Note: The following interview contains minor spoilers surrounding the themes of Quantum Break's story
Last week Microsoft's time-bending shooter, Quantum Break released worldwide, blending a live-action show with a traditional third-person shooter. Whether you've completed the main story or only played the game's first act, it's hard to deny the game's complex, interwoven narrative is one of best parts of the package. We had the opportunity to sit down with author and writer at Remedy Entertainment, Cam Rogers, to discuss the creative process behind Quantum Break's story and the hurdles overcome during its creation.
Cam Rogers joined the writing team at Remedy Entertainment during the early days of the project, helping form the game's storyline, the characters and the world around them. While taking part in this process he influenced the game's narrative structure, brainstormed the ideas behind the plot and how this would play out over the course of Quantum Break. During his time at the studio, he contributed to the earlier stages of script writing, leaving the studio during the final months that lead up to the game's release. He also wrote Quantum Break's tie-in novel, Quantum Break: Zero State, which released alongside the game last week.
Shaping the future
A unique aspect of Quantum Break is the high-budget integrated live-action TV show that expands on the main plot of the game itself. The course of both the game and live-action show change based on decisions the player makes at the end of each act, giving each player their own tailored experience. Rogers explained that this posed a challenge for the team, but was much more manageable than other narrative challenges they faced. The combined experience of the entire writing team also helped this, including Roger's background as he explained.
With such a complex storyline constructed from a range of ideas, Quantum Break story had the potential to become more complicated than initially intended. To prevent this, the writing team at Remedy focused on a subset of fundamental values, which a majority of the game's plot progression is based on. Also taking into account the medium they were working with, certain aspects of the universe were focused on.
Fact checking
With a complex narrative, such as Quantum Break's, the use of science and real-world theories was key in creating such a believable, yet engaging plot. This both helped and hindered the writing team at Remedy Entertainment, with strict rules in how the story's path could develop.
With these restrictions, Rogers explained that did cause some problems in the writer's room. While having a set of definite, complex rules allowed the narrative to easily hone in on certain aspects of time travel, the team had to stick to the theories they chose to follow, without contradicting other events in the story.
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Time dilation is still something relatively unknown in the science community, which led Remedy to focus certain unproven theories in order to string together proven science. An example of this is the idea of closed loops and prevention of paradoxes, which play a major role in the game's later acts.
Closed loops also play a part in character development, challenging Jack's intuition and creating an obstacle for him to overcome. This sets some limitations to the powers obtained through Chronon Syndrome, adding weaknesses to an otherwise all-powerful protagonist.
Beyond the game
While Cam Rogers contributed a massive amount of time to Quantum Break's story and the creation of the game's universe, he also worked on a tie-in novel, available now, which explores different events than those in the game. His newly released book, Quantum Break: Zero State, builds upon ideas introduced in the game's narrative while following a different timeline to the events in-game. This birthed the opportunity to experiment with concepts not possible in the game's format.
The road ahead
Quantum Break concludes with a somewhat open ending, suggesting more to come from the franchise later down the line. Between the game's main narrative, additional content and the book, there are still many questions left answered. Rogers explained that the game's universe still has a lot to be explored, with the chance of a sequel later down the line.
While parts of the game's universe have been intentionally left out from Quantum Break's plot, Rogers still has some areas of the story which he would personally like to explore in more depth.
Adding onto this, he explained that a majority of the character backgrounds have already been locked down.
We'd like to thank Cam for putting aside some of his time to answer our questions!
For those who enjoyed the Quantum Break's story, we recommend picking up Cam's novel, Quantum Break: Zero State. If you're yet to play the game itself, make sure to take a look at our in-depth review!
Matt Brown was formerly a Windows Central's Senior Editor, Xbox & PC, at Future. Following over seven years of professional consumer technology and gaming coverage, he’s focused on the world of Microsoft's gaming efforts. You can follow him on Twitter @mattjbrown.