"This is an Xbox for your lap." Why Microsoft's new ad campaign for Xbox doesn't always make sense.
Microsoft's "This is an Xbox" ad campaign has divided Xbox fans once again. While it's clear what Xbox is going for here, they're at least 2-3 years too early to make the claim that my Samsung Smart Fridge is "now an Xbox."
Last week during my brief sojourn away from work, Microsoft debuted its new ad campaign for Xbox. It's fairly usual to see products kick start new ad campaigns and debut new marketing slogans ahead of Christmas and Black Friday, which tends to be particularly busy for all types of products and services. Microsoft's Xbox typically enjoys strong sales over the holiday period, which is why they've also cut the price of the Xbox Series X by $50 at Amazon and other retailers. Other accessories like the WD_Black Storage Card for Xbox Series X|S are also on sale, as people scramble to buy gifts for loved ones (and themselves, ahem).
Indeed, as of writing, the disc-based Xbox Series X is sold out at Amazon US, which suggests Microsoft is still selling consoles almost as fast as it can manufacture them. I even wrote an editorial last week about how Microsoft has some amazing Xbox momentum as it closes out 2024.
Given that stock still seems hard to come by at times, perhaps Microsoft's new ad campaign makes at least some sense on the surface, given that they are telling people that you don't need an Xbox to actually play Xbox games. In reality, though, I think Microsoft's new "This is an Xbox" marketing blitz is going to do more harm to the brand than good, at least today. It smacks of old mistakes of marketing against a future vision, rather than a present day product reality, and undermines the fact that today, as of right now, Xbox consoles are still the only true "Xbox."
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Why is Xbox once again marketing the future rather than the present?
I've seen the discourse online about this ad campaign, but even before hearing from others, I immediately found myself perplexed. I am among the few people out there who actively uses the Xbox ecosystem as Microsoft is envisioning it here, and I do love the vision. I love the fact I can take my Hollow Knight or Death Stranding save from my Xbox Series X to my Lenovo Legion Go via my cloud saves (for free, unlike some other platforms). I love that there are dozens of games that support cross-buy and cross-progression via Xbox Play Anywhere. I love that there are some games I can even play with touch controls via Xbox Cloud Gaming, like Vampire Survivors, which play well via a small screen.
The issue is that it's so, so piecemeal. It's SO early days, and very much what I would describe as an "Early Adopter" experience. Microsoft itself even knows this, which is why Xbox.com/play cloud gaming is emblazoned with the "beta" tag still after several years. How many people are actually going to go through the trouble of pinning a website to their home screen, for a service that isn't available to download directly from iOS or Google Play anyway? I've also written only recently about how the Xbox app experience on Windows PC is still sub-par. Why Microsoft thinks it's ready for a big-budget global marketing campaign blitz strikes me as odd as someone who is actively using it.
just spotted the new Xbox marketing campaign “This is an Xbox” pic.twitter.com/7kW2kM0t1LNovember 17, 2024
"This is an Xbox for your lap," the above London billboard reads. The big claim earned an immediate grimace from me in multiple directions. What is the general public, to whom this is targeted, supposed to take away from this claim? Has Xbox itself forgotten what an Xbox actually is? Because for my money, a laptop is absolutely not an Xbox save for a few tendrils of vaguely useful added value for current Xbox console users. The Xbox app on PC has dozens of games to buy, rather than tens of thousands of games you can find on Steam. The Xbox app on PC is missing basic features like cloud save sync notifications, while also having a usability gap in terms of speed and responsiveness versus competing staples. Even still, it's not like any of those features are actually showcased in this ad here.
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I'm not quite sure what Microsoft expects people to think when they see this. There isn't even a controller or even a mouse present, nor is there a video game present on the screen. It showcases the Xbox app, which 99% of the people viewing this ad will have never seen before or be able to identify. What game can you realistically play from your lap on the Xbox app anyway? Am I expected to run Halo Infinite ranked with the trackpad here? All this is without mentioning the fact that it barely runs any Xbox games. The pool of games that support Xbox Play Anywhere — which gives you cross-progression within the Xbox ecosystem — is vanishingly small.
This is just one example in a variety of caveats that come with advertising things like the Xbox cloud-baked Amazon Fire Stick, occasionally-Xbox ASUS ROG Ally, and other devices as "true" Xbox consoles. Some of them have Xbox features, but much like the mistakes of the Xbox One launch, Microsoft is leading with a vision of Xbox that is subpar over what is already there.
Putting a Samsung Galaxy Fold on the same billboard as an Xbox Series X is insanity to me, when one costs thousands of dollars, and doesn't even have Xbox cloud gaming controllers that actually fit the product. You need a full-blown Xbox controller, and a Samsung Galaxy Fold kickstand cover to realistically play anything Xbox on a Galaxy Fold. Microsoft has also vastly decreased the amount of games it's putting on Xbox Cloud Gaming with bespoke touch controls too — the team handling this feature was laid off during Microsoft's cuts this year. If Microsoft is talking about native mobile games, barely any of them actually come with Xbox integration for things like achievements or online status.
In what timeline, realistically, is a Samsung Galaxy Fold an Xbox? Certainly not the one I'm living in.
This is, again, just one example of the problems with the broad-strokes claim "This is an Xbox" attached to any device running Android — at least today.
Why is Microsoft confusing people into not buying an Xbox in the run up to Christmas?
I noted earlier that the Xbox Series X was sold out as of writing this post, although new stocks are probably due to land any day now. It precipitates a wider problem not just with Xbox, but the entire gaming industry — the console user install base is static, and may even be in decline.
Analysts like Newzoo and PlayStation's own financials detail how console sales seem to have a historical hard ceiling, with the total install base globally hovering around 300 million. Strong competition from free-to-play forever games that live on every platform are eating into the "variety gamer" audience that powers the PlayStation / Xbox paradigm, leading platform holders to figure out where the next wave of growth will emanate from. Microsoft for its money has the correct strategy broadly speaking, in my view — which is finding people where they are rather than trying to persuade people to convert to Xbox console gamers. You can argue the execution has been less-than-stellar though.
Microsoft's mobile Xbox game store announced for Android and iOS is delayed, and in my view, will probably never actually launch. Xbox Cloud Gaming's "buy to own" library will hopefully launch this month, although it was announced literally years ago — and is expected to include only a subset of Xbox games from the library, rather than all of it.
I just can't help but wonder what purpose it serves for Microsoft to tell people devices that can do a handful of partial Xboxxy-like things. If my first experience of the Xbox ecosystem was the Xbox app on PC, with all of its foibles, I probably wouldn't be too encouraged to remain in that ecosystem. If I tried Xbox cloud gaming on my phone and discovered only a tiny portion of the games support touch, I'd probably not stick around. I keep trying to ask myself how I would explain to someone who had just asked me "What makes my phone an Xbox?" I'm not sure I'd have a particularly compelling answer for them.
That's why ultimately I'm wondering if this campaign was supposed to line up with previously announced features that slipped. The Xbox game store for Android and iOS was supposed to launch this quarter, but now isn't. Xbox buy-to-own cloud games is supposed to launch this month too, and seems to be on track last we heard. Xbox has had some wins with Xbox Play Anywhere on PC too lately, with Death Stranding, Metaphor Re:Fantazio, and Final Fantasy Pixel Remasters all hitting the cross-buy, cross-progression Xbox service without an Xbox Game Pass tie-in.
Like I said earlier, the vision is awesome. The vision is excellent. The vision is why I invest in the Xbox ecosystem, despite its shortcomings and mixed messages over the past few years. But why market to a vision that isn't fully realized? Why denigrate the premiere Xbox experience as it exists today? The only place where you can get a true, full-fat Xbox experience is Xbox Series X|S.
Actually, today, only Xbox is an Xbox
Microsoft's "This is an Xbox" ad campaign is actually solid on paper. It showcases where Xbox is going. It showcases what the future of gaming in general will look like. Microsoft is good at predicting the future. They did it with the Xbox One back in 2013, which was a digital-first experience that people ultimately rejected. Ten years later, people are increasingly preferring all-digital.
The problem is, like in 2013, you can't tell people what they should like or should want. Above all, you can't market things based on a promise or a vision of the future, as 2013's Xbox One launch spectacularly demonstrated. I love the direction Microsoft is heading towards. I love the idea of getting ALL of my Xbox games on my phone, anywhere, any time, via 6G or 7G wireless on any device I own. We're years away from that future, if indeed it materializes at all. I have faith that it will, but we're nowhere near there right now. So why tell every day people that Xbox has already reached that destination?
The pieces are in place, the systems work, but the vast majority of Xbox games aren't available on cloud. The vast majority of developers opt out of Xbox Play Anywhere between PC and Xbox. The vast majority PC developers don't support the Microsoft Store ecosystem without a Game Pass tie-in. This campaign celebrates the underlying system rather than the real reason people play games in the first place — content, which is arguably still Microsoft's weakest pillar in its ecosystem.
Microsoft's "This is an Xbox" ad campaign is great on paper, and I fully concede that I'm no marketing guru. I'm fully prepared to eat crow if this campaign does blow up and helps Xbox reach new users as is most likely the goal. I just can't help but feel that today, as of November 2024, it's absolutely the wrong time to be making the claim that random phones, laptops, and TVs represent a true Xbox experience. It's a poor time to introduce the general public to Xbox via their phone, Fire Stick, or Samsung Smart Fridge. It's also a very poor time to undermine the traditional Xbox Series X and Xbox Series S console, given the nerves people have over whether Microsoft is even still committed to Xbox hardware in the long term.
Jez Corden is the Executive Editor at Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by tea. Follow on Twitter (X) and Threads, and listen to his XB2 Podcast, all about, you guessed it, Xbox!
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fjtorres5591 You own an XBOX console, right?Reply
Then the ads aren't for you.
I own an XBOX. All of them, in fact.
The ads aren't for me.
We don't need cloud gaming to play our owned game libraries. (mine is only 930 and no, cloud can't play all of them. Yet. Because most I bought.)
But you're missing the point: people who *don't* own XBOX consoles can't play *any* XBOX games. If they want to play even one XBOX game, they have to buy a console? $300 is a big commitment for something they haven't done before. That they might not be able to afford.
So what's your prescription? Suck it up? That is Sony's answer. That is Nintendo's answer. Gaming is for those that can find $300. Plus $70 per game. If you don't like the game? Tough luck.
That is not the Microsoft answer.
Their answer is: jump in, the water is fine.
Get a free trial of GamePass.
Then go play on your phone. Or daddy's phone. Or mommy's.
Or a tablet.
Or a PC.
Or a FIRE TV stick. Preferably bundled with a controller. Today, that's about $80.
Don't like the game? Try another. You start out with hundreds of known good games. Shouldn't be hard to find something to like.
Microsoft is trying to grow the pool of gamers. They'll keep on selling consoles for those that can afford $500. They'll keep on selling games for PC for those that can afford $800-1200 (or more) gaming PCs. If you can afford those, nothing changes.
So why are some people out there so freaking offended that somebody who can't afford XBOX hardware is being presented with a path to play at least a few hundred XBOX games.
And, BTW, it might not be every XBOX game ever (no OVERLORD, no INVISIBLE WAR, no XMEN LEGENDS, etc) but it includes every HALO, every GEARS OF WAR, every FABLE, every ELDER SCROLLS, FORZA, CALL OF DUTY. No, not every game. But every genre is in there. There should be something to like. $100 to start. $20 a month to continue.
1- The ad campaign isn't for us. But it doesn't take anything from us.
2- The console gaming business is broken. The market is saturated and, worse, locked-in via the digital walled gardens. It is not growing. Add up the consoles: XBOX, Playstation, Nintendo, for each of the last 4 generations and what do you get? 250 million gamers per generation to be split between Sony, Nintendo, and MS. Games are getting more expensive, the price gets higher, the micro transactions and season passes are all over--and it is not enough. Studios are closing all over, projects are getting cancelled, open studios are reducing staff sizes. None of this is healthy.
3- Microsoft tried a dual SKU model with the SS as an entry model. But in today's economy, even $300 isn't low enough. They tried to do a streaming box but the numbers didn't add up. So they pivoted to cloud on TV and android and iOS and anything with an open browser. They are the only of the three console vendors actually trying to grow *gaming* instead of milking their locked-in installed base. And for this they get criticized?
Doesn't this strike anybody as elitist? Classist? Gaming as a niche only for those that can afford hundreds if not thousands of dollars just to get started? Not to bring in too much of the real world into the never-never land of gaming, but out there the divide between haves and have nots is "gifting" us with an age of populist ascendancy. And that isn't healthy either.
(Look up this book from 2019. Just the first few chapters might do. The digital edition is free. THE Economics of Discontent: From Failing Elites to The Rise of Populism. By Jean-Michel Paul. These are not healthy times.)
It might be a good idea to stop with the kneejerk defensiveness and actually look at what is going out there, the context that MS (and Sony and Nintendo and RA, and UBISOFT and *everybody* else looking to make a living in gaming) has to contend with.
Cut them a break folks; they're trying to grow the ecosystem so they can afford to keep the stockholders happy enough they let them do a HEXEN or a FALLOUT NEW VEGAS 2 or some new games other than new seasons for live service games and a new COD every year.
If the ad campaign works they can grow their ecosystem, the market for their games, the communities that play those games, and maybe convince their competitors that there is a better way than $1000 consoles and $100 games. Everybody can grow and win instead of fighting fruitless console wars instead of just gaming.
Instead of paranoid gripes, how about applauding MS for trying to align their stockholder money-grubbing interests with their gamers'?
Just a thought. -
GraniteStateColin I'm in an unusual place on this. I fundamentally agree with @fjtorres5591 on the targeting of the ads. However, I shifted from exclusively PC gaming to Xbox gaming for the comfort and family gathering of playing on the couch on Xbox. I love the idea of GamePass Ultimate, but won't get it until they offer a Family Plan so my kids can play THEIR games on THEIR Xboxes (MS seems to think there's only 1 Xbox per family, and maybe I'm rare in every kid having their own Xbox, but those one-time expenses are small over time compared with several monthly GamePass subscriptions).Reply
So, I'm a physical Xbox gamer who wants to do GamePass, but MS doesn't offer the package that I need. I have several Windows PC's, but I no longer game on PC (but my son does both on his PC and his Xbox). I have a Galaxy phone and I've published mobile games back when Android was a #3 or #4 mobile (behind iOS and WebOS and the old Windows Mobile, before Windows Phone), but haven't played anything on phone more complex that Plants vs. Zombies since the days of Windows Phone, which at the time I expected MS to make into the ultimate gaming phone and portable gaming device with the built in Xbox features and Gamerscore connections. -
fjtorres5591 These days XBOX's place in the gaming universe is as "entry level PC gaming" which is why I expect the NextBox to come early and be at least partly PC compatible. That makes Friends and family tricky as it would do nothing extra to boost console sales.Reply
The driver behind Friends and family experiment, as well the ad campaign is obvious: the need to grow the ecosystem (aka Revenues). The test (obviously Bond's idea--she comes from the phone world, after all) was to see if it boosted console sales, dlc, and microtransactions enough to offset the (on paper) lost subscriptions.
All signs point to "no". Instead, we got Game Pass Core.
Best guess is we might get something like Netflix's secondary/add-on simultaneous user model for Ultimate. Something like $10 a month per standard-level secondary users. Not sure that would work for you. -
fjtorres5591 At the end of the day, XBOX needs to grow its revenues. Either by going 99% third-party or by selling cloud games to a console-free market.Reply
Depending on consoles, even if somehow boosting to 360 levels, won't do it.
It isn't working for Sony and it's unclear if it is working for Nintendo. (And their games are almost certainly faster/cheaper to roll out.) The delay in getting Switch2 out the door suggests something is going on back there.
Not enough attention is being paid to Sony's promise of *one whole* AAA first party exclusive per year. And now the word is out that they're trying to buy the parent company of FROM. Which includes manga, anime, and a multiplatform *game publishing* arm.
Hmm... Smacks of Microsoft's plan of using the Bethesda and Activision publishing arms for multiplatform and keeping MSG for first party exclusives doesn't it? Maybe some Sony studios will be using FROM to go multiplatform?
If they are slowly and begrudgingly moving to day one PC and looking to add multiplatform publishers just like MS it sort of validates the position that consoles alone are not enough.
Grind your teeth if you must but *something* needs to happen.
Less exclusives or XBOX everywhere.
Pick yer poison.
(And keep an eye out for Microsoft buying IPs. They don't necessarily need more game studios but more content IP is always good. If I had Nadella's ear, I'd suggest buying at least a controlling interest in WB-D. If nothing else, to prevent their IP being excluded from XBOX ala Spider-man. Cheaper than Activision but potentially more valuable.)