On Xbox's growing pains, and its strange future

Xbox Series S
(Image credit: Windows Central)

As Microsoft looks to grow horizontally rather than vertically, the Xbox community it has carefully curated over the past ten years has fractured.

I wrote a while ago that with Microsoft distracted, the Xbox console experience is suffering. I know that article was passed around and read internally, but right now, at least, I don't think Microsoft got the message, or perhaps more likely, it simply didn't matter. The only thing that matters is growth, and perhaps that growth may come at the expense of things we know and love today. 

Increasingly, we've seen Microsoft put its emphasis on practically everything except console. Microsoft undoubtedly has plans for today's userbase, but a lot of the momentum Xbox seemed to have when the Xbox Series X and Xbox Series S launched has been replaced with complexity, inconsistent messaging, and dreams of growth on other platforms — piling confusion on the fanbase it has today. 

Xbox fans have had to endure uncertainty before, but in my ten years of covering Xbox, embedded in the community. This time feels different. 

With the emphasis on growth, do today's Xbox players still matter to Microsoft?

Xbox has worked incredibly hard over the years to curate a community around its brand.  (Image credit: Windows Central)

In its recent rounds of messaging, Microsoft has placed a ton of emphasis on the growth of the Xbox business, and it is growing. Despite headlines about declining console sales, Microsoft assured investors last quarter that its overall active player base on console continues to increase — and according to a Microsoft spokesperson I asked on the record, those comments don't include mobile or PC, as some like to claim. And, of course, when you include mobile and PR, the growth story looks even rosier. Microsoft now owns Activision-Blizzard, after all, and that comes with Call of Duty Mobile, subscription-titan World of Warcraft, and various other service heavy-hitters. 

But none of that really concerns today's oft-suffering Xbox console fanbase. 

When you zoom out, there are plenty of reasons to be optimistic for Xbox's console future. There's the promise of bringing Activision-Blizzard games to Xbox Game Pass. To be fair to Microsoft, it has only been a few weeks since its deal for Activision-Blizzard went through, but it doesn't "feel" like it, considering the court cases around it dominated headlines for essentially two years. The celebrations were short-lived since the arrival of Activision-Blizzard was also punctuated by layoffs, the divestiture of Toys for Bob of Spyro and Crash Bandicoot fame, and the death of Blizzard's long-awaited survival game project

This is just one example, but sometimes it feels like every shred of potentially positive Xbox news seems to come with "caveats" lockstep in back-handed complement. Xbox fans are still trying to wrap their head around Microsoft's decision to bring four of its headline-making exclusive games to PlayStation and Nintendo Switch. A recent interview between Xbox lead Phil Spencer and Polygon seemed to just complicate matters.

In the interview (you should definitely read), Spencer projected his trademark frankness and honesty. There's a lot of cool stuff in there; Phil Spencer talks about improving Windows on PC gaming handhelds like the ASUS ROG Ally and teased those improvements on the way. However, he also discusses some of the industry's biggest pain points. You should make absolutely no mistake that Xbox's competitors are having exactly the same conversations outlined within it. They are doing so behind closed doors, however, rather than outwardly to press. They are also carefully planning how best to frame these strategic shifts in order to avoid alienating their current customer base, sometimes with mixed success.

Microsoft, by stark inverted contrast, announced boldly and proudly that it would be violating decades of gaming convention to deliver console games marketed and advertised as Xbox exclusive to competing platforms. It did this via a curated "Xbox Business Update" podcast, which I think still has people perplexed even now. In the video, Spencer says the four games (Pentiment, Sea of Thieves, Hi-Fi Rush, and Grounded) are part of an experiment — but we don't really know what exactly the experiment's hypothesis is beyond "money," or what its intended or expected outcomes are. We don't have an explanation as to why these games were chosen and not, say, Halo.

Sea of Thieves set sail for new waters on PlayStation 5 this month, opening the doors to potentially millions of new players.  (Image credit: Xbox Game Studios)

In a perfect world, this wouldn't be a problem at all. In a perfect world, platforms would compete entirely on their merits, and content wouldn't be gatekept. But we do not yet live in this world, and we may never live in this world. The fact that this is billed as an "experiment," using games that aren't necessarily associated with the Xbox brand in the same way "Halo" is, proves that Microsoft itself is nervous about its implications, in my view. If that's true, then I ask, why wouldn't, or shouldn't, Xbox customers be nervous too?

I don't have access to the vast sentiment-tracking Microsoft does, but I am in a lifestyle job that involves reading thousands of comments from various Xbox communities across the web. I would say it's true that the vast majority of Xbox customers today probably aren't even aware of these moves if they would even care. I would say that it's true that there are large portions of the "core" fanbase (the types who care enough to read articles like this) who are aware and still don't care. I doubt there's any evidence that these decisions have led to decreased console sales as of writing. But it's difficult not to make longer-term extrapolations, particularly when you're essentially betting your money on digitally-locked content. 

Even if you genuinely believe, like I do, that this "experiment" is for these four games right now, there's no reason to think that the "experiment" won't eventually expand to eight games or then sixteen games. I can predict right now that Microsoft's data will say that people purchased Sea of Thieves on PlayStation, and it had no material impact on quarterly Xbox console sales. Perhaps then, it will even expand the "experiment" to Halo and Forza themselves. If Sea of Thieves on PlayStation becomes a big financial success story, it would be difficult to argue against porting Halo and Forza. How would Microsoft explain that to the press? How would Xbox explain against it to CFOs Tim Stuart or Amy Hood? How would Microsoft explain that to its own developers and teams, which have their own targets to hit? Those targets would be a lot easier to hit without platform exclusivity holding them back. 

What if Halo and Forza on PlayStation ended up being one step too far for consumer confidence in Xbox, and now you can't take it back? 

Pandora's box is already open, and no matter what game Xbox announces now and in the future, people will always question "when" South of Midnight, Perfect Dark, Starfield, or any other "side-brand" Xbox exclusive will come to PlayStation. What are the red lines, if there are any? It doesn't sound like there is right now. 

And I've written this before, but perhaps none of this matters. Perhaps nobody cares if Xbox games launch on PlayStation, and perhaps consumers will continue to buy Xbox consoles at the same rate they do now. There are reports (via Newzoo) that more than half of all gaming hours are spent on just a handful of older games like Fortnite, Call of Duty, Minecraft, and so on. Perhaps that's the business now, and we old-timers who play games outside of the "black hole" medium just aren't a factor anymore. 

Either way, we won't know the "results" of this "experiment" for many months to come. But if you're investing money today in a permanent digital content platform that could at least be perceived as preparing for a broader shift to platform agnosticism, I can see why you might be nervous to continue supporting a platform that seems less willing to compete than ever. 

Why buy an Xbox that only has Xbox games when a PlayStation has PlayStation and Xbox games? 

Hunting for clarity, and finding only confusion

Xbox heads Phil Spencer, Sarah Bond, and Matt Booty discuss the future of Xbox during the "Xbox Business Update" podcast.  (Image credit: Official Xbox Podcast)

Furthermore, why buy a PlayStation when a versatile Steam Deck 2 or Steam Deck 3 has both PlayStation PC and Xbox PC games, though? 

It's true that the industry is evolving at a break-neck pace, in part because of the improved viability of mobile gaming in general. In the Polygon interview, Phil Spencer discusses real-world dilemmas that console manufacturers are facing today. The demand for silicon is making it hard to reduce costs in console hardware. The rate of inflation globally speaking, combined with a general decrease in gaming hours across the board and truly insane competition, has made AAA gaming a riskier bet than ever. It was said that in decades past, a studio could endure a few failures, but a single failure can see an entire business fall apart in today's climate. You need only look at the broader landscape and the thousands upon thousands of job losses, studio closures, divestitures, and investment pullbacks to notice that there are big changes taking place. 

As I noted above, the questions that Phil Spencer poses quite frankly in the interview are conversations the entire industry is having right now. However, Xbox's messaging here makes for uncomfortable reading if you're a current or potential future Xbox fan in some ways — and as a pessimist, it's hard not to wonder if it's intentional to prepare customers for more difficult news. 

Spencer talks about finding the next generation of gamers and aligning them with their habits. I can see from our own analytics that if you're reading this, you're most likely a millennial or gen-x, with an age range of 25-55. You can't really build a business with the view of profitability for decades to come without considering the next generations. Gen-z is now entering the "disposable income" range of consumers, with gen-alpha hot on their tails (yes, gen-z, you're getting OLD (no cap fr). 

To that end, Spencer discusses how these cohorts grew up in a gaming world without barriers. Where you could take your Nintendo Switch or your iPad and play games wherever you fancied, he hints at building Xbox handheld devices — but even then, comes the caveat of "how can we build these devices to find new players." New players are great, but what about us? "This notion that Xbox can only be this one device that plugs into a television isn't something we see in the Gen Z research." Spencer continues, but again ... what about ... you know, us? The people who are paying you right now to build a great console platform. What's Xbox doing today to make the platform they have right now more attractive?

Devices like the Steam Deck and ASUS ROG Ally are lining up to disrupt the traditional console gaming model.  (Image credit: Windows Central | Zachary Boddy)

Spencer goes on to talk about bringing third-party PC gaming stores like Epic Games Store or itch.io to Xbox — another Pandora's box. I'm not sure how adding PC stores to Xbox is going to help make Xbox more attractive as a platform. Perhaps adding Steam would, given the many thousands of PC-exclusive games it has there. But Steam is strangely not mentioned — and that's perhaps because bringing Steam to Xbox would basically be the end of the Xbox platform. "But PlayStation PC games would be on Xbox!" Well, there's no reason to think Sony wouldn't block specific PC PlayStation games from appearing on Xbox-branded hardware. Steam doesn't force developers to offer their games ubiquitously via Steam, which is why NVIDIA GeForce Now only has access to the Steam versions of specific games. 

But herein lies the rabbit hole of questions. After extrapolating from Epic Games Store and itch.io comments, why not Steam? And then extrapolating beyond that, Steam on Xbox could mean more games than ever will skip the Xbox "version" and just opt for Steam instead, which can be curated more cheaply on a single platform. In that scenario, why does an Xbox ecosystem exist at all? Isn't that just a Windows-based Steam machine at that point? Does Xbox have the licenses to bring my Xbox OS games along for that ride? And if not, what if I want to continue using my Xbox library that I've spent over a decade investing in? There's already a persistent narrative that developers don't see Xbox as a worthwhile platform to do business (true or not), and I can't help but feel like turning Xbox into a Windowsbox is simply throwing in the towel. 

The fact Microsoft brings up putting itch.io and Epic Games Store on Xbox feels like a clear hint about future plans, at least on the face of it. How does this impact me as a customer who relies on developers making Xbox versions of games? I feel confused. I'm already without Monster Hunter Stories on Xbox because Capcom didn't think it was worth the port. Maybe I can get Monster Hunter Stories on Xbox via the Steam version of Xbox, then. But will any developers think making Xbox versions of games is worth it at that point without the Xbox Game Pass investment? Doesn't that again just lead to a Steam Deck by Microsoft scenario? Won't that just lead to the eventual orphaning of my digital Xbox library, which is locked to a hardware platform that is doomed and no longer supported? Will I have to re-buy all of those thousands of games on Steam when the Xbox store is eventually shut down due to lack of support? Developers don't support the Microsoft Store on Windows 11 without a PC Game Pass investment, so why would they support an Xbox Store that was also part of a Windows-like open platform where Steam exists? Stupid me for believing Xbox was in it for the long haul, huh? Etcetera, and so on, blah blah blah. So many questions, so much confusion. 

I ask myself how much of it is cynicism on my part. Perhaps PlayStation wouldn't pull its games from the Xbox version of Steam. Perhaps we're moving to a world where PlayStation would even consider how much money it would make putting a game like Helldivers 2 on Xbox. Maybe that's just the way everything is going. All formed of open platforms, with storefronts at the forefront, services at the edifice. 

The Steam Deck platform is disrupting things and might be a vision of what's to come. Valve has essentially backdoored its way into the console industry by making a handheld that has games from both PlayStation and Xbox as part of its library. Some of these comments from Microsoft likely revolve around that paradigm shift. It's just such a radically different way of considering the business we've known and loved for so long that it's hard not to fill in the blanks with cynicism at times. 

Microsoft is almost certainly working on its own Xbox handheld, but will it just run Windows, or will I have access to my actual Xbox games on it? (Image credit: Windows Central | Jez Corden)

I like the idea of growing the industry as a whole instead of at the expense of the competitors, but it shouldn't come at the expense of the competition itself. And it certainly shouldn't come at the expense of today's Xbox customers. Perhaps Spencer is simply hinting at belief in a regulatory future where the EU or U.S. forces every platform to "open up" and be more Windows-like, as is happening in the EU and U.S. right now with Apple. But if that's the case, why not say that? Again, every time Xbox says things like "Xbox customers matter" in recent years, it almost always comes with a caveat or further confusion — which feels born of a lack of focus on those very same customers. I feel like there should be more consideration on how your customers are going to receive these kinds of comments if, indeed, there is still interest in maintaining confidence in the platform. Maybe there isn't. I don't know. More questions. 

I don't understand how bringing third-party storefronts to Xbox or putting games onto PlayStation necessarily helps grow and maintain the Xbox console business. I would love to see a thorough explanation of how that works. I can see how it potentially helps PlayStation or Steam, and that's great for those users. But will it come at the Xbox console platform's expense? I'm not gatekeeping content here — it's all about the ongoing implications for our permanent, digital Xbox libraries. I don't know if all of these initiatives make my digitally locked bet on the Xbox console platform more risky. I know that Xbox has to grow in our current economic system, but I keep wondering what it will cost them to get there. I, and many others I speak to, wonder if our investment will be the trade-off. I, and many others, wonder if we're still valuable to the new entity "Microsoft Gaming," which is now one of the world's biggest third-party publishers, Xbox, or not.  

Even though I know this isn't true of their plans, so many of these positions only make sense to me if they're betting on a future where Xbox is only a third-party publisher on Steam and PlayStation, in a world with less platform competition than ever. But perhaps the truth is that games themselves are the platform now. The old way of thinking, perhaps, simply doesn't work. I would just ask that people who prefer variety-gaming in that old-school Xbox and PlayStation way aren't simply cast aside in the process. 

Bring us with you, don't leave us behind

Xbox is changing. Will they leave us behind? (Image credit: Windows Central | Jez Corden)

I feel like Xbox, in general, likes to be overly open with its thinking, and you'd think that's generally a good thing. However, it often doesn't go far enough, leaving more questions than answers in its wake. There are still games skipping the Xbox platform arbitrarily, although the situation has improved. Xbox hardware sales are tanking in Europe — making for headlines that developers are no doubt considering when prioritizing their businesses. Microsoft is talking about Gen-Z and Gen-Alpha and new horizontal markets while questions hang over the console verticals it has right now, fair questions or not. I appreciate entirely that if you're not growing in a universe where costs perpetually increase, then you're essentially dying — but I'm not sure this is a particularly useful marketing pitch. 

People do read between the lines, and if you're talking about everything and anything that has no benefit to today's Xbox console user, it becomes increasingly apparent that we're not important and we're not a focus. When creating messages to your customers, the platitudes start to ring hollow when the actions are so easily perceived to be at our expense. Microsoft says that every decision is made to make Xbox stronger in that interview, but which Xbox are they talking about? Xbox the publisher, or Xbox the console platform, or Xbox the Microsoft revenue stream? 

As I noted in the opening, not every Xbox community is on the doom train. I am not claiming to speak for everyone. Not every individual is a glass-half-empty kind of person. I often am, but there are plenty of reasons to be optimistic about the Xbox platform in general. Activision-Blizzard's back catalog is coming to Xbox Game Pass, probably sooner than you might think. I know that Microsoft is prototyping Xbox handheld hardware so we can take our libraries beyond the living room. Microsoft is working on a mountain of exclusive Xbox titles for Xbox console players, many of which I've heard are shaping up incredibly nicely. But it shouldn't need to fall to rumors or teases to find that optimism.

Xbox's messaging here makes for uncomfortable reading if you're an Xbox fan in some ways — and it's hard to not wonder if it's intentional, to prepare us for more difficult news.

The strategic shifts at Xbox feel near-constant, and I feel like if you're a technologist, you need to live in that break-neck universe of innovation. But if you're a consumer platform, you need to offer your customers familiarity, clarity, and stability. I find this particularly true in an era where our digital purchases are permanently locked to these platforms. Every dollar I drop into Xbox is there forever. I can't take it out. A lack of faith in the platform, fair or not, could result in a downward spiral of general consumer confidence. I worry that the conversations I'm having with Xbox fans and content creators in my small slice of the internet could one day become more mainstream — I already see viral TikToks and YouTube Shorts where creators are claiming Xbox is going fully third-party, though we know today that's not the "plan." How much are these "experiments" stressing the Xbox brand? How much are other platforms discussing similar "experiments" behind closed doors?

I don't want Xbox to stop talking about the future of the business as a whole. It's incredibly insightful. But if they're going to do that, there needs to be even more openness and clarity. I want them to also talk about what is being done for Xbox's current customers today. Tell us what big features are being developed for the Xbox console platform — tell us where that investment is going. Tell us how these strategies will be used to improve Xbox overall, beyond just finding new verticals. Spencer says the decisions made today are to make Xbox stronger, but how? Xbox has been asking its consumers to take a lot of faith for many years, and it feels like the faith in some corners is running dry. 

I do feel like I'm asking for a lot here. I know Xbox is working hard for today's customers behind the scenes. I know the Activision-Blizzard acquisition was an incredibly uphill battle for Microsoft, and so, too, is the massive integration. Microsoft is bigger than ever before and more complicated than ever before. AI and its implementation are upending the entire company — the implications potentially impact humanity and its future as a whole. It seems silly to complain about occasional smaller games skipping Xbox or worry about the implications of getting itch.io on Xbox in the broader context of everything going on within the world's most valuable company. I feel weird for opining about things that, in the broader context of life itself, don't really matter. Xbox is more than just a "platform" to me and millions of others, though. Because of that digital lock-in, there's a responsibility to account for there.

The passing of E3 and its live show extravaganzas could represent an inflection point for an industry that is morphing into something less recognizable for today's aging core gamers. Will we be left behind, or brought along for the ride? (Image credit: Windows Central | Jez Corden)

Gaming and play have the power to connect people from all over the world, from different cultures and backgrounds, people of different means and needs, bridging all deltas under a common banner. Gaming is a source of joy and relaxation for millions, a source of calm and stability in an otherwise chaotic, uncertain era. I started a thread on Twitter (X) showcasing some of the ways Xbox and gaming has helped people. Some uncertainty has seeped into Xbox in recent years, though, and the mood among my small corner of the net has shifted in a way I haven't seen since I started writing professionally. 

For sure, maybe I'm just dumb, and none of this matters. Maybe I'm wrong for all of these concerns, and others are wrong too. Perhaps the messaging isn't Microsoft's fault, but the interpretations people are making, or the framing or context put on them or omitted when they're reproduced in articles. I know the games business isn't about selling consoles directly. There's little evidence of broad support for Xbox drying up (in fact, there's plenty of evidence to the contrary). I've been told by trusted sources that Microsoft will potentially spend more than ever on third-party Xbox Game Pass content this year — not less, as some have suggested. Decreased sales don't mean zero sales, and Microsoft does have more active Xbox console users than ever, per CEO Satya Nadella's comments to investors last quarter. But I'm not sure why a lot of the emphasis seems to be moving away from the platform that exists today if it indeed still matters. I am confused. 

I'd just like Xbox to spend a little more time talking about and to the customers it has today. I'd like to see more consideration for how these ideas and initiatives might stressor confidence and make the platform feel more vulnerable than it actually is. Give us a roadmap for major updates coming to the Xbox platform. Give us more frequent insights into games, tech, teams, and studios that have gone dark for years and years. How will Xbox Game Pass integrate the vast operations of Activision-Blizzard? Give us new platform features and improve the current ones, like Xbox achievements. Don't just tell us to trust the process; explain why we should. What's the plan? 

I'm sure firm answers to a lot of these questions are already penned in to arrive in the coming months, particularly as we head towards Xbox Showcase season in June. For what it's worth, I'm still optimistic. But I understand why some people are not. 

Xbox has more challenges than ever before, but it has more opportunities, too. I just hope those opportunities don't lead Xbox down a path that many of its core "today" customers can't follow. Yes, I am paraphrasing Padme. 

But this is me: Maybe we aren't the future of consumer spending for Xbox, but we're still here today — don't move on from us too quickly.  

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Jez Corden
Executive Editor

Jez Corden is the Executive Editor at Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by tea. Follow on Twitter (X) and Threads, and listen to his XB2 Podcast, all about, you guessed it, Xbox!

  • fatpunkslim
    Microsoft, by stark inverted contrast, announced boldly and proudly that it would be violating decades of gaming convention to deliver console games marketed and advertised as Xbox exclusive to competing platforms. It did this via a curated "Xbox Business Update" podcast, which I think still has people perplexed even now.
    What ?

    How can you say that? This is totally false, how can you use terms like “violating” to exaggerate your point in this way? You know very well that Xbox was forced to make this podcast because of the false rumors that were circulating! Phil Spencer didn't come proudly to say that there were 4 games going to other platforms! On the contrary, he took great care to say that this was not a sign that everything was going on other consoles! He repeated it several times but obviously you only extract the terms that scare you like "experience" (ouuhh, I'm scared!) and you hide the things that should reassure you.

    He later explained that these games were not exclusive games with all the fanfare that goes with them, which excludes all the brand's emblematic games! What you are saying is completely false or you have a very blurred vision which prevents you from seeing the truth. You let yourself be influenced by the commentators and not by the truth of what was said or done, that's the problem!

    And then in this podcast he repeated the word “hardware” 20 times! 20 times ! How can you say that Xbox doesn't take console players into account? Sarah Bond even indicated that new console products were going to be announced this summer! And then, he didn't stop talking about portable consoles afterwards. I don't understand what you're saying!

    People are not confused! You confuse people with the anti-xbox haters on Twitter and certain anti-xbox YouTubers and a certain anti-xbox press, and also the people who pretend to be xbox fans just to throw trolls and there are a lot of them, that These people are not Xbox fans! Take a step back, what you read on social media is not reality!

    Even the press has now understood, well most of them, that Xbox was not going to send all their games to other consoles, but only a few old ones exclusives like Sea of Thieves or Groundes, old service games which have 5 or 6 years old. No one expects Hellblade 2 or Indiana Jones for example to come to other consoles, not for a lot of years anyway. You know that the players are not patient.

    In fact, you write an article to expose your fears, but you don't realize that you are harboring these non-legitimate fears. You are relaunching a debate that has no place! Go out and get some fresh air, because you're totally wrong!

    You haven't understood one essential thing, you are centralizing Xbox's desire for openness on consoles but that's wrong! The degree of openness is not so much on competing consoles which remain limited to a few crumbs (no emblematic games of the brand and very old games) but on the cloud and the PC.

    look at what he said about cloud gaming (look the transcript of xbox update):
    I think that's a technology I'd love to see applied to more platforms. But it is this view that people are going to play Xbox in multiple places, whether it's play the games you want with the people you want anywhere you want, whether it's content, community, and cloud, whether it's when everybody plays, we all win-- we've had different taglines different strategy kind of words that we've used, but always with this view that Xbox is a platform for creators who want to reach the most players.

    If you understood the Xbox strategy, you would understand that their strategy is based on 3 pillars which were well defined by Phil Spencer:
    Xbox as a hardware platform, Xbox as a publisher of great games, and Xbox as a platform for the world's best creators.

    you see, he said “hardware” again! Xbox is a console, games and to keep the developers happy, we distribute them to as many people as possible. But these 3 pillars must coexist and not cannibalize each other.

    Xbox knows very well that if they start sending games like halo (but how can you think that, it's crazy!), gears 6, forza, etc... it would kill Xbox consoles. They are well aware of the importance of exclusives, even if this notion has evolved and is no longer reserved only for consoles. Same with Sony, the notion of exclusivity is also evolving, the PC is also part of the equation now. The CEO of Sony is very open on the issue and he does not seem to rule out the release of PlayStation games on Xbox. He never said the opposite in any case and he never said that it would only be on PC. You see here too, we can make assumptions.

    It's a question of balance and boundaries that should not be crossed. And Xbox didn't cross it. You base your rhetoric on assumptions, third-party comments and fears that are not based on facts.

    If Xbox didn't care about exclusives, answer me this simple question: "Why does Xbox bother to negotiate exclusive games with third-party publishers? (stalker 2, ark2, etc...)

    Why ? It doesn't make sense, Xbox knows very well that exclusive games attract players to a platform and to the Xbox ecosystem.

    With all the Xbox exclusive games coming out in 2024 like Hellblade 2, Indiana Jones, Avowed, Ara, Age of Mithology, Towerborne, South of Midnight, the new flight simulator, the Starfield DLC, you really think Xbox fans care of pentiment, or hifi rush, or old games services? I tell you again, this is not the reality for the majority of Xbox players.

    And even if some people are worried like you, you should turn your articles in a more positive way, because Xbox is doing very well despite the rumors and the ill-intentioned people who are against Xbox. You can't use such violent terms like "violating" to tell more lies, or at least distort your truth. This is not a constructive way of thinking.

    If you like xbox and xbox games, you should consider other perspectives.

    Thanks for reading
    Reply
  • Jez Corden
    fatpunkslim said:
    What ?

    How can you say that? This is totally false, how can you use terms like “violating” to exaggerate your point in this way? You know very well that Xbox was forced to make this podcast because of the false rumors that were circulating!
    i know very well this business update podcast was planned for months, and that it was brought forward because of the rumors.

    >"He later explained that these games were not exclusive games with all the fanfare that goes with them, which excludes all the brand's emblematic games!"

    like i explained -- today it's 4 games, tomorrow it could be halo. we don't know. i'd like to know what the red lines are, as would many other people i speak to. the comments on twitter on this piece suggest that perhaps you're not aware of some of the opinions on this.

    >"Xbox knows very well that if they start sending games like halo (but how can you think that, it's crazy!), gears 6, forza, etc... it would kill Xbox consoles. "

    this is an assumption, you know? we dont know for sure what their red lines are. i want them to tell us.

    >"If Xbox didn't care about exclusives, answer me this simple question: "Why does Xbox bother to negotiate exclusive games with third-party publishers? (stalker 2, ark2, etc...)"

    i never claimed they don't care about exclusives. i just want them to be clear about the criteria. strawman argument.

    >"Take a step back, what you read on social media is not reality!"

    like i said in the article. i dont claim to speak for everyone, just my community. whom i know very well. im not "anti xbox press," i dont even own a playstation.

    >"You haven't understood one essential thing, you are centralizing Xbox's desire for openness on consoles but that's wrong! The degree of openness is not so much on competing consoles which remain limited to a few crumbs (no emblematic games of the brand and very old games) but on the cloud and the PC."

    i'm not sure what you're saying here, could you explain more?

    >"And even if some people are worried like you, you should turn your articles in a more positive way, because Xbox is doing very well despite the rumors"

    i guess you didn't read the article in full, because i said all of this in the piece.
    Reply
  • fatpunkslim
    fatpunkslim said:
    What ?

    How can you say that? This is totally false, how can you use terms like “violating” to exaggerate your point in this way? You know very well that Xbox was forced to make this podcast because of the false rumors that were circulating!
    Hi, thanks for your feedback !

    > i know very well this business update podcast was planned for months, and that it was brought forward because of the rumors.

    >> Ok maybe ! and it would probably have been better to explain that before. Explain they were just a few old service games that had reached their full potential in order to maintain the license. Or small games that were never created with the aim of being exclusive games. By saying that, I'm just summarizing what Phil said!

    But being in a defensive position and being forced to justify oneself in the face of rumors made it difficult to understand the message. If there is an error it is surely in the timing, unfortunately we are at a time where we must anticipate possible leaks in order to avoid fake news. The thing is, a lot of people stayed on this fake news and didn't see the xbox business update or even hear about it. The reach of fake news is often greater than the truth.

    But in any case, you do not respond to the fact of this exaggeration:
    “boldly and proudly that it would be violating”. I didn't feel that way at all while watching the podcast and I don't feel like that's what comes across.

    I don't claim to have the same knowledge as you about the market. But what I felt in the xbox community after the xbox update was: “all this for that?” And then a strong criticism of the media system which contributed to all this headless mess. We must still remember that we had reached an insane point: Xbox is dead, all xbox games will go on playstation (starfield, gears, halo, ..), rumors subsequently denied by nate the hate among others who admitted to having created this rumor from scratch. but it was too late, everyone was talking about it and I'm sure that a lot of people still believe this fake news.

    I don't see this decline in your speech, this decline on the media system, on the Xbox tax which seems to me to be a reality, on the haters and influencers who use these stories to create views. However, this seems to me to be an essential angle to address.

    like i explained -- today it's 4 games, tomorrow it could be halo. we don't know. i'd like to know what the red lines are, as would many other people i speak to. the comments on twitter on this piece suggest that perhaps you're not aware of some of the opinions on this.
    Twitter is not necessarily the best platform for developing a constructed idea, but so be it.
    Yes it would be practical to have a clear red line but it is very complicated. Which publisher can afford to mark a red line on precise criteria? Is Square Enix saying, ok this game will be multi-platform but this one won't? We don't know! Jim ryan once said that spiderman would never come to pc. Well, reality denied it. Is it complicated to commit to the years to come and on what criteria? Let's take the example of Starfield, maybe in a few years, 4 or 5 years, the game will be released on PlayStation because this game will no longer represent anything for Xbox and for the Xbox community, which is true today may be not true tomorrow, and because many other games will be released by then like indiana jones, gears 6, fable, perfect dark, a new halo I don't know,... How to draw a line on things that are difficult to control and predict?

    If we stop for 2 seconds from making assumptions and base ourselves on the facts only. Xbox is already the leading provider of PlayStation games, so far nothing new to see Xbox games on PlayStation. The thing is that these games were already historically multi-platform. The new thing here is that these 4 games are old xbox exclusives. If we base ourselves on the typology of these games, we can deduce possible future games. It's not a question of making assumptions on the simple fact that Xbox sends games to other consoles but of seeing which games they are, which is much more factual.
    Are these system seller games?
    Are these emblematic games of the brand?
    Are these big single player games?

    By answering these questions, you have your answer for Halo! In any case we start from facts.

    You could retort me by saying, yes, but then why didn't he say that these won't be emblematic games or big games or system seller games? You are right, he could have been clearer and more direct on this point, but I simply think that he did not anticipate the need of some to have a clear and definitive line.

    That said, he gave clues by saying that these were games that were not made to be exclusive games "with all the fanfare that goes with it", which still already indicates that there is a line , 2 levels of exclusive games, exclusive games because they are important for the brand and that we want to highlight, and the others!

    He also said several times that this wasn't a sign that everything was going on other consoles, that's not the case! and also in interviews afterwards.

    If Halo infinite multiplayer goes to other platforms, I wouldn't see any harm in it. On the contrary, the game needs new players and if that means new content and maintaining the game, I say yes. Concerning halo infinte multiplayer being on playstation, it could even bring players back to the future xbox exclusive single player, which would be a very good move. Like spencer said: "We think there's a good brand value for Xbox there. So four games, no promise beyond that". On the other hand, sending the next halo to PS5 wouldn't make sense because like you, I think it's important to keep exclusive games that carry the brand. But like I said, based on my understanding of the Xbox stratégie and simply the facts, that won't be the case in my opinion.
    Reply
  • fatpunkslim
    >"Xbox knows very well that if they start sending games like halo (but how can you think that, it's crazy!), gears 6, forza, etc... it would kill Xbox consoles. "

    this is an assumption, you know? we dont know for sure what their red lines are. i want them to tell us.
    It's not really a guess but it's based on Spencer's statements and the facts, currently there are no iconic games from the brand or big system seller games on other consoles. The day that happens, all my beliefs will disappear but nothing makes me think otherwise.

    But yeah, a clarification on this point would certainly be useful. Even if I doubt that you will be satisfied with the answer because it will remain case by case, based on the situation of the game at time t. It's complicated to say that this or that game will never go to such and such platforms, Phil Spencer is not Jim Ryan, he is just showing intellectual honesty by not commenting clearly on this or that game.

    But at least drawing a broad guideline on the criteria for choosing the famous case by case would already be that!

    >"If Xbox didn't care about exclusives, answer me this simple question: "Why does Xbox bother to negotiate exclusive games with third-party publishers? (stalker 2, ark2, etc...)"

    i never claimed they don't care about exclusives. i just want them to be clear about the criteria. strawman argument.

    talking about games like halo, forza, south of midnight, perfect dark, starfield, which could go to playstation. I understand that you think that Xbox doesn't care about exclusives. If you think like me that Xbox knows very well that exclusive games (relatively exclusive because they all come out on PC and the cloud) are important for the Xbox ecosystem, the consoles and even the gamepass, why imagine for a single second that it could be the case?
    The 4 games that were released on PlayStation have nothing to do with these games and do not pose any problems regarding trust in the brand. I spoke just before about starfield but projecting myself over several years and assuming that this license would no longer represent anything.

    What can damage brand trust most of all are false rumors, extrapolations and misinformation. And also a lack of anticipation in Xbox communications.

    Maybe for my part, I tend to underestimate the problem of trust in the brand and maybe on your side you tend to overestimate the risks. The truth is surely somewhere between the two.

    >"Take a step back, what you read on social media is not reality!"

    like i said in the article. i dont claim to speak for everyone, just my community. whom i know very well. im not "anti xbox press," i dont even own a playstation.

    Yes of course, i know you're not an "anti xbox press, I just think that you have an exaggerated perception of things and that in the end some of your articles are counterproductive and can even aggravate your own fears. The turn of certain sentences, the title of the article and certain assumptions are not really positive. Afterwards, I understand that in reality you are addressing Microsoft with your articles and that you want to alert them to the danger of making bad decisions. And I respect that! The thing is that your article can be misinterpreted and caricatured by certain people with bad intentions or just stupid ones.
    >"You haven't understood one essential thing, you are centralizing Xbox's desire for openness on consoles but that's wrong! The degree of openness is not so much on competing consoles which remain limited to a few crumbs (no emblematic games of the brand and very old games) but on the cloud and the PC."

    i'm not sure what you're saying here, could you explain more?
    I'm just saying that when we hear Xbox say, "play anywhere, every where you want, etc..." they are not talking about competing consoles but above all about the PC and the cloud and of course their Xbox consoles. Many people focus on consoles, but the overall console market is flat, or even declining. Even PlayStation did not achieve these sales targets and their margin has never been so low according to their latest financial report. It is not in competing consoles that Xbox will succeed in reaching many more players.

    Sarah Bond said it: “We have double-digit growth rate on PC and cloud”, the fact that she says that is not insignificant. This is the direction they are taking above all, in addition to the Xbox consoles. Nothing indicates that they want to send all their exclusive games as has been repeated many times and even less their big exclusive games on competing consoles like halo.

    There is media drift and a poor understanding of this “play anywhere” message. Spencer clarified it as my quote proves, saying that he is talking about the cloud but obviously that is not clear to everyone.

    In fact we are entering into a deeper problem which is the excessive simplification of the media which wants to go ever faster and which ultimately caricatures the original information.

    Xbox's strategy is hybrid: exclusive games, Xbox consoles, PC, cloud, portable consoles soon, some games on competing platform. It's easy to caricature, it's not all or nothing, it's not binary. But for most media, binary is easier and faster.

    >"And even if some people are worried like you, you should turn your articles in a more positive way, because Xbox is doing very well despite the rumors"

    i guess you didn't read the article in full, because i said all of this in the piece.

    I admit that the way you started the article set the tone. And even if afterward you actually talk about more positive things, the general tone still remains. You make a lot of exaggerations, extrapolations and you ask a lot of questions with a generally negative angle.

    My comment is already very long, I'm not going to comment on everything you said in the article but you tend to see the mote glass empty every time. Console sales are on the same level as the Xbox One, the difference with the PS5 is only 23 million. In December 2023, 50 million PS5s sold (and not 54 million which includes stocks, another lie) compared to 27 million for Xbox. All these stories of 3 ps consoles for an xbox console or 2 ps consoles for an xbox console are false. I'm just saying that you shouldn't take everything that's said in the press at its word. For publishers who would not make Xbox versions, more rumors, the few examples you cited are not representative, they are very small games. There are no fewer games on Xbox, we would need figures to be able to say that or even think that. I even have the impression that there are more. Square Enix for example is making more and more games for Xbox, that's a fact, not a rumor from a journalist. With production costs increasing, the need for profitability, third-party publishers see less and less interest in making games exclusive to a single machine. Sales of final fantasy, the last of which, generate few sales on PlayStation. If you wanted to make a balanced article and not just with a pessismistic vision, you could have talked about it and given as an example Final Fantasy IX Remake which will be released on Xbox.

    Why would the stores on Xbox be the end of the Xbox ecosystem? Another way of looking at things would be that there would be more choice on xbox consoles and more interest for players to have an xbox console! Yes but they would buy their games on Steam and therefore the devs would not make xbox versions. What if the next Xboxes were so close to a PC that there would even be no need for an Xbox version? no more need for console ports! it would be great for developers and for Xbox and for xbox gamers! We can make lots of assumptions whether pessimistic or optimistic, I would just have appreciated if you were less perssimistic and more optimistic, even if in the end you have a more positive angle. But I doubt most people read you until the end, just like my comment :)
    Reply
  • Papictu
    I'm 35 years old and I've been playing video games for as long as I can remember, and after so many years the only thing I can say is that I don't understand anything in this industry.

    Video games are something passionate and irrational. You can’t sell them like you sell productive software; being on more platforms isn’t necessarily better in the long term. What gamers buy is illusion, and that illusion arises from a blend of factors (software, hardware, achievements, marketing…) that create an identity with which gamers resonate.

    Xbox lost a part of that identity after Xbox 360 and has been trying for years to create a movement that resonates with players again. Perhaps the issue is that sometimes they take successful steps, and other times not so much. I believe Xbox Series S/X is a highly competitive product, but it also had its low moments, such as an "empty" 2022.

    I don’t know if Microsoft has understood this, but all I know is that my excitement for Xbox is lower than ever. Perhaps Microsoft is killing the Xbox that I know and love, or maybe I’m just too old to understand these times. I hope it’s the latter case.
    Reply
  • Luuthian
    Long but good article, basically sums up how many actually paying attention probably feel. By sheer size of article alone it kind of reflects all the anxieties of the exosystem right now.

    I really think in the long run though we’re overthinking this because we, the users, have so much more at stake than Microsoft does. That is emotionally and financially. But the truth is MS already got our old gamer money. They want new money, but not how a 30+ year old gamer expects.

    There was that report a week ago that outlined how 28% of all gaming last year was 7-9 year old games. Only the Switch bucked that trend. So that’s likwly why Xbox has switched gears. They want to be a platform for games that are themselves platforms (FIFA counts here too really). Why? No risk to MS and they get a cut forever. Let someone else take the risk of making live service games. Xbox can sit on the sidelines, distribute, and reap it all. They don’t need to risk $400 million on a game that might not succeed. They want to be Apple and the App Store.

    People will question why and the answer is easy… only 8% of people last year spent time and money on new games and non-annual games. 8%. Look at that number and weap. New games, especially single player games, is a bad business for a company of Microsoft’s size.

    Everyone groaned when Apple said they were the largest “gaming” company on the planet but here we are… the warning signs were there the moment they said that. Everyone wants to be Apple now. Xbox will grow horizontally as a means to distribute. The long term hope is you will play Fortnite (and so on) through an xbox platform, not a PlayStation or PC.

    It’s sad but reality is often cold. This is why I personally made the Switch back to Steam and PC late last year. Indies and smaller companies still provide the experiences I’m looking for. I haven’t looked back. No reason to, Sony and Microsoft won’t look back at the few of us who go, they’re busy looking forward in the foght for Gen Z and Gen A’s micro transaction money
    Reply
  • fatpunkslim
    @Luuthian: I wad thinking that jez corden was pessimistic but you are worse lol . I really dont' think so, Listening to you, Xbox with all its studios are going to do nothing, no service games, no single player games, nothing lol.

    Phil spencer and Xbox has always had great respect for the Xbox studios by giving them great freedom, sometimes even too much. With all Xbox studios, they are able to have a wide variety of different games, from narrative single players, to FPS, to action RPGs, to simulators, to strategy games, and that is exactly what they do. Just look at the games coming out in 2024 which show this diversity very well.

    And it's logical, it's part of their strategy, to reach as many players as possible, it also involves offering more choice. It is also a differentiating element for them, because Xbox is the only manufacturer and even publisher to offer such a wide offer. When you compare the first party PlayStation games with a very single-player narrative focus and now also an assumed shift towards service games, it's day and night, Xbox offers an unparalleled diversity of games and even makes up for it in the single-player games. narratives by also offering more games of this type.

    And making a service game is no less risky than making a solo game, quite the contrary. Even if today games like Fortnite dominate, or great successes like Sea of Thieves, there are very few chosen ones and places are difficult. Solo games should not be seen only as games with direct profitability, they are also games with indirect profitability because they can carry a brand, make people adhere to an ecosystem and that is more difficult to quantify but just as important. for a brand like Xbox. Speaking of which, gears 6 will be announced and shown this summer :)

    and then a service game, doing microtransactions, it's not bad, it depends on how it's done! It's not a game type but just an attribute. when you look at the most played games in the world, we see this diversity, you have construction games (minecraft), fps (call of duty), action adventure games (GTA), battle royal (fall guys), sports simulations (fifa), etc....

    All businesses know that you minimize risk by diversifying. This is a bit like the mistake that PlayStation made by focusing heavily on one type of game, and the latest financial report showed that it is not profitable, hence this shift towards service games. Even if they canceled certain service games, they still reduced their budget by 60% on AAA in favor of 6 service games. Which also seems to me to be an error.
    you see this diversity strategy at Xbox not only in the games, but on the screens, it's the same spirit. be on console, on PC, in the cloud, on TVs, handled consoles, on mobile, etc... And Xbox has given itself the means to do it.

    But if you want to diversify too much, you have to be careful to keep distinctive elements by pushing the cursors a little on this or that type of games, by pushing the cursors on a certain type of screen (which you can adjust over time). The objective is for the brand to keep a personality and remain recognizable.

    Ok, in terms of fps, Xbox is the best. Ok, To play in the best conditions, an Xbox console is the best place (this was said by Spencer what I just said). There is also a question of balance or rather imbalance.

    And then the video game market evolves, what is true today will not necessarily be true tomorrow. You have to be careful not to rush too far in one direction at the risk of not being able to get out.
    This is also what Jez Corden meant in his article when expressing his questions about the future. you have to keep some room for maneuver to be able to adapt
    Reply
  • Luuthian
    “I was thinking that jez corden was pessimistic but you are worse lol .”

    One person’s pessimist is just another person’s realist 😅. Don’t mistake my words for “wah, xbox is giving up, wah.” You are right, they’re going to keep (slowly) making and publishing games like TES6 or Gears 6. Things aren’t going to change dramatically today. But one has to consider how they might change tomorrow.

    Chances are good we’ll see a greater push to make games like Sea of Theives, Redfall, Grounded, Halo, etc. Games that have an ongoing multiplayer focus. There’s going to be some single player stuff in there here and there but I wouldn’t expect that’s the norm.

    Gamepass is also likely up for changes the way the past few months have seen a lot of old games return instead of offering something new. Not every month can be a hit but it looks like they’re being more restrained in their spending now that subscribers have peaked.

    Over time the focus appears to be less “lets be the singular best platform for a constant stream of highly anticipated games” and more “lets be a diverse publisher and portal to experiences largely aimed at newer generations with a strong focus on social experiences in our own games.”

    That’s not giving up, but it 100% is a change in strategy. And not one that a person needs to own Xbox hardware to be a part of. I already bought a few of the xbox games I had on Steam, like MCC, and Steam offers a vastly more diverse library than Xbox does. I can play JRPGs that skipped the console! And crossplay is a thing! So why go back?

    My only worry is over time this strategy erodes xbox to the pointt that they’re at the mercy of other platforms taking a cut… but we’ll see how it plays out I guess. There’s no going back now
    Reply
  • fatpunkslim
    @Luuthian:

    One person’s pessimist is just another person’s realist 😅
    optimism or pessimism, especially in excess, is not synonymous with realism, quite the contrary.

    Chances are good we’ll see a greater push to make games like Sea of Theives, Redfall, Grounded, Halo, etc. Games that have an ongoing multiplayer focus. There’s going to be some single player stuff in there here and there but I wouldn’t expect that’s the norm.

    Reality shows that Xbox embraces diversity, Sarah Bond confirmed this again very recently, with a great focus on consoles. There will be no greater push towards more multiplayer games.

    Again, just look at the 2024 games, do you see more multiplayer games? Once again, instead of basing themselves on concrete tangible things, people are basing themselves on wind which is contradicted by reality.

    Gamepass is also likely up for changes the way the past few months have seen a lot of old games return instead of offering something new. Not every month can be a hit but it looks like they’re being more restrained in their spending now that subscribers have peaked.

    It's obvious that you don't have the gamepass to say that. There are a few old games that have come back but it's far from being the majority, just look at the month of March in the gamepass and try to tell me that there are plenty of old games!! No way !

    Over time the focus appears to be less “lets be the singular best platform for a constant stream of highly anticipated games” and more “lets be a diverse publisher and portal to experiences largely aimed at newer generations with a strong focus on social experiences in our own games.”
    Here too, I have to disagree. It's false, base yourself on reality, look at the games in 2024, hellblade 2, indiana jones, flintlock, avowed, silksong day one in the gamepass, gears 6 which will soon be announced and shown, and then fable, blade, perfect dark, etc... it's not anticipated games? Please, give me a break!

    That’s not giving up, but it 100% is a change in strategy. And not one that a person needs to own Xbox hardware to be a part of. I already bought a few of the xbox games I had on Steam, like MCC, and Steam offers a vastly more diverse library than Xbox does. I can play JRPGs that skipped the console! And crossplay is a thing! So why go back?

    I don't see any radical change in strategy, Xbox has already been releasing its games on PC for years, Xbox is already the leading provider of games on PS, and we know very well that first party games which will go to other consoles will remain very limited, the games that I mentioned for example will not be part of it, we can start betting :)

    You're obviously a PC gamer and that's great. Personally, I have a console and a PC, I mostly use the PC when the TV is on. But otherwise, I find it much more pleasant to play on console, notably with features that do not exist on PC such as quick resume which is really a game changer for me. There will always be players who prefer to play on consoles, rather than on PC. As Spencer said, the Xbox console will remain the best platform for playing Xbox games.

    This is already the case but I also think that more and more players will have various platforms to play: on mobile, on PC, on console, on handled console, etc... And what Xbox does, these are the only to do it or at least they are much further ahead than anyone on: cross-platform, cross-gen, cross-save, backward compatibility, much more than PlayStation for example who are either late or not does not offer these features at all.

    Xbox has the right strategy despite the evil tongues who take a dim view of the success of Xbox ;)
    Reply
  • fatpunkslim
    @Jez Corden : An article on Sarah Bond's email? because it answers some of your questions, on the place of the console, on the preservation of games, etc...
    Reply