Grounded guide: All the changelogs for patches, content updates, and more
All the changes you could ask for in one handy place.
January Content Update 0.6.0 (January 28, 2021)
The January Content Update for Grounded added long-awaited flying insects to join the gnat, including fuzzy bees for players to find in the world. Alongside the flying critters, the January Content Update also brought new crafting recipes with weapons, armor, and more.
Official changelog from Obsidian Entertainment. Original report from Windows Central.
Creatures features
- Mosquitos
- Fireflies
- Bees!
Crafting content features
- Bee Armor Set (Face Mask, Shoulder Pads, Shin Guards)
- Firefly Head Lamp
- Stinger Spear
- Mosquito Needle
- Weevil Shield
- New consumable: Healbasa
- Two new stuffed friends: Stuffed Bee and Stuffed Firefly
Perk features
- Barbarian Perk: Club damage increased
Platform changes
- Equipped items no longer take up Backpack space
- Equipped items will stay on the player after death. Each piece of equipment will take a small amount of durability damage after you die
Networking changes
- Container inventory contents are no longer replicated to clients until needed (an optimization)
- More reliable networking calls from clients to the server
- Reduced the amount of network data sent between various systems
Other changes
- BURG.L Chips now award science when returned regardless of whether the corresponding BURG.L quest is active
- Mint Mallet has been renamed "Mint Mace"
- Rotten bee equipment can now be analyzed to unlock the un-rotten recipes
Combat changes
- Bone weapons have slightly less durability
- Most unblockable creature attacks are now blockable with shields (still unblockable with weapons)
- Pollen can now be thrown
- Previously-equipped off-hand items that were displaced by a two-handed weapon are restored when re-equipping a one-handed weapon
- The arrow you have nocked on your bow reflects the arrow ammo type you have selected
Interface changes
- Point of interest notification has been altered to be more responsive and look better
- Notifications now will display what's in the queue to improve feedback with this system
- Save game screenshots now work with Logout saves
- Rest / Set Respawn UI adjustments
- A "New Resource" queue will display on the HUD if you pick up new items faster than the HUD can handle displaying the notifications for them
- Layout revision to the OS Config menu to make viewing status effect icon/details better
- Weapons and arrows that are embedded in creatures will not display their floating icon until the weapon/arrow becomes dislodged. This cleans up some icon spam when using a bow
- Items dropped in the world that uses the temp loot bag model (armors, etc.) will have their item icon displayed on top of them
World changes
- Nectar now spawns on top of flowers instead of below them
- Creatures will fade out / fade in when approaching their despawn distance to prevent visual popping (currently only works on host)
- Bratburst visual effects better match the ingredients that were used to craft it
- Added "Recover Backpacks" in the Game Preview debug menu to help recover backpacks that have gotten stuck
- Busted Acorns can drop more shells
Buildings changes
- Buildings will be invalid less often when placing them inside structures
- Incomplete buildings are more visually apparent
- Buoyant Markers can now be built in the lower pond
Creatures changes
- Creature Perception: Player noise now has a linear falloff as opposed to all heard player noise having the same value regardless of distance
- Increased hearing range of Wolf Spiders from 2500 to 5000 to account for the above change
Top community fixes
- Foundations will no longer be invalid when snapping to other foundations that stick out of the ground too much
- Clients can now dump canteens
- Autosaves no longer cause performance hitching
- Fixed issue with clients failing to spawn in games that have huge player bases built
Game fixes
- Fixed crash with clients joining a saved game where their loot bag was collected by another player
- Incomplete doors will no longer have collision after loading
- The player can no longer eat or drink items while gliding or zipping
- The player will now drop all hauled items when starting zipping
- The player can no longer attack while gliding
- Air bubbles will no longer spawn in large clumps when first approaching their source
- Door frames now have collision applied to them
- Fixed issue where "Craft and Equip" could cause a random inventory item to get equipped
- Characters will no longer fall when loading a save in which they were zipping (not retroactive)
- Dew drinking while hauling is disabled to prevent issues where dew disappears without giving you any hydration
- Structures that were anchored to certain objects, such as the baseball or flagstones, will no longer be considered unsupported
- Fixed issue where kicked players end up having their inventory lost in the save data (does not retroactively restore inventory for players that have been kicked prior to 0.6.0)
- Fixed issue with depositing items into a full container with a controller
- Hauled items will correctly be dropped when knocked down in multiplayer
- The dropped web will properly display on clients
Items, equipment, & resources fixes
- Muscle Sprouts will now respawn
- Dirty droplets no longer act like clean ones when drinking them
- Buoyant Foundations can no longer be built underneath the water in some situations
- Buoyant Marker can no longer be placed on land
- Objects without physics will no longer cause the bounce pad to bounce
- The previous weapon, for the Equip Previous hotkey, now persists across saves
- Shovel+ now has a proper faster animation
- Fixed some interaction issues with FrankenLine
- Soda droplets will more consistently respawn
- Punch-O Juice drops properly despawn after 72 hours so new dew can drip out
- Items floating on the water will now despawn when appropriate
- Bratbursts now visually work correctly for clients
World fixes
- Gnats will get happy after boops more consistently
- Aphids will now face the correct direction when descending grass blades
- Clovers will now save and restore properly
- Grubs can no longer be dug up by the Repair Tool or the Mint Mace
- Fixed issue where sometimes sleeping creatures were displaying as awake on clients
- Mites no longer sometimes animate like they are walking while not moving
UI fixes
- The field of view will no longer sometimes oscillate when sprinting sideways
- Fixed issue with the "low O2" black vignette not working on clients
- Fixed issue with the 3rd person camera being in odd tilts after respawning
- No longer showing the "Health Bar" for creatures that cannot be killed (BURG.L, Koi Fish, etc.)
- Fixed issue with pixelated lighting artifacts showing up on weapons when held up to the sunlight
- Fixed some rendering issues with player eyes around lights
Audio fixes
- Fixed submerged audio getting stuck on clients after death if they died underwater
Patch update 0.6.1 (February 1, 2021)
Official changelog from Obsidian Entertainment. Original report from Windows Central.
Audio features
- Added additional audio for the new flying creatures
Top community fixes
- Included a fix for saves that are in a broken quest state for the Pond Quest
- Fixed a crash issue that dealt with inventory improperly syncing for storage containers on clients
- Fixed an issue that occasionally caused players to crash when looking at buildings that were still under construction
- Added a fix for an occasional crash that could happen when a creature spawns inside of a trap
Items, equipment, & resources fixes
- Fixed an issue where Crow Feathers and Hedge Berries occasionally failed to save correctly
Patch update 0.6.2 (February 4, 2021)
Official changelog from Obsidian Entertainment. Original report from Windows Central.
Top community fixes
- Applied a fix for a random client crash dealing with joining / respawning
- Fixed random client crash that can occur when doing hold button interacts
- Included a fix for random client crashes when dealing with Plank Pallet and Stem Pallet replications
- A fix was found to prevent random crashes when interacting with the map screen
- Fixed a crash that occurred on clients when destroying buildings
- Found a fix for clients not being able to unset their Respawn Point
- Fixed an issue with buildings sometimes being placed on the floor above the current floor you are on in your base
Game fixes
- Buildings that are damaged will not display as full health when clients load in
- Thrown items should no longer be occasionally thrown in directions you aren't facing
- Improved building placement functionality to help prevent issues with placing the Palisade Wall
Items, equipment, & resources fixes
- You can now drink from a canteen while holding a shield
World fixes
- Ants are no longer endlessly intrigued by you. They will eventually get bored of you and move on with their lives
- Ants will no longer aggro when you harvest Crow Feathers
- Added staggers onto flying creatures for when you hit them
- Fireflies should stick to a better schedule and be more reliable during nighttime when returning to the yard
Audio fixes
- Improved Firefly audio
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