Halo Infinite patch update arrives with CTF changes, other multiplayer improvements

Halo Infinite
Halo Infinite (Image credit: Xbox Game Studios)

What you need to know

  • Halo Infinite regularly receives patch updates featuring additional fixes and quality-of-life improvements.
  • On Tuesday, 343 Industries released the April 5, 2022 patch update with a handful of multiplayer-related changes.
  • The most significant portions of the patch are changes made to "Sudden Death" rules for the Capture the Flag game mode.
  • The patch update arrives before Halo Infinite Season 2: Lone Wolves begins next month.

Halo Infinite is the latest generation of the legendary Halo franchise, and it's expected to persist for years with regular support and post-launch updates. Ahead of the launch of the game's second multiplayer season, which will add plenty of fresh content, 343 Industries is releasing a new patch update to Halo Infinite players with a handful of multiplayer-related fixes and tweaks.

The April 5, 2022 patch update for Halo Infinite is absolutely a minor release, and focuses primarily on various changes to the game's expansive multiplayer suite. The headlining changes affect the Capture the Flag game mode across multiplayer and Custom Games; Sudden Death and how it's triggered has been updated. There are also fixes for Power Seed spawns during Stockpile matches, and improvements to joining Fireteams or accepting multiplayer invites on Xbox.

The latest patch for one of the best Xbox games is now available across Xbox Series X|S, Xbox One, and PC platforms, and is approximately 1.3GB in size. In case you missed it, 343i recently shared an overview of the feedback collected during Halo Infinite Season 1, including how that feedback is translating to in-game changes and improvements in Season 2 and beyond.

The full changelog for the Halo Infinite April 5, 2022 patch update includes:

  • In Stockpile matches, Power Seeds will no longer spawn in unreachable areas of the map
  • After completing a multiplayer match via Local Area Network (LAN), the Post-Game Carnage Report (PGCR) now shows match statistics for players. Match stats may not appear for Observers in a LAN match
  • Sudden Death rules for Capture the Flag (CTF) have been updated:
    • Sudden Death will start when the round timer expires and an outcome-affecting flag is away from its base. For example:
    • If Cobra team is winning 1-0 and only Eagle team's flag is Away, it will not trigger Sudden Death
    • If Cobra team is winning 1-0 and Cobra team's flag is Away, it will trigger Sudden Death
    • If Cobra and Eagle teams are tied, either team's flag being Away will trigger Sudden Death
    • The Sudden Death timer will pause if any outcome-affecting flag is Contested and will reset if the flag is picked up
    • If all outcome-affecting flags are returned (i.e. no flags are away from their base), then Sudden Death will terminate and the round will end
    • This rule change applies to both normal rounds and Overtime rounds in the Arena and Ranked variants of CTF in multiplayer matchmaking and Custom Games
  • Improvements to joining Fireteams and accepting invites from a suspended state on Xbox consoles
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Zachary Boddy
Staff Writer

Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft. You can find Zachary on Twitter @BoddyZachary.