Where to find The Hippogriff Marks the Spot map location in Hogwarts Legacy
One quest leads to two others.
- Find the map
- The Niffler sidequest
- The Hippogriff Marks the Spot location
- Spell cube puzzle 1
- Fight the Ashwinders
- Hippogriff torch puzzle
- Brazier Statue puzzle
- Spell cube puzzle 2
- Spell Cube puzzle 3
- Spell cube puzzle 4
- Tricky floor puzzle
- Ashwinder battle
- Spell cube puzzle 5
- Rescue Rococo and leave
- Music Map Location
- Bell solution
- Return Rococo
Further on in your wizarding-world journey, you'll come across a quest entitled "The Hippogriff Marks the Spot" in Hogwarts Legacy. This is technically a continuation of a previous quest filled with spell cube puzzles. On top of that, when you actually complete this mission you'll be in some ruins that hold important elements for two other sidequests: The "Rescuing Rococo" quest and the "Solved by the Bell” quest. You'll definitely want to play these other quest lines out as one leads to a great Easter egg finish.
These sidequests can be long and puzzling. Don't worry. This walkthrough will step you through every part of "The Hippogriff Marks the Spot" as well as help you complete the "Solved by the Bell" and "Rescuing Rococo" quests that follow. The many fun sidequests in Hogwarts Legacy is part of what makes it one of the best PC games and best Xbox games out there.
The Hippogriff Marks the Spot: Find the map
To start off this Hogwarts Legacy quest, head to the Bandit camp at Poidsear Coast → Poidsear Castle Floo Flame. There are several Ashwinders here so either sneak around and take them out with Petrificus Totalus or defeat them head on.
When they're gone, enter the half-open tent on the west side of the ruins and pick up Henrietta’s Map on the table.
Rescuing Rococo: Grab the Niffler sidequest
Before you go to where the map is leading you, I highly recommend you take a quick stop at Manor Cape - World Map → Bainburgh Floo Flame and talk to the Agnes Coffey, a witch in red running the hamlet shop.
You'll get the quest "Rescuing Rococo" at this point, where this woman asks you to enter Henrietta's Hideaway to rescue her runaway Niffler. You're already heading to this spot, so you might as well knock out two quests with one stone.
Go to The Hippogriff Marks the Spot starting location
The Hippogriff map wants you to go to Henrietta's Hideaway which is at the tip of the Manor Cape within the ruins situated there. Head to this area.
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These ruins are covered by enemies. You can either defeat all of them or sneak around on your broom (or beast) to the backside of the ruins and enter the secret entrance that's down the stairs on the south side.
Enter through the double doors that lead to Henrietta's Hideaway.
There are many small treasures to pick up in here along the way so keep using Revelio to know where to grab them. I'll only be touching on how to grab larger treasures in this dungeon.
The Hippogriff Marks the Spot: Spell cube puzzle 1
In the first room, you'll see a spell cube with an ice symbol on it and a platform for a fire spell cube. Turn to the statue on your left and light the brazier with Incendio or Confringo to get it to turn around and pop out the fire spell cube.
Now use Wingardium Leviosa to bring the fire spell cube to its platform. Next cast Incendio on the fire cube and Glacius on the ice cube. This will make the large doors in front of you open. Continue through them.
The Hippogriff Marks the Spot: Fight the Ashwinders
Down the stairs, you'll see a Hippogriff statue with several Ashwinders around it. Defeat them and then you'll be free to tackle the puzzle.
The Hippogriff Marks the Spot: Hippogriff torch puzzle
You want to make the pattern of lit torches match what's shown on Henrietta's map. Use Confringo to light a brazier and use Glacius to put a brazier out. Basically, all of the braziers needs to be swapped from what is shown when you arrive.
Starting from the brazier directly in front of the Hippogriff statue and going clock-wise, the pattern should be:
- Unlit brazier
- Unlit brazier
- Lit brazier
- Unlit brazier
- Lit brazier
- Unlit brazier
- Lit brazier
- Lit brazier
Once the right pattern is in place, a secret area will open in the room behind the Hippogriff statue. Go and open the box.
This technically ends The Hippogriff Marks the Spot quest. However, a continuation from this last quest entitled "Solved by the Bell" is still in these ruins so we'll go over how to get that now.
Henrietta's Hideaway: Brazier Statue puzzle
Turn to the right side of the room and light the brazier that sits before the wizard statue. This will make the statue flip around.
Stand on the pedestal that appears and it will take you into a secret room.
Henrietta's Hideaway: Spell cube puzzle 2
On your right when you come in there are a couple of boxes. Destroy them to reveal a spell cube platform.
Then go to the opposite side of the room and use Wingardium Leviosa on the symbol cube and bring it back to the pedestal. Now light it on fire with either Incendio or Confringo. When done, collect the treasures in the room.
When you’re ready to leave, go stand on the grey button on the statue platform again to return to the Hippogriff statue room.
Henrietta's Hideaway: Spell Cube puzzle 3
Pass in front of the Hippogriff statue and go down the stairs into the tunnels. Then take an immediate left.
You'll find a spell cube with a snowflake symbol on it. Cast Glacius on it to power it up.
Next, cast Wingardium Leviosa to lift the spell cube through the hole in the top of the gate on the other side of the room. Lower it on the platform and this will cause the gate to open. Collect your treasure then return to the tunnel area.
Henrietta's Hideaway: Spell cube puzzle 4
Now go to your left and down until you see another gate with a spell cube on the other side.
Cast Accio to bring the spell cube to you.
When it's close, cast Wingardium Leviosa to lift the spell cube through the hole in the gate and place it on the platform. Now cast Incendio or Confringo on it to open the gate. Retrieve your rewards from this room then return to the Hippogriff statue room.
Solved by the Bell: Tricky floor puzzle
Go to the back of the room and head up the spiral stairs on the left. Then go up the small flight of stairs on your right that leads back into the big Hippogriff statue room. Next, follow along the path toward the next hallway, but stop before the archway.
If you cast Revelio, you'll see the floor is tricky here. If you stand on it, it will pull you into the wall and then spit you out behind where you were just standing. There are two ways past this trick floor.
Option 1: You can use Accio or Wingardium Leviosa to pull the brazier from the next room onto the trick floor and then run to the next room while the floor is busy messing with the brazier. If you don't make it in time, use the brazier next to you as a backup.
Option 2: You can cast Arresto Momentum on the floor, which will make it stop moving for a while, then rush through to the next area.
Solved by the Bell: Ashwinder battle
In this next area, there are several Ashwinders down the stairs. You'll need to defeat them before you can do the spell cube puzzle in this area. Either sneak around and use Petrificus Totalus to take them out or take them on without stealth.
There are some enemies on the second floor on the left side of the room as you walk in that will need to be dealt with via ranged attacks. Or you can bring them down with Accio and then defeat them.
Solved by the Bell: Spell cube puzzle 5
When the enemies are all gone, head to the right side of the room just under the stairs where the wall bricks look a bit suspicious and they'll open up leading you to another room.
Before you do anything else, grab the Musical Map hiding on the table on your left.
Now turn your attention back to the room. There's a spell cube hiding behind some barrels. Get rid of the barrels with basic attacks
Next, use Wingardium Leviosa to bring the cube up the stairs (the way you came in from won't let you out). Another wall will open and you should head through it.
While still on the second floor, drop the cube over the ledge and then look across the room to see the second cube. Cast Accio to bring it down to the floor below.
Head down the stairs on your left and use Wingardium Leviosa to place the Levioso cube and the Incendio cube on their proper platforms. Finally, cast both cubes' respective spells: Levioso on the left, Incendio on the right. This will make the door in the center open.
Solved by the Bell: Rescue Rococo, get your rewards, and leave
Head into the next room. If you've already unlocked the sidequest "Rescuing Rococo" then this is where you'll find the runaway Niffler and a bunch of coins. Grab up all of the Galleons and then catch Rococo with your Nab-sack now. If you haven't unlocked this quest then this beast won't be in the room.
You'll also find a large treasure chest on the left. Open it to get a reward.
When done, step on the grey platform in the center of the room and it will take you back to the hideout entrance. Go ahead and exit.
Solved by the Bell: Music Map Location
The Music Map you found in Henrietta's Hideaway wants you to go east across the water to Clagmar Coast → Clagmar Castle Floo Flame. Make your way there by broom or beast.
Solved by the Bell: Bell ringing solution
On the west side of these ruins are a set of bells in perfect working order. There are also several Ashwinder enemies here, but I was able to land on the platform in front of the bells and play the tune without anyone attacking me. It might just work for you too or you can defeat the enemies first if you want to.
Stand on the platform in front of the bells, take aim, and strike the notes with basic attacks in the proper order according to what is shown on the Music Map that you found in Henrietta's Hideaway.
Here is the order in which to hit the bells.
- Second from bottom
- Fifth from top
- Third from top
- Fourth from top
- Fifth from top
- Top bell
- Second from top
- Fourth from top
You'll soon realize that hitting the notes correctly leads to a very familiar tune: John Williams' Harry Potter theme from the movies.
Rescuing Rococo: Return or keep Rococo
If you saved Rococo from Henrietta's Hideaway, don't forget to go talk to Agnes Coffey again at the hamlet shop found at Manor Cape - World Map → Bainburgh Floo Flame to get your rewards and wrap up the quest. You can choose to keep the Niffler or give it back.
For whom the bell tolls
The Hippogriff Marks the Spot is a very confusing quest if you don't know where to go to solve the Hippogriff puzzle and get the reward. However, once you know what to do the task is straightforward enough. The surprise of solving this first quest is realizing that you've been dropped off in the middle of a ruin that obviously has more to it.
Going further into Harrietta's Hideaway leads to the Music Map, which you need in order to complete the Solved by the Bell quest. Considering how long this string of quests goes on for, making players ring out John Williams' main theme from the Harry Potter movies is a fun Easter egg finish.
Self-professed gaming geek, Rebecca Spear, is one of Windows Central's editors and reviewers with a focus on gaming handhelds, PC gaming, and laptops. When she isn't checking out the latest games on Xbox Game Pass, PC, ROG Ally, or Steam Deck; she can be found digital drawing with a Wacom tablet. She's written thousands of articles with everything from editorials, reviews, previews, features, previews, and hardware reviews over the last few years. If you need information about anything gaming-related, her articles can help you out. She also loves testing game accessories and any new tech on the market. You can follow her @rrspear on X (formerly Twitter).