Ubisoft continues freefall as publisher shutters free-to-play shooter XDefiant, reportedly closing studios

XDefiant Cleaner character with assault rifle
(Image credit: Ubisoft)

What you need to know

  • Ubisoft launched free-to-play first-person shooter XDefiant on May 21, 2024, after years of open and closed testing.
  • While the game saw initial success in garnering millions of players, this playerbase quickly collapsed in the months after launch.
  • Ubisoft is shutting XDefiant down in 2025, and is barring new players from downloading the game starting Dec. 3, 2024.
  • Per Game File's Stephen Totilo, Ubisoft is shuttering its San Francisco and Osaka studios, laying off around 177 employees, with half of the XDefiant team are reportedly being moved to other projects.

Recent updates

Dec. 4, 2024, 12:17 a.m ET — An official statement from Ubisoft's chief studios and portfolio officer  Marie-Sophie de Waubert indicates that up to 277 employees may be laid off, with Ubisoft's Sydney studio also affected.

It's another dark day for the gaming industry, an event that repeatedly occurs with clockwork precision in recent months.

Ubisoft is shutting down its free-to-play shooter XDefiant, with the game no longer being accessible for new players to download starting Tuesday. Per a message from the game's official X (Twitter) account, XDefiant will remain playable for existing players through June 3, 2025, with the promised Season 3 content still arriving at an unknown point before then.

Per Stephen Totilo of Game File, the bad news doesn't stop there, with Ubisoft closing down the Ubisoft San Francisco and Ubisoft Osaka studios while laying off half of the team that worked on XDefiant, or about 177 employees.

First announced all the way back in 2021, XDefiant went through years of testing before finally launching on May 21, 2024 across Xbox Series X|S, Windows PC, and PlayStation 5. The game was designed as a competitor to Xbox and Activision's Call of Duty franchise.

In our review of XDefiant, my colleague Cole Martin wrote that "Ubisoft's free-to-play first-person arena shooter is less Call of Duty and more Overwatch, but the Snowdrop engine shines even on maps that are way too large for their purpose. Weapon grinds are sluggish, leaving players with more time in the game access to better attachments, while newcomers struggle to even leave their spawns."

The latest blow in a long line of problems for Ubisoft

Ubisoft's Star Wars Outlaws, which launched a few months ago, underperformed to the company's expectations. (Image credit: Windows Central)

The closure of XDefiant and the reported shuttering of two development studios is the latest in a long line of problems facing the oft-vaunted publisher. While Ubisoft maintains control of massive franchises like Assassin's Creed and Far Cry, the company continues to face issues, and has canceled dozens of games in the past few years.

Just a few months ago, Ubisoft launched Star Wars Outlaws, a game that managed to get near the top of the U.S. sales charts in August 2024 but was still deemed a disappointment, underperforming the company's expectations. Following the critical success but commercial disappointment of Persia of Persia: The Lost Crown, Ubisoft split the development team up, though at least some of the developers are now reportedly working on a Rayman game.

Ubisoft also delayed Assassin's Creed Shadows, moving what was meant to be its year-ending blockbuster from November 2024 to February 2025. The delay is meant to polish the overall experience, partially in response to player feedback around bugs and glitches in Star Wars Outlaws.

All of this comes as reports indicate Ubisoft could soon be bought in a joint deal between Tencent and the Guillemot family, the latter of which founded Ubisoft decades ago.

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Samuel Tolbert
Freelance Writer

Samuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on Xbox and PC gaming on Windows Central. You can find him on Twitter @SamuelTolbert.

  • Reid Fenton1
    Another live service game bites the dust.

    Ubisoft clearly has other problems as well, releasing too many games in a few key franchises, pushing buggy games out before they’re ready, to name a couple of the issues. They’ve pretty much completely flopped on the live service front though. Wish publishers wouldn’t keep forcing that on studios then closing them down when it doesn’t work.
    Reply
  • fjtorres5591
    Reid Fenton1 said:
    Another live service game bites the dust.

    Ubisoft clearly has other problems as well, releasing too many games in a few key franchises, pushing buggy games out before they’re ready, to name a couple of the issues. They’ve pretty much completely flopped on the live service front though. Wish publishers wouldn’t keep forcing that on studios then closing them down when it doesn’t work.
    The problem is that most big publishers (and not just Ubisoft) have fallen into the blockbuster mentality. Going for the big payoff of a live service game doesn't cost much, if anything, more than a contemporary one-and-done game but it keeps on bringing money year after year with minimal incremental costs.

    The reason they fell into it is because that is where the market is. That is where gamers are: time sink games. Buy once, play forever.

    But that means that once gamers commit to a live service game--overwatch, Elder scrolls online, Fortnite--or an online multiplayer community--COD, HALO, MINECRAFT--or a mod heaven single player game--SKYRIM, FALLOUT, BALDUR'S GATE--they tend to stick and it takes a real big screwup by the publisher to lose their players. (Cough*Destiny*cough).

    If anybody had been paying attention, Phil Spencer has for several years been preaching the gospel of engagement as the dominant metric of the time. We're approaching the endgame of the old business model and the publisher without time sinks are turning into prey for the publishers with them to eat up.

    Now, consider that Game Pass is to all intents and purposes a live service play and look for all the time sinks that take up most of the rankings in the top played games on Steam. Repeat on XBOX. SONY. NINTENDO. Who owns what? That'll tell you who is looking to survive and who is going to have to scramble to "control their fate" as the UBISOFT exec just said.

    How long have they been around?
    There is still room for newcomers (Multiversity, Palworld, Marvel Rivals) but they need to be something unique and engaging. XDefiant wasn't distinctive enough. Concord, not at all. Sega cancelled theirs because they realized going forward was throwing good money after bad.

    Or, if you want to stay in the one and done space, keep costs under control.
    Sega's retrenching to their vintage IPs and sticking to smaller regular releases. Smaller profit but smaller losses if they miss.

    Which UBISOFT did try with Prince of Persia but flubbed it.
    Right now the company is more marketable than its recent games.

    Not good.
    Reply