Electronic Arts lays off 670 workers, cancels upcoming Star Wars shooter from Respawn Entertainment
Electronic Arts is closing a studio working on Battlefield single-player content, as well as canceling a Star Wars game.
What you need to know
- Electronic Arts is laying off 670 workers across different divisions, or around 5% of its current global workforce.
- The layoffs will see studio Ridgeline Games close, as well as the cancelation of a Star Wars first-person shooter at Respawn Entertainment.
- The upcoming Iron Man and Black Panther games are still in development.
- Electronic Arts laid off 774 workers back in March 2023, with an additional 50 laid off from BioWare.
It's another day in 2024, which means there's more mass layoffs in the gaming industry.
Wednesday's culprit is publisher Electronic Arts, which announced that it is cutting 670 workers, or about 5% of its current workforce, as shared by GamesIndustry.biz. As part of these closures, Electronic Arts is canceling an upcoming Star Wars shooter that was being developed by Respawn Entertainment.
This game — which was announced back in 2022 alongside a Star Wars strategy game and a sequel to Star Wars Jedi: Fallen Order — was still in early in development, but was rumored to feature a Mandalorian character, though not necessarily the titular Din Djarin from the show and upcoming film.
Electronic Arts is also closing Ridgeline Games, a studio in Seattle, Washington that was founded in order to develop a campaign for the next Battlefield game. Criterion will now be leading single-player efforts for future Battlefield titles.
The previously-announced Iron Man and Black Panther games, which are being developed by Motive Studio and Cliffhanger Games, respectively, are still in development.
Electronic Arts already laid off hundreds in 2023
All of this comes as Electronic Arts already laid off 774 employees back in March 2023, which was (at the time) 6% of the company's workforce. An additional 50 employees were laid off from BioWare later in the year, with the studio declaring that it needed to be "agile" in developing Dragon Age: Dreadwolf and the next Mass Effect game. Neither game currently has a release date.
What does this mean for Electronic Arts and Star Wars fans?
The loss of a new shooter set in part of the Star Wars universe and being developed by Respawn Entertainment is a big blow to the hopes of anyone who likes everything about that premise. Electronic Arts is continuing to slim down its projects, so players should overall expect less games with a great focus on live-service projects.
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That doesn't mean there won't be any new games, of course. Star Wars Jedi: Survivor — also developed by Respawn Entertainment — was the ninth best-selling game of the year in the U.S. It seems overwhelmingly likely that Respawn will, at the very least, close out the trilogy with one final game starring Cal Kestis. The strategy game Respawn is co-developing also appears to still be in development.
Analysis: A rough year revs up
Just yesterday, I was writing about how 900 people at PlayStation were losing their jobs. Numerous companies have cut hundreds upon hundreds of workers, and we're not even in March yet. I pray the bleeding stops, but until it does, workers are going to have to rely on each other. I also sincerely hope more developers join unions (or start new unions if need be) in order to help scrape out better protections against this grim tide in the industry.
Samuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on Xbox and PC gaming on Windows Central. You can find him on Twitter @SamuelTolbert.
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naddy69 "I also sincerely hope more developers join unions (or start new unions if need be) in order to help scrape out better protections against this grim tide in the industry. "Reply
Yeah man. Let's make it impossible for struggling companies to lay off workers who are no longer needed, so the entire company can go bankrupt. :rolleyes:
Unions are a relic of the past. The whole point of a business is to make money for the shareholders. You know, the people who put up the money. Not to provide "guaranteed jobs for life" for employees, regardless of whether said employees are needed.
You want to keep your job? Then go over and above. Be a stellar employee. Don't have the mindset that "I am in a union and so I can't be let go no matter what I do - or don't do".
Dead wood will always need to be cleared out in tough times. It's up to YOU to make sure YOU are not viewed as dead wood by management. -
fdruid naddy69 said:"I also sincerely hope more developers join unions (or start new unions if need be) in order to help scrape out better protections against this grim tide in the industry. "
Yeah man. Let's make it impossible for struggling companies to lay off workers who are no longer needed, so the entire company can go bankrupt. :rolleyes:
Unions are a relic of the past. The whole point of a business is to make money for the shareholders. You know, the people who put up the money. Not to provide "guaranteed jobs for life" for employees, regardless of whether said employees are needed.
You want to keep your job? Then go over and above. Be a stellar employee. Don't have the mindset that "I am in a union and so I can't be let go no matter what I do - or don't do".
Dead wood will always need to be cleared out in tough times. It's up to YOU to make sure YOU are not viewed as dead wood by management.
Agreed. I'm from Argentina and here unions literally ruined the country. They control transportation, education, constructio, the health system, etc. They're corrupt and don't do anything for workers, but yeah, this also works against private companies. It goes against capitalism.
With videogames in the US it's pure capitalism. It's a rough time economically, plus the pandemic hurt a lot of studios. Not firing people won't solve anything for a company because otherwise a company might just go out of business (which means EVERYONE loses their job).
It's a shitty time but the industry created its own shitstorm with things like wild acquisitions and increasingly larger budgets and development times. That is unsustainable and also created an expectation on players that's often hard to meet. -
Ben Wilson naddy69 said:You want to keep your job? Then go over and above. Be a stellar employee. Don't have the mindset that "I am in a union and so I can't be let go no matter what I do - or don't do".
This is a wild take.
Everyone deserves to be paid a fair wage for their job and perform at exactly the level they're expected to work. Unions literally advocate for fair working conditions, so I couldn't disagree more.
'I fire you or we all go bankrupt' is bizarre. -
Samuel Tolbert naddy69 said:"I also sincerely hope more developers join unions (or start new unions if need be) in order to help scrape out better protections against this grim tide in the industry. "
Yeah man. Let's make it impossible for struggling companies to lay off workers who are no longer needed, so the entire company can go bankrupt. :rolleyes:
Unions are a relic of the past. The whole point of a business is to make money for the shareholders. You know, the people who put up the money. Not to provide "guaranteed jobs for life" for employees, regardless of whether said employees are needed.
You want to keep your job? Then go over and above. Be a stellar employee. Don't have the mindset that "I am in a union and so I can't be let go no matter what I do - or don't do".
Dead wood will always need to be cleared out in tough times. It's up to YOU to make sure YOU are not viewed as dead wood by management.
There are companies were layoffs, while awful, are understandable. Supermassive Games just recently comes to mind. Electronic Arts made $5.85 billion in profit (would've been even higher, but there was a big stock buyback). It's not a "struggling company."
For a relic of the past, it's interesting that there's record-high interest among developers in joining unions. We've even seen several pop up in the last year at ZeniMax, at Raven, Blizzard Albany, and so on. Every developer I've spoken to in the past year has agreed on one thing: It's clear the suits are not trying to make a sustainable business. Doesn't matter how stellar you are, if they can squeeze profits higher, you're on the chopping block.
Fighting back however you can is the only way this industry still exists in a few years. -
fjtorres5591
Yet it is true.Ben Wilson said:This is a wild take.
Everyone deserves to be paid a fair wage for their job and perform at exactly the level they're expected to work. Unions literally advocate for fair working conditions, so I couldn't disagree more.
'I fire you or we all go bankrupt' is bizarre.
That is life in the real world, not academia or politicians' lalaland. In the real world everybody has to "sing for their supper", as the saying goes.
Companies can only pay their employees *if* their product sells enough to get the money to pay them with. No money in, no money out. Bizarre is thinking any company can survive spending more than it earns.
These are not government operations who get funded (by taxes) regardless of how much revenue their business takes in, but rather standalone businesses who fund themselves with the fruit of everybody's labors. -
fjtorres5591 Samuel Tolbert said:There are companies were layoffs, while awful, are understandable. Supermassive Games just recently comes to mind. Electronic Arts made $5.85 billion in profit (would've been even higher, but there was a big stock buyback). It's not a "struggling company."
For a relic of the past, it's interesting that there's record-high interest among developers in joining unions. We've even seen several pop up in the last year at ZeniMax, at Raven, Blizzard Albany, and so on. Every developer I've spoken to in the past year has agreed on one thing: It's clear the suits are not trying to make a sustainable business. Doesn't matter how stellar you are, if they can squeeze profits higher, you're on the chopping block.
Fighting back however you can is the only way this industry still exists in a few years.
Sorry, but ratios matter.
Specifically, the ratio of *net* earnings to expenses.
Sustainablity matters.
Specifically in the form of trends.
Good corpotate management is figuring out not where you were last year but where you'll be next year. Or the year after. And in corporate game development where cycles run five years or more that means the planning horizon ru s 6 years or more. And if the trends are not sustainable, no rational manager is going stand still, waiting for the actual collapse.
EA was not struggling last year but that does not mean they're not under pressure or that they'll be fine just by doing nothing. And that $6B revenue? How much did it cost? $100B like Sony? What woukd it cost next year? And the year after?
Didn't we just see Sony going into a panic over their cash cow margins dropping to 6%? From 9% last year and 12% the year before? Wouldn't that suggest 3% for 2024 and zero for 2025? Is EA facing better conditions? We don't know but EA does.
Remember that corporate costs are not linear or proportional to product output/sales. (Economics 101!)
Some costs are variable and output dependent (say the cost of building consoles or shipping disk boxes) but the biggest costs are *fixed* (buildings, utilities, *staff*) and recurring. Worse, they are front-loaded! You have to spend well ahead of when the revenue arrives. And if the revenue doesn't arrive?
(Have you heard of China's evergrande? They spent and spent well above and beyond what they were taking in, assuming the future would be like the past and customers would always show up. Nope. Customers stopped buying. They had no reserves. Last month bankruptcy court mandated that EVERGRANDE be liquidated.)
Well run companies need safety margins, cash reserves. Because stuff happens. Wars. Pandemics. Somebody builds a better product. People learn to live without your product. Your can't miss game misses. Change is continuous and the future will not be the past with a different calendar.
Way back when Bill Gates ran Microsoft in Albuquerque, he mandated that the company maintain enough "cash" reserves to operate a full year without taking in any revenues. They still do even when they take in $100B a year. Not necessarilly because they expect to go a year without revenues but because stuff happens. And because a poorly run company like ABK might become available "cheap" if you can scrounge up $70B in cash. 😎
And don't forget that company execs are empoyees too and they have to answer to the owners, which in the case of EA and MS and Sony is the stockholders who mostly are *not* billionaires. In Microsoft's case, some 70% of their stock is owned by institutional investors, funds managers and *pension funds*. The dividend and stock value belongs to thousands upon thousands of ordinary people who count on that money to survive, too. Things might be different in your neighborhood but in the US 60% of families own stock and the big tech companies are among their most common properties. The execs have a *responsibility* to protect those people's property. If they don't they'll get fired, too, like Ryan did at Sony.
Now, EA in particular, if you read their report you'll notice they are cutting back on licensed proerties. Specifically, *Disney* properties. Which makes sense in a dozen ways. Disney licenses are expensive and they are underperforming everywhere. Their brands have cratered and a major portion of the US population now considers "Disney" a cuss word. So backing out of a deal that might cost $100M on a potentially toxic dud is sensible. So is pivoting back to your own staff's creativity and your own stagnant IP. (Notice how much Spencer highlighted that in jusyifying the ABK deal? Notice what SEGA is doing? Sony will follow suit. Wanna bet INFAMOUS is coming back?)
It might be painful to the humans being fired (no sugarcoating here) and the PR and optics may be bad but it very likely is *necessary* if EA is still to be independent in five years. It's an ugly job but somebody has to do it. And bear in mind the people moving out are *not* minimum wage time clock workers but rather skilled white collar STEMers making on average $100K a year (according to the glass house web site) in salary and benefits, likely more (those benefits and employment taxes basically double the employee cost) so the savings are significant and *recurring*. Oh, and no, a union would not changed a thing. The US is not Spain or France. Unions might delay firings but they can prevent them.
You might not have noticed but the vast majority of the tech people fired last year quickly found jobs elsewhere, often in other industries adapting to the changing times. STEMers are actually in high demand. They are not now living under a bridge, even if it means moving to another state.
Big business is complex.
And way more on the inside.
Finally, consider that EA has been on the market since MS announced they were buying ABK.
No takers.
Not at any reasonable price.
Not Apple. Not AMAZON, NETFLIX, GOOGLE. Or Sony. (hah! Between the trial docs and the hacked data, they'll be lucky not to be bought out themselves.)
Again: change is coming and the bloodletting is just beginning.