I saved hundreds by not buying an Xbox Series X or PC to play Starfield, and I’m over the moon
Xbox Cloud Gaming is a revelation, if you’ve got the internet.
If you don’t own an Xbox, selling your gaming PC with one of the biggest exclusive games right around the corner isn’t a smart move. It's even worse when that exclusive is the first new IP from your favorite developer in 25 years. So how did I find myself, a veteran Fallout and Elder Scrolls fan, watching on wistfully as Todd Howard blew the minds of future space explorers in June’s Starfield Direct, while I was very much stuck on Terra Firma?
Well, like many others, I started working from home during the pandemic. After 3 years as Guides Editor of our sister site, PC Gamer, which meant working and playing in the same space, I had enough earlier this year. I swapped my 3080 Ti-powered rig for a Steam Deck, benefitting from its portability and making a little extra cash to account for the vast drop in performance. I’d never been much into modding, maximizing frames, or graphical tinkering; I was ready to fully embrace a life of console comfort.
But my plan had one vast black hole in it: Starfield. It started strong, with relatively few Xbox exclusives catching my interest, with the others performing acceptably on the Steam Deck. For multi-platform experiences, I had my PS5 (sorry) and the Switch (sorry, again) covered Nintendo-only games. But Bethesda’s space odyssey occupied a particularly (bitter)sweet spot: running Starfield on Steam Deck natively was unlikely to be an ideal experience and it wasn’t going to be available on my other devices.
As release approached, I was ready to give in and just buy an Xbox Series X along with the Starfield Premium Edition, naturally. Considering what I’d already invested in my 4K TV and surround sound setup, it didn’t make sense to settle for the Xbox Series S. The problem, of course, was the cost: the best part of £600 on a console and one game would be an expensive towel to throw in. Mission abort? Well, so I thought.
I want to be an adventurer like you
Suitably, the solution that got me launching beyond the clouds lay precisely within them. As I’ve never primarily played on Xbox, I’d never paid much attention to Xbox Cloud Gaming, available as part of Xbox Game Pass Ultimate. I knew it wouldn’t be as simple as flinging money at a new box, but I thought I’d try it at least.
Thankfully, I had a head start after learning how to install the Epic Games Store on Steam Deck. It’s a very similar process: head to desktop mode, install Microsoft Edge on Steam Deck, save the shortcut as a non-Steam game, copy some code into the “Properties” part of the relevant page on Steam, and you’re away. For the full step-by-step, Microsoft has gone to the trouble of producing official instructions. It’s like it doesn’t care about me buying its console.
Anyway, it wasn't long before I was in and ready to start testing some games. I’m not much of a multiplayer or FPS person, so the prospect of lag doesn’t really bother me, but it made sense to try something that would properly test any lag I did have. I went for Forza Horizon 5 and can’t say I had any major issues. Sure, I wasn’t getting 4K at 60fps with features like Quick Resume and others I’d get with a Series X, but it worked.
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The main thing I noticed is that games appeared to perform better on Steam’s Desktop mode than Game mode. Resolutions tended to look worse, with frame rates noticeably down. I moved between the two obsessively on the device itself and while connecting it to my TV and monitor (until I remembered I could connect to Cloud Gaming on my TV browser). I had some irritations, such as controllers not connecting or a mouse cursor following me when I played in Desktop mode. Most issues tended to be resolved with a software update on the desktop side. I’m grateful I squashed these bugs before Starfield properly arrived.
Then, decision time came. September 1. The early access launch for Premium and Constellation Edition owners. While Game Pass subscribers could upgrade to Premium, early access wasn't available on the Xbox Cloud. I decided to wait out what would be an agonizing five days, and I’m ecstatic I did.
On Cloud 9
So far, the issues I’ve encountered since Starfield’s global launch have been negligible. Performance has been just fine, even with the 1080p resolution blown up on my 48-inch TV. That’s partly down to my internet speeds: I play over Wi-Fi, and while that’s not recommended, I have a gigabit connection. Fast internet is understandably one of several Xbox Cloud Gaming requirements.
I still get nagging issues like controllers not connecting, but nothing that can’t be fixed with a software update. Once or twice, my character has moved unexpectedly or spun around a few times, and sometimes it’s taken a few minutes to get into the game (although I know not everyone has fared so well), but it’s otherwise been seamless. Since the hard work of running the game is server-side, I’m getting nearly five hours of portable Starfield on Deck, too.
I’m not really saving money in the long run, but I’d need to be subscribed to Game Pass Ultimate for nearly four years before I got to the cost of a Series X and Starfield Premium Edition bundle. Sure, I could have just bought a Series S since I’m playing at 1080p, but I have the flexibility to pause and pick up my sub whenever I choose. It won’t be for everyone, but since the only initial cost is a year of Ultimate, it’s worth trying, considering the strength of the wider Xbox Game Pass library.
Ultimately, Starfield is the perfect Game Pass game for me and Microsoft. It means I don’t have to pay for a new console to experience one of the most anticipated games ever. Meanwhile, I intend to play it for a long time, which means I’ll be subscribed to Game Pass for a long time — just what Microsoft hopes. Nevertheless, it’s a glimpse into a new future of gaming freedom, new experiences, and what feels like endless possibilities — an apt way to play Starfield.
Harry Shepherd is the Audience Development Manager for Windows Central, with over seven years of experience in media and editorial. He was previously Guides Editor at PC Gamer and Staff Writer at PCGamesN. Refuses to offer any advice unless it's in a clickable online form.
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theale Cool and all I’m doing the same!! But the only way to play at 60fps is using a pc, the experience you get through the cloud is the same as a Series X ;)Reply -
Nightseer This is bad for two reasons.Reply
Maybe lesser of two, with all the extra lag, I would never do cloud gaming. Like you can feel the difference and it just makes game feel much less responsive than FPS indicates. Even if you are connected via cable. Hence why I wan with no exception run things locally. So 60FPS feels as responsive as 60FPS.
Second one, way bigger. You never trully experience Bethesda Creation Engine game without mods. Bethesda often makes great framework for mods, but they never go in depth with their games. From mods fixing bugs, to graphical overhauls that do better even without rising requirements, to systems overhaul with way bigger depth and way better UI. Sky is the limit. And not to mention console commands that you can use to fix either yourself, like if you get stuck, NPCs, if they get stuck inering state, quests if they get bugged,... plus not to mention making experience better for yourself. Like remember how default inventorying is tiny? There is command to remedy that and you don't need to go to infinite, you can go to more reasonable. Hence why I would never buy Creation Engine game ob any other platform than PC and only on Steam. Like even console is like, you shoot yourself in one foot because there is no script extender mod. Cloud gaming is basically you shooting yourself in both feet, now you even have to endure lag and there is chance you will get no mods. And Creation Engine game without mods is like riding bike without seat, possible sure, but comfortable it is not. -
fdruid Nightseer said:This is bad for two reasons.
Maybe lesser of two, with all the extra lag, I would never do cloud gaming. Like you can feel the difference and it just makes game feel much less responsive than FPS indicates. Even if you are connected via cable. Hence why I wan with no exception run things locally. So 60FPS feels as responsive as 60FPS.
Second one, way bigger. You never trully experience Bethesda Creation Engine game without mods. Bethesda often makes great framework for mods, but they never go in depth with their games. From mods fixing bugs, to graphical overhauls that do better even without rising requirements, to systems overhaul with way bigger depth and way better UI. Sky is the limit. And not to mention console commands that you can use to fix either yourself, like if you get stuck, NPCs, if they get stuck inering state, quests if they get bugged,... plus not to mention making experience better for yourself. Like remember how default inventorying is tiny? There is command to remedy that and you don't need to go to infinite, you can go to more reasonable. Hence why I would never buy Creation Engine game ob any other platform than PC and only on Steam. Like even console is like, you shoot yourself in one foot because there is no script extender mod. Cloud gaming is basically you shooting yourself in both feet, now you even have to endure lag and there is chance you will get no mods. And Creation Engine game without mods is like riding bike without seat, possible sure, but comfortable it is not.
Yeah, mods are a plus to some people, and yeah, console commands, etc.
But people without a gaming system can play Starfield. Or any other AAA game.
That trumps anything else. That's the difference from someone playing a game or not.
If you like mods and tweaking, you are gonna have to buy a PC and it's fair enough. But everyone else will be enabled to play great games. -
fdruid What about queues, Harry? You're leaving out a big detail in practice. A lot of regions have long queues now, and this is an unavoidable problem, scaling.Reply
I wholeheartedly support cloud gaming, hell, I even support it with my wallet by being a PC user and paying for Ultimate. But them not being able to deliver a chance to play the game to paying customers is a failure.
I get queues on GFN free tier when I want to test it. Paying for GPU I shouldn't be subjected to waiting at all. It's on them, and yes, as Starfield or any other major release exposes, it IS a problem. -
eAbyss Performance has been just fine, even with the 1080p resolution blown up on my 48-inch TV. That’s partly down to my internet speeds: I play over Wi-Fi, and while that’s not recommended, I have a gigabit connection.
That has nothing to do with your Internet connection. Cloud Gaming is restricted to 1080p60 on consoles, PCs, etc and 720p on mobile devices. There are plans to up them to 1440p and 1080p respectively. -
fjtorres5591
If there ever was a game where frame rate doesn't matter it's Starfield. What matters to Bethesda vets is no pop-in and massive draw distances. And no 5fps sections like downtown Boston in Fallout 4.theale said:Cool and all I’m doing the same!! But the only way to play at 60fps is using a pc, the experience you get through the cloud is the same as snd massive draw distancesa Series X ;)
I've run it on SX, SS, and cloud via OneX and the differences are minimal. Modern 4K TVs upscale 1080p nicely.