Xbox activates a major unexpected feature on Steam that hints at future plans

Indy and Gina in Indiana Jones and the Great Circle
Indiana Jones and the Great Circle officially launches on Dec. 9, 2024. (Image credit: Windows Central)

What you need to know

  • Indiana Jones and the Great Circle supports Xbox cloud saves on Steam.
  • While some Xbox games have supported cross-saves and carrying over progress some progress, these titles were usually co-op or online-oriented.
  • It's possible we could see Xbox cloud saves as a standard feature for future games.

Something interesting has been uncovered.

Indiana Jones and the Great Circle is now available in early access for Premium Edition buyers. While I played Bethesda Softworks and MachineGames' whip-cracking adventure on Xbox Series X, PC players hopping into early access through Steam are noticing a special feature.

As shared by @MauroNL3 on X (Twitter), Indiana Jones and the Great Circle allows players on Steam to use Xbox Cloud save games, effectively allowing players to go back and forth between their Xbox consoles and the PC version on Steam without the issue of losing progress.

Now obviously, Xbox games on PC through the Xbox app already support shared Cloud saves through Xbox Play Anywhere, and some online-focused Xbox games have already supported universal saves across console and Steam, such as Obsidian Entertainment's Grounded or Rare's Sea of Thieves. A single-player game getting this as a dedicated feature on Steam is new however, and it makes me wonder if this will be standard moving forward.

Reaction: Will Cloud saves one day be standard across Xbox and Steam games?

Indy and a companion slide down a rope in Indiana Jones and the Great Circle

Here's hoping that Indiana Jones is kicking off a new Xbox standard. (Image credit: Windows Central)

This is an awesome addition, and it's certainly something that I hope will be made standard in the future.

I shuffle back and forth between my gaming PC and my Xbox Series X all the time for work. While it's not necessarily a big deal for some games on Steam, not having my progress carry over for larger first-party titles like Starfield can be frustrating if I just want to play for a bit or capture a particular screenshot. If this is a standardized feature for future first-party games like Avowed and DOOM: The Dark Ages, I'll certainly be using it.

Who knows where else this kind of feature could lead? Cross-buy seems extraordinarily unlikely, but deeper Xbox integration on Steam could happen, with additional features that make the overall platform consistent no matter where you're playing.

That seems especially important as Microsoft keeps numerous irons in the fire, experimenting with bringing non-Activision Blizzard games to Battle.net and working on some kind of dedicated Xbox handheld. The team finally started delivering on letting users play games they own through Xbox Cloud Gaming, and an Xbox Mobile Store is still in the works, even if it's been seemingly indefinitely delayed thanks to regulatory struggles with Google.

In the meanwhile, if you're still on the fence about diving into the world of Nazi-punching archeology, be sure to read my review of Indiana Jones and the Great Circle, where I wrote that "From the manner in which every line is delivered and scene is shot to the smirk on Indy's face when solving a puzzle, it's clear that everyone at MachineGames just gets what makes Indiana Jones so special. This is a game that can sit next to the original trilogy with pride."

Indiana Jones and the Great Circle is currently available in early access for Premium Edition buyers. The standard edition is arriving across Xbox Series X|S, Windows PC, and Xbox Game Pass Ultimate/PC Game Pass on December 9. A PlayStation 5 version is also in development and slated to launch in Spring 2025.

Indiana Jones and the Great Circle

Indiana Jones and the Great Circle

Indiana Jones is back, and he'll need all his wits in order to solve a mystery spanning the Earth. In MachineGames' fantastic new adventure, the usual nefarious Nazis stand in his way, but that's nothing his whip and revolver can't solve. Ancient puzzles? Easy! Snakes? Well...we'll see.

Buy Standard Edition: Amazon | Best Buy | Xbox | CDKeys (Steam)

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Best Buy | Xbox | Steam

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Amazon | Best Buy | Xbox | CDKeys (Steam)

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Samuel Tolbert
Freelance Writer

Samuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on Xbox and PC gaming on Windows Central. You can find him on Twitter @SamuelTolbert.

  • Lurking_Lurker_Lurks
    Okay, so this is amazing addition to an Xbox first party single player game, and one that raises a slight concern. For me, it once again begs the question of "what is the Xbox ecosystem?" which I think we first started asking when Xbox brought games day one to PC on not just the first party Xbox App and Microsoft Store, but Steam as well. Again, a major W for gamers overall but one that raises the question of what the Xbox ecosystem even is. When it's the case that Xbox Cloud saves extend to even other storefronts (and in this case platforms as Steam is on non windows operating systems), you just wonder where the line is. This is similar to how I felt with them putting games on PS. I see it as an overall good move for gamers and gaming, and a move that was always inevitable, but I wonder "why now?"

    If I were Microsoft, I'd have focused on firmly establishing what the first party ecosystem is FIRST and then expand outward. Before putting Xbox games on Steam day one, get the Xbox app out of Beta and make it a storefront that can stand on its own with features that make it feel like an Xbox. Before porting games over to PlayStation, firmly establish cloud and the mobile store and tie them all together with Xbox consoles and PC. Before bringing Xbox cloud saves to Steam, make it clear how you're integrating Battle Net (like are we just getting cloud saves there as well or full xbox play anywhere and cross buy) and do it. And really at least on the PC side, aside from battle net as the acquisition just happened, the Xbox App for PC should've been firmly established a long ago.

    I'm just saying a linear approach wouldn't hurt. People get confused and concerned over the Xbox ecosystem because it's hard to follow what it even is. Microsoft is in a unique position where they can build a massive first party platform ecosystem across multiple platforms that feels seamless. But this isn't happening and the road ahead is so disjointed. In my head it's simple. Step 1: Xbox proprietary platforms (console, PC, Cloud, mobile). Step 2: Expand to more storefronts on platforms you're already on (like Steam, Epic, and GOG) and gradually expand support on those third party storefronts (like with Xbox Cloud saves across the board). Step 3: Expand to third party hardware platforms (Playstation and Nintendo).

    I do appreciate the position Xbox is in, especially following the acquisitions with those publishers they bought already being on those other storefronts and platforms, but it currently feels like instead of linear progression, it feels like going every which way all at once. And you'd think that'd go over better considering their consumer base (gamers), but consistency is appreciated by everyone. Heck, humans are wired to track patterns and be attracted to symmetry. Just saying. Honestly I don't think Xbox was ever going to go any other way - when has Xbox or Microsoft ever been consistent? - but it's nice to dream. I think last Xbox podcast or the one before, Jez Corden said everything is an experiment for Microsoft and they beta test in public release and yeah... it sure as heck feels like everyone who buys into their products are guinea pig, and even when I'd rather be an Xbox guinea pig than anywhere else (hey, features like these are nice. I'm complaining but Xbox cloud saves on Steam are dope), the lack of consistency and confusion I feel as an end user isn't exactly appreciated 😅.
    Reply
  • fjtorres5591
    What is the XBOX ecosystem is easy to define: it is every environment where you can play XBOX games.

    That simple. It's about the games. Not the hardware, not the publisher, not the store.
    Think "environment" instead of hardware and you're home free.

    Now, if you want to be precise, environment *starts* with the console because that is what defines the programming tools that separate XBOX games from non-XBOX PC games. Hint: it is about DirectX. Next, the environment encompasses Cloud Gaming because it is the console games that Game Pass streams. This distinguishes the "XCloud" from LUNA and GeForce streaming. And finally,
    Windows because DirectX resides equally on PC.

    Old school, dated, thinking seems to have trouble letting go of 80's hardware focus to accept that cloud is now co-equal with console and PC and will eventually be the dominant gaming environment.

    We are in a transition era, I get it. Paradigm lag is real and adjusting to a new reality is jarring. But it *is* a transition driven by technology and economics. Those that adapt will survive, those that don't will... Lets say they'll face troubles.

    "Adapt" in this age of transition does "not" mean abandoning hardware, which seems to be the great fear of the old school, but rather extending the environment.

    Standard Microsoft thinking: "What's mine is mine, what's yours is negotiable."

    And that is what MS is doing, they are "negotiating" with the gamers on alternate platforms and siphoning money out of their competitors' environments.

    Now it would be the height of stupidity to abandon your locked-in customer base in favor of a fraction of your competitors'. And though they might occasionally be short-sighted or heavy-handed, XBOX is not run by idiots.

    Remember the unofficial Microsoft motto: Embrace, Extend, Extinguish.
    They did it to IBM on PC.
    They did it to Netscape, Britannica, Palm, Lotus, World Perfect, and dozens more.
    Some they totally killed, most they reduced to a shell of their peak, but never ever has Microsoft abandoned their locked-in customer base.

    So can we finally get over the console angst?

    If you have a console or get your games via the Microsoft store on Windows, neither is going away. They're not willingly letting you take your money elsewhere.

    They just want to grow their take, not by squeezing more money for the same product as those who shall remain nameless, but by extending their tentacles elsewhere. Call them the borg if you want to but facts are facts: they want you to sign up to Ms365 and provide a steady stream of money in return for some useful perks but if all you want is to run MS office, they'll sell you that on disk orvdigital. They're flexible. As long as you pay.

    The same with the games: if you want to play Indy via Game Pass that's fine. It's
    a long game. And it has a DLC incoming that won't be free on GP. Want to buy it on disk or digital instead of GP? No problem. Want to play on PC, same story.
    Is the game going to Playstation? Sure. But not day one. Or month one. Or season one. They'll get it...later. When it's no longer the next great thing on XBOX or PC or Cloud. Sloppy seconds. A bit of extra cash for MS and Disney. And that money is *needed* to finance the next game from Machine Games. Maybe the next Wolfenstein, maybe another Indy game. Maybe both? Or something else. Indy is a great game and anything that rewards that team and keeps them rolling is nothing but goodness.

    In what way does this approach hurt XBOXers? You have everything you ever had, even bragging rights if that matters to you.

    Back to the store issue: Steam is the dominant store for PC games. That is a fact. If you want to sell your game to PC gamers you need to be there, though not exclusively. They charge 30% after all.

    Microsoft gets 100% at their store. They'd rather you buy it from them. So they distribute a different version of the game at their store than elsewhere. And you get PLAYS ANYWHERE, and shared cloud saves if you buy from them and give them 30% more at no cost to you. And PLAYS ANYWHERE isn't just for console but for cloud, too.

    Now MS is bringing shared cloud saves to STEAM. One less difference between the stores. One more perk to those that *choose* the steam store. Hmm...

    Is MS doing this solely out of the goodness of their heart? Or... Are they looking ahead to a time when their walled garden perks draw unwanted attention? Apple and Google are in court alreadyapready. Steam is under attack. Sony is under attack in the UK and if they lose (likely at this point) Nintendo will be next.

    MS wants no part of that, so moves like expanding perks beyond the walled garden is a small price to pay for legal peace. Plus they get some good will and prepare for future standalone cloud gaming service for games bought elsewhere.

    These folks aren't playing checkers and they play for keeps.
    Every move has a motive and a (potential) payoff somewhere down the line.
    Same here.
    Reply