Grounded guide: All the changelogs for patches, content updates, and more

April Content Update 0.9.0 (April 27, 2021)

Grounded 0.9.0 April Content Update Building Image

Source: Obsidian Entertainment | Twitter (Image credit: Source: Obsidian Entertainment | Twitter)

The April Content Update for Grounded continued to evolve Grounded with a handful of nice-to-have features like an extended Photo Mode that now works in multiplayer servers, slick new curved building pieces and ladders, and a new creative game mode that lets you play with all of the insects when passive.

Official changelog from Obsidian Entertainment. Original report from Windows Central.

Buildings features

  • Ladders
    • Unlocked via the Hedge BURG.L Chip
  • Curved Walls, Floors, and Railings
    • 3 Curved Grass Walls
    • 2 Curved Grass Floors
    • 3 Curved Stem Walls
    • 2 Curved Stem Floors
    • 2 Curved Railings
    • Unlocked via the Pond BURG.L Chip

Creative with Bugs features

  • New Mode Added: Creative with Bugs
    • All the building and crafting perks of Creative mode but with all of the bugs spawned in the yard which are completely docile to you

Photo Mode features

  • Photo Mode Multiplayer Support:
    • All players enter and exit photo mode at the same time; the game pauses
    • Each player controls their character's pose and visibility
    • Each player controls their own camera location and settings
  • Four new poses: Modish Max, Wallowing Willow, Heroic Hoops, and Perilous Pete

UI features

  • Recipes are now sorted by subcategories in the Construction radial and in the Crafting menu. Within subcategories, recipes are sorted by their tier
  • Added a take-all option for processing buildings like the Spinning Wheel

Music features

  • New combat music when fighting weaker bugs (Mites, Spiderlings, and Water Fleas)

Save games features

  • Save games are significantly smaller on disk
  • Playthroughs in the Save Game UI are grouped and collapsed together making for easier navigation of playthroughs with lots of saves across multiple playthroughs

Combat changes

  • Attacks can now be canceled into a block at any point during the animation
  • Attacks now consume stamina on startup rather than on the hit frame
  • Stinkbugs have a new attack

Interface changes

  • Attack interaction display has been updated to match the new interact UI changes from last patch for consistency

World changes

  • Increased the draw distance of bases for hosts on higher graphics quality
  • Signs can be placed on walls more reliably
  • Egg hatching now plays visual and sound effects

Buildings changes

  • Lure Traps and Spike Traps will now take damage as enemies use/interact with them

Crafting changes

  • "Beefy Smoothie?" can now be crafted at the Smoothie Station

Optimization changes

  • Improved render performance for games with lots of buildings
  • Improved CPU performance with games with lots of buildings
  • Improved rendering performance for the Xbox One and Xbox One S
  • Reduced the delay before opening the main UI window
  • Reduced the delay before opening the Building radial
  • Reduced the delay before navigating to the Data page

Top community fixes

  • Save games should now properly display the mode in the multiplayer lobby
  • Promised Chipsleuth quest science rewards will now be correctly shown to clients
  • Throwing grass blades or weed stems in third person no longer has most of them thrown to the side
  • Creatures no longer walk through walls when not looking at them
  • Crow Feathers despawn after a while if not harvested
  • Signs can be placed on walls more reliably

World fixes

  • Underwater-capable buildings can no longer be built on bubbles
  • Floors can no longer be built entirely under the ground
  • Structures placed on floors will be invalidly invalid less often
  • The player can no longer zip off a zipline when zipping up it
  • Wall-mounted buildings can no longer be attached to dropped items
  • Structures cannot be completed while a character or creature is inside of them
  • Buildings can now be placed in specific spots inside the Oak Tree where they previously couldn't be
  • Foliage such as grass blades that is moved between patches will no longer duplicate itself

Items, equipment, & resources fixes

  • Doors can now be built facing other doors
  • Weapon Wall Mounts and wall-mounted trophies no longer fall through the world when collapsed
  • Harvested flower petals will no longer spawn inside the flower
  • Spiral Stairs can no longer be placed underwater or inside blocking objects
  • Plank and Log Pallets will align to the terrain better during placement
  • Crow Feathers no longer respawn when harvesting them, walking away, and returning back
  • Stuffed Bee now properly swings after save/load
  • Wall-mounted buildings are easier to place on Stem Walls and Palisades

Creatures fixes

  • Ant Eggs will now hatch properly while inside inventories
  • All types of creatures will now correctly create ripples in water

Photo Mode fixes

  • Depth of Field now applies properly when entering Photo Mode
  • Photo Mode can now be exited even when the HUD is toggled off
  • Blocking, aiming, and charged attacks now release upon exiting Photo Mode without firing
  • Lighting in dark areas is now properly applied in Photo Mode
  • Axes and Splatburst no longer stick to the free cam when falling
  • Film grain and chromatic aberration settings in photo mode now work in Low Quality
  • Photo mode free camera movement now uses remappable keyboard bindings

UI fixes

  • The interaction UI no longer displays when on a zipline
  • The Crafting menu will not lag as much when switching between certain items
  • Building UI's, such as the Container and Spinning Wheel interfaces, will be closed if the building is relocated too far away while they are open
  • Characters are less likely to appear headless when finishing a conversation with BURG.L or interacting with certain items

Xbox platforms fixes

  • Players with a ton of buildings crafted and who could no longer create new save games will be able to make new saves again

Patch Update 0.9.1 (May 7, 2021)

Grounded Pond Update Quarter

Source: Obsidian Entertainment (Image credit: Source: Obsidian Entertainment)

Official changelog from Obsidian Entertainment. Original report from Windows Central.

Top community fixes

  • Patched a hole in the terrain that could cause players to fall out of the yard
  • Added Stuffed Creatures back to the crafting menu. (We are in the process of moving these over to buildings for the future)
  • Crash fix when loading saves from Version 0.3 or before
  • Crash fix dealing with opening Photo Mode
  • Crash fix when having the map open and players leave the game
  • Crash fix that could randomly happen when running around the yard
  • Crash fix when loading a game with collapsed buildings that hadn't fully destroyed yet

World fixes

  • Players will properly stop reviving a player if they are knocked down themselves

Creatures fixes

  • Stinkbug leap attack no longer resets the stinkbug back to their leap starting point when complete
  • Stinkbug leap attack can now be blocked

UI fixes

  • The sub-headers "Upper Body" and "Lower Body" are now in the correct spot in the Armor crafting menu
  • The Known Smoothie recipes window can be accessed again in the Smoothie Station
  • Icon for Diving Bell Spider chunk displays again

Xbox One & Xbox One S fixes

  • Entering and exiting the Inventory screen will lag less

Microsoft Store fixes

  • Crash fix when converting old saves on the Main Menu from prior to the 0.5.0 update

Patch Update 0.9.2 (May 11, 2021)

Grounded May 2021 Developer Update

Source: Obsidian Entertainment (Image credit: Source: Obsidian Entertainment)

Official changelog from Obsidian Entertainment. Original report from Windows Central.

Top community fixes

  • The actions "Craft Smoothie" and "Recipes Memorized" are properly assigned to two different buttons again for gamepad controls
  • SCA.B flavors no longer duplicate in the OSConfig UI each time you open the window which may have caused a crash for some players when selecting a duplicate flavor
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Zachary Boddy
Staff Writer

Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft. You can find Zachary on Twitter @BoddyZachary.