Minecraft: Bedrock Edition 1.18.32 hotfix arrives for Android and Nintendo Switch
An updated 'Create New World' screen, 64-bit world seeds, and more appear in this patch update.
Update, May 5, 2022, at 11:25 a.m. CT: Mojang Studios has released the 1.18.32 hotfix update for Android and Switch devices.
Update, April 27, 2022, at 5:55 p.m. CT: Mojang Studios has released the 1.18.31 hotfix update with a handful of fixes.
What you need to know
- A new patch update is beginning to roll out to Minecraft: Bedrock Edition players on all platforms.
- The update includes hundreds of changes, fixes, quality-of-life improvements, and some The Wild Update experimental features.
- Headlining features include an updated "Create New World" screen, 64-bit seeds, updated damage and hunger, and more.
- The update is gradually rolling out over the next 24 hours, meaning you may not immediately see it appear on your device.
Minecraft never stops improving, and players are in for at least one more sizeable jump forward in quality before the next major content update later this year. On Tuesday, Mojang Studios began releasing Minecraft: Bedrock Edition 1.18.30 to players on all platforms, delivering a huge number of changes and fixes.
Minecraft: Bedrock Edition 1.18.30 is built on top of the Caves and Cliffs Update initially released throughout 2021, and features a plethora of improvements to better the experience in Minecraft. Some of the biggest changes in this patch update include a redesigned "Create New World" screen, 64-bit world seeds, improvements to damage and hunger calculations, dozens of vanilla parity improvements, and more.
There are also some experimental features from The Wild Update, letting players test parts of the upcoming, content-packed release without enrolling in the recent Minecraft: Bedrock Edition betas and Previews. An early version of the upcoming Spectator Mode is also included in this build, but Mojang Studios notes that this feature isn't in active testing, yet, and won't arrive until after The Wild Update releases later in 2022.
The changelog for this patch update is extensive, and will help further cement Minecraft on the list of best Xbox games, despite some recent mishaps for current-gen players. In case you missed it, we recently discussed how Mojang Studios should come clean about Minecraft and ray tracing on Xbox Series X|S.
The full changelog for Minecraft: Bedrock Edition 1.18.30 includes:
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Overview
- An updated Create New World experience will gradually be rolled out to players starting today
- Worlds can now be created with 64-bit seeds
- Many changes to improve damage and hunger calculations
- New Experimental Features to try like the Deep Dark and Warden
- Too many bug fixes and quality-of-life improvements to list!
Changes
Create New World
- Create New World is being updated with improved navigation, more descriptions, and a new look and feel. It'll be rolled out gradually across Android, iOS, Windows, and Xbox starting today
- We're still working on some things, like support for other platforms, screen narration, the trial version of the game, and the Japanese language
- We need some more time to work on these features in order to provide the best possible experience
Realms world storage
- We are cleaning up expired Realms that have been collecting dust. Realms that have been canceled for more than 18 months will be deleted
RenderDragon
- The new Minecraft Bedrock rendering engine, RenderDragon, is now live on Android, iOS, Switch, and Windows 10 UWP x86 builds! Consolidating onto our new graphics engine will allow us to continue investing in future performance and stability improvements, as well as exciting new features for Minecraft!
- This technical update shouldn't impact gameplay or experience, but if you run into any new issues, please file feedback so the team can investigate
Vanilla parity
World generation
- Worlds can now be created with 64-bit seeds (-9223372036854775808 to 9223372036854775807). These seeds can be used between Bedrock Edition and Java Edition to produce the same world
- Non-numeric seed UI inputs now produce the same seeds as Java Edition
- Acacia Trees now grow Leaves on every branch below Y = 0
Gameplay
- Tweaked hunger depletion rate to better match Java Edition
- Players can now properly lose hunger when sprinting or swimming
- Players lose significantly less hunger when jumping
- Exhaustion rates can now be tweaked in Behavior Packs
- Players flying in Creative mode are no longer pushed by liquid current
Mobs
- Shulkers now have a chance to spawn another Shulker when hit by a Shulker projectile
- When a mob picks up an item, the item can now be seen slightly "pulled" towards the mob right as it picks it up. This matches the behavior of Java Edition
- Drowned can no longer spawn where the block light level is above 0
- Bees no longer become angry when Beehives are destroyed by Silk Touch
- Untamed Wolves can now be leashed
- Mobs can no longer spawn on Campfires
- The Ravager now targets and attacks the Wandering Trader
- Mobs spawned from a Dispenser are now persistent
Blocks
- Falling blocks once again have full-block hitbox
- Changed block tick rates for Cactus, Chorus Flower, Crops, Grass, Pointed Dripstone, and Saplings to match Java Edition
- Cauldrons now only fill with water and lava by Dripstones that are below water and lava source blocks
- TNT blocks now correctly move in a random X / Z direction once lit
- Glow Lichen no longer generates hanging in the air inside Strongholds
- Glow Lichen now correctly checks for the face of the block they are attached to be a full block
- Glow Lichen can now be attached to Leaves
- Blocks such as Glow Lichen, Torches, and Redstone can no longer be placed on or attached to Brewing Stands
- Blocks such as Glow Lichen, Torches, and Redstone can now be placed on or attached to Trapdoors, depending on their state
- Azaleas and Lily Pads are now broken by flowing water
Items
- The player's arm no longer twitches while charging a bow
- Nether Brick, Iron / Gold Nuggets, Red / Brown Mushroom Blocks, and Chorus Plant / Flower Blocks can no longer be used as fuel in Furnaces
- Water and Lava Buckets can now be used on waterlogged blocks, such as Light Blocks or Big Dripleaves
Combat & damage
- Improved accuracy of damage calculations
- Fixed some issues where damage invulnerability wasn't being applied properly
- The camera now shakes the same way it does in Java Edition when the player receives damage
- Fixed an issue where the Protection enchantments mitigated too much damage. This has been changed to match Java Edition
- Absorption Hearts no longer stay yellow while under the Wither effect
- Added armor toughness
- Diamond Armor and Netherite Armor now have a toughness value of 2 and 3 respectively
- Tweaked armor reduction calculation to account for toughness
- Netherite Armor will now reduce more damage than Diamond Armor
- Lowered the amount of knockback resistance granted by Netherite Armor
- Punching deals less damage now, to better match the Java Edition
- Damage is now calculated more accurately by properly calculating and storing partial damage for larger damage
- Mobs across higher and lower difficulties had their damage adjusted slightly accordingly
- Mobs with knockback resistance (for example, Ravager or Zoglin) now receive less knockback when hit by an Iron Golem
- Armor and protection reduction calculations have been made more accurate
- Dragon's Breath attack now properly deals damage
- Protection Enchantment now properly works on most damage types
- Landing on a Stalagmite is now properly considered fall damage
- Blaze Fireball will deal knockback on impact
- Blaze fireballs, Fang attack damage, and Shulker bullets now deal consistent damage across all difficulties
- Small Magma Cubes do slightly more damage, from 2 to 3 on normal
- Spiders deal slightly less damage, from 3 to 2 on normal
- Baby Zoglins deal slightly less damage, from 1 to 0.5 on normal
- Baby Hoglins now attack players for 0.5 damage on normal
- Skeleton melee attack does slightly less damage, from 3 to 2 on normal
- Wolves deal slightly more damage, from 3 to 4 on normal
- Fixed an issue that was causing entities to not be protected from fire damage by the Fire Resistance effect
- Fixed a desync issue that could sometimes cause health to regenerate only visually
Villagers
- Updated Villager trade tables for Armorer, Cleric, Fisherman, Shepherd, Toolsmith, and Weaponsmith to match Java Edition
- Fishermen Boat trades now change wood type based on Villager biome type
- Clerics now offer Glowstone instead of Glowstone Dust
- Weaponsmith enchanted Iron Sword trade moved to Novice
- Armorer Diamond trade moved to Journeyman
- Villagers no longer share Seeds and Beetroot Seeds
- Cartographers now always unlock Woodland Explorer Map trade
- Fixed an error where Journeymen Clerics would offer Glowstone Dust instead of Glowstone Blocks
- Farmer Villagers can now use Bone Meal on crops and can turn excess Seeds into Bone Meal at their Composter
The Wild Update (Experimental)
- Please keep in mind that these features are work in progress, still under in development, and subject to change
- If you activate them, your world might crash, break, or not work with future updates
- Experimental features cannot be turned off after world creation
Deep Dark biome
- Dimly lit and eerie, the Deep Dark is sure to strike fear into the hearts of even the bravest players
Ancient Cities
- Wander the halls of these long-abandoned structures in the Deep Dark depths to uncover relics long forgotten
The Warden
- The horror of the Deep Dark! A creature with no eyes, roughly resembling the Sculk that can be found throughout the Deep Dark, the Warden is an unstoppable force of nature that inhabits this biome
Sculk blocks
- A new variety of blocks that can be found in the Deep Dark
Darkness effect
- A new mob effect unique to the Warden and Sculk Shrieker, which will afflict players with the effect when nearby
- Lowers the gamma down at an equivalent of "Moody" while having this effect
Allay
- Allays will collect all the surrounding items that match the item they are holding
- Allays will like a player who hands them an item and will bring the items they collect to their liked player
Boat with chest
- Function similarly to Minecart Chests, but in Boats instead, so you can take a journey on the water and carry your things with you
Goat horn
- Dropped when a Goat with at least one horn rams these blocks: Stone, Packed ice, Iron Ore, Copper Ore, Emerald Ore, or any kind of wood log from the Overworld
Axe changes
- Attacks with Axes towards a raised Shield will disable the Shield for 5 seconds
Spectator Mode (Experimental)
- This update contains early functionality for Spectator Mode — a much-wanted feature we're adding to Minecraft: Bedrock Edition
- This will launch after the upcoming 1.19 update has shipped, but we'll be testing it further in upcoming Betas and Previews
- We recommend not relying on this in-development feature, which was not meant to be included in the release
- We won't be accepting bug reports related to Spectator Mode until our first iteration is released, as the feature is likely to change during development
Known issues
- Teleporting entities into unloaded chunks removes them from the world. This will be fixed in an upcoming update
- Players are unable to invert the camera Y-axis when playing with touch controls. This will be fixed in an upcoming update
Fixes
Performance & stability
- Fixed a crash that could occur during gameplay
- Fixed a crash that could occur when uploading corrupted worlds to Realms
- Fixed a crash that could occur upon leaving the Zooming menu in the Dressing Room
- Fixed a crash that could occur when hovering over the search bar in the crafting menu when playing with a controller
- Fixed a crash that could occur on Android devices when suspending or resuming the app
- Fixed a crash that could occur when stopping a Bedrock Dedicated Server
Gameplay
- Fixed an issue where the Mending enchantment would not always correctly consume XP Orbs to repair
- Players in Visitor Mode can no longer break Paintings and Minecarts
- Teleporting vertically beyond the visibility distance now loads terrain correctly
- Fixed a bug where the player could switch to gliding when riding in certain scenarios
- Crouch (sneak) state is now reset when player dies to avoid getting stuck in crouch state after respawning
- The player's position when rejoining a world will remain the same if they quit while in lava
- Players can now fly down through Ladders and other climbable blocks such as Vines in Creative mode without stopping
- Fixed a Furnace exploit where items could be duplicated if the output slot was selected
- Fire that existed before the Fire Tick game rule is enabled will continue to spread again
- Vertical field of view is no longer halved in horizontal split screen, making items such as Book & Quill easier to view when playing in split screen
- Fixed tick range check excluding chunks that were actually in range
World generation
- Fixed duplicate End Crystals spawning on top of End Spikes
- Improved surrounding terrain for structures such as Villages during world generation
- Fixed underwater lava lakes not turned into Obsidian during world generation
Mobs
- Villagers no longer avoid Zombified Piglins
- Fixed an issue where Villagers did not hold the item they would trade when presented with Emeralds by the player
- Mobs are now able to path over Azalea blocks
- Mobs are now able to path over Dripleaf blocks and properly pathfind on top of them, when not fully tilted
- Mobs are now able to path over Pointed Dripstone blocks and properly pathfind on top of them
- Mobs can now move properly on top of solid partial blocks, like Bells, Brewing Stands, and Enchanting Tables
- Mobs can now jump from high enough solid partial blocks to full ones at a higher position
- Mobs can now jump over fences if they are standing on an adjacent slab or on another block high enough
- Mobs can now move through less than half-block tall Top Snow even when the ceiling, if any, is as tall as the mobs themselves
- Fixed a bug in the Glow Squid's texture where the glow map in the alpha channel was incorrect, causing patches of non-glowing texture to be seen
- Fixed an issue where players could not access a Villager's trades while holding a spawn egg
- Fixed an issue where Witches spawned during Village raids could despawn during the raid
- Cod, Salmon, Pufferfish, Tropical Fish, and Dolphins once again spawn in deep variants of ocean biome
- Fixed Fangs from Evoker spells not being spawnable in blocks with no bounding boxes
- Changed the spawning logic for Iron Golems and Cats to make it easier for them to spawn in roofed areas, like underground villages
- Fixed an issue where some large mobs in Marketplace maps could get stuck
- Shulkers no longer like to occupy the same block as another Shulker
- Shulkers now prioritize attaching to neighboring block faces before trying to teleport away
- Shulkers now stay attached to the current attached blockface if it is valid, instead of switching to upright position
Blocks
- Fixed a lighting bug where light level 1 incorrectly dropped to 0 when placing blocks in light level 1 with multiple light sources
- TNT no longer disappears when ignited with the 'TNT Explodes' game rule disabled and the 'Fire Spreads' game rule enabled
- Gravity affected blocks now fall on Top Snow when placed above it instead of hovering over it
- Fixed an issue with resource drops occasionally remaining black after breaking and placing a block quickly in its place
- Top Snow no longer clips with the block beneath when falling
- Fixed an issue where interacting with the Bell while holding a chargeable item would not continuously ring it
- Fixed an issue where projectiles would 'bounce' off of Bells in strange ways
- Removed water from the extra-block when placing an Amethyst cluster
- Scaffolding can no longer be placed without support on y=0
- Observers placed facing Double Chests no longer send out a Redstone pulse when reloading / re-entering a chunk
- Save Structure Blocks now correctly detect Corner Structure Blocks at negative Y levels
- Breaking a layer of snow placed in the same block as a flower no longer destroys the flower
Items
- Custom armor can now be equipped with the "Use" button when different armor is already equipped
Graphical
- Fixed an issue that caused some emotes to have unintended rotations when near the end of their animation
- Fixed a case where ray tracing resources would be destroyed prematurely on level exit from an RTX-enabled world
- Fixed the stage 3 carrot texture not showing up in-game, due to an incorrect filename
- Fixed a bug where the Shield blocking animation stopped playing smoothly after blocking once
- Fixed the crosshair disappearing when Outline Selection for blocks is disabled
- Players that are on fire now render fire in front of the player on the inventory screen regardless of in-game camera perspective
- Fixed a highlight effect on Leather Armor appearing on paper dolls when using higher anti-aliasing
User interface
- Added an option in Video Settings to toggle anti-aliasing on the Nintendo Switch
- Fixed the loading screen when suspending and resuming the game while playing split-screen on Nintendo Switch
- Increased line spacing on the "Realms Plus subscription has expired" screen
- Chat changes:
Control + Backspace
will now erase the whole word before the caretControl + Delete
will now erase the whole word after the caretControl + Left Arrow
will now move the caret to the beginning of the word before the caretControl + Right Arrow
will now move the caret to the beginning of the next word after the caret
- When first opening the inventory screen in Pocket UI, we now default to the "Craftable" tab on the left-hand side, and the crafting grid on the right-hand side
- Removed the question mark button on the Pocket UI inventory screen
- Accessing the recipe book from the Inventory screen now only shows items that can be crafted from that screen's 2x2 crafting grid
- Players can now use auto-move to equip or unequip armor in Crafting Table's menu while in Pocket UI
- Updated generic controller face button icons on mobile devices
- Fixed a bug where the label above the inventory screen crafting grid in Pocket UI would get truncated in some languages
- Fixed an issue in Pocket UI where items could be dropped unintentionally in blocks with custom UIs, and resized those screens to allow for dropping items on the sides instead
- Improved contrast on multiple UI elements
- Fixed an issue with the screen reader looping on the Play screen when you had a Realms invite
- Download popup no longer flickers when closed
- Added warning popup on Marketplace pages when attempting to equip skin pack skin while character creator item is equipped
- Fixed issue where info and buttons did not appear for downloaded skin packs
Technical updates
Add-on template packs
- Updated Add-On templates for 1.18.30 with new resources, behaviors, and documentation, are available to download
RenderDragon
- With the release of RenderDragon for Android, iOS, Nintendo Switch, and Win10 UWP x86, HAL will no longer be available on these platforms
- We know the community has found ways to build shaders on top of HAL and with this change, these shaders will no longer function
- We understand that this is a valuable feature for players and the creator community, and we are working on how we may be able to deliver this sort of creative capability to players and creators in an officially supported way
- While we have nothing to share right now, look out for more details in the future
Additional modding capabilities (Experimental)
- Important! In this release, we are removing the Additional Modding Capabilities experiment
- This experiment contained experimental JavaScript APIs launched in 2018 — and with this removal, JavaScript within worlds associated with this API will no longer function
- GameTest Framework — a separate JavaScript API — should not be impacted, nor should behavior pack / resource pack type add-ons more broadly
Changes
- A world with "StorageVersion" 8 or lower will be increased to 9 and have its
RandomSeed
upgraded from using only the lower 32 bits of a 64-bit number to using the full 64-bit range while still representing the same number- This is only relevant for negative 32-bit seeds, which need a sign bit extension
- The world loading screen now shows progress when loading ticking areas marked for preload
- Experimental: Volume definitions are now stored and read from Behavior Packs instead of being part of the level directory
- Experimental: Added an optional
mob_amount
parameter to the Damage Event Response that specifies a unique damage amount when used by mobs - Due to engine limitations,
minecraft:geometry
data used for blocks with the Holiday Creator Features experimental toggle are now restricted to only allow geometry in the[0,0,0]
to[15,15,15]
space- Any blocks loaded from Behavior Packs that exceed this limit will render as the
info_update
block and show a content error in the log
- Any blocks loaded from Behavior Packs that exceed this limit will render as the
- The
Interact
component now has two new fields,GiveItem
andTakeItem
, specifying if it is possible to give / take items from an entities main hand slot. Taking the item also drops the inventory of the mob - Removed
preventsjumping
component from data-driven blocks - Removed
BlockImmovable
,BlockBreakOnPush
, andBlockOnlyPistonPush
components from data-driven blocks - Limited the number of elements in the
crafting_tags
field ofCraftingTableComponent
to 64
Fixes
- Biome-specific fog settings can once again be defined
- Fixed actor definition identifiers not being recognized if the item or block name contains "."
- Mobs that are riding a boat, for example, can no longer use
JumpToBlockGoal
- Custom mobs with a format version lower than 1.18.20 and using the
minecraft:behavior.knockback_roar
component will parse like before if it contains an extra field that the engine didn't expect - Fixed an issue in the
Knockback
goal where the incorrect owner was being passed into the filter evaluate function - Weapon events are now correctly applied when the weapons are used by mobs (MCPE-118692)
JumpToBlock
behavior is now correctly affected byJumpBoost
mob effect (MCPE-137432)- Fixed a case where experimental
BlockCollisionComponents
did not allow partial specification - Rotation when riding a mob that has a locked rotation will no longer unexpectedly snap to one side when that mob is rotating
Commands
- Fixed an issue that would cause commands to affect players in all dimensions
- Added the
hasitem
filter for target selector of entities. This allows the player to target entities based on the items that have in their inventory or are wearing - Added
/tickingarea
command preload overload - The
/tickingarea
command no longer modifies areas from entities with thetick_world
component - Entities must now be loaded for an area to be considered fully loaded and ticking
- Added a new
/volumearea
command to create, remove, and list volumes in the world - Using
/playanimation
command now properly plays animations on the paper doll and inventory character - Correct error output is now displayed when attempting to use the
/loot
spawn command when passing in the position of an unloaded area and there is 0 loot to drop - Added
/loot
command insert loot and insert kill overload
AI goals
- Exposed new data parameter
calculate_new_path_radius
forGoHomeGoal
. This is for specifying a distance in blocks that the mob is considered close enough to the end of the current path- A new path will then be calculated to continue toward home
- Added
Knockback Height Cap
value toKnockbackRoarGoal
WebSocket
- JSON format for events sent from websocket server and Code Builder APIs updated to hierarchical JSON format instead of flat format
- Less useful properties removed with block and item IDs moved to newer name-based format instead of numerical format
- Agent-based commands in websockets moved to new
action:agent
format, and all commands are now queued and include unique ids to correlate responses - Any future breaking changes to websocket and Code Builder APIs will now result in the
protocolVersion
being incremented
Molang
- Molang expressions inside animation scripts for actor resource definition (
pre_animation
andinitialize
) that contain capital letters are properly evaluated now withformat_version
1.18.20 or higher - Clarified documentation for
query.is_item_name_any
that the slot index is required when there is more than one slot, like the hotbar - Fixed Logical
AND
to evaluate before LogicalOR
, and for comparison operators to evaluate before equality operators- This is a Molang Versioned Change that only takes effect for Molang expressions in packs that use a
min_engine_version
of 1.18.20 or higher - For example,
A && B || C
now evaluates as(A && B) || C
andA < B == C > D
now evaluates as(A < B) == (C > D)
- This is a Molang Versioned Change that only takes effect for Molang expressions in packs that use a
GameTest Framework (Experimental)
- New Module! We added a
mojang-minecraft-ui
module with API structures for creating simple dialog boxes:- Added
ActionFormData
/ModalFormData
/MessageFormData
types in themojang-minecraft-ui
namespace - Removed
Minecraft
andGameTest
imports; please usemojang-minecraft
andmojang-gametest
- Added
mojang-minecraft
module updates:World
- Changed return type of function
getPlayers
toPlayerIterator
- Added function
playSound(soundName: String, soundOptions: SoundOptions): void
— plays a sound specified by the sound name, at a location, pitch, or volume as optionally specified in theSoundOptions
argument - Added
queueMusic(trackName : string, musicOptions : MusicOptions)
- Added
playMusic(trackName : string, musicOptions : MusicOptions)
- Added
stopMusic()
- Added
MusicOptions
JS class withvolume
,fadeSeconds
andloop
properties
- Changed return type of function
Dimension
- Added
id
property - Added
MinecraftDimensionTypes
with constants for built-in dimension IDs - Added
spawnItem
to spawn anItemStack
in the dimension
- Added
Player
- Added function
playSound(soundID : String, soundOptions : SoundOptions)
— Plays a sound for a player, cannot be heard by entities other than that specific player
- Added function
Events
- Updated property
direction
toblockFace
inworld.events.beforeItemUseOn
andworld.events.itemUseOn
- Added event
beforeDataDrivenEntityTriggerEvent
— Fires before the data driven trigger is applied - Added event
dataDrivenEntityTriggerEvent
— Fires after the data driven trigger is applied - Added event
entityHit(entityHitEvent: EntityHitEvent, options?: EntityEventOptions)
— Fires when an entity or block is hit by another entity - Added event
entityHurt(entityHurtEvent: EntityHurtEvent, options?: EntityEventOptions)
— Fires when an entity takes damage - Added event
leverActivate
— fires when a lever is toggled BlockExplodeEvent
— Removed propertydestroyedBlockPermutation
- Updated property
DefinitionModifier
— Added- read only property
componentGroupsToAdd: string[]
— List of component groups that will be added as part of this modifier - read only property
componentGroupsToRemove: string[]
— List of component groups that will be removed as part of this modifier - property
triggers: Trigger[]
— List of triggers that will fire as part of this modifier
- read only property
Trigger
- Added- property
eventName: string
— Event name of the trigger
- property
DataDrivenEntityTriggerEvent
— Added- read only property
entity: Entity
— Entity that the event triggered on - read only property
id: string
— name of the event
- read only property
BeforeDataDrivenEntityTriggerEvent
— Added- read only property
entity: Entity
— Entity that the event triggered on - read only property
id: string
— name of the event - property
modifiers: DefinitionModifier[]
— List of modifiers that will be applied when the event triggers - property
cancel: bool
— If true, the event will not be triggered EntityDataDrivenTriggerEventOptions
— Added and inherited fromEntityEventOptions
- property
eventTypes: string[]
— If specified, will restrict to events with the specified name (for example,minecraft:ageable_grow_up
)
- read only property
EntityType
- Added read-only property
id: string
— The identifier for the entity type
- Added read-only property
EntityTypes
- Added function
get(identifier: string): EntityType
— Returns the correspondingEntityType
for the given identifier - Added function
getAll(): EntityTypeIterator
— Returns an iterator containing all registered entity types
- Added function
MinecraftEntityTypes
- Provides
EntityType
constants for each standard Minecraft entity type
- Provides
EnchantmentType
— Added- Read-only property
id: string
— The name of the enchantment type - Read-only property
maxLevel: int
— The maximum level this type of enchantment can have
- Read-only property
EnchantentInstance
— AddedConstructor EnchantmentInstance(type: EnchantmentType, level : int)
- Read-only property
type: EnchantmentType
— The enchantment type of this instance - Property
level: int
— The level of this enchantment instance
EnchantmentSlot
— Added- Represents the item slot or type that an enchantment can be applied to
EnchantmentList
— Added- Represents a collection of enchantments that can be applied to an item
Constructor EnchantmentList(slot : EnchantSlot)
- Read-only property
slot: EnchantSlot
— The item slot / type that this collection is applied to - Read-only property
allEnchantments: EnchantmentInstance[]
— All enchantments as part of this enchantment collection - Method
canAddEnchantment(instance : EnchantmentInstance): bool
— Returns whether or not the providedEnchantmentInstance
can be added to this collection - Method
addEnchantment(instance : EnchantmentInstance): bool
— Attempts to add the enchantment to this collection. Returnstrue
if successful - Method
removeEnchantment(type : EnchantmentType)
— Removes anEnchantmentInstance
with typetype
from this collection if present - Method
hasEnchantment(type : EnchantmentType): int
— If this collection has anEnchantmentInstance
with typetype
, returns the level of the enchantment. Returns0
if not present
ItemStack
- Added function
setLore(loreList: string[]): void
— Sets the lore text for the item - Added function
getLore(): string[]
— Gets the lore text for the item - Added
nameTag
property
- Added function
ItemEnchantmentComponent
— Added- Property
enchantments: EnchantmentList
— Gets a copy of the current set of enchantments on thisItemStack
. Or allows the user to set theEnchantmentList
for theItemStack
- Method
removeAllEnchantments
— Removes any enchantments that might be present on thisItemStack
- Property
Vector
— Added numerous new helper functions- Added function
length(): number
— Returns the length of this vector - Added function
normalized(): Vector
— Returns this as a normalized vector - Added static function
distance(a:Vector, b:Vector): number
— Returns distance between two vectors - Added static function
lerp(a:Vector, b:Vector, t: number): Vector
— Returns the linear interpolation betweena
andb
usingt
as the control - Added static function
slerp(a:Vector, b:Vector, s: number): Vector
— Returns the spherical linear interpolation betweena
andb
usings
as the control - Added static function
cross(a:Vector, b:Vector): Vector
— Returns the cross product of these two vectors - Added static function
add(a:Vector, b:Vector): Vector
— Returns the addition of these vectors - Added static function
subtract(a:Vector, b:Vector): Vector
— Returns the subtraction of these vectors - Added static function
multiply(a:Vector, b:Vector): Vector
— Returns the component-wise product of these vectors - Added static function
divide(a:Vector, b:Vector): Vector
— Returns the component-wise division of these vectors - Added static function
multiply(a:Vector, b:number): Vector
— Returns the product of this vector and a scalar - Added static function
divide(a:Vector, b:number): Vector
— Returns the division of this vector and a scalar - Added static function
min(a:Vector, b:Vector): Vector
— Returns a vector that is made from the smallest components of two vectors. - Added static function
max(a:Vector, b:Vector): Vector
— Returns a vector that is made from the largest components of two vectors
- Added function
EntityItemComponent
- Added component
EntityItemComponent
that can be used to obtain anItemStack
from an item entity — for example,getComponent("item").itemStack
- Added component
BlockInventoryComponent
- Fixed accessing items in a double chest crashing / being inconsistent
- Exposed the following components for
Entities
:minecraft:can_climb
minecraft:can_fly
minecraft:can_power_jump
minecraft:fire_immune
minecraft:floats_in_liquid
minecraft:is_dyable
minecraft:is_baby
minecraft:is_charged
minecraft:is_chested
minecraft:is_hidden_when_invisible
minecraft:is_ignited
minecraft:is_illager_captain
minecraft:is_saddled
minecraft:is_shaking
minecraft:is_sheared
minecraft:is_stackable
minecraft:is_stunned
minecraft:is_tamed
minecraft:wants_jockey
minecraft:variant
minecraft:skin_id
minecraft:mark_variant
minecraft:friction_modifier
minecraft:ground_offset
minecraft:scale
minecraft:push_through
mojang-gametest module
:- Removed
radiusargument
from command/gametest clearall
- Modified the behavior of function
attack()
to make the simulated player swing even when no target is found
- Removed
Update, April 27, 2022, at 5:55 p.m. CT — The 1.18.31 hotfix update is here with a handful of fixes for Minecraft: Bedrock Edition
The 1.18.30 update for Minecraft: Bedrock Edition was sizeable, but reportedly suffered from a variety of issues. On Wednesday, Mojang Studios began rolling out the Minecraft: Bedrock Edition 1.18.31 hotfix update, which includes a fresh batch of fixes directly aimed at the previous update. This is a minor release, so there aren't any major improvements or feature additions with this release.
The full changelog for Minecraft: Bedrock Edition 1.18.31 includes:
Changes
- Introducing Spectator Mode experimental toggle
- Players can now try out an early development version of Spectator Mode
- For now, we will not be accepting bug reports related to Spectator Mode since its current implementation is very early in development and subject to change
Fixes
- Fixed several crashes that could occur during gameplay
- Fixed an exploit with improperly gaining XP through Furnaces
- Fixed the screen turning black when reloading RTX worlds
- Fixed textures of distant blocks appearing grainy, warped, and distorted when playing on Android devices
- Fixed flowing water and lava textures not appearing correctly on iOS devices
- Fixed various framerate hitches, particularly impacting less powerful mobile devices
- Mobs can no longer spawn on Buttons
- Fixed an issue where repeatedly saving and reloading specific chunks would result in delayed chunk loading, performance issues, and game instability
- Fixed an issue that prevented worlds from being opened after updating to version 1.18.30
- The "Sound of Music" achievement now unlocks when requirements are met
- Fixed issues with Marketplace not opening on Nintendo Switch
- Fixed an infinite loading screen that could occur when making purchases in Marketplace
Mojang Studios has warned that this hotfix may take a few days to appear to all players. The release is starting with Xbox, PlayStation, PC, and Android platforms, and will roll out to Switch and iOS in the coming days.
Update, May 5, 2022, at 11:25 a.m. CT — The 1.18.32 hotfix update improves performance on Android and Nintendo Switch devices
The major 1.18.30 update for Minecraft is now securing its second hotfix update with the release of Minecraft: Bedrock Edition 1.18.32, which is even more minor than the previous hotfix. This update focuses entirely on improving performance on Android devices and the Nintendo Switch, and doesn't include any other gameplay fixes or improvements.
Fixes
- Improved game performance on certain Android devices
- Addressed chunk loading and freeze issues in Nintendo Switch
The 1.18.32 hotfix update is now available to download on Android and Nintendo Switch, and isn't coming to other platforms (due to its targeted and limited fixes).
Available everywhere you play
Minecraft is an inarguable and complete success. It has sold copies in the hundreds of millions, has a huge following of dedicated players, and lets you unlock your every creative desire. The 1.18.30 patch update for Minecraft brings with it brand-new features, changes, and improvements.
All your gaming needs, in one subscription
Is the Xbox Game Pass Ultimate the best value in all of gaming? It's possible. Ultimate bundles your Xbox Live Gold subscription, Xbox Game Pass for Xbox consoles and PC Game Pass for Windows devices, and Xbox Cloud Gaming for on-the-go fun. The 1.18.30 Minecraft patch update also arrives to Xbox Game Pass players at the same time as everyone else.
Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft. You can find Zachary on Twitter @BoddyZachary.