Halo: Reach 'Firefight' will use dedicated servers in Halo: The Master Chief Collection on Xbox and PC
The new version of Halo: Reach should fix a lot of problems.
What you need to know
- Halo: Reach is getting a PC beta in June.
- The game's "Firefight" mode will run on dedicated servers.
- This should fix the networking problems and lag that plagued the original.
A few months ago, 343 Industries announced that Halo: Reach was joining Halo: The Master Chief Collection on Xbox One and PC soon. While the beta is scheduled to roll out in May, the team keeps on providing more information about the project. Today, the long-awaited answer as to whether the game would feature dedicated servers was answered.
According to a report by PC Gamer, Halo: Reach's "Firefight" mode will feature dedicated servers and asynchronous code. This should fix the lag and other networking issues that plagued the title on Xbox 360. 343 Industries issued the following response to the outlet.
Firefight mode is a lot like Gears of War's "Horde" mode where you fight waves of incredibly-difficult enemies. It's great to see that it's finally being fixed after all this time, even though we're another console generation in since it first launched. We assume the dedicated servers are for both Xbox One and PC, but we've reached out for clarification.
Will you play Halo: Reach on Xbox One and PC at 60 frames per second? Did you like its multiplayer offerings back in the day? Let us know.
Master Chief returns better than ever
Halo: The Master Chief Collection bundles together the best of Microsoft's shooter. With the campaign and multiplayer onboard, it's the essential package for any Halo fan. You can even purchase Halo: ODST as an add-on.
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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.