Dragon's Dogma 2 Vocations guide: Skill list, augments list, tips and tricks
Discover which Vocation suits you and your Pawns best with our Dragon's Dogma 2 Vocations guide
The world of Dragon’s Dogma 2 is a vast, majestic yet dangerous land, filled to the brim with all manner of deadly monsters, evil bandits, scheming villains, and terrifying, fire-breathing dragons. If you hope to survive in this world and slay the beasts that terrorize it, then you must take up Vocations.
Vocations are the character classes of Dragon’s Dogma 2 that players and their NPC allies, Pawns, can learn and obtain powerful combat abilities. Some Vocations offer close-range, lightning-quick swordsmanship skills like the Fighter, while others offer magic spells that allow the caster to bring down the heavens onto their foes like the Sorcerer.
There are ten vocations to choose from, and each offers a unique playstyle that you can customize the move-sets of. However, picking which Vocation meets for your preferred play can be difficult to decide as each Vocation’s gameplay structure is extremely complex. Fortunately, we at Windows Central will help you make your decision much easier with our Dragon's Dogma 2 Vocations guide.
This guide will feature a list of every Vocation available in the game, their skill sets, and their combat styles, and provide some tips and tricks on how to use them effectively. So without adieu, let’s start researching the Vocations and see which one is right for you.
Dragon's Dogma 2 Vocations Quick List and Info
Vocations are essentially your "job" or "class" in Dragon's Dogma, and serve as your primary playstyle funnel. The four main vocational styles are Thief (an agile melee fighter with daggers), Archer (an agile ranged fighter with a bow), Mage (a light-armored wizard flinging spells and healing magic), and Fighter (a melee brawler with an array of weapons).
It should be noted that Pawns, your Dragon's Dogma companions, can use the four basic vocations and only two advanced Vocations. As the player Arisen you can eventually learn Advanced Vocations that expand your playstyle a fair bit. The full list of Vocations is as follows.
Basic vocations (Arisen and Pawn)
- Mage - A basic vocation for those inclined towards wizardry.
- Thief - Another basic vocation with a melee combat style, atop agile movement and daggers.
- Archer - The basic vocation ranged attacker with a bow and light armor.
- Fighter - The basic armored and an arsenal of weapons for close quarters combat.
Advanced vocations
- Mystic Spearhand (Arisen-Only) - An advanced vocation that plays a bit like Darth Maul, with a dual-bladed staff and force mysticism.
- Magick Archer (Arisen-Only) - Another advanced vocation that combines enchanted arrows with a powerful bow.
- Sorcerer - More advanced spell casting makes for a powerful arch wizard.
- Trickster (Arisen-Only) - A new vocation that wields a smoke censer to conjure illusionary debuffs and powerful buffs for your party.
- Warrior - A barbaric master of two-handed weapons, capable of unleashing the most powerful physical attacks.
- Wayfarer (Arisen-Only) - A "jack of all trades" class for those who like to mix it up.
Dragon's Dogma originally required players to stick to one vocation as they levelled, since the stat gains would be fixed for your vocation. For example, if you gained a level as a mage, you would gain stats relevant towards playing a mage. If you eventually decided to switch to a warrior playstyle, your stats would be less than ideal. Thankfully, in Dragon's Dogma 2, it seems your stats are bound to your vocation, rather than your character. This means you can essentially switch your playstyle at will (via an inn or rest area). Previously, you had to choose your vocational swaps carefully, since the stats would become fixed when you levelled up.
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Indeed, vocations and your character level up separately. Your expertise in your vocation grows as you use it, and you begin earning discipline points (Dcp for short) to spend on skills (the full skill list for Dragon's Dogma 2 is below). When you level up your vocation, you gain access to purchase more skills and abilities while resting. However, your character itself levels up separately, no matter what you're currently playing as.
Dragon's Dogma 2 Vocations guide – Basic Vocations
Basic Vocations are the beginner classes that players and Pawns can learn. These Vocations will help players learn the foundation of Dragon’s Dogma 2 combat system and prepare them to learn the more complex Advanced Vocations encountered later on in the game.
However, most special moves and passive Augment abilities of Vocations that not available right away and must be unlocked first by purchasing them with Discipline Points (or Dcp for short). Discipline Points are awarded through completing quests, defeating enemies and other activities while playing as your chosen Vocation.
Dragon's Dogma 2 Vocations guide – Fighter
Fighter is a close-range melee-orientated Vocation that allows the player to strike enemies with quick sword swipes while using a shield to protect themselves and their allies from incoming attacks.
Name and Dcp cost to unlock | Description | How to activate |
---|---|---|
Blink Strike (Free) | Rushes forcefully toward a target and visits a powerful blow on them. | Press the assigned button. |
Burst Strike (1,000 Dcp) | An advanced form of Blink Strike that allows the user to travel further and more swiftly before visiting a powerful blow upon foes. | Press the assigned button. |
Airward Slash (200 Dcp) | Performs a jump while slashing diagonally upward. An effective means of assailing flying targets. | Press the assigned button. |
Cloudward Slash (1,300 Dcp) | An advanced form of Airward Slash that reaches greater heights and inflicts greater harm. Also employable in mid-air. | Press the assigned button on the ground or in mid-air |
Compass Slash (450 Dcp) | Spins with blade extended, drawing a deadly circle that slices through nearby targets. | Press the assigned button. |
Full Moon Slash (1,300 Dcp) | An advanced form of Compass Slash. Spins with blade extended, slicing through targets at a broad range. | Press the assigned button. |
Gouging Skewer (700 Dcp) | Thrusts the blade into the target’s body before raining further blows upon them. If strikes connect, the user clings to large targets and pins down smaller targets that are flinching. | Press the assigned button to initiate, then tap it repeatedly. Can also be initiated by pressing the assigned button while clinging to a target. |
Gutting Skewer (2,000 Dcp) | An advanced form of Gouging Skewer that delivers a greater number of stabbing strikes. Also employable in mid-air. | Press the assigned button to initiate, then tap it repeatedly. Can also press the assigned button to initiate while in mid-air or clinging to a foe. |
Shield Bash (200 Dcp) | Delivers a powerful blow with the shield that can knock targets off balance. | Press the assigned button. |
Shield Pummel (1,000 Dcp) | An advanced form of Shield Bash that strikes the target twice. | Press the assigned button. |
Shield Summons (300 Dcp) | Raps the shield loudly to attract the attention of nearby targets. | Press the assigned button. |
Shield Drum (1,300 Dcp) | An advanced form of Shield Summons that carries further, drawing the ire of even distant targets. | Press the assigned button. |
Springboard (450 Dcp) | Launches allies into the air using the shield. | Press the assigned button to fling an ally in the direction indicated with the left analog stick. Press the left trigger to cancel. |
Launchboard (1,600 Dcp) | An advanced form of Springboard that uses the shield to launch allies further and to greater heights at a decreased cost to Stamina. | Press the assigned button to fling an ally in the direction indicated with the left analog stick. Press the left trigger to cancel. |
Impeccable Guard (700 Dcp) | Spins nimbly on the spot, blocking attacks from every direction with the shield. Employable even while flinching. Useful for escaping dire circumstances. | Press the assigned button. |
Flawless Guard (2,000 Dcp) | An advanced form of Impeccable Guard that consumes less Stamina and has a greater effective range. | Press the assigned button. |
Hindsight Slash (1,100 Dcp) | Ducks backward before charging in to deliver a slashing blow. Using it as an evasive maneuver increases its power. | Press the assigned button |
Hindsight Sweep (2,500 Dcp) | An advanced form of Hindsight Slash. Delivers more strikes when counterattacking, each of increased might. | Press the assigned button. |
Counter Slash (1,800 Dcp) | Parries a target's attack with the shield before delivering a swift slash in return. Consumes Stamina while defending. | Press the assigned button. Press the left trigger to cancel |
Vengeful Slash (2,500 Dcp) | An advanced form of Counter Slash that consumes less Stamina while defending and affords greater range when counterattacking. | Press the assigned button. Press the left trigger to cancel |
Perfect Defense (2,500 Dcp) | Guards against all manner of attacks from the front. Consumes a great deal of Stamina while defending. | Press the assigned button. Press the left trigger to cancel |
Divine Defense (3,000 Dcp) | An advanced form of Perfect Defense that consumes less Stamina while defending. | Press the assigned button. Press the left trigger to cancel |
Riotous Fury (Soldier's Code Skill Scroll) | Rains a flurry of powerful blows on the target, dealing massive damage at great cost to Stamina. Leaves the user vulnerable if the first strike misses. | Press the assigned button. |
Name and Dcp cost to unlock | Description | How to activate |
---|---|---|
Onslaught (free) | Unleashes a flurry of swift slashes with the sword. | Press the X button. |
Empale (free) | Thrusts blade forward in a forceful jab. Follows up with powerful successive strike if it connects with a foe who has been knocked off balance. | Press the Y button. |
Defend (free) | Guards against attacks from the front with the shield. Some Stamina is consumed when an attack connects with the shield. | Press the right bumper. |
Deflect (free) | Deflects attacks back toward the target. While active, counterattacking consumes less Stamina. | Press the right bumper when you're about to be attacked. |
True Deflect (150 Dcp) | Deflects attacks back toward the target impressive might. While active, counterattacking consumes no Stamina. | Press the right bumper the instant before the enemy’s attack makes contact. |
Tusk Toss (250 Dcp) | Traces a grand skyward arc with the blade, sending lightweight targets flying into the air. | Hold the X button, then release. |
Steeled Foundation (400 Dcp) | Uses the shield to ease the impact from falling. Reduces fall damage and hastens recovery after a fall. | Press the right bumper when falling a height. |
Enchanted Counter (600 Dcp) | When using Defend while enchanted, automatically counters with an elemental attack corresponding to the enchantment. | Guard with the right bumper while enchanted. |
Name and dcp cost to unlock | Description |
---|---|
Mettle (300 Dcp) | Augments your physical Defense. |
Provocation (900 Dcp) | Increases the likelihood of being targeted by foes. |
Dominion (3,000 Dcp) | Allows you to lift up and pin down foes for an extended duration. |
Mettle (300 Dcp) | Augments your physical Defense. |
Thew (1,800 Dcp) | Enables you to carry additional weight. |
If you wish to learn how to defend your allies from overwhelming danger, check out our guide on how to play Dragon's Dogma 2's Fighter Vocation.
Dragon's Dogma 2 Vocations guide – Archer
The Archer Vocation is a long-ranged specialist that snipes targets from afar by wielding a bow and arrow. Archers can fire a rain of arrows to wipe out groups of enemies or hone their keen senses to fire concentrated shots at a target’s weakspot.
Name and Dcp cost to unlock | Description | How to activate |
---|---|---|
Barrage Shot (Free) | Fires arrows in rapid succession, allowing for concentrated attacks on a single target. Can be employed while moving. | Standard: press the assigned button. Steady Shot: press the assigned button, then release the right bumper or press the assigned button again. |
Manifold Shot (1,000 Dcp) | An advanced form of Barrage Shot that fires a greater number of arrows. | Standard: press the assigned button. Steady Shot: press the assigned button, then release the right bumper or press the assigned button again. |
Sweep Shot (200 Dcp) | Fires arrows in a wedge pattern, allowing multiple targets to be struck simultaneously. Can be employed while moving. | Standard: press the assigned button. Steady Shot: press the assigned button, then release the right bumper or press the assigned button again. |
Cascade Shot (1,000 Dcp) | An advanced form of Sweep Shot that fires a greater number of arrows. | Standard: press the assigned button. Steady Shot: press the assigned button, then release the right bumper or press the assigned button again. |
Dire Arrow (200 Dcp) | Fires a devastating shot that knocks down smaller targets. When using Steady Shot, arrows become even more powerful if they are loosed the instant the bow is fully drawn. | Standard: press the assigned button. Steady Shot: press the assigned button. When bow is drawn, release the right bumper or press the assigned button again. |
Deathly Arrow (1,300 Dcp) | An advanced form of Dire Arrow that inflicts greater harm and has the ability to pin smaller targets to walls. | Standard: press the assigned button. Steady Shot: press the assigned button. When bow is drawn, release the right bumper or press the assigned button again. |
Keen Sight (300 Dcp) | Special sight augments the user’s vision while drawing, allowing them to fire on distant targets. Consumes Stamina while the bow is drawn. | Standard: press the assigned button. Steady Shot: press the assigned button, then release the right bumper or press the assigned button again. Toggle view by pressing the right analog stick. |
Lyncean Sight (1,600 Dcp) | An advanced form of Keen Sight that stabilizes the user's vision and consumes less Stamina. | Standard: press the assigned button. Steady Shot: press the assigned button, then release the right bumper or press the assigned button again. Toggle view by pressing the right analog stick. |
Torrent Shot (700 Dcp) | Fires multiple arrows in rapid succession. Rate of fire increases with consecutive shots. Prevents movement while active. | Standard: press the assigned button, then tap repeatedly. Steady Shot: press the assigned button, then release the right bumper or press the assigned button again. |
Tempest Shot (2,000 Dcp) | An advanced form of Torrent Shot that fires a greater number of arrows. | Standard: press the assigned button, then tap repeatedly. Steady Shot: press the assigned button, then release the right bumper or press the assigned button again. |
Exploding Shot (300 Dcp) | Fires a loaded arrow that adheres to foes or terrain. The arrow will burst when attacked or after a time, and can knock targets off balance. | Standard: press the assigned button. Steady Shot: press the assigned button, then release the right bumper or press the assigned button again. |
Erupting Shot (1,300 Dcp) | An advanced form of Exploding Shot with increased arrow speed. If employed while clinging to a target, the user pierces the target with the explosive arrow directly. | Standard: press the assigned button. Steady Shot: press the assigned button, then release the right bumper or press the assigned button again. |
Tarring Shot (450 Dcp) | Fires a loaded arrow that adheres to foes or terrain. Explodes after a time or if attacked, tarring the target and those who draw near. Useable only when carrying an applicable arrow. | Standard: press the assigned button. Steady Shot: press the assigned button, then release the right bumper or press the assigned button again. |
Incendiary Shot (1,600 Dcp) | An advanced form of Tarring Shot with increased arrow speed. If employed while clinging to a target, the user pierces the target with the tarring arrow directly. | Standard: press the assigned button. Steady Shot: press the assigned button, then release the right bumper or press the assigned button again. |
Drenching Shot (1,100 Dcp) | Fires a loaded arrow that adheres to foes or terrain. Explodes after a time or if attacked, drenching the target and those who draw near. Usable only when carrying an applicable arrow. | Standard: press the assigned button. Steady Shot: press the assigned button, then release the right bumper or press the assigned button again. |
Deluging Shot (2,000 Dcp) | An advanced form of Drenching Shot with increased arrow speed. If employed while clinging to a target, the user pierces the target with the drenching arrow directly. | Standard: press the assigned button. Steady Shot: press the assigned button, then release the right bumper or press the assigned button again. |
Whirling Arrow (1,800 Dcp) | Fires a powerful spinning arrow that delivers a barrage of hits. Effective at overwhelming smaller targets. Can be employed while moving. | Standard: press the assigned button. Steady Shot: press the assigned button, then release the right bumper or press the assigned button again. |
Spiral Arrow (2,500 Dcp) | An advanced form of Whirling Arrow that appends still more strikes to the barrage. | Standard: press the assigned button. Steady Shot: press the assigned button, then release the right bumper or press the assigned button again. |
Blighting Arrow (2,500 Dcp) | Fires a loaded arrow that adds to the target's blighted value on impact. Usable only when carrying an applicable arrow. | Standard: press the assigned button. Steady Shot: press the assigned button, then release the right bumper or press the assigned button again. |
Nocuous Shot (3,000 Dcp) | An advanced form of Blighting Shot with increased arrow speed. If employed while clinging to a target, the user pierces the target with the blighting arrow directly. | Standard: press the assigned button. Steady Shot: press the assigned button, then release the right bumper or press the assigned button again. |
Heavenly Shot (Hunter's Secret Skill Scroll) | Fires an almighty arrow in exchange for consuming all of the user's Stamina. The arrow's potency is determined by the user's remaining Stamina when it is loosed. | Standard: press the assigned button. Steady Shot: press the assigned button, then release the right bumper or press the assigned button again. |
Name and Dcp cost to unlock | Description | How to activate |
---|---|---|
Front Kick (free) | Unleashes a swift kick that causes the target to flinch. Launches the user backward if the kick connects in mid-air. | Press the Y button. |
Steady Shot (free) | Draws the bow carefully, allowing for precise aim. Can be employed while moving. Length of the draw affects arrow impact and distance flown. | Hold the right bumper to ready, then release to fire. |
Leaping Punt (free) | Delivers a weighty kick that can knock foes off balance. Launches the user backward after it connects. | Press Y while performing a running jump (jump while dashing). |
Leaping Punt (150 Dcp) | Delivers a weighty kick that can knock foes off balance. Launches the user backward after it connects. | Press the Y button while performing a running jump (jump while dashing). |
Peating Shot (250 Dcp) | Fires an arrow while jumping back after performing a Leaping Punt or a mid-air Front Kick. | Press the X button while jumping back after a kick attack. |
Swift Nock (400 Dcp) | Enables the user to nock arrows more quickly when using Loose or Steady Shot. | N/A |
Puncture Dart (600 Dcp) | Draws the bowstring to its absolute limit before firing. Makes aiming more difficult, but allows arrows to pierce targets with greater impact. | Press the right analog stick while readying Steady Shot, then release the right bumper to fire. |
Name and Dcp cost to unlock | Description |
---|---|
Ambuscade (300 Dcp) | Increases damage dealt by your attacks when targets are not in battle stance. |
Endurance (900 Dcp) | Increases your maximum Stamina. |
Radiance (1,800 Dcp) | Causes your lantern to consume less oil and illuminate a wider area. |
Lethality (3,000 Dcp) | Increases damage dealt when striking a target's vitals. |
Avidity (5,000 Dcp) | Enables you to clamber up cliffs and scale foes and other surfaces more quickly. |
If you wish to master the art of archery, check out our in-depth guide on the Archer Vocation in Dragon's Dogma 2.
Dragon's Dogma 2 Vocations guide – Mage
The Maga Vocation allows players to use powerful magic spells that can blow their enemies to smithereens or save their allies from the brink of death with healing magic and support enchantments.
A word of caution: the most advanced spells in a Mage’s repertoire will take longer cast than others so make sure you are safe from an enemy’s assault to prevent your spellcasting from being interrupted.
Name and Dcp cost to unlock | Description | How to activate |
---|---|---|
Flagration (free) | Unleashes a swirling jet of flame straight ahead for a period of time. The flame ignores Defense and can pass through multiple targets. While active, the caster can still move. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast. While casting, use the right analog to change direction. |
High Flagration (1,000 Dcp) | An advanced form of Flagration. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast. While casting, use the right analog stick to change direction. |
Levin (150 Dcp) | Strikes the enemy from above with tongues of lightning. Can summon additional lightning bolts by consuming Stamina. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast. More button presses yield more lightning. |
High Levin (1,000 Dcp) | An advanced form of Levin that summons a greater number of lightning bolts when cast. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast. More button presses yield more lightning. |
Frigor (450 Dcp) | Conjures a giant pillar of ice that lingers for a period of time and can serve as a stepping stone. After the pillar is destroyed, grabbable blocks of ice will remain. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. |
High Frigor (1,600 Dcp) | An advanced form of Frigor that unleashes a wave of cold when cast, dealing damage to any targets it touches. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. |
Empyrean (700 Dcp) | Conjures an orb of holy light that deals immediate damage to nearby targets in all directions. The light remains for some time even after the attack concludes. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast. |
High Empyrean (2,000 Dcp) | An advanced form of Empyrean with an extended attack range and longer-lasting light. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. |
Palladium (200 Dcp) | Conjures a cluster of magickal energy that blocks up to three attacks from targets. The cluster will also dissipate after a time. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast. |
High Palladium (1,000 Dcp) | An advanced form of Palladium that lasts longer and grants clusters to nearby allies when cast. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. |
Fire Boon (200 Dcp) | Enchants the caster’s weapon or that of a single ally with fire. The enchantment persists for a period of time. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast. Cast on self by pressing the right analog stick. |
Fire Affinity (1,300 Dcp) | An advanced form of Fire Boon that grants a longer-lasting enchantment. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. Cast on self by pressing the right analog stick. |
Ice Boon (300 Dcp) | Enchants the caster’s weapon or that of a single ally with ice. The enchantment persists for a period of time. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast. Cast on self by pressing the right analog stick. |
Ice Affinity (1,300 Dcp) | An advanced form of Ice Boon that grants a longer-lasting enchantment. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. Cast on self by pressing the right analog stick. |
Lightning Boon (300 Dcp) | Enchants the caster’s weapon or that of a single ally with lightning. The enchantment persists for a period of time. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast. Cast on self by pressing the right analog stick. |
Lightning Affinity (1,300 Dcp) | An advanced form of Lightning Boon that grants a longer-lasting enchantment. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. Cast on self by pressing the right analog stick. |
Halidom (450 Dcp) | Conjures a magickal sigil that cures the caster and their allies of certain debilitations (caught fire, frostbite, unconscious, sleep, silence, drenched, and tarred) while within range. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. |
High Halidom (1,600 Dcp) | An advanced form of Halidom that has an extended duration and cures the debilitations caught fire, frostbite, unconscious, sleep, silence, drenched, tarred, torched, ice-bound, and blighted. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. |
Celerity (700 Dcp) | Conjures a magickal sigil that hastens the speed of allies within range. The effect persists for a period of time. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. |
High Celerity (2,000 Dcp) | An advanced form of Celerity that conjures a longer-lasting magickal sigil and extends the ensuing speed boost's duration. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. |
Argent Tonic (1,100 Dcp) | Fully and instantaneously recovers the Health of the caster or of a single ally. Does not recover the loss gauge. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. Cast on self by pressing the right analog stick. |
Argent Succor (2,500 Dcp) | An advanced form of Argent Tonic that gradually continues to recover Health for a period of time. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. Cast on self by pressing the right analog stick. |
Solemnity (1,800 Dcp) | Silences the target for a period of time, preventing them from speaking and incanting spells. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. |
High Solemnity (2,500 Dcp) | An advanced form of Solemnity that extends both the spell's effective range and the debilitation's duration. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. |
Spellhold (2,500 Dcp) | Temporarily stores an incanted spell in the staff, to be cast instantly at the wielder's discretion. Slows Stamina recovery while storing, and consumes increased Stamina when casting. | Press the assigned button when another spell's incantation is complete to store it. Press the assigned button again to cast the stored spell. |
High Spellhold (3,000 Dcp) | An advanced form of Spellhold that consumes less Stamina when casting the stored spell. | Press the assigned button when another spell's incantation is complete to store it. Press the assigned button again to cast the stored spell. |
Celestial Paean (Enchanter's Almanac Skill Scroll**) | Summons a wave of holy light that hastens both the Stamina recovery and speed of allies who touch it, while reducing damage taken. Consumes all of the caster's Stamina and knocks them off their feet. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. |
Name and Dcp cost to unlock | Description | How to activate |
---|---|---|
Magick Bolt (free) | Fires a magickal burst that differs based on active enchantment. Can be cast while moving. | Press the X button. |
Anodyne (free) | Conjures a magickal curative sigil that recovers the health of the caster and their allies when in contact with it. | Press the Y button. |
Focused Bolt (100 Dcp) | Fires a condensed magical burst that differs based on active enchantment. | Hold the X button, then release. |
Quickspell (250 Dcp) | Greatly hastens incantation speed. Consumes Stamina while active. | Hold the right bumper while incanting the spell. |
Levitate (400 Dcp) | Manipulates the caster’s weight through magickal means, allowing them to float temporarily. | While jumping, press the A button again. Hold the button to float slightly higher. Press the A button again while levitating to cancel the effect. |
Name and Dcp cost to unlock | Description |
---|---|
Apotropasim (300 Dcp) | Augments your Magick Defense. |
Beatitude (900 Dcp) | Increases the amount of Health recovered by curatives and curative magicks. |
Intervention (1,800 Dcp) | Reduces the duration of debilitations you are afflicted with. |
Perpetuation (3,000 Dcp) | Extends the duration of enchantments and invigorations. |
Exaltation (5,000 Dcp) | Augments your Stamina recovery speed. |
**If you wish to wield the arcane arts of Mage and find out where you can locate its Skill Scroll to learn its most powerful healing spell, check out our guide on how to play the Mage Vocation in Dragon's Dogma 2.
Dragon's Dogma 2 Vocations guide – Thief
The Thief is an agile, melee-fighting Vocation that grants the user impeccable speed to run circles around enemies and hack them to pieces with lightning-quick slashes using a pair of sharp daggers. They can also steal valuable items from enemies and NPCs alike.
Name and Dcp cost to unlock | Description | How to activate |
---|---|---|
Biting Wind (Free) | Dashes past the target with blades extended. Followed by further slashes when using the same attack on contact. | Press the assigned button to activate. Press it again to unleash the attack. |
Cutting Wind (1,000 Dcp) | An advanced form of Biting Wind that has an extended attack range. | Press the assigned button to activate. Press it again to unleash the attack. |
Enkindled Blades (200 Dcp) | Brings the dagger together to ignite, wreathing them in flame for a short time. Can also be employed while clinging to or pinning down a foe. | Press the assigned button. |
Ignited Blades (1,000 Dcp) | An Advanced version of Enkindled Blades, wreathing them in flame for a short time. Can also be employed while clinging to or pinning down a foe. | Press the assigned button. |
Shadow Clock (200 Dcp) | Enables the user to blend into their surroundings, rendering them more difficult for hostile targets to detect. Less effective when attacking or dashing. Consumes Stamina while active. | Press the assigned button to activate. Press it again to cancel the effect. |
Shadow Veil (1,300 Dcp) | An advanced form of Shadow Cloak that renders the user even more difficult for hostile targets to detect at a decreased cost to Stamina. | Press the assigned button to activate. Press it again to cancel the effect. |
Helm Splitter (300 Dcp) | Leaps up, then dives through the air while spinning, blades extended. More powerful when performed from high places. Also employable in mid-air. | Press the assigned button. |
Skull Splitter (1,300 Dcp) | An advanced form of Helm Splitter that employs a faster spin to deliver a greater number of slashes during the spinning dive. | Press the assigned button. |
Powder Charge (300 Dcp) | Places an explosive on the ground at the user’s feet that can be detonated from afar at a moment of their choosing. Can also be employed while clinging to or pinning down a foe. | Press the assigned button to set the explosive. Press it again to detonate. |
Powder Blast (1,600 Dcp) | An advanced form of Powder Charge that plants a more powerful explosive with a greater effective range. Can also be employed while clinging to or pinning down a foe. | Press the assigned button to set the explosive. Press it again to detonate. |
Concussive Step (450 Dcp) | Uses an explosive blast to withdraw from the point of detonation. The blast may cause lightweight targets to flinch. Also employable in mid-air. | Press the assigned button. Change direction of movement with the left analog stick. Will launch upward if no direction selected. |
Concussive Leap (1,600 Dcp) | An advanced form of Concussive Leap that consumes less Stamina and is more likely to cause targets to flinch. | Press the assigned button. Change direction of movement with the left analog stick. Will launch upward if no direction selected. |
Ensnare (450 Dcp) | Casts out cords to snare targets and tug on them. Pulls smaller targets closer, and topples larger targets that have been knocked off balance. | Press the assigned button. |
Implicate (2,000 Dcp) | An advanced form of Ensnare that allows the user to pull targets with greater force. | Press the assigned button. |
Smoke Screen (700 Dcp) | Throws a smoke bomb that blinds nearby targets. Useful for creating chaos when counterattacking or withdrawing. Can also be employed while clinging to or pinning down a foe, or in mid-air. | Press the assigned button. |
Smoke Shroud (2,000 Dcp) | An advanced form of Smoke Screen with an extended smoke radius and a longer-lasting effect. | Press the assigned button. |
Pilfer (1,100 Dcp) | Allows the user to rob targets that have been knocked off balance and targets not in battle stance of a curative or other item. Can only rob larger targets while they are downed. | Press the assigned button. |
Plunder (2,500 Dcp) | An advanced form of Pilfer that increases the likelihood of stealing a rare item. | Press the assigned button. |
Gut and Run (1,800 Dcp) | Cruelly stabs and gouges the target before drawing back. A fearsomely powerful skill, employable only while clinging to or pinning down a target. Inflicts greater harm on a foe’s weak point. | Press the assigned button while clinging to or pinning down a foe. |
Draw and Quarter (2,500 Dcp) | An advanced form of Gut and Run that inflicts greater harm when withdrawing. | Press the assigned button while clinging to or pinning down a foe. |
Easy Kill (2,500 Dcp) | Darts the target after parrying their attack, then slits their throat. | Press the assigned button when attacked by target. |
Masterful Kill (3,000 Dcp) | An advanced form of Easy Kill that can be employed in mid-air. | Press the assigned button when attacked by target. |
Blades of the Pyre (Legend's Opus Skill Scroll**) | Brings the daggers together to ignite, wreathing them in a blazing inferno so potent that the user cannot escape being burned. | Press the assigned button to activate. |
Formless Feint (Pilgferer's Handbook Skill Scroll**) | Accelerates the user’s reactions to an ungodly degree, enabling them to evade all manner of attacks from hostile targets. Consumes Stamina while active. | Press the assigned button to activate. Press it again to cancel. |
Name and Dcp cost to unlock | Description | How to activate |
---|---|---|
Carve (Free) | The Thief’s regular light attack which slices opponents with quick dagger strikes that consume no Stamina. | Press the X button to activate. |
Twin Fangs (Free) | The Thief’s heavy attack which has the player plunge their daggers into an enemy’s hide. If you land this move while an enemy is knocked off balance, has fallen to the ground or is unaware of your presence, you can activate Twin Fangs again to follow-up with another attack where you gut your enemy like a fish. | Press the Y button to activate. If you press and hold the Y button while an enemy has been knocked off balance, you can pin them to the ground, leaving them vulnerable for your teammates to finish them off. In addition, if you jump towards a large monster and hold the Y button, you can use the Twin Fangs attack to stab the monster and climb onto their body by using your daggers like mountain climbing picks to cling onto them. |
Swift Step (Free) | The Swift Step is an evasive manoeuvre where you perform a quick dash. This move has a few split-seconds of Invincibility Frames (I-Frames for short) where you will briefly be invincible during the move’s animation – allowing you to avoid taking damage. This move can also be used to close the distance on enemies who like to run around a lot or quickly get behind enemies to stab them in the back. | Press the Right Trigger to activate. |
Scarlet Kisses (150 Dcp) | Unleashes a flurry of forward slashes. | Tap the X button repeatedly. |
Controlled Fall (250 Dcp) | Tucks the body into a tight roll when hitting the ground after being knocked down, allowing the user to swiftly regain their feet. Reduces damage taken upon impact. | When knocked down, press the A button the instant you make content with the ground. |
Bump and Lift (400 Dcp) | Robs the target of an item when an attack connects. Activates when using Carve, but has a low success rate. | Has a chance of activating automatically when using Carve. |
Footpad (600 Dcp) | Kicks off a wall, allowing the user to launch themselves a great distance. | Jump toward a wall, then, while making contact with it, use the left analog stick to determine the direction of the jump and press the A button. |
Name and Dcp cost to unlock | Description |
---|---|
Subtlety (300 Dcp) | Decreases the likelihood of being targeted by foes. |
Gratification (900 Dcp) | Slightly restores Health when you deliver the killing blow to a foe. |
Poise (1,800 Dcp) | Reduces the Stamina consumed when struggling in a foe's grip. |
Vigor (3,000 Dcp) | Reduces the Stamina consumed when clinging to or pinning down foes. |
Verve (5,000 Dcp) | Augments Strength. |
**To find out how to acquire the Thief's Skill Scrolls and become a master Thief, check out our in-depth guide on Dragon's Dogma 2's Thief Vocation.
Dragon's Dogma 2 Vocations guide – Advanced Vocations
Advanced Vocations are special Vocations that offer more powerful and over-the-top abilities than the Basic Vocations.
However, they aren’t immediately available to you and must be acquired by gaining the approval of Vocation Maisters. If you manage to impress them, Vocation Maisters may also reward you with Maister’s Tomes, which will unlock some of the powerful skills in the game.
Dragon's Dogma 2 Vocations Guide – Warrior
The Warrior Vocation is one of the most powerful melee Vocations in the game. It bestows the user with enough immense strength to use two-handed hammers and greatswords, and bring down the toughest of monsters in just a few blows.
Name and Dcp cost to unlock | Description | How to activate |
---|---|---|
Skyward Sunder (free) | Jumps up and slashes upward simultaneously, swinging the blade in mid-air. Can be charged prior to unleashing. | Hold the assigned button to charge, then release to activate. |
Heavenward Sunder (1,000 Dcp) | An advanced form of Skyward Sunder that inflicts greater harm when fully charged. | Hold the assigned button to charge, then release to activate. |
Rending Sweep (200 Dcp) | Spins the blade with enough force to cut down foes in all directions. Can be charged prior to unleashing. | Hold the assigned button to charge, then release to activate. |
Razing Sweep (1,000 Dcp) | An advanced form of Rending Sweep that inflicts greater harm when fully charged. | Hold the assigned button to charge, then release to activate. |
Bellow (200 Dcp) | Shouts to draw the attention of hostile targets in the vicinity. | Press the assigned button. |
Roar (1,300 Dcp) | An advanced form of Bellow that becomes more likely to draw the attention of foes with additional button presses. | Press the assigned button. |
Goring Lunge (300 Dcp) | Charges forward, running targets through with the blade. Pressing the activation button stabs forward. Striking with momentum impales foes and crashing them into walls inflicts more harm. | Press the assigned button to activate button to activate and proceed forward. Press the left trigger to cancel. Press assigned button again to stab. Adjust movement with the left analog stick. |
Ravening Lunge | An advanced form of Goring Lunge that consumes less Stamina while charging forth. | Press the assigned button to activate button to activate and proceed forward. Press the left trigger to cancel. Press assigned button again to stab. Adjust movement with the left analog stick. |
Ladder Launch (300 Dcp) | Enables the user to plant their feet and launch an ally into the air from their shoulders. | Press the assigned button to fling an ally in the direction indicated with the left analog stick. Press the left trigger. |
Catapult Launch (1,600 Dcp) | An advanced form of Ladder Launch that flings allies further and to greater heights. | Press the assigned button to fling an ally in the direction indicated with the left analog stick. Press the left trigger. |
Surging Strike (450 Dcp) | Leaps up and plunges down the blade using the full force of the user’s weight. Deals further strikes to smaller, flinching targets. Employable while jumping. More powerful when used from a height. | Press the assigned button. |
Diluvian Strike (2,000 Dcp) | An advanced form of Surging Strike that inflicts greater harm. | Press the assigned button. |
Revivify (450 Dcp) | Gives the user a second, curing them of some debilitations (caught fire, frostbite, sleep, silence, and unconscious). | Press the assigned button. |
Inspirit (1,600 Dcp) | An advanced form of Revivify that consumes less Stamina when activated. | Press the assigned button. |
Savage Lash (700 Dcp) | Channels the user’s strength into a devastating charged strike. | Hold the assigned button to charge, then release to activate. |
Indomitable Lash (2,000 Dcp) | An advanced form of Savage Lash that inflicts greater harm when fully charged. | Hold the assigned button to charge, then release to activate. |
Knoll Breaker (1,100 Dcp) | Thrusts the blade upward, delivering a solid blow that can knock targets off balance or render them unconscious. Can be charged prior to unleashing. | Hold the assigned button to charge, then release to activate. |
Mountain Breaker (2,500 Dcp) | An advanced form of Knoll Breaker that inflicts greater harm when fully charged. | Hold the assigned button to charge, then release to activate. |
Tidal Fury (1,800 Dcp) | Delivers a momentous counterattack if the user is struck at the moment of activation. Can guard against targets' strikes even should the counterattack fail. | Press the assigned button to brace. You will automatically counterattack if an attack hits you the instant you brace for it. |
Tidal Wrath (2,500 Dcp) | An advanced form of Tidal Fury that eases the counterattack's timing, extending the duration during which it can be activated. | Press the assigned button to brace. You will automatically counterattack if an attack hits you the instant you brace for it. |
Gale Slash (2,500 Dcp) | Uses the blade's momentum to unleash a series of weighty slashes. Swings grow faster and faster if correctly timed. Unleashes a powerful slash attack if button is released when swinging fast enough. | Press the assigned button. Press it again to continue attacking. Time button presses correctly to swing faster. |
Windstorm Slash (3,000 Dcp) | An advanced form of Gale Slash that further increases the speed of consecutive swings when timed correctly. | Press the assigned button. Press it again to continue attacking. Time button presses correctly to swing faster. |
Arc of Might (Champion's Fable Skil Scroll) | Channels every ounce of the user's strength into an almighty blow. Consumes all of the user's Stamina when activated. | Hold the assigned button to charge, then release to activate. |
Name and Dcp cost to unlock | Description | How to activate |
---|---|---|
Mighty Sweep (free) | Sweeps in a horizontal arc. Holding the activation button turns the attack into a charged slash and makes the user less likely to flinch. | Press the X button or hold the X button and release it to deliver a charged slash. |
Stonesplitter (free) | Performs a mighty downward slash. Follows up with a powerful successive strike if it connects with a foe who has been knocked off balance. | Press the Y button. |
Barge (free) | Rushes forward, tackling the target. Though limited in range, it can force the target to flinch. The user is less likely to flinch while it is active. | Press the right bumper. |
Bulwark (150 Dcp) | Reduces damage taken from hostile targets during a charged attack. | N/A |
Breakneck Strike (250 Dcp) | Enables a charged attack to inflict greater harm by unleashing it the very instant it is fully charged. | During a charged attack, press the activation button the instant the attack is fully charged. |
Chain of Blows (400 Dcp) | Employs the user’s momentum to unleash an additional Mighty Sweep. | When using Mighty Sweep, press the X button the moment the blade reaches the end of its arc. |
Repulse (600 Dcp) | Parries a hostile target’s attack by unleashing a charged attack that can knock the target off balance. | Unleash a charged attack when attacked by a hostile target. |
Name and Dcp cost to unlock | Description |
---|---|
Vitality (300 Dcp) | Increases your maximum Health. |
Dominance (3,000 Dcp) | Augments your Knockdown Power. |
Impact (900 Dcp) | Improves your ability to push and pull targets when grabbing hold. |
Pertinacity (1,800 Dcp) | Improves your ability to break through an opponent's guard. |
Intrepidity (5,000 Dcp) | Reduces cumulation of the loss gauge when receiving damage. |
If you wish to rip and tear giant monsters with brute strength, read our in-depth guide on how to play the Warrior Vocation of Dragon's Dogma 2.
Dragon's Dogma 2 Vocations guide – Sorcerer
The Sorcerer is a spellcaster Vocation like the Mage but trades away support spells for more offensive magical firepower. Their spells take longer to cast than the Mage’s but their extra destructive potential is worth the wait.
Name and Dcp cost to unlock | Description | How to activate |
---|---|---|
Flagration (free) | Unleashes a swirling jet of flame straight ahead for a period of time. The flame ignores Defense and can pass through multiple targets. While active, the caster can still move. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast. While casting, use the right analog to change direction. |
High Flagration (1,000 Dcp) | An advanced form of Flagration. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast. While casting, use the right analog stick to change direction. |
Levin (150 Dcp) | Strikes the enemy from above with tongues of lightning. Can summon additional lightning bolts by consuming Stamina. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast. More button presses yield more lightning. |
High Levin (1,000 Dcp) | An advanced form of Levin that summons a greater number of lightning bolts when cast. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast. More button presses yield more lightning. |
Frigor (450 Dcp) | Conjures a giant pillar of ice that lingers for a period of time and can serve as a stepping stone. After the pillar is destroyed, grabbable blocks of ice will remain. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. |
High Frigor (1,600 Dcp) | An advanced form of Frigor that unleashes a wave of cold when cast, dealing damage to any targets it touches. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. |
Salamander (200 Dcp) | Conjures a flame that slithers forward along the ground. The flame remains for a time and deals continuous damage to any targets it touches. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. |
High Salamander (1,300 Dcp) | An advanced form of Salamander that extends both the flame's range and the debilitation's duration. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. |
Thundermine (200 Dcp) | Conjures a ball of lightning that automatically unleashes cracking bolts at foes who draw near. The bolts also knock down smaller targets. Dissipates in time or after a number of attacks. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. |
High Thundermine (1,300 Dcp) | An advanced form of Thundermine that extends the spell's duration and increases the number of attacks unleashed from the ball of lightning before it dissipates. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. |
Hagol (300 Dcp) | Summons a bone-chilling blizzard in the immediate vicinity that damages any targets it touches and inflicts them with frostbite. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. |
High Hagol (1,600 Dcp) | An advanced form of Hagol that extends both the blizzard's range and the debilitation's duration. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. |
Decanter (700 Dcp) | Sap’s the target’s Health and grants it to the caster. The effect continues for as long as the spell is maintained, but the caster must remain stationary. | Press the assigned button to begin incanting. Press it again when the incantation is complete to cast the spell. Press left trigger to cancel. |
High Decanter (2,000 Dcp) | An advanced form of Decanter that has a greater effective range and increased healing potency. | Press the assigned button to begin incanting. Press it again when the incantation is complete to cast. Press the X button to cancel. |
Seism (1,100 Dcp) | Sends eruptions of stone high into the air, dealing physical damage. Especially effective against targets resistant to magick. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. |
High Seism (2,000 Dcp) | An advanced form of Seism that causes even more eruptions of stone, inflicting greater harm over a wider area. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. |
Prescient Flare (1,800 Dcp) | Affixes a target with a magickal orb that explodes after a time if it is attacked. Striking the orb adds more explosions and makes them more powerful. Orb fades if not attacked for a period of time. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. |
Augural Flare (2,500 Dcp) | An advanced form of Prescient Flare that extends the duration before the orb detonates and increases the number of possible explosions. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. |
Meteoron (Conjurer's Jottings Skill Scroll**) | Summons a meteor shower, dealing immense damage to targets across a broad range. Prevents movement while incanting, and is unaffected by Quickspell. Most effective when cast in a wide-open space. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. |
Maelstrom (Myrddin's Chronicle Skill Scroll**) | Conjures a whirlwind to wreak havoc upon those caught in its path. Prevents movement while incanting, and is unaffected by Quickspell. Most effective when cast in a cramped space. | Press the assigned button to begin incanting, and press it again when the incantation is complete to cast the spell. |
Name and Dcp cost to unlock | Description | How to activate |
---|---|---|
Magick Bolt (free) | Fires a magickal burst that differs based on active enchantment. Can be cast while moving. | Press the X button. |
Galvanize (free) | Rapidly recovers Stamina through single-minded focus. Can be employed while moving, but with reduced efficacy. | Hold the Y button. |
Bursting Bolt (100 Dcp) | Stores up magick before unleashing it in a powerful burst that explodes sometime after connecting with the target. Effect differs based on active enchantment. | Hold the X button, then release. |
Quickspell (250 Dcp) | Greatly hastens incantation speed. Consumes Stamina while active. | Hold the right bumper while incanting the spell. |
Levitate (400 Dcp) | Manipulates the caster’s weight through magickal means, allowing them to float temporarily. | While jumping, press the A button again. Hold the button to float slightly higher. Press the A button again while levitating to cancel the effect. |
Name and Dcp cost to unlock | Description |
---|---|
Asperity (300 Dcp) | Increases the likelihood of inflicting debilitations with your attacks. |
Statis (900 Dcp) | Reduces the rate at which items deteriorate. |
Constancy (1,800 Dcp) | Augments your Knockdown Resistance. |
Catalysis (3,000 Dcp) | Increases damage dealt when exploiting a hostile target's elemental weakness. |
Sagacity (5,000 Dcp) | Augments your Magick. |
**If you want to know where you can acquire the Sorcerer Skill Scrolls to rain destruction upon your enemies, check our guide on how to complete Dragon's Dogma 2's 'The Sorcerer's Appraisal' and 'Spellbound' Maister quests.
Dragon's Dogma 2 Vocations guide – Mystic Spearhand
The Mystic Spearhand is a Vocation that can only be learnt by the Arisen (the player). It is an acrobatic Vocation that allows the user to attack enemies at close-range with a unique weapon called the Duospear, and attack them from long-range with magic spells.
Name and Dcp cost to unlock | Description | How to activate |
---|---|---|
Dragoun's Stabbe (free) | Kicks off a magickal platform to gain momentum before delivering a forceful jab. Also employable against flying targets. | Press the assigned button on the ground or in mid-air. |
Dragoun’s Foin (1,000 Dcp) | An advanced form of Dragoun’s Stabbe that allows the user to travel farther and causes the forceful jab to inflict magick damage as well. | Press the assigned button on the ground or in mid-air. |
Seching Blade (200 Dcp) | Conjures magickal blades that fly at the target of their own accord. Though not especially powerful, it can be activated while moving or using another attack. | Press the assigned button. Additional button presses conjure more blades. |
Seching Storm (1,000 Dcp) | An advanced form of Seching Blade that conjures a greater number of blades at a decreased cost to Stamina. | Press the assigned button. Additional button presses conjure more blades. |
Humble Offringe (300 Dcp) | Levitates nearby objects and hurls them at the closest hostile target. Can also lift and hurl smaller hostile targets that are flinching. | Press the assigned button. |
Devout Offringe (1,300 Dcp) | An advanced form of Humble Offringe that has an extended range, allowing targets to be lifted from further away. | Press the assigned button. |
Thef’s Hond (450 Dcp) | Saps the target’s vitality and grants it to the user in the form of Stamina. Cannot be employed against targets that lack a corporal form. | Press the assigned button. Tap repeatedly to continue draining. |
Ravinour’s Hond (1,300 Dcp) | An advanced form of Thef’s Hond that hastens Stamina recovery. | Press the assigned button. Tap repeatedly to continue draining. |
Mirour Vesture (450 Dcp) | Erects a magickal barrier around the user and any allies within range. Each barrier only lasts for a very short span of time, but nullifies all manner of attacks for the duration. | Press the assigned button. |
Mirour Shelde (1,600 Dcp) | An advanced form of Mirour Vesture that extends each barrier's duration, as well as the effective range when casting. | Press the assigned button. |
Skiedragoun’s Fangtooth (700 Dcp) | Darts swiftly into the air before plunging down at high speed. Inflicts greater harm when evading a target’s attack. | Press the assigned button on the ground or in mid-air. |
Skiedragoun's Feste (1,600 Dcp) | An advanced form of Skiedragoun's Fangtooth that causes the dive attack to inflict magick damage as well. | Press the assigned button on the ground or in mid-air. |
Unto Skie (1100 Dcp) | Launches smaller targets great distances, forcibly removing them from battle. Launched targets grant no experience and drop no items. Larger targets are not launched, but struck with a solid blow. | Press the assigned button. |
Unto Heven (2,000 Dcp) | An advanced form of Unto Skie that leaves the user less vulnerable when activated and consumes less Stamina. | Press the assigned button. |
Magike Sperepelote (1,800 Dcp) | Fires the magick stored within the duospear in a high-speed blast. Consume Stamina while readying duospear to fill it with magick, inflicting harm relative to the amount of Stamina consumed. | Press the assigned button to ready the duospear. Hold to maintain stance and release to fire. Adjust direction of fire with the left analog stick. |
Magike Speregonne (2,500 Dcp) | An advanced form of Magike Sperepelote that has a greater effective range and fires a more powerful magickal blast at increased speed. | Press the assigned button to ready the duospear. Hold to maintain stance and release to fire. Adjust direction of fire with the left analog stick. |
Swift Charge (2,500 Dcp) | Consumes Health and Stamina to instantly charge Forbeding Bolt to maximum. | Press the assigned button. |
Moment's Charge (3,000 Dcp) | An advanced form of Swift Charge that consumes less Stamina. | Press the assigned button. |
Wild Furie (Paladin's Enigmata Skill Scroll**) | Unleashes a relentless flurry of slashes and magickal attacks. Additional button presses continue the onslaught by consuming Stamina. | Press the assigned button. Additional button presses continue the attack. |
Name and Dcp cost to unlock | Description | How to activate |
---|---|---|
Twein Cut (free) | Unleashes a flurry of swift slashes with the duospear. | Press the X button. |
Magike Cut (free) | Slashes and fires a magickal burst simultaneously. Follows up with a powerful successive strike if it connects with a foe who has been knocked off balance. | Press the Y button. |
Redouted Bolt (free) | Fires a magickal burst that deals no damage but causes targets to flinch. Can be employed while moving. | Press the right bumper. |
Forbeding Bolt (free) | Alters the effect of Redouted Bolt so that it instead prevents the target's movement. Charging up magick before unleashing extends the effect. Can charge magick while performing other actions. | Hold the right bumper than release to fire. |
Scatering Bolt (150 Dcp) | Disperses Forbeding Bolt after it has been unleashed, ensnaring hostile targets in the vicinity and preventing them from moving. Targets struck directly are restrained for longer. | Press the right bumper the instant Forbeding Bolt connects with a foe. |
Quik Fot (250 Dcp) | Allows the user to instantly approach a target that was struck by Forbeding Bolt or Scatering Bolt. | Press the A button the instant Forbeding Bolt or Scatering Bolt connects with a foe. |
Ferrene Bolt (400 Dcp) | Extends the effective range of Redouted Bolt. | N/A |
Winding Cut (600 Dcp) | Spins the Duospear forward, whirling and slashing through targets without pause. Repeatedly pressing the Activision button spins the Duospear faster. Can be activated while walking. | Tap the X button repeatedly to activate, and keep tapping to continue the attack. |
Name and Dcp cost to unlock | Description |
---|---|
Conveyance (300 Dcp) | Hastens movement speed while carrying or lifting. |
Opulence (900 Dcp) | Increases gold obtained when acquiring coin pouches. |
Polarity (1,800 Dcp) | Augments your Strength during the day and your Magick at night. |
Refulgence (3,000 Dcp) | Increases the amount of rift crystals obtained when acquiring rift fragments and the like. |
Athleticism (5,000 Dcp) | Reduces Stamina consumed while dashing. |
**If you want to know to acquire the Paladin's Enigmata Skill Scroll and learn how you can take to the skies to fight Drakes, check our guide on how to play Dragon's Dogma 2's Mystic Spearhead Vocation.
Dragon's Dogma 2 Vocations guide – Magick Archer
The Magick Archer is an Arisen-exclusive Vocation that enchants their bow and arrow with devastating magical power seen in the Mage and Sorcerer Vocations. A Magick Archer's magic-arrows can chase enemies down or even revive their comrades from the brink of death.
Name and Dcp cost to unlock | Description | How to activate |
---|---|---|
Frostseeker Bolt (free) | Fires a bolt of magickal ice that pursues hostile targets of its own accord and can inflict frostbite. | Standard: press the assigned button. Pinpoint Volley/Rivet Shot: press assigned button, then press it again or release the right bumper. |
Frosthunter Bolt (1,000 Dcp) | An advanced form of Frostseeker Bolt that extended the effect’s duration. | Standard: press the assigned button. Pinpoint Volley/Rivet Shot: press assigned button, then press it again or release the right bumper. |
Irradiant Orb (200 Dcp) | Fires an orb of searing flame that illuminates the area and may cause targets within to catch fire. Orb adheres to walls and hostile targets on contact. Effect duration depends on charge time. | Standard: press the assigned button. Pinpoint Volley/Rivet Shot: press assigned button, then press it again or release the right bumper. |
Candescent Orb (1,000 Dcp) | An advanced form of Irradiant Orb that extends the effect's duration. | Standard: press the assigned button. Pinpoint Volley/Rivet Shot: press assigned button, then press it again or release the right bumper. |
Ricochet Seeker (300 Dcp) | Looses a magickal arrow that flies wildly about, increasing in power as it ricochets off walls. Effective in cramped quarters. | Standard: press the assigned button. Pinpoint Volley/Rivet Shot: press assigned button, then press it again or release the right bumper. |
Ricochet Hunter (1,300 Dcp) | An advanced form of Ricochet Seeker that extends the duration of the magickal arrow's effect. | Standard: press the assigned button. Pinpoint Volley/Rivet Shot: press assigned button, then press it again or release the right bumper. |
Sedative Bolt (300 Dcp) | Fires a magickal bolt that adds to target’s sleep value on impact. Amount added increases the longer the bolt is charged, but as the sleep value is variable, firing multiple bolts is most effective. | Standard: press the assigned button. Pinpoint Volley/Rivet Shot: press assigned button, then press it again or release the right bumper. |
Soporific Bolt (1,600 Dcp) | An advanced form of Sedative Bolt that requires less time to charge. | Standard: press the assigned button. Pinpoint Volley/Rivet Shot: press assigned button, then press it again or release the right bumper. |
Flamefang Arrow (450 Dcp) | Fires an arrow of magickal flame that explodes on impact. Can control the arrow’s trajectory after it is loosed. | Standard: press the assigned button. Pinpoint Volley/Rivet Shot: press assigned button, then press it again or release the right bumper. Control with the right analog stick. |
Blazefang Arrow (2,000 Dcp) | An advanced form of Flamefang Arrow with an extended effective range. | Standard: press the assigned button. Pinpoint Volley/Rivet Shot: press assigned button, then press it again or release the right bumper. Control with the right analog stick. |
Hailstone Bolt (700 Dcp) | Fires a clump of ice that grows in size the longer it is charged and delivers a solid blow to foes it strikes. | Standard: press the assigned button. Pinpoint Volley/Rivet Shot: press assigned button, then press it again or release the right bumper. |
Arctic Bolt (2000 Dcp) | An advanced form of Hailstone Bolt that inflicts greater harm when fully charged. | Standard: press the assigned button. Pinpoint Volley/Rivet Shot: press assigned button, then press it again or release the right bumper. |
Remedy Arrow (200 Dcp) | Looses an arrow blessed with magick that revives fallen pawns when fully charged. If loosed too early, the arrow will instead restore the Health of any allies it strikes. | Standard: press the assigned button. Pinpoint Volley/Rivet Shot: press assigned button, then press it again or release the right bumper. |
Recovery Arrow (1,300 Dcp) | An advanced form of Remedy Arrow that requires less time to charge. | Standard: press the assigned button. Pinpoint Volley/Rivet Shot: press assigned button, then press it again or release the right bumper. |
Vimtaking Arrow (450 Dcp) | Looses an arrow hexed with magick that saps the Health of hostile targets in the line of fire and grants it to allied pawns. The more targets the arrow hits, the more Health will be recovered. | Standard: press the assigned button. Pinpoint Volley/Rivet Shot: press assigned button, then press it again or release the right bumper. |
Lifetaking Arrow (1,600 Dcp) | An advanced form of Vimtaking Arrow that extends the effective range when absorbing Health from hostile targets. | Standard: press the assigned button. Pinpoint Volley/Rivet Shot: press assigned button, then press it again or release the right bumper. |
Sparkchain Stake (1,100 Dcp) | Looses a stake imbued with magickal lightning, piercing a hostile target or the ground. If stakes land near to each other, crackling bolts spark between them, dealing damage to foes. | Standard: press the assigned button. Pinpoint Volley/Rivet Shot: press assigned button, then press it again or release the right bumper. |
Boltchain Stake (2,500 Dcp) | An advanced form of Sparkchain Stake that extends the effect's duration. | Standard: press the assigned button. Pinpoint Volley/Rivet Shot: press assigned button, then press it again or release the right bumper. |
Bartizan (1,800 Dcp) | Erects a barrier around an ally, blocking incoming attacks and dealing damage to the attacker. The stronger the attack received, the more powerful the counterattack unleashed. | Standard: press the assigned button. Pinpoint Volley/Rivet Shot: press assigned button, then press it again or release the right bumper. |
Fortalice (2,500 Dcp) | An advanced form of Bartizan that extends the barrier's duration. | Standard: press the assigned button. Pinpoint Volley/Rivet Shot: press assigned button, then press it again or release the right bumper. |
Sagittate Downpour (2,500 Dcp) | Conjures and fires a multitude of magickal arrows. Arrows can be concentrated on a single target or on a single point on a target. | Standard: press the assigned button. Pinpoint Volley/Rivet Shot: press assigned button, then press it again or release the right bumper. |
Sagittate Avalanche (3,000 Dcp) | An advanced form of Sagittate Downpour that increases the number of conjurable arrows. | Standard: press the assigned button. Pinpoint Volley/Rivet Shot: press assigned button, then press it again or release the right bumper. |
Name and Dcp cost to unlock | Description | How to activate |
---|---|---|
Quickfire (free) | Fires a trio of magickal arrows that disperse in a forward direction. Can be employed while moving. Pierces target with arrow directly if employed while clinging to or pinning down a target. | Press the X button. |
Conversion (free) | Alters ability of user's magickal arrows. Choose: Pinpoint Volley that strikes multiple targets or multiple points on a target—OR Rivet Shot that attacks a single target or one point on a target. | Press the Y button. |
Pinpoint Volley (free) | Takes aim at multiple targets or multiple points on a target before firing with precision. Can be employed while moving. | Hold the right bumper to ready, then release to fire. |
Rivet Shot (free) | Takes aim at a single target or a single point on a target before firing with precision. Can be employed while moving. | Hold the right bumper to ready, then release to fire. |
Climatic Arrow (150 Dcp) | Increases harm inflicted with Pinpoint Volley and Rivet Shot if loosed the instant the bow is fully drawn. | While using Pinpoint Volley or Rivet Shot, press the right bumper the instant the bow is fully drawn. |
Scopic Sight (250 Dcp) | Extends lock-on range when using Pinpoint Volley or Rivet Shot. | N/A |
Tracker’s Sight (400 Dcp) | Increases the maximum number of lock-on targets when using Pinpoint Volley or Rivet Shot. | N/A |
Protracting Arrow (600 Dcp) | After the user employs a fire, ice or lightning weapon skill, that element is conferred to arrows loosed with Quickfire, Pinpoint Volley, and Rivet Shot. The effect persists for a short time. | N/A |
Name and Dcp cost to unlock | Description |
---|---|
Sustainment (300 Dcp) | Augments the physical Defense and Magick Defense of Pawns in your party. |
Voracity (900 Dcp) | Recovers a small amount of Stamina when you deliver the killing blow to a target. |
Prolificity (1,800 Dcp) | Increases the likelihood that smaller targets will drop items. |
Ascendancy (3,000 Dcp) | Augments the Strength and Magick of pawns in your party. |
Amelioration (5,000 Dcp) | Reduces the amount of time taken for fallen pawns to revive. |
Dragon's Dogma 2 Vocations guide – Trickster
The Trickster is an Arisen-exclusive Vocation that creates illusions to confuse enemies and support party members. Tricksters can trick enemies into fighting them themselves or lure them to fall off cliffs by creating illusionary platforms that’ll deceive enemies thinking there’s a safe path when it doesn’t exist.
Name and Dcp cost to unlock | Description | How to activate |
---|---|---|
Sweeping Shroud (100 Dcp) | Diffuses smoke across a broad range, attracting the attention of any targets the smoke touches. If Effigial Incense has been cast, targets will focus on the simulacrum instead. | Press the assigned button. |
Suffocating Shroud (1,000 Dcp) | An advanced form of Sweeping Shroud that diffuses smoke over a wider area and more effectively draws targets' attention. | Press the assigned button. |
Delusory Screen (300 Dcp) | Conjures an illusory wall that hinders hostile targets’ movement and blocks their field of vision. The wall dissipates after a time. | Press the assigned button. |
Illusive Divider (1,000 Dcp) | An advanced form of Delusory Screen that extends the effect's duration and allows up to two walls to be conjured simultaneously. | Press the assigned button. |
Aromatic Rally (450 Dcp) | Diffuses incense in the vicinity that boosts the offensive capabilities of allies it touches and allows them to fight on even if their Health runs out. Allies’ Health fall steadily while active. | Press the assigned button. |
Aromatic Resurgence (1,300 Dcp) | An advanced form of Aromatic Rally that has a longer-lasting effect and further enhances allies' offensive capabilities. | Press the assigned button. |
Espial Incense (700 Dcp) | Detaches caster’s spirit from their physical form by inhaling a peculiar incense. Spirit can be controlled, and used to scout distant places undetected. Consumes Stamina while in use. | Press the assigned button to cast. Press the left trigger to cancel. While active, use the left analog stick to move, press the Y button to ascend, and the A button to descend. Becken with the right bumper. |
Visitant Aura (1,600 Dcp) | An advanced form of Espial Incense that consumes less Stamina while in use. | Press the assigned button to cast. Press the left trigger to cancel. While active, use the left analog stick to move, press the Y button to ascend, and the A button to descend. Becken with the right bumper. |
Fickle Floor (1,100 Dcp) | Conjures an illusory platform that can be set in places without footholds, such as in mid-air. Can be used to entice hostile targets toward an unexpected fall. | Press the assigned button. |
Tricky Terrace (2,500 Dcp) | An advanced form of Fickle Floor that extends the effect's duration and allows up to two platforms to be conjured simultaneously. | Press the assigned button. |
Latching Effigy (1,800 Dcp) | Launches a simulacrum conjured with Effigial Incense toward a distant target and possesses it. The simulacrum disappears if it misses its mark. | Press the assigned button while you have a simulacrum conjured with Effigial Incense. |
Binding Effigy (2,500 Dcp) | An advanced form of Latching Effigy that has a greater effective range and launches the simulacrum with increased speed. | Press the assigned button while you have a simulacrum conjured with Effigial Incense. |
Scented Alarum (2,500 Dcp) | Envelops the caster in a special smoke that detects any hostile targets in the vicinity. Consumes Stamina while active. | Press the assigned button to cast. Press the left trigger cancel the effect. Use the left analog stick to direct movement. |
Fragrant Alarum (3,000 Dcp) | An advanced form of Scented Alarum that consumes less Stamina while active and detects hostile presences over a wider area. | Press the assigned button to cast. Press the left trigger cancel the effect. Use the left analog stick to direct movement. |
Dragon's Delusion ( Theurgists's Rite Skill Scroll) | Creates an illusory dragon that cannot directly deal damage, but instills hostile targets with fear and even causes them to trip or flee. | Press the assigned button. |
Name and Dcp cost to unlock | Description | How to activate |
---|---|---|
Beveiling Fumes (free) | Swings the censer, engulfing targets in smoke and drawing attention to the caster. | Press the X button. |
Effigial Incense (free) | Creates a simulacrum (an illusory figure that is identical to the caster) that draws the attention of hostile targets. Dissipates if continuously attacked or if too far away from the caster. | Press the Y button. |
Effigial Snuff (free) | Dispels a simulacrum created with Effigial Incense. | Press the Y button after conjuring a simulacrum. |
Invoking Essence (free) | Beckons the simulacrum to the caster's location. Can also be employed while clinging to or pinning down a foe. | Press the right bumper after conjuring a simulacrum. |
Enthralling Aroma (free) | Possesses a hostile target with a simulacrum of the caster, drawing the ire of foes and causing them to attack each other. Can also be employed while clinging to or pinning down a foe. | Press the Y button while beckoning the simulacrum to your location. |
Mending Vapor (150 Dcp) | Slowly repairs damage incurred by a simulacrum while beckoning it to the caster. | N/A |
Drifting Brume (250 Dcp) | Swings the censer to conjure a cloud of smoke before unleashing it upon targets. The smoke can travel to reach targets that are not too far away, and draw the attention of any targets it engulfs. | Hold the X button, then release to cast. |
Effigial Quickburn (400 Dcp) | Hastens the speed at which a simulacrum is created when casting Effigial Incense. | N/A |
Trailing Aroma (600 Dcp) | Extends the distance that a simulacrum created with Effigial Incense can venture from the caster. | N/A |
Name and Dcp cost to unlock | Description |
---|---|
Detection (300 Dcp) | Alerts you to the presence of any Seeker’s Tokens or Wakestone shards in the vicinity with sound and blinking light. |
Enlightenment (900 Dcp) | You have a chance of creating one more of the resulting product when combining materials. |
Fugacity (1,800 Dcp) | Decreases the likelihood of being beset by hostile targets while camping or riding in an oxcart. |
Obfuscation (3,000 Dcp) | Decreases the likelihood that hostile targets will detect you when you are not in battle stance. |
Allure (5,000 Dcp) | Enables you to raise your affinity with people more easily. |
Dragon's Dogma 2 Vocations guide – Warfarer
The Warfarer is a unique Arizen-exclusive Vocation that lets players use every weapon, skill, and passive ability from every Vocation in the game. This Vocation will allow players to create a custom move-set using Weapon skills and Core skills they have unlocked from the other Vocations and use them in conjunction with any weapon type to build a jack-of-all-trades playstyle.
However, the Warfarer Vocation’s base stats are considerably lower than the other specialized Vocations to balance out the fact Wayfarers can have access to all the other Vocations abilities.
Have you decided what Vocation to dedicate yourself to?
And there you have our list of every Vocation in Dragon’s Dogma 2 and the skills they grant to players that will help them survive. The sheer wealth of variety and gameplay styles these Vocations offer is just one of the many qualities that make Dragon's Dogma 2 one of the best Xbox games of the year.
If you want to learn more about why this game is must-have for your collection if you're a fan of action-RPGs, check out our review for Dragon’s Dogma 2 to find out.
Dragon’s Dogma 2 is now available for purchase after releasing on March 22, 2024, for Xbox Series X, Xbox Series S, PlayStation 5, and PC via Steam.
Alexander Cope is a gaming veteran of 30-plus years, primarily covering PC and Xbox games here on Windows Central. Gaming since the 8-bit era, Alexander's expertise revolves around gaming guides and news, with a particular focus on Japanese titles from the likes of Elden Ring to Final Fantasy. Alexander is always on deck to help our readers conquer the industry's most difficult games — when he can pry himself away from Monster Hunter that is!