The main thing keeping me on Xbox over PlayStation isn't exclusive games, it's this underrated and overlooked feature

Xbox app with Final Fantasy III displayed
Over the holiday period, I indulged heavily in Final Fantasy Pixel Remaster Collection, mainly because I could play it anywhere and everywhere while losing access to the TV or visiting in-laws. (Image credit: Windows Central)

Over the holiday period, I was staring into the abyss that is my gaming backlog, trying to figure out what to play. Christmas is a time for relaxation and, as we age, probably nostalgia. So there was perhaps no better game collection to sink my teeth into than the Final Fantasy Pixel Remaster Collection.

This year I convinced myself I wasn't going to do any work over the holiday period (even though I did a bit here and there ...). But as most of you can probably attest, holiday seasons can be busier than work sometimes. Family visits, kids coming over, visits to in-laws and extended family. Increasingly it's as much about the modality of the game than the actual game for me, and that's where Xbox comes in incredibly strong.

With Xbox's games going fully multiplatform over the next few years, many are wondering what the point of sticking with Xbox is. If PlayStation 5 or the Nintendo Switch 2 do end up getting all of Xbox's games, why bother staying with Xbox? You could play on those systems and get all of their exclusives too.

But for me, I barely have time for the games I do want to play on Xbox, exclusive or not. I don't need more games, I need more time. And time saving is where I feel Xbox has an edge. Increasingly, I can play Xbox's games anywhere, any time, any how, and that's a feature I'm not willing to readily give up.

Xbox Play Anywhere is Xbox's greatest exclusive

Final Fantasy 3 on PC

With Xbox Play Anywhere, I can take my Xbox console save for Final Fantasy Pixel Remaster Collection from my TV, to my laptop, to my phone. This is a dream. (Image credit: Windows Central)

Up until the holiday period, I had been sinking dozens of hours into Dragon Age: The Veilguard trying to find the fun, but ultimately failed, and decidedly uninstalled it never to look back. I have this thing where I can't give up on a game after a while even if I'm not enjoying it, sunk cost fallacy or something. I'm trying to undo that, and given increasing constraints on my free time, life has kind of made the decision for me.

I felt like playing Final Fantasy Pixel Remaster Collection. Not for work, not for a review, but for me, and I've spent 40 hours running through Final Fantasy 1, 2, and 3 so far, with 4 up next. However, if it wasn't for Xbox Play Anywhere, there's no way I would've managed to get that many hours in.

As mentioned, the holiday season can be pretty busy, with family visits and get togethers and the like. This year was no different. What was different, though, was my vastly expanded ability to actually access Xbox games I wanted to play. In essence, I barely turned on my own Xbox this Christmas, although like the campaign says, I had so many other "Xboxes" upon which to play the game.

Final Fantasy Pixel Remaster Collection supports Xbox Play Anywhere, meaning you can buy it once, and play it on PC and Xbox Series X|S or Xbox One console — with save files following you to any device you play on. However, it's among the vanishingly few games that also supports buy-to-own Xbox Cloud games, meaning it is uniquely well and truly "Xbox Play Anywhere." Not only can you play it on any Wi-Fi capable device with a web browser via Xbox.com/play, it also supports touch controls. Not ONLY does it support touch controls, but its JRPG turn-based nature, alongside its pixel-style 2D graphics means that all latency you might expect of cloud gaming is all but eliminated.

As such, when my partner took over the TV, I could switch to my laptop. When it was time to sleep, I could switch to my phone, mounted to my bed, with a USB-C connected Xbox controller. When I had to (heaven forbid) leave the house, I was able to play it without an Xbox controller with touch controls across 4G or Wi-Fi.

This is the vision of Xbox's future I absolutely am desperate for them to continue iterating and executing on. There's no single exclusive game on PlayStation, Nintendo, or otherwise that could force me to give up this experience, and this possibility for a future where my content comes with me, at my convenience, adapting to my lifestyle at any given moment. This is the holy grail a platform holder should strive for, at least in my mind. But is it viable long term? Will Microsoft ever be able to mainstream it? Is it even capable of being mainstreamed? Further more... is Steam OS further to achieving this than Microsoft is?

Xbox Play Anywhere has a content problem, can Microsoft fix it?

Final Fantasy III on Xbox Cloud Gaming

Turn-based JRPGs are absolutely perfect for Xbox Cloud Gaming with touch support. More of this please (specifically; Monster Hunter Stories, thanks). (Image credit: Windows Central)

As of writing, there are presently over 650 "Xbox Play Anywhere" titles according to the filter on the Xbox app for Windows 10 / 11. However, many of these games could be described as shovelware if you want to be harsh. Many others are mobile or tablet-oriented. It's an indictment that many of Microsoft's own properties don't support Xbox Play Anywhere, at least according to this filter. Fallout 4, the modern DOOM games, The Elder Scrolls — the list goes on. If Microsoft itself seemingly doesn't see the value in investing retroactively in these types of experiences, why should third-party developers?

The elephant in the room too is that Steam OS is already working towards this vision, leading with the operating system rather than platform policy. Today, developers have to opt-in and design their games for Xbox Play Anywhere. Steam OS conversely is "Play Anywhere" by default, on any device that is Steam-capable, cloud saves and all. Combine that with NVIDIA GeForce Now cloud gaming, and you essentially have the same offering with a vastly larger amount of games.

Microsoft has an advantage with its vast content portfolio, but it isn't visibly making a huge effort to retroactively port some older games to this platform. It doesn't seem to advertise Xbox Play Anywhere as a feature too much either, with the capabilities of it buried and hidden away in store listing filters, rather than being upfront and center.

Microsoft could be doing a lot more to be promoting this feature. Whether it's via in-game branding, improved iconography or curation on its various apps, while offering developers incentives like subsidies to support the program. With the rise of Steam OS, and a reduced emphasis on Xbox console-exclusive games, stuff like Xbox Play Anywhere should be touted as the exclusive, rather than hidden away. More of this, please!

(And by more of this, I specifically mean Monster Hunter Stories.)

Final Fantasy Pixel Remaster Collection | $74.99 at Xbox

Final Fantasy Pixel Remaster Collection | $74.99 at Xbox

The legendary 2D Final Fantasy games are on Xbox for the first time in full, complete with Xbox Play Anywhere and cloud gaming support. A nostalgic journey through decades of excellence, Final Fantasy 2D games still hold up in the era of Fortnite and Call of Duty.

See at: Xbox

Seagate Storage Expansion Card 1 TB Solid State DriveWas: $159.99Now:
More storage

Seagate Storage Expansion Card 1 TB Solid State Drive
Was:
$159.99
Now:
$119.63 at Amazon

If you need more storage for Final Fantasy Pixel Remaster Collection, the Seagate expansion card for Xbox is currently on offer, a decent saving from its typical asking price.

See at: Amazon

CATEGORIES
Jez Corden
Executive Editor

Jez Corden is the Executive Editor at Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by tea. Follow on Twitter (X) and Threads, and listen to his XB2 Podcast, all about, you guessed it, Xbox!

  • fatpunkslim
    Windows Central said:
    Xbox Play Anywhere is gradually expanding, but I want more, MORE! MORE I SAY! But do the economics work?

    The main thing keeping me on Xbox over PlayStation or Nintendo remains one of Xbox's most underrated and overlooked features (by Microsoft itself,... : Read more
    With Xbox's games going fully multiplatform over the next few years, many are wondering what the point of sticking with Xbox is.
    Yes but NO !
    That's not what's happening. And repeating it won't make it happen. 'Fully' is unnecessary! And for several reasons, but if I had to give just one very simple reason, it would be that not all games would be profitable to port, quite simply. It's not the only reason, of course, but just to show you that your 'fully' is definitely unnecessary.

    Otherwise, yes, I completely agree that there are plenty of other reasons to stay on Xbox besides exclusive games, and Xbox Play Anywhere is one of them!
    Reply
  • GraniteStateColin
    A possibly stupid question here: what features define Play Anywhere? Can a game officially be Xbox Play Anywhere without being part of GamePass? Does it require purchase once and get licenses to install on Xbox and Windows? Does it require streaming support or is that just part of being part of GamePass Ultimate? What if a game just supports cross-platform cloud save?

    And semi-related, do all apps now support cloud save on Xbox so that if the Xbox drive fails or you have multiple Xboxes your most recent save is always available? I see this on multiple games, including "older" current-gen games that aren't in GamePass, like Cyberpunk 2077, but haven't paid attention if it's all.
    Reply
  • fatpunkslim
    GraniteStateColin said:
    A possibly stupid question here: what features define Play Anywhere? Can a game officially be Xbox Play Anywhere without being part of GamePass? Does it require purchase once and get licenses to install on Xbox and Windows? Does it require streaming support or is that just part of being part of GamePass Ultimate? What if a game just supports cross-platform cloud save?

    And semi-related, do all apps now support cloud save on Xbox so that if the Xbox drive fails or you have multiple Xboxes your most recent save is always available? I see this on multiple games, including "older" current-gen games that aren't in GamePass, like Cyberpunk 2077, but haven't paid attention if it's all.
    What features define Play Anywhere?You buy the game on one platform, either on Xbox console or PC, and you can play it on Xbox console, PC, and soon also in the cloud, without needing to buy the game again. And of course, you benefit from cross-save, otherwise, it wouldn't make sense.

    Does it require streaming support or is that just part of being part of GamePass Ultimate?Yes and no, it's a separate feature that is being rolled out to more and more games and consists of making any purchased game available in the cloud as well.

    The question isn't silly, though, because in essence, the cloud is part of the same principle as Xbox Play Anywhere, so in the long term, I think we can say that the cloud should be part of Xbox Play Anywhere to keep its full meaning.

    For now, to access xCloud, you need to have Game Pass Ultimate, but it's possible that in the long term there will be a separate offer dedicated to the cloud, I suppose.

    Does it require purchase once and get licenses to install on Xbox and Windows?A game in Game Pass can be Xbox Play Anywhere if it is both in Game Pass PC and Game Pass Console. But otherwise, yes, it means that by buying a game once, it is available on your Xbox console and your PC (and in the cloud in the middle term).

    What if a game just supports cross-platform cloud save?It's necessary but not sufficient.

    do all apps now support cloud save on Xbox so that if the Xbox drive fails or you have multiple Xboxes your most recent save is always available?As far as i know Yes ! For most games at least
    Reply
  • Kvally
    "With Xbox's games going fully multiplatform over the next few years, many are wondering what the point of sticking with Xbox is. If PlayStation 5"

    What is the point of sticking with the PS5 if they are doing the same thing?
    Reply
  • fatpunkslim
    Kvally said:
    "With Xbox's games going fully multiplatform over the next few years, many are wondering what the point of sticking with Xbox is. If PlayStation 5"

    What is the point of sticking with the PS5 if they are doing the same thing?

    In fact, Xbox has never had so many exclusive games, which makes his statement about 'fully multiplatform' quite funny. He seems to have an obsession with exclusive games and PlayStation, I don't know why!

    Xbox exclusives: Starfield, Flight Simulator, Valheim, Forza Horizon 5, Forza Motorsport, Halo Infinite, Dungeons of Hinterberg (I love it), Hellblade 2, Indiana Jones (timed exclusive), Stalker 2, Palworld (timed exclusive), and coming in 2025 and later: Avowed, South of Midnight, Fable, Gears E-Day, Perfect Dark, Replaced, Contraband, State of Decay 3, OD, Clockwork Revolution, Ark 2, 33 Immortals, Project MARA, Project Maverick, Citizen Sleeper 2, Everwild, and more. Who said Xbox no longer has exclusive games? It's quite the opposite.

    With all their studios, they can afford to have both multiplatform and exclusive games, and some timed exclusive games. At this rate, PlayStation has more chances of becoming fully multiplatform before Xbox, considering the production of Xbox first-party games vs. PlayStation first-party games.
    Reply
  • SikSlayer
    "It's an indictment that many of Microsoft's own properties don't support Xbox Play Anywhere, at least according to this filter. Fallout 4, the modern DOOM games, The Elder Scrolls — the list goes on."

    These listed games are ALL Zenimax/Bethesda games that were released before the purchase by Microsoft. OF COURSE they aren't Play Anywhere. It's why pre-BLOPS6 Call of Duty games aren't either. Further to the point, smaller Doom titles like the remastered Doom 64, Wolf 3D, etc, are. These were released after the purchase If I'm not mistaken.

    Does this totally absolve Microsoft? No. I'm sure there are examples of games post Zenimax purchase that would have better fit to make the point. Also, Microsoft should spend the engineering time where possible to make these titles Play Anywhere.

    In the end, I too LOVE Play Anywhere, and it's my default version of a game to buy, when available. I wish it was more standard. But those games don't make that point.
    Reply