Warhammer 40,000: Dawn of War IV continues to impress with a new gameplay showcase of the game's most unorthodox yet horrifying playable factions
Warhammer 40,000: Dawn of War IV's latest gameplay demonstration shows off the world-shattering artillery of the Admech and the teleporting, undying tactics of the Necrons in an exciting 1v1 multiplayer skirmish
Warhammer 40,000: Dawn of War IV continues to show more extended demonstrations of its real-time strategic gameplay with a new 15-minute video.
The last video focused on the Space Marine and Ork factions, but this time, we'll take a look at the Necron faction and the Adeptus Mechanicus faction facing off in a 1v1 skirmish mode game.
Here's how it went down.
The second gameplay demonstration kicks off with a look at the Adeptus Mechanicus (Admech for short), a faction of tech-worshipping cyborg cultists who are making their debut in the Dawn of War series in this game.
What makes this faction unique is that the buildings they use to produce combat units can be linked together with a Noosphere Network. The more buildings that are linked together within an Admech player's network, the cheaper the cost of creating combat units will be, and the stronger the turrets they make will be.
In addition, the Admech faction features a wide variety of combat units, from fast Skitarii Rangers who can run around the map to steal Control Points while sniping enemies to heavily armored tanks and walking mechs that bring the hammer down on even the most heavily armored enemy units.
After the Admech player establishes a base of operations, we cut to the Necron player. Necrons are an ancient alien race of robot mummies that are nearly impossible to kill due to their extremely tough metallic bodies, their ability to regenerate wounds, and being able to resurrect upon destruction if they're not destroyed completely.
In Warhammer 40,000: Dawn of War IV, those abilities are faithfully represented with the Necron faction, as they can build buildings that will revive fallen combat units for free so the Necron player can divert resources towards producing endless hordes of Necron Warriors, advanced combat units like giant robotic insects called Canoptek Wraiths, or mobile flying fortresses called Monoliths, just to name a few.
Another unique aspect of the Necrons in this game is that they don't have to take and hold Control Points for resources. Instead, they draw resources by covering the map in a Power Matrix, which is spread by constructing Necron buildings.
On top of that, the Power Matrix can buff a Necron player's combat units with passive health regeneration and faster squad member replenishment, and allow the player to teleport defensive turrets where they want after they're built so they can defend any position at a moment's notice.
Speaking of teleportation, the Necron faction has access to buildings that can hold combat units in reserve and then deploy from their Headquarters to any Necron Tomb Pylon on the map. This tactic can help you deploy reinforcements in dire situations or simply help the Necron combat units move faster, as most of them are slower than a snail.
After both players have established footholds, the rest of the video becomes a mechanical bloodbath as the Admech players fights desperately to fight back the Necron forces who just simply refused to die.
However, after careful management of resources, strategic plays, and amassing an small army of tanks lead by giant mechs called the Knight Castellans, the Admech player was able to overcome the Necrons and achieve victory.
Windows Central's take
After trying out the Skitarii class in Warhammer 40,000: Darktide and enjoying using the Tech-Priest Manipulus Companion in Warhammer 40,000: Rogue Trader's 3rd DLC expansion, I've become quite a fan of the Adeptus Mechanicus faction in Warhammer 40,000 for how twisted their cyborg designs and complex lore are.
So seeing them in action in Dawn of War is a pretty cool sight to see, as they have access to some of the advanced weapons in the setting that would even give Space Marines a run for their money if pushed too far, which look so much fun to use in this game.
The Necrons also look pretty neat and somewhat nostalgic in this game, as their gameplay tactic of generating Power Matrix on the map to build buildings feels inspired by the Zerg's Creep mechanic from StarCraft.
Although I wouldn't expect any Zerg Rush tactics from the slow-moving Necrons any time soon unless a player masters their teleporting gimmick to deploy dozens of Necron Warriors behind enemy lines.
Either way, this game continues to impress me with every new extended gameplay showcase for its multiplayer skirmish mode, and I can't wait to see what the developers have cooking for its other modes, like the single-player campaign.
Warhammer 40,000: Dawn of War IV launches on September 16, 2026, for PC via Steam. Are you looking forward to this game? Have you played any of the earlier Dawn of War games?
If you have any thoughts on the matter, please let us know through the poll, the comments section, or our Reddit community.
Take control of the Space Marines, Orks, Necrons, or Adeptus Mechanicus factions and wage a bloody war for domination in epic single-player campaigns or chaotic multiplayer modes in Warhammer 40,000: Dawn of War IV.
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Alexander Cope is a gaming veteran with over 35 years of experience who primarily covers Xbox and PC gaming news and spotlights discounts on the best laptops, peripherals, and other electronics. He's also a diehard fan of JRPGs, action games, beat em’ ups, and Capcom’s Monster Hunter series
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