EXCLUSIVE: Xbox President Sarah Bond has set up a new team dedicated to game preservation and forward compatibility

Sarah Bond, President of Xbox
(Image credit: Microsoft)

What you need to know

  • Per emails received by Windows Central, confirmed by Microsoft as genuine, Xbox President Sarah Bond recently briefed her team on various topics. 
  • In the emails, Sarah Bond reiterated Microsoft's plans to build new Xbox hardware focused on delivering "the biggest technical leap ever in a generation." 
  • Sarah Bond also revealed that Microsoft has set up a dedicated team to future-proof our digital Xbox game libraries across future hardware paradigms to further "build on [Xbox's] strong history of delivering backward compatibility." 
  • Additionally, it was revealed that Xbox has become Diablo 4's most prominent platform since the game's inclusion into Xbox Game Pass. 

Sarah Bond was promoted to Xbox President a few short months ago and kickstarted something of a reorganization to streamline Microsoft's gaming org to position itself for the future. With Activision-Blizzard now acquired, Xbox has become something of a gaming powerhouse, with huge platforms across Xbox console and cloud, PC gaming, mobile titles, and subscription services. Even when you disregard the millions of Xbox Game Pass subscribers, Microsoft counts various other subscription service gaming businesses within that fold, from Fallout 1st to Minecraft Realms and World of Warcraft. 

The complexity of the Xbox business is doubtless a huge challenge, but there are similarly huge opportunities ahead of the firm. To that end, Sarah Bond recently sent out an email to rally her troops, while also sharing some interesting bits of news in the process. Microsoft has confirmed to us that the correspondence is genuine. 

"It’s been nearly six months since we came together as an organization. Our collective achievements in that timeframe are tremendous. Everyone should feel incredibly proud of what we’ve achieved and excited about the opportunities ahead," Sarah said, "We are moving full speed ahead on our next generation hardware, focused on delivering the biggest technological leap ever in a generation."

Xbox programming director Tina Amini joins Xbox CEO Phil Spencer, Xbox President Sarah Bond, and head of Xbox Game Studios Matt Booty.  (Image credit: Official Xbox Podcast)

Sarah also touched upon Microsoft's innovations in gaming AI, understood to be a big part of Microsoft's vision for the future of Xbox. We were recently told that departing XEmTech lead and AI innovator Kareem Choudhry was known within the org for putting players and developers first. It seems that influence will continue driving Microsoft's thought processes on the tech, "We are innovating in Gaming AI, focused on delivering player-first, developer-first value for discovery, engagement, and creator velocity."

Further in, Sarah describes how Microsoft is continuing its work to integrate Activision-Blizzard games and Battle.net into Xbox Game Pass and PC Game Pass. Microsoft brought Diablo 4 to Xbox Game Pass a short while ago in collaboration with the Microsoft Store platform team on the Windows side. Bond revealed that due to Diablo hitting Game Pass, Xbox has now become the #1 platform for the game. "We are integrating Activision Blizzard King titles into our services — we launched Diablo IV into Game Pass, and Xbox has quickly become the #1 platform for D4 players," Bond reiterated some of the other games on the horizon for Xbox, "we are integrating with Battle.net, all while launching CoD: Warzone Mobile and preparing for the upcoming Hellblade II, Avowed, and Indiana Jones and the Great Circle."

Xbox builds a new team for game preservation, and the future

Microsoft's Xbox 360 backward compatibility program remains one of the platform's best features. 

Recently, the preservation of games has become an increasing concern, as the shift to digital licensing models and online services has made it too easy for games to go permanently off-line. It's a massive problem in mobile gaming, where publishers and companies like Apple and Google have no problem wiping games from existence. Even core platforms like Nintendo are known to shut down stores, off-lining many games. Microsoft is closing parts of the Xbox 360 store this year for new purchases. However, hundreds of the most popular Xbox backward-compatible games escaped the Xbox 360 and continue to live on the Xbox One and Xbox Series X|S platforms. It seems that now, they'll live on even further. 

As part of the emails to her team, Sarah Bond revealed that Microsoft has now set up a dedicated team to ensure the future-proofing of the current Xbox game library against future hardware paradigm shifts, ensuring that our games remain accessible long into the future. "We have formed a new team dedicated to game preservation, important to all of us at Xbox and the industry itself," Bond said. "We are building on our strong history of delivering backwards compatibility to our players, and we remain committed to bringing forward the amazing library of Xbox games for future generations of players to enjoy."

We have formed a new team dedicated to game preservation, important to all of us at Xbox and the industry itself. We are building on our strong history of delivering backwards compatibility to our players, and we remain committed to bringing forward the amazing library of Xbox games for future generations of players to enjoy.

Sources tell us that Microsoft may have more to share publicly in this area around the annual Xbox Showcase, which is expected to take place on June 9th, 2024 (per The Verge).

Sarah Bond also paid tribute to Kareem Choudhry, who is retiring from Microsoft after 26 years at the firm. "Earlier this week, at the goodbye party for Kareem Choudhry, a longtime leader in Xbox, we shared stories about the obstacles we've overcome and the incredible things this team has done," Sarah continued, "As I was listening to those stories, I realized that Team Xbox embodies those same three qualities."

I recently outlined some of the pain points Microsoft will have to overcome in an extensive essay I penned last week. One of the concerns I had explicitly pertained to what might happen to our digital libraries in a universe where publishers seek growth at the expense of the console. Not only does it sound as though Microsoft has no plans to throw in the towel when it comes to gaming hardware, but it sounds as though Microsoft is preparing to ensure that no matter what happens, we should be able to maintain access to our Xbox games long term. I know that Microsoft is quite proud of Windows' backward compatibility capabilities, considering you can run games from the 80s via MS-DOS without issues. I also know that Microsoft wants to ensure Xbox is known for a similar dedication to preservation. 

Sarah Bond addressed the challenges facing the wider game industry, as gaming hours are increasingly concentrated around a handful of so-called "black hole titles" like Fortnite, Roblox, and Call of Duty, where players get increasingly reluctant to try anything new. The console market has also shrunk overall since its peak in 2008, leaving platform holders wondering where the next generation of growth will come from as costs continue to increase. 

"At a time when the gaming industry's growth is flattening, ours continues," Sarah noted, emphasizing Microsoft's ability to diversify and pivot. Microsoft's knack for diversification has helped it leapfrog Apple to retake the world's most valuable company crown. Xbox has now become bigger than Windows itself—a fact that might've seemed impossible ten years ago. Huge challenges remain, but like I said, similarly huge opportunities are presenting themselves, too. 

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Jez Corden
Executive Editor

Jez Corden is the Executive Editor at Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by tea. Follow on Twitter (X) and Threads, and listen to his XB2 Podcast, all about, you guessed it, Xbox!

  • fjtorres5591
    Microsoft needs to build full OGXBOX and 360 emulators for the current and future hardware. No need to embellish the experience: just let the game play as it did on the older boxes. Sure auto HDR, frame rate boost, etc are nice, when possible but game preservation's floor starts with being able to play the game. Even if the licenses have expired: if you have the disk, the disk should run. Period.

    After all, if unlicensed emulators exist and work fine, created without the rrsources of XBOX staff, why can't they be replicated inhouse? I have dozens of great older games I have to dig out the old hardware to play and will lose when the old boxes die. Will I have to venture into the world of ROMS and pirate software just to p!ay games I legally paid for?

    It's doable, so why doesn't XBOX do it?

    It's been over 17 years since 360 and more since OG so any applicable patents covering the old hardware have expired. There is no excuse but lack of desire.

    Its good to hear Bond talk game preservation but it would be better if backwards compatibility extended beyond games on the XBOX store. Full emulators, please?
    Reply
  • Jez Corden
    @fjtorres5591 the answer is licensing. xbox 360 gen and beforee, not a lot of mind was paid to how licenses might expire for things like music, assets, even sound effects. the games available on xbox back compat were the ones their legal team were able to lock down in perpetuity licenses for. the same extneds to putting xbox games in general on windows pc. its a licensing process, rather than a technological one. i reckon most of the effort here will be dedicated to solving licensing issues rather than technological ones.
    Reply
  • fjtorres5591
    Jez Corden said:
    @fjtorres5591 the answer is licensing. xbox 360 gen and beforee, not a lot of mind was paid to how licenses might expire for things like music, assets, even sound effects. the games available on xbox back compat were the ones their legal team were able to lock down in perpetuity licenses for. the same extneds to putting xbox games in general on windows pc. its a licensing process, rather than a technological one. i reckon most of the effort here will be dedicated to solving licensing issues rather than technological ones.
    What do licenses have to do with *already purchased* Disks? Or emulating Microsoft's own hardware?

    I own both of the RAVEN ACTIVISION XMEN LEGENDS FOR XBOX; what does it matter that Activision can't sell new copies? Game licenses have no bearing on standalone *hardware" emulators.

    I get that MS might object is somebody distributes a 360 emulator because it infringes on their IP but why not sell an emulator for disks themselves? If they care about game preservation what is more natural that letting *their* new hardware emulate *their* older hardware? Isn't what ARM SURFACE laptops do already?

    Or is "preservation" only about preserving what they can sell *now*, not what they sold in the past? Mind you, that is what Sony does with their endless paid upgrades and remasters but they don't cloak themselves in virtuous "preservation" talk and let money grabs be called money grabs.
    Reply
  • HeyCori
    Now make Jet Set Radio Future backwards compatible, you cowards!
    Reply
  • fjtorres5591
    fjtorres5591 said:
    What do licenses have to do with *already purchased* Disks? Or emulating Microsoft's own hardware?

    I own both of the RAVEN ACTIVISION XMEN LEGENDS FOR XBOX; what does it matter that Activision can't sell new copies? Game licenses have no bearing on standalone *hardware" emulators.

    I get that MS might object is somebody distributes a 360 emulator because it infringes on their IP but why not sell an emulator for disks themselves? If they care about game preservation what is more natural that letting *their* new hardware emulate *their* older hardware? Isn't what ARM SURFACE laptops do already?

    Or is "preservation" only about preserving what they can sell *now*, not what they sold in the past? Mind you, that is what Sony does with their endless paid upgrades and remasters but they don't cloak themselves in virtuous "preservation" talk and let money grabs be called money grabs.
    To be clear:
    I'm not asking MS to make XENIA or any of the unlicensed "ROM"/ISO based emulators a part of XBOX. Or that they make the ability to play old games directly on disk a standard feature--that would be too kind of them and too much game preservation for a for-profit business.

    But a reasonably priced general emulator akin to the developer mode product would be a revenue source itself. Say $50?

    An emulator that only works off old disk content violates no licenses or patents.

    Absent that, the options are to use an unlicensed emulator (all over the internet) within developer mode or on a cheap PC and use pirate software instead of legally purchased disks.

    Again: is SOFTWARE PRESERVATION only for software they can sell now? To benefit XBOX now or benefit the comunity that has been supporting it for 20+ years?

    Is that too much to ask?
    Reply
  • Jez Corden
    fjtorres5591 said:
    What do licenses have to do with *already purchased* Disks? Or emulating Microsoft's own hardware?

    I own both of the RAVEN ACTIVISION XMEN LEGENDS FOR XBOX; what does it matter that Activision can't sell new copies? Game licenses have no bearing on standalone *hardware" emulators.

    I get that MS might object is somebody distributes a 360 emulator because it infringes on their IP but why not sell an emulator for disks themselves? If they care about game preservation what is more natural that letting *their* new hardware emulate *their* older hardware? Isn't what ARM SURFACE laptops do already?

    Or is "preservation" only about preserving what they can sell *now*, not what they sold in the past? Mind you, that is what Sony does with their endless paid upgrades and remasters but they don't cloak themselves in virtuous "preservation" talk and let money grabs be called money grabs.
    owning the disc doesnt actually give you real "ownership" of the game. check the small print. the ability to run the game is still at the discretion of the platform holders.

    however i agree with the sentiment, but consumer protection law doesn't work like this when it comes to owning discs. it doesn't mean you actually own the game, just a discretionary license.

    i have, however, asked sources about whether or not the game preservation effort extends to discs, because it really should. i agree.
    Reply