Grounded guide: All the changelogs for patches, content updates, and more
All the changes you could ask for in one handy place.
September Content Update 0.3.0 (September 30, 2020)
The September Content Update for Grounded revamped the entire Hedge biome area, began to experiment with seasonal decorations and changes, and added a whole bunch of awesome building types for players to test, including the fun zip-line.
Official changelog from Obsidian Entertainment. Original report from Windows Central.
New features
- The Hedge has been revamped with new content
- New Building: Zip-lines
- New Building: Spinning Wheel
- New Building: Signs
- New World Landmark: Frankenline
- Halloween Additions: Jack-o-Lantern landmark, Candy Corn food item
- Localization for French, German, Spanish, and Italian (more to come at a later date)
- New spider webs that stick to unsuspecting players and critters
Engine changes
- UE4 Version Upgrade
Combat changes
- Ant Soldiers have a set of new attacks
- Ant Soldiers now deal more damage with their attacks
- TAYZ.Ts now deal much more damage with their attacks
- Most armors now block more damage
- All weapons have had their damage, stamina cost, and durability adjusted to fit a stricter Tier-based curve
- Bombardier Beetle burning hazards and Stink Bug gas hazards are now much deadlier
- Bombardier Beetle attacks deal less initial damage (end result should be about the same combined with hazard damage change)
- Fresh Defense perk now blocks twice as much gas and burning damage
- Reliable Friend perk now boosts revive speed by roughly double the amount
- Trying out new combat AI to reduce the effectiveness of circle-strafing
Interface changes
- Processing buildings such as the Campfire now show the progress of each item in the interface, and allow items to be canceled
- The Recycle Building interface now shows how many structures will collapse if the target building is Recycled
- Contextual slurping text informs you what liquid you're going to taste
- Additional icon art
- The Interact UI will no longer briefly appear enabled when looking at a disabled interaction
- Clearer labeling of game modes / type in save / load UIs
- Game no longer asks to overwrite a save if you are not able to currently save the game
World changes
- New perks to discover and unlock
- New SCA.B color themes to discover and unlock
- Stumps left behind no longer prevent foliage from respawning
- Grass will not respawn if the stump is removed
- Ants now have a desire to take back their stolen eggs
- Ant eggs can now hatch even after being moved by the player (but not while in an inventory)
- Ant eggs no longer stack in the inventory
- Larva wander range is now much smaller during the day
- Mushrooms in the world now take much longer to grow back
- Meats now take much longer to spoil
- SCA.Bs that have been moved since prior patches will reflect those moves in older saves
- Mint chunks in the Mint container should no longer spawn on top of the container
- Juice boxes stop spawning juice if a droplet spawned by them is still sitting in the world
- Removed the Broodmother from the hedge (for now...)
- Added Harvest VFX to Hedgeberry
Buildings changes
- Structural buildings are now fully allowed to overlap with any static environment object
- Blueprint buildings in the air cannot be completed unless a supporting building has been completed. This prevents situations where large structures would collapse because they were technically unsupported
- Buildings can no longer be built inside of tables
- Buildings can be placed more easily on the pond flagstones now
- Mushroom Garden spawn timer will now start when the building is built instead of when it is placed
- Smoke from torches, wall sconces, and campfires should now rarely penetrate floors/ceilings
- Plank/Log Storage deposit sound effects now play on clients
- The player will no longer play canteen animations when building a Water Container with a canteen in hand
- Clay foundation now has double the health
- Pebblet foundation now has less health, but still more than clay
Crafting changes
- Most recipes that require spiderweb have been refactored to use a processed spider web obtainable via the new Spinning Wheel instead
Performance changes
- Improved CPU performance of large bases and structures
Other changes
- Additional water caustic effects
- Bird feathers now float in water
- Weed stems now float in water
- The "Drop" control can now be rebound
- The "Swim Up" and "Swim Down" control bindings are allowed to overlap with other controls that cannot be used while swimming
Top community fixes
- Free buildings attached to player-built structures will no longer become out-of-position for clients
- The game will no longer crash in some specific cases when demolishing a plank or log storage building
- Ants will no longer spawn in excessively large quantities
Game fixes
- Alchemist BURG.L Quests will complete when accepted if the player has already analyzed the target item
- Kill based perks now only track kills on enemies
- Fixed issue with encounters not respawning creatures if they fell through the world in a prior save
- Hiding Interact prompt "E" or "X" when looking at a Locked / Stuck door
Items, equipment, & resources fixes
- Berry Chunks will no longer inflate themselves when subjected to a strong impact while lying on the ground
- Traps can no longer be triggered for a few seconds after destruction
- Traps can no longer be triggered by the 3rd-person camera
- Tropicop juice droplets should now correctly spawn from the straw of the juice box instead of from the base
- Bombardier Head Trophy should now be much easier to place
World fixes
- Building ingredients will no longer remaining floating in the air when large structures collapse while no player is nearby
- Got rid of a small bump in collision while walking up and down player-built stairs
- Bombardier Beetle now plays a sleep animation while sleeping instead of playing the stunned animation
UI fixes
- Various camera animation adjustments were made to reduce the camera clipping into objects and the player's body
- Hiding Interact prompt "E" or "X" when looking at a Locked / Stuck door
Audio fixes
- Buildings no longer create noise events immediately after loading a saved game
- Chatter audio is now attached to the player character and should sound better when moving
Patch update 0.3.1 (October 6, 2020)
Official changelog from Obsidian Entertainment. Original report from Windows Central.
Major fixes
- Fixed crash when placing grid-based buildings (Walls, Foundations, etc.)
- Improved reliability of friend search in the server browser
Game fixes
- Fixed issue with conversations not triggering properly
- Hedge area art polish
- Added impact VFX for Ice Cap mints and webbed door
- Web sacs wiggle when hit
- Made sticky webs easier to hit while webbed
- The teens will sometimes verbally express their excitement when using a zipline
- Fixed durability not randomizing between which armor piece gets deducted from when hit
Wildlife fixes
- Fixed soldier ants red eyes not appearing when angry
- Removing "venom" from Orb Weaver loot
Items, equipment, & resources fixes
- Fixed issue with Dew Drops on Dew Collectors spawning on the floor
- Reverting the change, for now, to lock containers to one player at a time since it was causing containers to stay permanently locked occasionally
UI fixes
- Potential fix for duplicate arrows being displayed on bows for clients
- Disabling web screen effect that gets applied when players are caught in sticky webs
- Fix for screen effects getting stuck or not appearing for clients
Patch update 0.3.2 (October 9, 2020)
Official changelog from Obsidian Entertainment. Original report from Windows Central.
Major fixes
- Fixed client crash when ziplines exist in the yard across very large distances
- Fixed random crashes when traversing the yard
- Fixed crash related to Frankenline when loading a saved game
- Fixed crash for clients when joining a game near a Spinning Wheel / Roasting Spit / Jerky Rack that currently has processing items on it
- Fixed random crashes when syncing cloud saves
- Slight improvement on Friends Search reliability
Game fixes
- Fixed issue with Inventory and Crafting screens having low FPS on Xbox and Windows 10 Store builds
- Fixed issue where saving the game was not allowed if there was no internet connection
- Fixed clients not having access to the Daredevil Mutation when rejoining a game where that was purchased already
Items, equipment, & resources fixes
- Fixed Spinning Wheel occasionally showing the wrong timer when looking at it
- Fixed Web Fiber items in the world not showing up for clients
Patch update 0.3.3 (October 19, 2020)
Official changelog from Obsidian Entertainment. Original report from Windows Central.
Major fixes
- Fixed random client crash when pickup up items
- Fixed crash with destroying Plank Pallet or Stem Pallet building
- Fixed crashes dealing with Cloud Save syncing on the Main Menu
- Fixed issues with saves not properly uploading or downloading from the Xbox Cloud causing corrupted or missing saved game
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Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft. You can find Zachary on Twitter @BoddyZachary.