HP Reverb headset review: Windows Mixed Reality meets higher resolution

HP Reverb Windows Mixed Reality headset
HP Reverb Windows Mixed Reality headset (Image credit: Windows Central)

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MIcrosoft's Windows Mixed Reality (WMR) hasn't garnered a lot of headlines in 2019 after laying a solid foundation, but Microsoft and its partners are trudging ahead. HP's new Reverb headset had a rocky launch and a slow rollout, limited availability, and reports of some early hardware issues, but that doesn't mean it's also not one of the best head-mounted displays (HMD) yet.

I spent the last few weeks playing with the HP Reverb, and while it's mostly geared for professional environments, regular consumers and virtual reality (VR) users will find a lot to like, too.

Where HP Reverb improves Windows Mixed Reality

For the first generation of WMR headsets, Microsoft set the stage with a reference design for the hardware. That means almost all the original headsets from Dell, Acer, HP, and Lenovo were all the same except for a few aesthetic choices. The one company to buck that trend (to the chagrin of everyone else) was Samsung, who had AMOLED lenses and slightly better specs.

Best Windows Mixed Reality Headsets of 2019

The Reverb though is a ground-up refresh of HP's original headset; it's completely new in design and features, pushing the resolution much further than anyone else. That drives the cost up to $599 (with controllers), but that price is still well below the Valve Index, which runs north of $1,000 for the entire kit.

The Reverb has a resolution of 2160 x 2160 per eye for a combined resolution of 4320 x 2160 and a 90Hz refresh. Samsung's Odyssey+ has a lower 1,440 x 1,600 pixels per side also with a 90Hz, and almost all other HMDs run 1,440 x 1,440 per eye often with just a 60Hz refresh. Just like a PC, the display resolution matters for clarity — especially when those screens are an inch from your eyeball.

The other significant change for HP is comfort. While the original HP WMR HMD was just OK, leaning towards better value than features, the Reverb takes some cues from the Microsoft HoloLens 2, with more attention paid to coziness. The new strap system is more reminiscent of the HTC Vive, with straps at the back and across your head for more stability, balance, and pressure relief. HP also shaved off a few hundred grams (now 500 grams versus 834 grams). While the Reverb is not the lightest (see Acer's first edition at 350 grams), it's still a significant shift.

If you are into VR and WMR, the HP Reverb is an easily one of your best headset choices.

Finally, the materials and lens design are all different too. There is now Bluetooth, built-in headphones (that are removable), cloth material instead of plastic, and lenses that are squarer with better edge-to-edge focusing. Even the connector has changed from USB Type-A with HDMI to USB Type-A and DisplayPort (with a miniDP adapter included) due to the higher bandwidth requirement.

HP Reverb hardware and usage

HP Reverb WMR

HP Reverb WMR (Image credit: Windows Central)

Compared to all the WMR headsets available, HP easily has the most comfortable one with the best resolution, and the increased screen acuity really matters. Combine that with a 90Hz refresh rate, and games and content in the Reverb come across significantly better than other options.

There are still some downsides, however, which is reflective of the general WMR ecosystem. Fresnel distortion artifacts (aka "God rays") still exist, though they are muted and well within the range of acceptability. Reverb lacks a hardware interpupillary distance (IPD) adjustment, too. I had no issues with eye alignment, but people with IPD outside the norm may find some difficulty, though you can use Windows 10 to make some tunings.

There is also the "issue" with the controllers, which are the same six degrees of freedom (6DoF) ones from the first generation. I put issue in quotes here, because these controllers tend to have inadequate (or non-existent) recognizability outside the headset's field of view. For most games, including the popular Beat Saber, users will have zero problems here. In fact, the controllers work great for such titles. But any situation where the controller is not as observable will have issues compared to full-room systems. That's a fair tradeoff, however, for the lack of room setup and lower cost of WMR. Head tracking is also excellent on the Reverb.

Comparing Windows Mixed Reality headsets from Acer, ASUS, Dell, HP, Lenovo and Samsung

The PC requirements for the HP Reverb are higher, with a recommended NVIDIA GeForce GTX 1080 and a laptop or PC that also has a DisplayPort (or Mini DisplayPort). Not many laptops have such a connector compared to HDMI, which is much more common. For this review, I used a 2019 Razer Blade 15 with RTX 2070 graphics card and experienced no performance degradation. These new requirements are necessary for HP to hit that very high resolution found in the Reverb, which is what separates it from the competition, in a good way. But those changes also mean this is not your typical budget WMR HMD.

And that is what makes the HP Reverb such an exciting choice. It's one of the first non-budget, higher-end headsets on the market that targets professionals or enterprises instead of consumers. That decision is reflected in the two SKUs available with one being a $650 "Pro" model with replaceable face masks versus the $600 consumer edition. Up until now, it was only Samsung that toyed with pushing towards a more premium WMR experience.

HP Reverb is a must if you're into VR or WMR

Compared to all other WMR HMDs, the HP Reverb is the best. It is the most comfortable to wear, and the improved resolution and new visual acuity due to the larger "sweet spot" are welcome improvement.

HP's Reverb is the best WMR headset available.

However, HP appears to have had some problems with new Reverb units that went on sale in May in the U.S. and elsewhere. Some users on Reddit have complained about poor quality control problems with some of the lenses, and reportedly HP has pulled some consumer sales. Indeed, even shops like Best Buy have "sold out" of the headset. However, HP was quoted on reddit as saying "Demand for the HP Reverb has greatly exceeded the estimates and greatly exceeded the supply." So far, the company has not responded to my request for clarification.

HP Reverb

HP Reverb (Image credit: Windows Central)

I have had no problems with unit I've been using and feel that the Reverb, which easily bests some of the most premium commercially-available VR headsets, has been pretty awesome. It's comfortable, the image looks great, and it's simply better than anything else I have used. The rather thick (and heavy) data cable that keeps you tethered is still cumbersome, but it is not clear how to get around that limitation unless you opt for HP's super wild Omen X VR backpack. I also would not have minded having the ability to flip up the visor temporarily to see my surroundings instead of removing the headset.

If you are a professional or are just really into VR or WMR, the HP Reverb is an easy choice. It's the most premium Mixed Reality headset, but it is still below the cost of the HTC Vive Pro and Valve Index. Perhaps the bigger question is, will you use it when the novelty wears away? I still find WMR fascinating and incredibly well done, but it hasn't worked its way into my typical gaming workflow. That said, my 13-year-old nephew loves WMR and uses it all the time, possibly making the HP Reverb perfect for his generation, if a bit pricey.

Right now, there's unfortunately no word on whether HP will sell the Reverb without controllers for those looking to save some money (or reuse their first-generation ones).

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Daniel Rubino
Editor-in-chief

Daniel Rubino is the Editor-in-chief of Windows Central. He is also the head reviewer, podcast co-host, and analyst. He has been covering Microsoft since 2007, when this site was called WMExperts (and later Windows Phone Central). His interests include Windows, laptops, next-gen computing, and watches. He has been reviewing laptops since 2015 and is particularly fond of 2-in-1 convertibles, ARM processors, new form factors, and thin-and-light PCs. Before all this tech stuff, he worked on a Ph.D. in linguistics, watched people sleep (for medical purposes!), and ran the projectors at movie theaters because it was fun.