Halo Infinite Forge dev explains why the mode is online only

Halo Infinite
(Image credit: Xbox Game Studios)

What you need to know

  • Unlike previous iterations of the map-making tool, Halo Infinite's Forge requires an internet connection to the game's servers in order to play. This means that players will experience issues whenever there are problems with the servers or their connection to them.
  • 343 Industries' Forge Lead Designer Michael Schorr has explained that the online requirement is necessary for security since Halo Infinite is available on PC. Additionally, it also speeds up the map baking process and allows for continued play even when a session's host disconnects.
  • The developers have advised Forgers to save their work frequently in order to mitigate loss of progress during sudden internet outages or server problems, noting that there's an autosave functionality in place for crashes. Additionally, the mode's idle boot timer has been raised to 12 hours.

Halo Infinite's Forge mode has finally arrived thanks to the launch of the game's large Winter Update, and players are already creating a wide variety of incredible maps, modes, and prefab structures using the map editing and creation tool. However, unlike any previous iteration of Forge, Halo Infinite's requires an internet connection to the game's servers, meaning that it's not possible to work on or save projects offline. Following the discovery of this limitation, many have asked the developers why it was put in place, expressing concerns that server or internet connection issues could cause progress loss.

In response, Forge Lead Designer Michael Schorr recently took to Twitter to address the situation and explain why Halo Infinite's Forge mode is online only. You can read Schorr's full statement in the embedded Tweet below, but in short, here are the reasons for the connection requirement:

  • Since Halo Infinite is on PC, 343 Industries needs to maintain a server connection to ensure players can't tamper with Forge files before sharing it to the Content Browser.
  • Using dedicated servers speeds up the process of the map baking process for lighting, navmeshes, audio, and more.
  • Once Forge's join-in-progress functionality is fixed, the use of servers will allow Forge sessions to remain active even if the original host disconnects for whatever reason.

The studio has also advised players to save their projects frequently to avoid progress loss, and have increased Forge's idle boot timer so that disconnects due to inactivity are much less likely to happen. "If you're Forging, remember 'ABS'. Always be saving," wrote Sr. Community Manager John Junyszek. "If you have to leave unexpectedly though, we've extended the idle session time to 12 hours. We hope this helps!"

On top of this, Junyszek confirmed that there's an autosave function in place that's designed to kick in whenever a game crash occurs. Though it can currently bug out and not work properly, the developers are working on a fix for this so that it's more reliable.

Overall, while it's unfortunate that Forging offline will no longer be possible like it was in previous games, the reasons why a connection is required are completely understandable. As long as players save often and are mindful not to leave an active Forge session idle for more than 12 hours, they shouldn't have to worry about losing progress much.

Halo Infinite is available now on Xbox and PC. Despite its issues, it's one of the best Xbox shooters on the market right now for fans of arena-style FPS combat, and since the multiplayer is free-to-play, there's zero barrier to entry. The campaign is fantastic, too, as it features exhilarating gameplay and an excellent story.

Halo Infinite

Halo Infinite

Halo Infinite promises fans the most ambitious Halo experience to date, featuring a fantastic campaign with a vast open world and an excellent story as well as a free-to-play multiplayer — bolstered by the Winter Update — with strong core gameplay and plenty of cosmetic unlocks.

See at: Amazon | Microsoft

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Brendan Lowry

Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he's been an avid fan since childhood. He's been writing for Team WC since the summer of 2017, and you'll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he's not writing or gaming, there's a good chance he's either watching an interesting new movie or TV show or actually going outside for once. Follow him on X (Twitter).