"We want our Xbox hardware to win," Xbox CEO Phil Spencer talks moving games to PlayStation and the future of Xbox consoles

Phil Spencer on Gamertag Radio in Jan 2025
New Phil Spencer shelf dropping in. (Image credit: Gamertag Radio)

Xbox is on a roll right now, but questions remain about the future viability of the platform.

Since this time last year, it was revealed Microsoft is abandoning video game exclusivity for its Xbox platform. A drip feed of Xbox games are heading to PlayStation and Nintendo Switch. It started with Sea of Thieves, and the next one will be Indiana Jones some time this Spring. I reported recently that even iconic Xbox games like Halo are slated to hit PlayStation 5 and Nintendo Switch 2 in the future, following comments from Xbox CEO Phil Spencer that the firm has "no red lines" over what games will go multiplatform.

In that universe, you have to wonder exactly why someone might want to buy Xbox hardware in the future. Indeed, Xbox hardware has seen year-over-year declines for several quarters, and a "common sense" explanation could be the lack of exclusive games up to this point. But is that truly accurate?

A new interview with Xbox CEO Phil Spencer up on OG gaming podcast Gamertag Radio (via Klobrille) sought to shed some light on Microsoft's gaming strategy, and the trajectory Xbox is heading in.

Microsoft Gaming CEO, Phil Spencer on his legacy and the future of gaming - YouTube Microsoft Gaming CEO, Phil Spencer on his legacy and the future of gaming - YouTube
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Parris Lily asked Xbox CEO Phil Spencer, "there is concern in the community that if you're putting games on other platforms, why would I still want an Xbox when I can get that experience on another platform?"

Xbox CEO Phil Spencer described how Xbox can win using hardware innovation, rather than exclusive games. "I want people to pick hardware based on the capabilities of that hardware, and how that fits into the choices they want to make about where they want to play. We want our hardware to win based on the hardware capabilities that we have."

Spencer described how the most successful games in 2025 are simply games that are everywhere, describing games like Fortnite, Minecraft, and so on. "I want to build a platform that services creators that are trying to meet people on every screen." Spencer reiterated previous comments from the likes of Xbox president Sarah Bond that the firm remains all-in on hardware, describing it as "fundamental" to Xbox. "On our own hardware, I think it's fundamental to what Xbox is. It's not lost on me that "box" is in the name of our brand. I say from the position that I'm in, I look at hardware as a critical part of what we do, while not trying to gatekeep the games off of other places."

"Let's go build innovative hardware that people want to use to play," Spencer described an Xbox future that targets multiple hardware endpoints. "Whether it's in their hands, whether it's inside TVs. I love our hardware team, I spent some time with them just this week, and the roadmap that they have. We're learning a lot from this, like Steam Deck, ROG Ally, Lenovo [Legion Go], what does it mean for Xbox to be on these platforms?"

Xbox has been working hard to bridge the gap between Xbox "We haven't tuned it perfectly yet, and I spend a lot of time with the teams on that. I want to make progress there. From LG [TV] and the work we're doing on cloud. All of that helps us evolve our platform software, so that we really embrace allowing someone to be a member of Xbox on whatever screen they want to play on."

A risky bet, or a disruptive winning strategy?

Xbox Series X, Series S

Xbox Series X|S hardware has seen quarterly declines almost non-stop for the past several quarters. (Image credit: Windows Central | Jez Corden)

I recently wrote about how the main thing keeping me on Xbox isn't exclusive games, but is instead Xbox Play Anywhere. It feels like few people know about the fact that a purchase of an Xbox game also comes with the PC version, complete with cloud saves, which is ideal for multi-device use. It's unclear, however, how much of a selling point that is more broadly.

Spencer describes it as so, "Because of the amount of travel I do, I probably play on my [ASUS] ROG Ally as I play on any device. The nice thing is, when I pick it up, 'there's my games!' In our Xbox Developer Direct yesterday, I pushed the team on putting Play Anywhere at the start. More and more it's important that my save files travels to whatever screen I want to play on." I'm in the same boat essentially. I do a lot of travel, but that isn't everyone. Yet, the fact I can take my Nintendo Switch with me, or leave it plugged into the TV, has naturally been a huge part of the console's success story. I think Xbox is clearly onto something here, but execution will be key. Only yesterday, I found myself writing about the disparity between Ninja Gaiden 2 Black on Steam vs. the Microsoft Store PC versions, where the former sports NVIDIA DLSS and the latter does not.

Without exclusive games, it's a more complicated message to put forward to consumers. "Buy an Xbox and it's the only place you can get Halo," seems more compelling to me than "Buy an Xbox, and you can also play Halo on your phone potentially maybe." On the flip side, there's so much competitive in the free-to-play space. On-going cultural linchpins like Fortnite, which can be played anywhere with friends across devices, seem impossible to compete with unless you are also "everywhere." Even if the next Halo was absolutely amazing, would the casual audience buy an Xbox just to play it when they already have so much existing free to play shooter content available on devices they already own? That's the question Xbox seems to be answering here. The answer is most likely no.

RELATED: Xbox worked on Ninja Gaiden 4 with Koei for over 6 years

Then, the question falls upon hardware innovations Spencer was alluding to. Right now, we can only speculate as to what the next Xbox console can do to become compelling without exclusive games, but it's not like Xbox hasn't succeeded here previously. The Xbox 360 didn't beat the PS3 on exclusive games at the beginning, it beat the PS3 on value and modularity. Could the next Xbox pull off something similar? I wouldn't count them out just yet. What I do know is the upcoming Xbox games list is fit to bursting, exclusive or not.

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Jez Corden
Executive Editor

Jez Corden is the Executive Editor at Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by tea. Follow on Twitter (X) and Threads, and listen to his XB2 Podcast, all about, you guessed it, Xbox!

  • Papictu
    This strategy seems like a suicide for the platform if the other companies don't do the same, if Playstation or Nintendo games don't start coming to Xbox soon, Xbox won't be competitive, no matter how many interesting features the hardware has.

    I've been playing on Xbox for 20 years, I have a huge library of games here, many achievements unlocked... I don't want to go to another ecosystem, but right now it's hard not to leave, as a user what I see is that many games don't come to Xbox, there are no Xbox achievement versions of Wukong, Final Fantasy 7 or Silent Hill 2, let alone games like God of War or Uncharted... while Playstation gets all the games, Xbox ones included, in a very solid system, with trophies and library under the same profile.

    I don't know how the future will be, but the present seems to me a disaster, Xbox Series is a disappointing platform with very few own games that add value and lack of identity, even with something as powerful as GamePass, if in a period of time that I do not know define the rest of companies do not start to bring their games to Xbox, I think the Xbox platform will disappear, that is very sad to me after so many years.
    Reply
  • bigbotz
    Why own a PC for gaming? I've never owned an Xbox for exclusive games. That's why I bought a Playstation. Xbox is for all the other games and they have the better services and since gamepass it's a no brainer.
    Reply
  • LumiaWin8
    Different people, different use cases and reasonsI follow my games, couldn't care less about achievements/trophies, ecosystems and what not.
    the reason I switched from PS to Xbox was that Xbox supports backward compatibility much better/in-depth than PlayStation and I simply prefer the Xbox controller layout/fitting vs the PS ones.

    "Everything is an Xbox"I know the "everything is an Xbox" strategy is risky (and slightly misleading), but I welcome it very much.
    A more fitting, but obviously less marketable slogan would be "play your games everywhere if you get your games trough the Xbox platform".

    Xbox Platform wishesPC Xbox/MS Store needs to have the same features as Steam as being able to install Mods and
    the availability for the various game performances/fidelity improving technologies.

    As for Xbox Mobile: a Halo product (not the game IP) handheld device showing off the capabilities, whether that's from Microsoft or in partnership with OEMs. Basically the Xbox OS/experience that exists on the console with the ability to integrate client/games from Steam and elsewhere, being able to install Mods like I can on PC with Steam and as a bonus a Windows desktop mode.

    If I reverse this wish list, the ROG Ally X, Lenovo Legion and others basically allow for all that already, they just lack the Xbox OS/experience (boot up into game mode with controller input and the integration of the various launchers into one UI).

    Exlcusive IPI find exclusive IP/games annoying, whether timed or not. If it's due to limited resources, then I accept it, but if it's for exclusivity sake and platform lock in I hate it.

    Forza Horizon's aside I don't have any (formerly) exclusive IP games from Xbox and the Spider-Man's apart I have neither on PlayStation. Both have become available on PC too. That's why it's my preferred platform. All my other games are available multiple platforms.

    When Spider-Man was only available on PlayStation I hat to resort to buy a second hand PS4 and the Spider-Man game, played trough it, then resold it a couple of weeks later.
    Reply
  • fjtorres5591
    Seriously guys?
    Still pearl clutching over exclusives?

    If exclusivity is so important, why is Sony moving everything to PC? And fast.
    Why is MLB THE SHOW on Game Pass?
    Why did Kojima *pay* to get the right to put DEATH STRANDING on XBOX?

    Why is Sony profit margin running 5% and XBOX (without ABK) 12% EA 14%, and ABK 17%? That is more like a Supermarket (4%) than a gaming company. Just a few yesrs ago Sony ran 9%.

    If taking money for exclusives is so great why is SQUARE ENIX rushing to put FINAL FANTASY on XBOX? Why did they give away CRYSTAL DYNAMICS over a single failed game? Or why are other developers refusing Sony bribes and self-publishing?

    Or, has anybody bothered to look at how many of Sony's vaunted 65 million consoles are actually running Sony software? SPIDER-MAN 2 sold 6 million (yay!) On a $240M budget. (Not so good.) That is less than 10%. They cancelled DLC and rushed it to PC. ASTROBOT sold less than 2 million. HORIZON 2, Ragnarok, and LAST OF US 2 all sold less than Spider-Man 2.

    During the FTC trial it came out that 70% of all software running on PS5 is third party, 50% live service, much of it free to play. Which is why Sony rushed to develop 12 live service games, as much as XBOX had *before* ABK. And then discovered that they had neither the skill set nor the cash to try to catch up.

    So where's the evidence that the only way to support a console is through exclusives?

    The media focuses on the top numbers, total sales, but not on the one that matters, the bottom line which is what feeds the developers and shareholders.

    XBOX is a stable, profitable, and growing business.
    Sony is profitable for now but they've lost half their margin over three years and are still declining. The last absolute numbers had XBOX making as much money as Sony off half the number of consoles. Which tells you that Xbox-ers play more XBOX games, exclusive and multiplat, than Sony fans play Sony games.

    The bottom line is what matters.
    Because that is what keeps the console alive.

    If nothing else, look to Ninja Gaiden 4 and remake: they only exist because XBOX had the money to pay for the publishing rights (at least) and at least part of the development costs. Maybe all, because Platinum Games hasn't been swimming in gold.
    XBOX is healthy so stop whinging!

    Sit back, enjoy the games, and wait til you see what comes next.
    It might surprise you.
    Reply
  • fjtorres5591
    As to exclusives, lets forget the rumors and stick to "just the facts, ma'am".

    First of all, there is the XBOX's top exclusive that will never be *allowed* on Sony or Nintendo hardware. And that is Game Pass. Seriously, it is a gaming live service, the logical evolution of live service games. So logical that EA and UBISOFT copied it.

    Second, there are the games. What has actually moved from XBOX exclusive to multiplatform? For all the rumors, so far its only GROUNDED, PENTIMENT, HI FI RUSH, and SEA of thieves. One AA niche game, two old online multiplayer games, and (yes, I'll say it) a critically acclaimed commercial failure led MS to divest the studio and the one IP.

    What else has moved?
    Not HALO INFINITE, free to play on XBOX and PC.
    Not STARFIELD, the much maligned "failure" that has *only* brought in $650M and a flood of mods both free and paid-for and lots and lots of continuing engagement. I'm pretty sure EA wouldn't mind that kind of "failure" for VEILGUARD. Or even MASS EFFECT 4. (Andromeda did 5million and maybe $300M.)

    We just had a look at the full slate of first half 2025 for Game Pass and XBOX, DAY one:

    NINJA GAIDEN BLACK a lapsed IP that was always multiplatform. It might still be absent but for XBOX.
    AVOWED, new ip, exclusive.
    SOUTH OF MIDNIGHT, new AA ip, exclusive. Might break out, might be niche.
    EXPEDITION 33, new IP, third party, multiplatform.
    DOOM DARK AGES, classic multiplatform ip.

    Now, all of the above are available for sale outside Game Pass at full price, for 20% off via GAME PASS, or "free" to subscribers. Never tried NINJA GAIDEN? Its not for everybody, Neither is DOOM. Nor RPGs. Nor one and done 3rd person action games. But with Game pass you can try them all, via cloud no less, and see which you want to download and which to play. Along with 500 other titles, old and new.

    That's two first party exclusives right there.
    Dated and everything.
    And you guys want more?

    Sony has exactly one this year and that is all they're committed to. And nobody gripes.

    XBOX is targeting four, with two in the bag already, with FABLE, a certainty, PERFECT DARK likely, and even GEARS OF WAR EDAY rumored.
    so triple the exclusives of Sony and it is XBOX that gets the handwringing?
    Because they're stealing money from Sony's ecosystem?

    Are you guys insane? Probably not but come on!
    Be reasonable.

    MS is feeding the XBOX hardware platform a steady stream of varied exclusives while same time exploiting Sony's installed base to fund and grow their own ecosystem. Remember, the time the Sonys spend playing MS properties like COD, OVERWATCH, ELDER SCROLLS, FALLOUT 76, or SEA OF THIEVES is time they're not spending on Sony games.

    So Sony has the media hype? Big deal, MS has the profits, the best games, and a lot their players locked up, paying "tribute" to XBOX coffers. (Cha-ching)

    MS isn't stupid and what matters isn't the number of boxes sold but how much money they get from them and all available data says they get more from each XBOX sold than Sony gets off their boxes. The hardware business is safe. They're not going to give up on the $6-8B they get each year off the console users. Not stupid.

    Instead of fretting about some hypothetical pivot, ignore the media, and just pick up the controller and play.
    Reply
  • fjtorres5591
    Btw, did anybody notice the shelf behind Spencer?
    Yes, the prototype streaming box is still there but so is a sample XBOX EXCELLENCE AWARD.
    Darn thing is BIG!

    As Thanos said, "I'll do it myself."
    Reply
  • CrashTest
    All this does is guarantee i go from an Xbox customer since 2005 to never buying an Xbox again
    Reply
  • fjtorres5591
    CrashTest said:
    All this does is guarantee i go from an Xbox customer since 2005 to never buying an Xbox again
    Which is your right.
    Just don't think you'll be missed.

    You have to remember that XBOX and Playstations are sold at a loss or at best, near zero profit. The exception being the series S, which designed to sell at $200. So with the retailer getting 30% or so, they make a few bucks on it.

    Ideally, they would sell the consoles only off their web site and break even that way. But that doesn't work. Most folks want to see the hardware personally.

    The money is in the software and these days, with game development being so expensive and so many companies flooding the market with games, selling only to the console installed base is an iffy proposition at best.

    Look at something like VEILGUARD: it's sold 1.5m units at $70 or so. Retailer gets at least 30% so its equivalent to only bringing in $75m or so. That game cost well over $100M. Red ink. And that is despite selling on XBOX, PS5, and PC. If it were a console exclusive it would only sell 500,000-600,000. It would have to sell 5-6 times more just to break even, which EA said was 3M units. On paper, that is 10% of XBOXes, yet even highly acclaimed Spider-Man 2 fell short of that on their side. And Veilguard was only highly acclaimed by IGA.

    Spending $200M over 5 years on a game only to find the market doesn't want it is not good business. Sometimes you get and ELDEN RING or even a STARFIELD, but more often you get a Veilguard that takes years to break even. And sometimes you get a CONCORD that will never break even.

    They're not doing it to cheese you off, they're doing it to survive.
    Reply
  • Lurking_Lurker_Lurks
    There's honestly not much for me to add. This is the strategy I've always wanted to see succeed in gaming and more than ever it looks like it's fast approaching. Even if Microsoft doesn't do it, Valve is right there creeping on everyone's shoulder. It's an exciting time to be a gamer because it feels like now more than ever the focus is on games and deliver the most value to gamers. The console market chose a circle jerk strategy of competition that served to divide gamers and turn them against one another, and we see what we're left with. In 3 decades Sony's peak remains the PS2 and that's the general peak for the entire console market. The best modern console is the Nintendo Switch, but frankly I want more than that for Xbox and gaming in general. I want way more than that. Nintendo banks it's success on balancing a traditional model with controlled costs while increasing prices to match the rest of the market. Gamers deserve more.

    Microsoft's battle will be two fold: changing the narrative in an entrenched market and piercing the zeitgeist outside of gaming like never before. Time will tell if they succeed, but I certainly want them to. I think the gaming industry as a whole would benefit from an approach that doesn't glorify walled garden hardware, which struggled to justify their own existence outside of exclusives and already loyal consumer bases. Xbox consoles 100% should be selling because they offer the best value to consumers due to value in hardware, features, and overall ecosystem. Games should be as available as possible for as many gamers as possible and simialry sell based on their own merit. Again, who can tell how things play out, but I think if Xbox executes it well (and markets it even better) then they have the winning strategy to become a leader in the gaming industry and entertainment world as a whole.

    This also comes at a time when their direct competition is struggling with exclusives. Third party partners have pulled out of exclusivity with Sony (some very publicly saying it's just a bad strategy now) with more doing so constantly. First party is struggling to have a steady stream of releases as Sony drags their heal of multiplatform and their margins continue to shrink. The Playstation live service plan has bombed hard with only Helldivers 2 taking off (and you could also give them Destiny 2 post bungie purchase as they do fund and earn money from it now). Most of their projects have canceled internally or been shut down post release. Entire studios have been purchased and closed now because of the live service push.

    The entire console market is flat. Xbox is attempting to chase a different strategy entirely wanting to grow as a gaming company and not just a game console. Their success will 100% depend on the execution though. For example right now more Xbox consoles should be selling than ever. The console has factually gained more former exclusives from PS and Nintendo and are seeing more day one releases than ever. More so than the handful of exclusive franchises they could even make multiplatform. The Series Consoles also offer the best hardware with features like FPS boosts making even older generation games run better. The Series S is the perfect console for people who don't own any game console and either game solely on mobile/PC or not at all. Game Pass continues to offer the best deal in gaming with most benefits being on console. The poor sales Xbox is seeing comes down to poor marketing, not a multiplatform strategy that only JUST became rumored in 2024. If Microsoft wants to execute this strategy right they have to go ALL IN on PC, Console, Cloud, and mobile (especially mobile where they have the least control and foothold). They can't lax which is what I think really happened when the ABK aquistion was going through and that cost them a lot. Going forward though all of Xbox has to be on the same page and it has to work to execute their strategy to the best of their ability.
    Reply
  • Hsg
    fjtorres5591 said:
    MS isn't stupid and what matters isn't the number of boxes sold but how much money they get from them and all available data says they get more from each XBOX sold than Sony gets off their boxes. The hardware business is safe. They're not going to give up on the $6-8B they get each year off the console users. Not stupid.

    Instead of fretting about some hypothetical pivot, ignore the media, and just pick up the controller and play.
    The thing is MSFT can be too unpredictable. Those console users are Xbox One and Xbox series users, but there will be a time in which those Xbox One users will move on, especially with GTA VI. If the majority of those users decide to move to PS, is MSFT gonna continue investing in hardware with a shrinking userbase?
    Reply