Until Xbox can get AAA studios and exciting indies to organically support 'Xbox Play Anywhere,' Microsoft's current gaming strategy will not pay off
Without exclusive games, Xbox customers deserve investment in exclusive features. Microsoft needs to display a bit more urgency.

Recently, I wrote an article about how it isn't exclusive games keeping me on Xbox Series X|S, but instead, the exclusive features the Xbox ecosystem has.
Over the holiday period, I found myself extensively immersed in Final Fantasy Pixel Remaster Collection, which really represents the "This is an Xbox" vision better than most titles right now. Notably, Microsoft seems to have wound down its encompassing ecosystem ad campaign, with it vanishing from view entirely in recent weeks. You'd be forgiven for not knowing what I'm even talking about, given how quickly the campaign appeared and then disappeared, which in my opinion, shows a lack of conviction from Microsoft about some of their ecosystem pledges here.
Indeed, I wrote that the "This is an Xbox" campaign was premature. The marketing aimed to highlight that you can access Xbox games and services on any device, but I argued that suggesting someone can enjoy a full "Xbox experience" on their smartphone is borderline insulting. A vanishingly few portion of games on the Xbox store across PC and Xbox One, Series X|S support buy-once, play-anywhere features with cross-save, and fewer still support cloud.
With Xbox taking the focus off hardware more than ever, many pundits wonder if the gaming division is poised to go the way of Sega in years past. Is Xbox devolving into a video game publisher with no store ecosystem of its own, relying on other companies to distribute their games? I don't think things are quite that dire yet, but unless Microsoft does something to turbo charge the "unique" aspects of its ecosystem soon, I can't see the third-place player having much to offer the gaming landscape in the mid to long term.
What do Kingdom Come Deliverance 2, Monster Hunter Wilds, and Civilization 7 have in common?
What do they all have in common? A complete lack of support for Xbox Play Anywhere.
With Microsoft effectively giving up on selling the Xbox Series X|S, the firm seems intent on growing its revenue streams beyond its lagging hardware business by expanding to PlayStation 5 and soon, the Nintendo Switch 2. Only this past week, Microsoft revealed that Forza Horizon 5 is heading to PlayStation 5, with Age of Empires in tow as well. We've heard that Halo and Gears of War are on the way too, as Microsoft ditches exclusive games as a vehicle for selling Xbox Series X|S hardware.
Xbox console hardware sales have been on a steady decline year-over-year for several quarters at this point, leaving Xbox fans increasingly concerned for what it could mean for the long term health of the ecosystem. With fewer players, surely that means fewer reasons for developers to support the platform, leading to a downward spiral of exiting developers and exiting players.
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A couple of anchors Xbox has in its arsenal to keep themselves in the game comprises the most interesting and exciting aspects of its current ecosystem. As I mentioned, over the holiday period, I was able to take my Xbox saves for Final Fantasy Pixel Remaster Collection from my Xbox Series X console on TV, to my Lenovo Legion Go PC handheld when I didn't have Wi-Fi, and to my phone on Xbox cloud with touch controls when I did have good internet. This is well and truly "the vision" of a grand Xbox future which aligns with how I think people increasingly want to play: your content, anywhere, everywhere, all at once. Youngsters who have grown up playing Fortnite, Minecraft, and Roblox simply expect games to be tied to their accounts, rather than any specific piece of hardware, with the ability to roam to any compatible device.
The problem is, Xbox's vision for this functionality is pretty much exactly that: a vision.
There are thousands of games on Xbox consoles, but only a portion of them actually support Xbox Play Anywhere, and the vast majority of the games that do support the functionality aren't exactly what you'd call spectacular games.
Microsoft's filter for "Xbox Play Anywhere" on the PC app isn't always completely consistent when it comes to listing the features either. The best way to discover Xbox Play Anywhere games is, perhaps hilariously, via this fan-made spreadsheet. Some games have cross-buy and cross-save, but some only have cross-save and not cross-buy. Most of course, have neither.
Crucially, the biggest and best games of the year organically shun Xbox Play Anywhere for whatever reason. It seems the only way games end up with Xbox Play Anywhere support is if Microsoft cuts a deal directly with the publisher, or ties it into Xbox Game Pass. Capcom supported the feature with "smaller" games like Kunitsu-Gami, Monster Hunter Rise, and ExoPrimal, but avoided it for their heavy hitters like Resident Evil 8 and Monster Hunter Wilds. Civilization 6 is on the Xbox Store for PC, but not Civ 7.
As far as I can tell, there seems to be very, very few "AAA" games that supported Xbox Play Anywhere on an organic basis, with the vast majority having some kind of marketing deal with Microsoft. Even high-quality indie games don't seem to see the value of Xbox Play Anywhere, for the most part. Metaphor: ReFantazio, Death Stranding, Ninja Gaiden 2, and Final Fantasy Pixel Remaster Collection recently felt a bit like a breakthrough had been made here. But why didn't Capcom come back for Monster Hunter Wilds after Rise? Why didn't Take Two come back with Civilization 7? These are questions that deserve answering, if I am to put my purchase decisions into the "Xbox everywhere" ecosystem.
If game publishers aren't seeing the value of Xbox Play Anywhere, I'm not sure how Microsoft's long-term strategy for Xbox can play out in a positive way. Valve's Steam platform has "play anywhere" basically built into its licensing agreement by default, with Steam-based consoles and handhelds on the horizon as a major existential threat to Xbox's efforts here. Xbox has already capitulated to PlayStation, and the cadence of games hitting Xbox Play Anywhere doesn't exactly inspire confidence in its ability to compete with Steam on PC either. Xbox risks becoming a jack of all trades, but master of none, if it doesn't up the ante.
Without exclusive games, exclusive "features" need to be as strong as possible
Microsoft has effectively given up on this generation of Xbox console hardware. In a recent interview, Xbox lead Phil Spencer said he wanted Xbox hardware to compete on its unique features in the future, lamenting how "similar" Xbox and PlayStation had become on paper. The problem is, that's years into the future — and customers are active in the ecosystem today, wondering what the point of Xbox is right now.
Xbox Game Pass is great, and the fact all Xbox first-party titles come with Xbox Play Anywhere as standard is also a great expectation to set. Microsoft has also been a frontrunner for building backwards compatibility into its consoles, while also delivering value, with its painfully underrated and delightfully affordable Xbox Series S. But it has an endured years of identity-battering misfires from weak games, fluctuating strategies, and contradictory statements leaving core fans wondering just how serious Microsoft is for the long term health of its own ecosystem.
Xbox owns Call of Duty, Candy Crush, World of Warcraft, and Minecraft. It's certainly not going anywhere. There are still tens of millions of Xbox players on console spending money, and there are more ways than ever to access Microsoft's slate of games. Microsoft's first-party studios are firing on all cylinders too, with Avowed on the horizon, and conversations I've had with players in the review program make it sound very good indeed. Xbox might have its best year for upcoming Xbox games ever. But, since they're all most likely going to PlayStation and certainly PC, they're all unlikely to do anything for Xbox's home-grown ecosystem woes.
To be honest, I actually have no idea *how* to add Xbox Play Anywhere support to my game 😅 It's not a priority for me at the moment (there's only so much time in a day sadly 😆), but I'll definitely try to look into it!February 2, 2025
Microsoft needs to do more to entice developers to actually utilize the unique features that give Xbox its differentiation. Microsoft needs to work harder, faster, to improve and build upon Xbox Cloud Gaming, cross-platform saves, and crucially visibility of those features. There's no social media account announcing the latest Xbox Play Anywhere games, like there is for Xbox Game Pass. The drops for Xbox Cloud Gaming "bring your own game" feature have been painfully slow so far compared to NVIDIA GeForce Now. Despite the Microsoft Store on PC offering game developers a more favorable sales cut than Steam and even Xbox itself, indie developers don't see the point in porting their games across without a PC Game Pass deal. That's a huge problem for the health of the store, in my view. Microsoft should be doing more to make it as painless as possible for developers of all shapes and sizes to deliver games on PC and Xbox both, if it wants to land the variety Steam enjoys. It should be doing more to bake in community tools on PC for developers to engage with their customers. The fact Towerborne, an Xbox published game, opted to run early access on Steam over Xbox should be a ringing indictment of how poor Xbox's platform is for developers today.
The lack of organic support for Xbox's differentiators is either because Microsoft hasn't done enough to evangelize them to developers and customers — or, what if, perhaps more worryingly — those differentiators are actually not compelling enough beyond a niche within a niche. All I know is, (unscientifically) I'm at least 672 times more likely to buy a game if it supports Xbox Play Anywhere.
It's still relatively early days since Microsoft shifted strategy here, and maybe I'm being impatient. But, to hang the entire Xbox ecosystem's future on these specific differentiators seems unlikely to prevent Microsoft's slide towards being a mere "publisher" today — unless something changes soon.
Jez Corden is the Executive Editor at Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by tea. Follow on Twitter (X) and Threads, and listen to his XB2 Podcast, all about, you guessed it, Xbox!
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Gabe Szabo One point I think many seem to miss is that Play Anywhere, or rather, cross-buy, is the enemy of the huge publisher. It essentially takes money out of the pocket of the publisher, because users don't "double (triple etc.) dip". Is GTA 6 going to support Play Anywhere? Obviously not. It would make them losses in the millions, maybe even billions.Reply
Play Anywhere is very consumer-friendly. Read: it makes consumers spend less. Publishers hate it. That's why Microsoft has to money-hat games supporting it.
Currently, it only makes sense for the scenarios where publishers think the consumer would probably not want to buy another version on PC, or that giving away a Microsoft Store Windows version of the game doesn't prevent them from buying the game on other PC storefronts. -
fatpunkslim
Exactly!JamesDax3 said:Such nonsense. Their current gaming strategy seems to be doing just fine. Journalism truly is dead in the gaming community.
The first nonsense is saying "Without exclusive games." I don’t know where he got the idea that Xbox has no exclusives when I can count dozens, and several exclusive games are about to be released, like Avowed or South of Midnight, just to name a few. Even if they port some old games to other platforms, their production of new games, their case-by-case strategy, and their timed exclusivity approach ensure they will always have an edge. Xbox players will always have a solid lineup of exclusive games, and when it comes to timed exclusives, they will always have the advantage of playing them first.
If he's talking about the future, what timeline is he referring to? Two generations from now? Why speak about it as if it’s happening now? I bet that in two years, he will still be saying the same thing while Xbox continues to make exclusive games. I’m willing to bet him one Bitcoin if he wants.
Second nonsense:When he talks about the "This is an Xbox" campaign, he speculates (once again, his favorite sport) that the end of this campaign is a sign of a lack of conviction. By definition, an advertising campaign has a start and an end. Almost everyone has heard about it, it has been widely covered, so the campaign achieved its goal. Why continue if the message has already been heard?
Third nonsense:When he says "Xbox taking the focus off hardware more than ever," while Xbox was the first to announce the next generation of consoles with a significant technological leap. And I’m not even talking about the ridiculous speculations about the end of Xbox and other nonsense.
And I’ll stop here because reading him is exhausting—it’s always the same with him. He’s probably the biggest reason for the doom and gloom around Xbox, even though Xbox is doing just fine. But because of people like him, Xbox consoles don’t sell better.
He has serious psychological issues—he’s always in panic mode, turns speculations into present facts, confuses past, present, and future, and makes wild mental associations that ultimately make no sense. -
fjtorres5591 Plays Anywhere has several purposes for Microsoft that don't necessarily matter for the publishers In the way the OP thinks. And there might be hidden benefits.Reply
First, it distinguishes the Microsoft store from Steam for consumers. Lower fees already distinguish it for publishers. When you're a distant second distribution channel visibility matters more that just raw revenues.
Two, it supports the adoption of cloud gaming. XCloud streams the XBOX version of PC games and, realistically, double-dipping is rare. Most gamers will buy and play just one version. This is particularly true with one-and-done games. There is little lost revenue to the publisher that might just be compensated by the lower store fees. Until we see meaningful numbers on double dipping the downside to Plays Anywhere is just speculation.
Third, it paves the way to a Windows game-compatible console generation. Self-explanatory, right? If the next generation XBOX is compatible with Windows games, consumers will be able to play the native Windows version instead of relying on backwards compatibility. And this in turn frees MS from being locked in to AMD in designing the NEXTBOX. This has multiple benefits to MS but the biggest is they can hold auditions for the hardware and look for the best mix of capabilities and cost.
Spencer has already said he wants a bigger difference between XBOX and PlayStation. That is a strong hint that he is not happy with AMD. The dirty secret of this generation is that while MS waited on AMD to finalize RDNA to implement the full spec, Sony went with a subset of the spec that discouraged developers from truly optimizing for ANACONDA and LOCKHART which is why some developers have trouble with Series S and why few games fully exploit SeriesX. Implementing full RDNA raised to cost of the SOCs with little benefit in return.
Much like the way MS pivoted away from Intel and NVIDIA off-the-shelf components in the original XBOX to licensing tech for proprietary SOCs, they may look to license tech from Intel (no longer so high and mighty) and/or NVIDIA without worrying too much about backwards compatibility.
The advantages? Intel CPUs are generally less power hungry than AMDs.
Their newer NPUs seem somewhat better than AMDs.
Their GPUs and XESS are also looking pretty good these days.
Now, MS ditched NVIDIA way back when because they needed to cost reduce the SOC over time and NVIDIA was not open to licensing. Things are different now. NVIDIA AI graphics are looking to be years ahead of AMD (as much as 5 years according to DF pixel pimpers) and they are manufacturing capacity constrained so they might welcome a deal that brings in revenue, doesn't eat into their manufacturing allocations, and expands the value of their graphics IP to developers by getting it into consoles and handhelds that so far are an AMD stronghold. And since the console market can no longer rely on price cuts to goose sales in the out years a fixed generation-long royalty may not be a deal breaker.
Bottom line, making player libraries include windows versions of games, Play Anywhere future proofs gamers and MS while costing the publisher little if anything.
We just need to remember that the MS store (reportedly) charges as little as 12% instead of 30%, even to the major publishers. Until we see double-dipping numbers above, say 10%, there appears to be little downside to publishers now that games can be PURCHASED for XCLOUD instead of having to be in GAME PASS. A whole new market that doesn't require added hardware costs.
Actual math might get complicated but odds are that Plays Anywhere is a win-win-win. Just another break from the ossified old ways.
(Edited typos.) -
Papictu I think the Xbox platform is in the worst moment of its history, I don't know what they are supposed to want to achieve, or even care about the platform anymore, but I'm tired of this scenario: present of incompetence, future of promises.Reply -
CadErik I would be shocked if Steam publishing agreement doesn't include an exclusivity clause for PC/Windows platforms and be the real cause of all of this. But definitely disappointed not to have KCD2 with Play Anywhere. I like my series X but it slowly feels like having my games inside a Steam library has more value.Reply -
fjtorres5591
What's your yardstick?Papictu said:I think the Xbox platform is in the worst moment of its history, I don't know what they are supposed to want to achieve, or even care about the platform anymore, but I'm tired of this scenario: present of incompetence, future of promises.
Inquiring minds want to know. -
fatpunkslim
Don't feed the troll ;)fjtorres5591 said:What's your yardstick?
Inquiring minds want to know. -
Papictu
I don't really know, I've been playing on Xbox since Xbox 360, more than 20 years, it's a long time, I've created here all my game library, I have here all my achievements... practically my gaming life is on Xbox, to see the platform having so little success and making decisions that sink it more affects me somehow.fjtorres5591 said:What's your yardstick?
Inquiring minds want to know.
With Xbox One I already started to have some doubts, I think the support from developers started to be a problem, many games were not released on Xbox or it was very late (we already know the situation in Japan), but even with this situation I think I was comfortable, the exclusives of the platform compensated this situation, I felt that it still made sense to play on Xbox.
But today, assuming that Xbox is no longer going to have its own exclusive games that bring value and with the problem of developer support still very present, many games are not coming or are coming late, I don't see the point in continuing to bet on Xbox, and if people start to not use the Xbox platform, then even less games will be released on Xbox.
That's why I think the Xbox platform, with hardware sales shattered and not seeing significant growth on PC/cloud, is at its worst moment.
Clarify that I'm talking about the platform, not the software or games, which I think in terms of studios and own developments Xbox is better than ever. -
fjtorres5591
That is one big assumption you have there.Papictu said:But today, assuming that Xbox is no longer going to have its own exclusive games that bring value and with the problem of developer support still very present, many games are not coming or are coming late, I don't see the point in continuing to bet on Xbox, and if people start to not use the Xbox platform, then even less games will be released on Xbox.
That's why I think the Xbox platform, with hardware sales shattered and not seeing significant growth on PC/cloud, is at its worst moment.
Clarify that I'm talking about the platform, not the software or games, which I think in terms of studios and own developments Xbox is better than ever.
Especially since since barely a week ago Mr Spencer clearly stated the XBOX platform would *still* have exclusives. And it is not a matter of interpretation, online "insider" rumor, or pundit projection. A corporate executive bound to state the literal truth under threat of SEC intervention said it in no uncertain terms.
Now, he might have been referring to time limited exclusives (like DEATH STRANDING, GHOSTWIRE TOYKO, FINAL FANTASY 16, ETC) but those count too. As of today, AVOWED is exclusive with no announced plan to change that, STARFIELD, the object of much pining is still console exclusive after 18 months and one DLC plus hundreds of mods, free and paid (which means it is a live service game), SOUTH OF MIDNIGHT was just featured along with 4 other multiplatform games, as an exclusive. And HELLBLADE 2, a sequel to a multiplatform game is still exclusive after a year. Still coming are FABLE and PERFECT DARK. When? Depends on GTA VI because between that and the next COD the second half of the year will be murder on other releases. Which is MS is front loading their exclusives.
Try this: what previously exclusive games has XBOX been sending to SONY? (which seems to be what is causing all this panic among the fen)
Well, HI FI RUSH, which "sold so well" MS divested the studio and gave away the IP.
SEA OF THIEVES, a (then) six year old live service game,
GROUNDED, a three year old online coop game, and PENTIMENT a very niche labor of love of (apparently) limited appeal.
Four experiments, different kinds of games, to see what appealed to the other platform's gamers.
SEA OF THIEVES sold very well, a million the first year and is regularly in the top most played games over there. Still raking it in, just like on PC and XBOX.
HI FI RUSH sold as well as on XBOX. Not very. Validating the divestiture and serving as a caution to take game media critic recommendation with a grain of salt.
GROUNDED and PENTIMENT seem to have done okay at launch but didn't exactly set the world on fire.
Lessons learned?
Some games will travel, some will not.
What travels best seems to be time sink live service games. Which on that platform consume 70% of gamers engagement (and money) according to published reports from CIRCANA data. Of which only one isn't on XBOX.
So what else is MS sending over?
FORZA HORIZON (not MOTORSPORT) a four year old live service game.
AGE OF EMPIRES II DEFINITIVE EDITION, an update of a 26 year old live service time sink, and AGE OF MYTHOLOGY RETOLD, an update to the 23 year old game.
Anything else?
Well, OUTER WORLDS 2, the sequel for a multiplatform game from before MS bought OBSIDIAN. Which falls in with CALL OF DUTY, DOOM, and dozens of games that have always been multiplatform. Which Mr Spencer said would remain multiplatform because MS is not interested in taking away games from anybody. (what? And give up the money?)
Now there is a lot of pining and wishful thinking from speculators and (to be blunt, shills and click baiters) about more XBOX games moving. And they might. Or they might not. There is no official announcement and until there is all we have is,Mr Spencer's words. Unless he is a liar and stock manipulator we have to accept that:
Some games will go to other platforms.
Some will remain exclusive.
XBOX will still make hardware and they intend it to be the preferred platform for their games.
And GAME PASS, which is the most exclusive of exclusives, is still adding subscribers, of which two thirds were on console in 2023. Best guess 34 Million.
MS is big outfit. They can do two things at once, build exclusives alongside multiplatform. They always have regardless what the FUDers claim.
(And if you go back to the 360 days you may remember VIVA PIÑATA going to NINTENDO. As did GOLDENEYE recently. Back in the day, MS made games for ATARI and COMMODORE and APPLE. as well as for PC.)
So no, the 5 year old boxes aren't moving fast in what may be their last year before the nextbox is introduced. And sales have fallen short of the 360 era because of the pandemic supply chain issues and, to be blunt, MS diverting chips to build out the cloud servers, to fortify the platform.
As to developer support, who do you see walking away from XBOX?
What I see is developers who took SONY'S money to stay off XBOX finding sales falling short (SQUARE ENIX gave away studios because they couldn't afford to keep them while they developed new games) and are even buying back publishing rights from SONY to take their games to XBOX.
Remember when the PERSONA games were PlayStation only?
Final Fantasy?
Now they not only come to XBOX, they show up on GAME PASS. Some on day one.
The competition? Those fabled exclusives that are supposed to sell hardware? recent ones don't even sell to 8% of their installed base.
The much hyped GOTY didn't even reach 3%.
So yes, they have a lot of boxes but most of the time they are playing multiplatform games also on XBOX and in fact, they are playing games owned by Microsoft. 7 now, 10 by summer. And only one isn't on XBOX.
Numbers leaked recently show that while Playstation in 2023 grossed more than XBOX they made *less* net? And thst was XBOX without ABK.
Not leaked, but officially reported, their profit margin was 5% in FY24 and FY25 is running at 4%, like a supermarket? EA is 14%, ABK alone was 17%, and XBOX without ABK was 12%. XBOX isn't dying.
Neither is Sony but they have serious cash flow problems. Which is why they're consolidating back end units and closing studios.
After pivoting to live service games and targeting 12 by 2026 they've cancelled 8? And only one looks to be out by next year. So don't expect things to change for at least 4 years as they recently promised to deliver *one* first party exclusive every year.
XBOX is currently at three and has been targeting 4 a year from their 100 studios.
That is in addition to their dozen ongoing live service games (with at least two more coming) and cadre of multiplayer franchises and the billion dollars a year to bring third party games to GAME PASS, often on day one (like SNIPER ELITE, ETERNAL STRANDS, EXPEDITION 33, and NINJA GAIDEN). They're rolling in dough and investing it to grow the platform.
If you aren't comfortable on XBOX you can move. You should. It's your right.
But don't say the platform is dying.
It is not. It is evolving and getting stronger. That includes the hardware. Expect 3 models, at least, next time.
Putting games on other hardware isn't a sign of weakness but of strength, sucking money out of the competition's installed base when they are at the weakest and closing studios because they can't afford to keep them open. Because the old XBOX games are better than what their gamers are getting and not buying.
There is a lot of FUD being spread out there by people who see the industry changing, long held assumptions collapsing, and MICROSOFT not only prospering from the changes, but encouraging them. Because they saw them coming, prepared for them, and are working to lap the competition.
If you can, wait a year until you see what the NEXTXBOX is like.
One thing it won't be is 10% better costing $900.
Going by the veiled hints and statements from the people whose neck is on the line it will be a lot more like the original XBOX. Worth waiting for.