Grounded guide: All the changelogs for patches, content updates, and more
All the changes you could ask for in one handy place.
March Content Update 0.8.0 (March 30, 2021)
The March Content Update was a little more reserved overall than previous content updates, but still brought two major features that the community has been seeking for ages. Online co-op games can now be password protected, and Grounded can be captured in all its glory using a brand-new Photo mode.
Official changelog from Obsidian Entertainment. Original report from Windows Central.
Major features
- Photo Mode: Phase 1
- Password protecting online games
Crafting content features
- New building: Door Frame
- New buildings: Triangular Stem Wall and Inverted Triangular Stem Wall
Additional features
- When you are placing an invalid building, a short message will describe why it is invalid
- When you are holding a Repair Tool, nearby damaged buildings will display an icon
- Loose arrows can be collected by walking over them
- Structures will now collapse much more dramatically when unsupported
- The Armor Dummy UI now has a button that swaps your gear with the dummies. You can also do this without entering the UI by doing a "hold" interact action on the Armor Dummy
- When you are connecting ziplines, the anchor that will be connected is highlighted
- Player nameplates in multiplayer will show if a player is knocked out and how much time they have left to be helped
- Player nameplates will show a "busy" state above it when said player is navigating a menu
Systems changes
- Dirty water will now apply a status effect that shows your character is sick. The more dirty water you drink, the worse the effect gets. Resting will make you feel better.
- Smoothie Station functionality has been reworked:
- All smoothies now require a "Goop Base" and three "Flavor Ingredients"
- Goop Base determines the effectiveness of the smoothie
- Grub Goop creates a normal smoothie
- Muscle Sprout creates a "beefy" smoothie that heals for twice the amount
- Flavor ingredients can consist of any combination of other items and has same functionality as before
Mutations changes
- Reduced the damage reduction of "Dare Devil"
Combat changes
- More intense combat music will play when fighting spiders
- Infected weevils now move slightly faster
- Ladybugs have a new set of attacks to pick from
- Improved the accuracy of aiming with a bow using the third-person camera
Interface changes
- Player nameplates will transition into smaller character icons when not in the center of the screen
- The Interact HUD has been revamped to support showing multiple interaction types at the same time
World changes
- Big sap nodules now take longer to respawn than individual saps
- "Base music" now plays during the daytime as well. A new track has been added specifically for night "base music"
Buildings changes
- Structures will be less likely to be considered obstructed when placed underneath static props like leaves
- Walls will now often pivot around corners they are snapped to when rotated
- Added the facing helper arrow to the Acorn Storage
- Dew Collector recipe and unlock changed: now unlocks with woven web and requires woven web to build
Crafting changes
- Plus Smoothies have been replaced with "Beefy" smoothies
- Double the healing power as normal smoothies
- Same bonus status effect as normal smoothies
- Require the same "flavor" ingredients as normal smoothies
- Uses Muscle Sprout as a "base" instead of Grub Goop
Optimization changes
- Improved performance of games with large bases
- Improved performance of games that have a lot of Storage Baskets or Storage Chests with icons set
- A handful of general CPU optimizations added
Creatures changes
- Bees now drop pollen into the world in addition to collecting it on their legs when pollinating flowers
Top community fixes
- Scaffolds will now reliably be considered anchored when they are built down to the ground from above
- The amount of dew that spawns on grass each morning now matches the amount of dew that exists when you start a new game (doubled the current dew spawn amount)
- Big pebbles should now respawn
World fixes
- Building relocation will be canceled if another player places a building on the item being moved
- Grid buildings can no longer be anchored to tables
- Stairs are now easier to place on uneven terrain
- Hitting "W" while typing in the lobby chat log no longer sends the message
- Player nameplates are now positioned properly height-wise when playing as a client
Items, equipment, & resources fixes
- The player cannot zip while swimming
- Zipline Wall Anchor, Sap Dripper, and Stair Railings can no longer be built underwater
- Zipline Wall Anchor, Sap Dripper, Stair Railings, Abomination Totem, Ant Head Totem, and Slime Mold Sconce can no longer be built inside other buildings
- Reduced volumetric scatter intensity of Firefly Headlamp light beam
- Embedded arrows no longer pop slightly above where they hit
- Repair Tool works in "Mild" mode
- Splatburst now sticks even to surfaces it impacts at an angle
Creatures fixes
- Fireflies should no longer get stuck on the surface of the pond
Patch update 0.8.1 (April 5, 2021)
Official changelog from Obsidian Entertainment. Original report from Windows Central.
Top community fixes
- Bases built on certain objects will no longer be considered "Unsupported" on load, and will not collapse after being modified
- Clients will no longer randomly fail to register melee and ranged attacks
- Reduced lag/hitching when looking at buildings in large bases
- Backpacks that fall through the world for clients will eventually resync back to the correct host position
Game fixes
- The Trail Marker for the BURG.L Quest: "Weed Killer Peak" will now be in the correct location if it already existed in your world
Items, equipment, & resources fixes
- Stuffed insects can once again be placed on furniture
Creatures fixes
- Bees aren't as clumsy around flowers and thus will drop pollen less often
Photo Mode fixes
- Hoop's hair and other dangling pieces on chest armor should behave more appropriately in Photo Mode
UI fixes
- Hammer build icons are now included in the "Toggle Trail Marker and Backpack Icons" action
- The breath meter and the "Eat/Drink or Die" warning elements no longer get stuck on screen after respawning
- The "(Type) Tool Required" warning no longer overlaps the harvest resource name on the HUD
Audio fixes
- Reverted the new day base music changes back to the night music to continue work on this for a future update
Patch update 0.8.2 (April 7, 2021)
Official changelog from Obsidian Entertainment. Original report from Windows Central.
Top community fixes
- Trail Marker icons correctly restore upon loading a game
- Combat music plays when fighting creatures other than spiders once again
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Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft. You can find Zachary on Twitter @BoddyZachary.