday, Mojang Studios released the first full-fledged Minecraft: Bedrock Edition beta for 'The Wild Update.'
- Shortly after, the studio also released a new Minecraft: Java Edition snapshot for 'The Wild Update' with similar additions.
- Minecraft: Java Edition Snapshot 22w14a brings mangrove swamps, mud blocks, and the new "recovery compass" item.
The Wild Update is arriving for Minecraft on every platform later this year, and will include a ton of new features and content additions. Mojang Studios is in the midst of developing the new content update for their gaming masterpiece, and the Minecraft community is able to test its progress in stages through betas and snapshots. On Wednesday, Mojang Studios released Minecraft: Java Edition Snapshot 22w14a with a sizeable collection of new features.
Topping the changelog is the addition of the mangrove swamp biome and its accompanying trees, which also made its debut in the latest Minecraft: Bedrock Edition beta. Players can now explore the new biome and discover mud blocks in their "natural habitat," as well as a process through which mud can be changed to clay.
One of the more interesting additions in the latest snapshot for The Wild Update, however, is the arrival of the "recovery compass." Crafted using soul shards (which can only be found in Ancient City chests in the Deep Dark biome), the recovery compass points players toward the location of their last death, which should be incredibly helpful for tracking down all the items and gear you may have lost.
Players can test the latest pre-release version of one of the best PC games right now. The Wild Update is slated to release at some point in 2022, and development has continually ramped up over time. Mojang Studios is continuing to add new features, so interested players should be sure to jump into the snapshots and betas to try them out and submit feedback.
The full changelog for Minecraft: Java Edition Snapshot 22w14a includes:
New features
- Added Clay renewability
- Added Mangrove Trees
- Added Mangrove Swamp biome
- Added Soul Shard and Recovery Compass
Clay renewability
- Placing Mud above a block that has Pointed Dripstone underneath will eventually turn the Mud Block into Clay
Mangrove trees
- Introducing a new type of water-adapted tree that spawns propped up on roots
- Has a chance of spawning a Bee Nest
- Grows from Mangrove Propagules
Mangrove swamp
- Muddy! Murky! Magnificent! Welcome to the newest biome — the Mangrove Swamp
- Located in warmer, more humid places where you'd normally find the Swamp biome in Minecraft
- Here you can find Bees and Warm Frogs
- The floor of this biome is coated with a thick layer of Mud, so be sure to pack your best boots
- Have a nice boat ride under and around the larger-than-life roots of mangrove trees
Recovery compass
- A new Recovery Compass can be crafted with Soul Shards which can only be found in and are unique to Ancient City chests
- Unlike a normal Compass, the Recovery Compass will point to the last place you died
- If you are not in the dimension you last died, or you haven't died yet in your world, it will randomly spin
- It can be crafted with 1 Compass surrounded by 9 Soul Shards, which can be found in Ancient Cities
Changes
- The Warden will now get angry at ALL living mobs that bump into it, not just players
Technical changes
CatType
fields on entities with typeminecraft:cat
have been replaced withvariant
, with numeric values being replaced with string ids (so, for example, 5 becomesminecraft:calico
)- Some mutually exclusive tests in
entity
predicate (player
,fishing_hook
,lightning_bolt
andcatType
) have been collapsed totype_specific
field - Added
item_delivered_to_player
advancement trigger - Added
allay_drop_item_on_block
advancement trigger
Entity predicate
player
,fishing_hook
,lightning_bolt
andcatType
fields have been replaced withtype_specific
type_specific
has field type (one ofplayer
,fishing_hook
,lightning_bolt
orcat
) and same fields as removed fields- Before:
"lightning_bolt": { "blocks_set_on_fire": 0 }
- After:
"type_specific": { "type": "lightning", "blocks_set_on_fire": 0 }
- Before:
catType
has been wrapped to match new format and now uses newcat
variant names instead of texture names:- Before:
"catType": "minecraft:textures/entity/cat/british_shorthair.png"
- After:
"type_specific": { "type": "cat", "variant": "minecraft:british" }
- Before:
- New
type_specific
options:frog
hasvariant
field matching frog variant (minecraft:warm
,minecraft:temperate
orminecraft:cold
)slime
applies for slimes and magma creams, has size field matching slime size (smallest is 1)
Advancements
- Removed field
location
fromtriggers
location,slept_in_bed
,hero_of_the_village
andvoluntary_exile
— it was handled exactly the same asplayer.location
New triggers
item_delivered_to_player
- Triggered when an allay delivers an item to a player
- Conditions:
player
— a player for which this trigger runsallay_drop_item_on_block
- Triggered when an allay drops an item on a block
- Conditions:
player
— a player for which this trigger runslocation
— a predicate for the block that the item was dropped onitem
— a predicate for the item that was dropped
Fixed bugs
- Sculk sensor wool occlusion has directional bias
- Sculk sensors react differently to wool occlusion depending on the global direction.
- Sculk shrieker isn't grouped with other sculk related blocks in the decorations tab of creative inventory
block.sculk_catalyst.bloom
has no subtitle- Frogs eating named slimes or magma cubes isn't logged in console
- Warden can create Light, barriers or structure voids particles when digging
- The entity shadows of wardens are too small in relation to the size of their models
- Warden's digging sound is the same as its emerging sound
- The vertical movement of wardens when they're in liquids is too sensitive
- Warden spawn egg isn't alphabetized correctly
- Wardens won't pathfind through lava even though they're immune to it
- Some subtitles relating to the warden don't contain possessive apostrophes where appropriate
- Angered wardens play the "warden takes notice angrily" sound when hit in survival on top of their hurt sound
- Wardens remember players in creative mode
- The warden indefinitely roars when attacked by multiple entities
- Activated sculk shriekers fail to summon the warden when broken
- Activated sculk shriekers fail to summon the warden if you run away
- Warden doesn't appear in spawner
- "Not a string" appears in log when serializing angered Warden
- Some Warden sounds play in Peaceful difficulty
- Warden can spawn in water
- Wardens will attack their teammates
- Warden summoned with
Silent
tag still plays heartbeat sounds - The sounds of wardens groaning angrily aren't controlled by the "Hostile Creatures" sound slider
- Warden is invisible for a split second when spawned in by spawner or spawn egg
- Warden doesn't detect non-player mobs colliding with them
- Sculk shriekers are not activated when the player is riding something
- Warden's hitbox shows up in peaceful difficulty
- Warden indefinitely roars when the attack target is invulnerable
- The warden sniffs excessively after killing a mob
- Sculk Catalyst and Sculk Veins only drop when broken by Silk Touch hoe
- Warden despawns when far away
- Wardens forget their targets on world reload
- Server hangs and game stops responding when loading a chunk containing a structure with an allay
- Z-fighting can be seen on the wings of allays during their death animation
- Allay's wings are not attached to its body
- Wardens stop sensing vibrations after world reload
- Lava can generate in ancient cities and burn wool / make structures fly
- Z-fighting can be seen on the underside of allays' heads
- Warden UV overlapping
- Z-fighting can be seen when the arms of allays intersect their bodies
- Trapdoor of Ice Box in Ancient Cities is by default open
- Second lamp in the centers of ancient cities is missing its sculk sensor
entrance_path_5
can never generate- Unused structures in ancient cities
- Blocks that require support can generate floating in ancient cities
- Warden can be pushed when emerging and digging
- Eating doesn't activate redstone door in the Ancient City center
- Wardens hitbox doesn't adjust when emerging and digging
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Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft. You can find Zachary on Twitter @BoddyZachary.