Microsoft employees are hit once more by layoffs across multiple groups, including gaming

Satya Nadella contemplating during the annual Microsoft shareholders meeting.
While smaller than the last layoffs, let's hope these are the final cuts at Microsoft for a while under Nadella. (Image credit: Microsoft)

Over the last year, layoffs have been strenuous not just in the gaming industry but also in the tech industry at large. Whether over the potential coming of a recession or the need to correct the potential over-hiring of employees during COVID-19, job security has become a worry on everyone's mind. As an IT professional, it's a worry I also live with. With the new year only a few weeks old, it seems the past is continuing.

As reported by Business Insider, Microsoft is laying off employees across multiple parts of the organization. These include security, experiences, sales, devices, and gaming.

"A Microsoft spokesperson said the layoffs are small but did not specify a figure and unrelated to the job cuts Business Insider recently reported targeting underperforming employees across the company. One of the people familiar with the matter said employees started receiving notifications Tuesday about layoffs in Microsoft's security unit."

As noted by Business Insider, this comes just a week after reports that Microsoft was looking to lay off underperforming employees. Even though the number is not specified, it's still tough to continue seeing layoffs in the industry. It seems like this is never-ending.

These cuts come just months after Microsoft reportedly cut around 650 people from the gaming team. "As part of aligning our post-acquisition team structure and managing our business, we have made the decision to eliminate approximately 650 roles across Microsoft Gaming—mostly corporate and supporting functions—to organize our business for long-term success," Spencer emailed to the teams.

Again, this comes just months after the layoffs months ago. The industry has been getting hammered for the last 2 years, with 10,500 positions lost in 2023 and an additional 14,600 jobs in 2024. These cuts included Embracer Group, Microsoft, Electronic Arts, Sony, Epic, Take Two, Riot, and more. To make matters even worse, over 30 entire video game development studios cut their whole staff. Those Studios include Arcane Austin, Firewalk Studios, and the rather frustrating layoffs of Tango GameWorks. Even Game Informer shut down.

The OpenAI logo appears on the screen of a smartphone.

The AI boom could spell doom. (Image credit: Getty Images | NurPhoto)

As someone who works in the tech industry, it's a terrifying time to lose your job in the tech world. It's awful anywhere, but the doom and gloom of AI continues to rise in the world; some of us in the industry aren't necessarily safe. AI is taking over in attempts to get leaner, meaner, and even greener. Sometimes to grow, sometimes for show.

I've heard stories of recent potential job openings managers have been trying to make get turned down to make said assignment redundant through AI. Even if said idea wasn't better than hiring an actual person, it comes down to how cheap a company can run. So why am I bringing AI into this?

These layoffs come on the heels of a new Microsoft patent that explores the use of AI in gaming. Even though this is a tool for user narrative creation, I doubt that a company that puts billions into OpenAI isn't going to use it anywhere and everywhere it can. Here's to hoping those affected find somewhere else to call home soon.

How about the readers? How do you feel about the latest layoffs at Microsoft? Do you know anyone who's been affected? Share your story below or on social media with us. No voice should go unheard.

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Michael Hoglund
Contributor

Michael has been gaming since he was five when his mother first bought a Super Nintendo from Blockbuster. Having written for a now-defunct website in the past, he's joined Windows Central as a contributor to spreading his 30+ years of love for gaming with everyone he can. His favorites include Red Dead Redemption, all the way to the controversial Dark Souls 2. 

  • Sonivaldo Silva
    So, Microsoft’s gaming division with Xbox and Game Pass is not doing well, with yet another round of layoffs. And worse, in the financial results, they will lie to shareholders and Windows fans, claiming they made a profit, but of course, they only profited by cutting costs and staff. Even Spirit ✈️ can achieve good financial performance that way.
    Reply
  • Cmndr_Bytes
    It's all about keeping those shareholders happy. It's not enough to make profit that profit has to keep ever increasing. Enough is never enough. None of the upper, high level management are going to freeze their pay or bonuses, or god forbid take a cut in pay. Axe the teams doing the work to fill the greed.
    *Disclosure. I hold a very small amount of MS shares but I would much prefer them treat those workers better than they do. Happy workers = good products = growth = increase in share price

    From MS Website.

    Fiscal Year 2024 Compared with Fiscal Year 2023
    Revenue increased $33.2 billion or 16% driven by growth across each of our segments. Intelligent Cloud revenue increased driven by Azure. Productivity and Business Processes revenue increased driven by Office 365 Commercial. More Personal Computing revenue increased driven by Gaming.


    Cost of revenue increased $8.3 billion or 13% driven by growth in Microsoft Cloud and Gaming, offset in part by a decline in Devices.


    Gross margin increased $25.0 billion or 17% driven by growth across each of our segments.


    • Gross margin percentage increased slightly. Excluding the impact of the change in accounting estimate for the useful lives of our server and network equipment, gross margin percentage increased 2 points driven by improvement in More Personal Computing.


    • Microsoft Cloud gross margin percentage decreased slightly to 71%. Excluding the impact of the change in accounting estimate, Microsoft Cloud gross margin percentage increased slightly driven by improvements in Azure and Office 365 Commercial, inclusive of scaling our AI infrastructure, offset in part by sales mix shift to Azure.


    Operating expenses increased $4.0 billion or 7% driven by Gaming, with 7 points of growth from the Activision Blizzard acquisition, and investments in cloud engineering, offset in part by the prior year Q2 charge.


    Operating income increased $20.9 billion or 24% driven by growth across each of our segments.


    Prior year gross margin, operating income, net income, and diluted EPS were negatively impacted by the Q2 charge, which resulted in decreases of $152 million, $1.2 billion, $946 million, and $0.13, respectively.
    Reply
  • GraniteStateColin
    It is never good when a company or industry is experiencing layoffs. And to the criticisms, some companies, including MS, do seem more willing to turn to layoffs than others who seem to try hard to reassign and train people in order to avoid layoffs. Re-tasking people in areas of need is clearly a better option to layoffs when it's a viable possibility. If nothing else, it's good for morale, and a happier team is a more productive team.

    However, some of the comments here ignore that it is a company's ETHICAL AND LEGAL OBLIGATION to grow its profits and to make decisions that will maximize those returns (i.e., if you can grow by 5% or 8% in the current period and choose the 5% option without a compelling reason that it's better for long-term growth, that's a shareholder lawsuit waiting to happen). And big picture, this is a GOOD THING, because without this requirement, investors wouldn't fund startups, innovation and competition would drop, and we'd all be worse off. It's the requirement to prioritize shareholder returns that creates the trust in the market that allows it to exist, which in turn creates those jobs in the first place (including the ones that are not being cut).

    The only proper arguments against layoffs are:

    1. They will leave the company understaffed, which will alienate customers or reduce capacity to deliver planned results. Either of these will hurt growth prospects and long-term profitability by more than cost savings add.

    2. The cost savings will be small. They will also hurt morale. The blow to productivity from the reduced morale will hurt long-term profitability by more than the cost savings add.

    You'll notice they both ultimately trace to the same point: long-term profitability. The ONLY reason a company can take a less profitable route in the short run is if the CEO and Board believe that it's to increase profitability by more in the long-run. Because that's impossible to predict with certainty, this gives management teams a fair amount of leeway as long as they can convince shareholders they acted in good faith. If it appears they did it to protect employees over profitability, shareholders have grounds and standing to sue the board for the lost value, and it may even be treated as criminal (unlikely, to be fair). A shareholder lawsuit is so destructive to a company's value, they avoid actions that risk it.

    I'd also point out that the announcement does talk specifically about "underperforming employees." This could just be MS making excuses, but that is a LITTLE bit different from general purpose layoffs. This COULD (not sure) still be releasing people following the huge over-hiring they did during COVID (which would be more like temp positions ending) and perhaps some additional lingering redundancies in gaming following those acquisitions.
    Reply
  • FFR
    Microsoft doesn’t seem to be doing well lately.
    Reply