Halo Infinite is getting a highly requested feature for the first time in November
A third-person camera perspective mode is coming to Halo Infinite, developer 343 Industries reveals.
What you need to know
- Halo Infinite multiplayer first launched back in November 2021, with the campaign following in December.
- Since then, the game has received a number of new modes, maps, and quality-of-life features, like the Match Composer added earlier in 2024.
- Developer 343 Industries shared that Halo Infinite is getting a third-person mode in November 2024.
- This mode will allow players to adjust their camera, playing Halo Infinite like a third-person shooter.
There's a big change coming for one of gaming's biggest names in first-person shooters.
Halo Infinite is getting a third-person mode, as shared by Xbox Game Studios developer 343 Industries on Friday. This comes as the Halo World Championship 2024 series is kicking off. You can see some work-in-progress footage of the mode below:
Experience a new way to play! 3rd Person Mode is coming to Halo Infinite this November 🔥 pic.twitter.com/WkDkGLx8fFOctober 4, 2024
Right now, it's not clear exactly what the mode entails, if this will be available as a toggle, or even if it'll be available in the campaign mode or if it's being constrained to multiplayer. All of the footage shown in the work-in-progress video is from the multiplayer, but time will tell.
There's no exact release date for when the third-person mode is coming to Halo Infinite, but 343 Industries notes that it can be expected at some point in November 2024.
Earlier in the year, Xbox head of consumer products John Friend noted in an interview that the team has plans for celebrating some big anniversaries of Xbox-owned franchises, including the 25th anniversary of Halo. Nov. 9, 2024 also marks the upcoming 20th anniversary of Halo 2, an original Xbox title that helped catapult the franchise into becoming a household name.
Personally, I'm looking forward to testing this third-person mode out. Options are cool, even though it'll never be the primary way that I play Halo. The mainline franchise is a first-person shooter, but if the developers can have a pleasant third-person option as well, I won't object, especially considering the games already shift to a third-person perspective when in vehicles or using turrets.
Halo Infinite is one of the best Xbox games available, and the multiplayer is currently available as a free-to-play game across Xbox Series X|S, Xbox One, and Windows PC, while the campaign is paid and included in Xbox Game Pass.
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Halo Infinite Credits
1,000 credits or so is going to be more than enough for the vast majority of players. With these credits, you can buy any battle pass you want in Halo Infinite and start unlocking new cosmetic features.
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Samuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on Xbox and PC gaming on Windows Central. You can find him on Twitter @SamuelTolbert.
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Ron-F My only experience with games that allow first or third person modes is with Bethesda’s games. Not really a good start. Why not work in something they actually promised, such as local multiplayer?Reply -
Lurking_Lurker_Lurks At this stage in Halo Infinite's life this seems like such an odd "major" yet still "nothing" update. I wonder if this is a franchise first as well. I'll be interesting if it comes as part of an overall update that brings good actual new content for once (we really need dev maps), but the overall feeling for some time now has been that Microsoft, Xbox, and 343 have abandoned Halo Infinite and "moved on" and they haven't done much to push against that. So like who is this for and why is it happening? The only thing that kinda makes sense to me is an experiment for the next game, but even then there's not a huge population to experiment on. Who knows. Maybe the goal is just to make Halo Infinite as much of a sandbox as possible with settings galore and leave it as Xbox's Gary's Mod. Forge is certainly incredible. At this point it'd probably do better as a free "make your own game" (and most of the maps now are forge made) than a free multiplayer.Reply -
Cody Patterson This is sooooo exciting. Honestly if everything that’s in I finite now, had come out in year 1 (even if some trickled out after release) I believe infinite would still be a massive game. However it completely died badger month 1. I’m surprised they are still spending money developing it at this point. I’ve never met a single gamer in real life that actively plays infinite besides me. That stinks. I wish my friends wanted to play but they ruined it for the majority at release.Reply
I’ve been wanting third person view in halo for a long time this makes me really excited to play! -
Kaymd
This is the correct way to maintain and develop a game, especially a live service game. The idea of abandoning it because it only had 'moderate' success up till now always baffles me.Cody Patterson said:This is sooooo exciting. Honestly if everything that’s in I finite now, had come out in year 1 (even if some trickled out after release) I believe infinite would still be a massive game. However it completely died badger month 1. I’m surprised they are still spending money developing it at this point. I’ve never met a single gamer in real life that actively plays infinite besides me. That stinks. I wish my friends wanted to play but they ruined it for the majority at release.
I’ve been wanting third person view in halo for a long time this makes me really excited to play!
Keep refining, polishing, adding more content. Basically build it up, like everything else that actually has real value. In the present age, if you don't have instant 'mega' hit in pretty much anything, it's automatically considered a 'failure'.
This extends well beyond video games, and it unfortunately destroys the habit of nurturing and growing things from small and moderate beginnings to greatness. These days, if people don't achieve instant greatness in an endeavor, they immediately jump ship and move to the next new and shiny thing, hoping for an instant hit. Instead of digging deep where they are and slowly growing, it's always off to the next thing. In this way, they unknowingly never learn what it really takes to achieve greatness. /End of rant/.
Anyway, this is the correct approach to development imho. Kudos to the 343 dev team for building this out. Better late than never. -
Cody Patterson Kaymd said:This is the correct way to maintain and develop a game, especially a live service game. The idea of abandoning it because it only had 'moderate' success up till now always baffles me.
Keep refining, polishing, adding more content. Basically build it up, like everything else that actually has real value. In the present age, if you don't have instant 'mega' hit in pretty much anything, it's automatically considered a 'failure'.
This extends well beyond video games, and it unfortunately destroys the habit of nurturing and growing things from small and moderate beginnings to greatness. These days, if people don't achieve instant greatness in an endeavor, they immediately jump ship and move to the next new and shiny thing, hoping for an instant hit. Instead of digging deep where they are and slowly growing, it's always off to the next thing. In this way, they unknowingly never learn what it really takes to achieve greatness. /End of rant/.
Anyway, this is the correct approach to development imho. Kudos to the 343 dev team for building this out. Better late than never.
That’s a crazy take. I didn’t say they should continually trickle out content. I said they should have had more at launch. It’s their own fault they lost 95% of their original player base in 9 months. That’s unprecedented. That’s not sustainable. And shouldn’t be praised.
If they had significant features at launch like Forge, replayable missions, and a custom games browser being available at launch would have allowed 343 the freedom they needed to slow trickle out further content for years as the original player base wouldn’t have expired so fast.
They are working against themselves now to try and grow it again (which it’s not doing by the way according to all stats).
You should not be praising the way Infinite was released and has since been handled.
If it launched better, then the way it’s been handled since, would have been fine. But because of the poor launch, it’s significantly more worse off than it should have been at this point. -
HeyCori Neat. I've already played through the campaign twice but this might make me play through again.Reply