After 112 hours in Assassin's Creed Shadows, I can finally say it with confidence — Ubisoft really cooked with this one

Assassin's Creed Shadows is one of the best games to ever come out of Ubisoft, but that doesn't mean it's enough to save the publisher.

Screenshot of Assassin's Creed Shadows.
(Image: © Windows Central)

Windows Central Verdict

Considering I spent 112 hours in Assassin's Creed Shadows before setting the controller down, this game isn't much smaller than its predecessor — but it is far less bloated and far more focused. The best visuals, gameplay, and game design to come out of Ubisoft in years makes Assassin's Creed Shadows one of 2025's greatest games so far. I just hope Ubisoft learns the right lessons from it.

Pros

  • +

    Beautiful, detailed, and dynamic visuals

  • +

    Refined action-RPG gameplay with less bloat and more fluidity

  • +

    Dual protagonists with distinct, equally fun playstyles

  • +

    Excellent focus on accessible and approachable design

Cons

  • -

    Side quests and activities can still feel repetitive at times

  • -

    A truly massive game once again

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Ubisoft has had a rough few years, and that's an understatement.

Its most successful franchises have withered under repetitive, bloated, and outdated open-world game design, its attempts at new victories have failed thanks to half-hearted trend-chasing or truly broken launches, and the few gems we've seen have been subsequently abandoned because they weren't immediate financial successes.

Ubisoft has fallen from the height of video game publishers to one of the most derided and least trusted in the industry — and Assassin's Creed Shadows, the long-awaited sequel for Ubisoft's hero franchise, is one of its last chances to reverse the tide and restore community confidence.

When I went hands-on with Assassin's Creed Shadows, hours of gameplay were more than enough to convince me that Ubisoft at least deserved the chance at redemption. Now, I've sank an astonishing 112 hours into the final game (and one minute, to be exact), and my mind is made up.

Ubisoft actually pulled it off. Assassin's Creed Shadows isn't just a great game, it's one of the absolute best to ever come out of the publisher — and one of the best of the year so far. If Ubisoft can learn the right lessons from this title and take them forward, the publisher could be on the precipice of a slow, arduous, but possible comeback.

Why You Should Trust Me
Profile picture for Zachary Boddy, Staff Writer at Windows Central.
Why You Should Trust Me
Zachary Boddy (They / Them)

I've completed many dozens of games and played many dozens more over the years, including plenty of Assassin's Creed titles and lots of other RPGs beside that. I've been patiently waiting for Ubisoft to return to form, so I know exactly what I'm looking for to give AC Shadows a passing grade.

Disclaimer

This review was made possible thanks to a review code provided by Ubisoft. Ubisoft had no input nor saw the contents of this review prior to publication.

Recent updates

Apr. 10, 2025 — Business trips, meetings, and other obligations of the trade clashed with my incessant need to play games exactly how I want to play them, resulting in a long turnaround for my complete review. I played Assassin's Creed Shadows for 112 hours to deliver my final verdict to you, with a final score of 4.5/5 cementing this as a standout game for 2025.

AC Shadows review: What is it?

Assassin's Creed Shadows: Launch Trailer - YouTube Assassin's Creed Shadows: Launch Trailer - YouTube
Watch On

Assassin's Creed Shadows is a brand-new, mainline entry in the storied Assassin's Creed franchise, following 2020's Assassin's Creed Valhalla as an action-RPG rather than the classics-inspired Assassin's Creed Mirage released in 2023.

Assassin's Creed Shadows

• Price: From $69.99 at CDKeys | Best Buy | Amazon
• Release date:
Mar. 20, 2025
• Developer:
Ubisoft Quebec
• Publisher:
Ubisoft
• Genre:
Action-RPG
• Players:
Single-player
• Install size:
~115GB
• Playtime:
110+ hours
• Platforms:
Xbox Series X|S, Windows PC, PlayStation 5
• Xbox Game Pass:
No
• Reviewed on:
Xbox Series X

Developed by the flagship Ubisoft Quebec studio and published, of course, by Ubisoft, Assassin's Creed Shadows is the most important video game the French publisher has released in years.

Steady declines in trust and regular struggles to win over modern players have heavily impacted Ubisoft, led by years of increasingly formulaic, repetitive open-world games and half-hearted trend chasing.

Assassin's Creed Shadows is Ubisoft's latest attempt to rectify its mistakes, with a lot of hopes and expectations riding on this ambitious action-RPG.

Set in 16th-century feudal Japan torn apart by bloody conflicts between indifferent warlords, AC Shadows follows the adventures of young shinobi Naoe and legendary samurai Yasuke, giving players two entirely different playstyles from which to choose.

Assassin's Creed Shadows officially released on Mar. 20, 2025, for Xbox Series X, Xbox Series S, Windows PC, and PlayStation 5. We already know that the game will receive a major "Claws of Awaji" DLC expansion at some point in 2025.

Assassin's Creed ShadowsStandard Edition (Digital): $69.99 at CDKeys (Xbox) | Amazon (Xbox) | Ubisoft Connect (PC)Deluxe Edition (Digital): $89.99 at CDKeys (Xbox) | Amazon (Xbox) | Ubisoft Connect (PC)Standard Edition (Physical): $69.99 at Best Buy (Xbox) | Amazon (Xbox)
Return to Form 🥷

Assassin's Creed Shadows
Standard Edition (Digital):
$69.99 at CDKeys (Xbox) | Amazon (Xbox) | Ubisoft Connect (PC)
Deluxe Edition (Digital):
$89.99 at CDKeys (Xbox) | Amazon (Xbox) | Ubisoft Connect (PC)
Standard Edition (Physical):
$69.99 at Best Buy (Xbox) | Amazon (Xbox)

The latest mainline entry in the Assassin's Creed franchise and the most ambitious yet, AC Shadows sets to restore faith in Ubisoft with an all-new story set in feudal Japan. It's beautiful, fun, and one of the best games Ubisoft has made in a very long time.

👉See at: CDKeys.com or Amazon.com or Store.Ubisoft.com

AC Shadows review: Performance and stability

I encountered my fair share of minor glitches and a handful of crashes, but Assassin's Creed Shadows is surprisingly polished for such a large and complex game... Especially one from Ubisoft. (Image credit: Windows Central)

One component contributing to Ubisoft's current dour standing is a reputation for launching games in a sorry state. Major performance issues, game-breaking bugs, and crashes have been common in many Ubisoft titles at launch.

The additional time in the oven Ubisoft gave Assassin's Creed Shadows has clearly paid off, though, as this game doesn't feel half-baked at all.

Performance has been excellent across the board, even in busy environments or during heated combat segments, and I've only noticed a handful of dropped frames or stutters.

Playing on Xbox Series X lets you choose between the framerate-prioritizing "Performance" mode and resolution-prioritizing "Quality" mode. The latter is locked to 30 frames-per-second, but it feels smooth and responsive alongside noticeably improved visuals, making it my preferred way to play.

I did encounter a myriad of random glitches and minor issues, though, especially with character and cloth animations, and occassionally the lighting engine. During my dozens of hours, the game crashed on me three times, but I lost next to no progress thanks to aggressive auto saves.

Tredging through the snow and carving deep shapes into it certainly didn't make AC Shadows miss a beat. (Image credit: Windows Central)

Ubisoft has been resolving issues at an impressive rate, too, as well as responding to player feedback with new features and quality-of-life improvements. Several of my complaints have already been directly addressed, and more updates are on the way.

On PC, matters are also quite positive. Assassin's Creed Shadows is a heavy game on your system, but it gives you a ton of options to tailor the game to your setup, including ultrawide monitor support, High Dynamic Range (HDR) support, an uncapped framerate, in-depth graphical customization, and AMD FidelityFX, NVIDIA DLSS, and Intel XeSS 2 integration for dynamic resolution, upscaling, and frame generation.

On ASUS ROG Ally X, I was able to enjoy playing the game at around 40 frames-per-second (FPS) on the lowest preset and AMD's Super Resolution and Frame Generation features enabled. This was on one of the most powerful handhelds, though, so others may have very different experiences.

AC Shadows review: Visual and audio presentation

Autumn is unbelievably beautiful, through all its phases. (Image credit: Windows Central)

Assassin's Creed games have been known for their visual and audio presentation since the series' inception, with previous titles like Assassin's Creed IV: Black Flag helping set the graphical standard for an entirely new generation of consoles.

Assassin's Creed Valhalla looked incredible, whatever weaknesses the game may have had, but Shadows comfortably surpasses it at every turn. Japan is already a beautiful country, and this game's idealized and polished visuals more than do it justice.

You'll find a stunning spectacle around every corner, with Assassin's Creed Shadows boasting varied, vertical, and vibrant landscapes adorned with swathes of lush foliage, dotted with intricately constructed buildings and temples, and teeming with worn roads, overgrown trails, and hidden secrets.

This game is beautifully rendered, with perfectly over-saturated visuals that highlight the immense detail in the environments. Towering mountains, tranquil oceans, vast tilled fields, shrouded groves of flowering trees, it's all tied together so well in a lovely clash of browns, blues, greens, whites, pinks, and more.

This isn't a cutscene. I just walked around the corner. (Image credit: Windows Central)

There's even a surprisingly vast variety of wildlife to encounter, including herds of deer, mischievous monkeys, lone foxes, families of tanuki, flocks of herons, geese, and crows, pairs of pheasants or hares, sniffling boars, and more.

Settlements will have their own ecosystems, too. Horses, pet dogs and cats (and their puppies or kittens), hungry strays — they're all there.

Don't worry; you can pet many of the animals, and those you do can actually be added to your hideout to visit at any point, while other pets can be collected from vendors, quests, or simply finding and painting them in the world as Naoe.

It's not just the natural environments, though. Castles, cities, villages, and even random farmhouses possess unmatched character.

There are entire districts of cities that you'll never need to visit (because there are no quests, vendors, or secrets) that nonetheless faithfully recreate the industries, markets, and houses that comprise it. Ubisoft has never struggled with the world-building aspects of its games, and Assassin's Creed Shadows showcases the publisher at its very best.

Through rain or snow, nothing stopped me from stabbing a lot of people in their soft bits. (Image credit: Windows Central)

This isn't a static world, either. AC Shadows makes sure you, the player, know you have a presence in this rendition of Japan. Snow and mud defamation leave a persistent mark of your passing in your wake, while wind, rain, and snow leave their mark on your clothing and body.

Many of the environments you pass through acknowledge your existence, too. Plants and cloth will move as you pass, carts, doors, and furniture will suffer the consequences of heated combat and violent attacks, and animals will react to your approach (normally by running).

The world changes over time, too. The wind comes in any form, ranging from a light breeze to a bustling gust, while overcast clouds can bring misty mornings and light drizzles or violent torrents of rain and deep peals of thunder following sharp cracks of lightning. Blizzards can wash the world in frozen white, disguising the horizon from your view.

The world does change as day dynamically shifts into night and back again, and the weather further impacts the world by whipping plants and trees, casting leaves and petals into the sky and on the ground, and more — but the most dramatic changes come from the passing of seasons.

Ubisoft divided Spring, Summer, Autumn, and Winter into different stages — you don't just get Winter, you get the first snow blanketing the lingering orange and red foliage of Autumn, then you enter deep Winter and its frozen lakes, before finally transitioning back into the new green of Spring and its humid downpours.

I've not even talked about the beautifully detailed animations for animals, characters, and clothing, either. This game is spectacularly gorgeous in every sense of the word, and that does apply to audio, too.

AC Shadows delivers swelling and moving music, captivating ambient soundscapes, spontaneous and tactile gameplay effects, and more. It's all very well done, but you may be too busy taking screenshots to notice.

AC Shadows review: Gameplay experience

Yasuke doesn't mess around when it comes to putting people down. (Image credit: Windows Central)

Love it or hate it, Ubisoft continued to polish and refine the new RPG gameplay of Assassin's Creed through Origins, Odyssey, and Valhalla. Each game became increasingly bloated and repetitive, though, while the gameplay continued to trek further and further from what made Assassin's Creed one of the world's biggest franchises in the first place.

Assassin's Creed Shadows is still an action-RPG, but Ubisoft has done an excellent job paring down the excess fat, polishing gameplay and traversal, re-incentivising exploration, and giving players a proper, distinct choice between the fast-paced gameplay of old and the heavier combat of new.

Enter: Naoe and Yasuke. The twin protagonists (although Naoe definitely feels more like the main character, especially in the Prologue and Act 1) each play a huge role in the story. You can spend most of the time as either one after Act 1, and your choice will dramatically impact how you approach the game.

Naoe has a lot more options for getting around the world then Yasuke. (Image credit: Windows Central)

Naoe is the possessor of the iconic hidden blade, passed down to her by her father, and she is an accomplished, highly trained shinobi. The smallest and lightest assassin we've seen in the series yet, Naoe is also the most acrobatic and agile.

Using a vast arsenal of tools and weapons in addition to her physical talents, Naoe is able to find her way into places Yasuke could never reach. Her climbing prowess allows her to scale almost any wall, her grappling hook allows her to reach the places she can't climb, and her compact stature allows her to crawl or slip into areas no man could follow.

It's here where you see the most dramatic changes Ubisoft has made to the modern AC formula. Finally, parkour feels revitalized with a suite of new animations specific to Naoe. More importantly, it also feels more controlled despite the flashier animations.

How Naoe approaches ascension or descension depends on your approach and how you command her, with three of the four face buttons on your controller playing a role in her traversal abilities.

You'll still experience moments of frustration when Naoe doesn't respond the way you expected, failing to smoothly leap, roll, flip, or slide as she normally does, but my frustrations were far lesser than in previous AC games.

Yasuke, by contrast, can only climb the surfaces that give him adequate support to handle his increased mass and generous handhelds to accommodate his armored gloves.

You're not entirely limited to the ground (far from it), but Yasuke absolutely faces life head-on, including being able to physically barge through almost any obstacle (like barricaded gates, for example).

There's a lot to see, but more importantly you don't have to explore every inch just to find the 100th collectible teapot or whatever. The secrets you can find reward you for finding them. (Image credit: Windows Central)

When you're not elegantly sliding across the boulder some idiot put in your path or gracefully flipping off a rooftop to assassinate some other idiots in the way of your landing, AC Shadows also shows its gameplay improvements through combat.

Yasuke and Naoe are equally gifted fighters but in very different ways. Each can utilize a unique set of tools, weapons, and abilities (that you can customize, evolve, and customize to your heart's content) that complement those styles.

Naoe specializes in diversion, distraction, and discrete assassination and, in a pinch, can rely on her parrying and evading skills to keep her in the action. She may not pack the punch that Yasuke does and she may not be able to take the same hits, but she's more than capable enough to come out of a heated battle unscathed.

Yasuke, on the other hand, does not find the word "subtle" in his vocabulary. His massive frame provides ample strength to wield an arsenal of weaponry that allows him to control entire battlefields with ease.

That size gives him space to don the toughest armor, too, so Yasuke can dish out damage in a wide area just as well as he can take it — and that's very well indeed.

Both play wonderfully, with interesting and engaging weapons and abilities that force you to think differently. I personally prefer Naoe, the successor to the golden age assassins we remember fondly, but Yasuke's brutal strength is extremely satisfying, too.

Beyond those two elements, Assassin's Creed Shadows also, finally meaningfully improves Ubisoft's open-world formula. No more is your map inundated with endless icons and a depressive grind to obtain 100% completion.

You're incentivized to explore because of the opportunities and secrets you may uncover, not to find one of a hundred collectibles you'll never actually care about.

Side quests and activities are more varied and dynamic than ever, although you're not entirely free of the open-world bloat. Side quests and activities can absolutely feel repetitive after a while, and obtaining 100% completing in AC Shadows remains a daunting task.

Even so, I remained engaged with Assassin's Creed Shadows for over 100 hours, exploring as much of the world as I could (and completing every single mission I could find), while most other games of this size lose me around the 60-hour mark.

AC Shadows review: Story and characters

I'll say it: I prefer Naoe's gameplay over the guaranteed one-shot kills of the classic AC games. (Image credit: Windows Central)

If you're marching into this section of the review with thoughts of "Ubisoft isn't respecting Japanese culture" and "Yasuke wasn't a real samurai" on your tongue, you can go ahead and leave.

I'm not going to claim that Assassin's Creed Shadows boasts the most realistic depiction of ancient Japan we've ever seen in video games, but I never expected it to — this is Assassin's Creed, a fantasy series grounded by a seed of historical truth.

What I can say, though, is that Ubisoft has done a great job paying respectful homage to Japanese culture while also retaining the fantastical, over-the-top elements that make this an Assassin's Creed game.

As always, it's clear that Ubisoft invested significant resources in researching this era of Japan, using the spoils of its efforts to inform the meticulous, deep worldbuilding in Assassin's Creed Shadows.

Ultimately, that's what carries this game's narrative and single-player campaign. You're part of an alternate, dramatized Japanese history, but you can also immerse yourself in the unique culture of the period and its arts, customs, religions, and traditions.

AC Shadows is happy to take its time with cinematics, animations, or dialogue to remain faithful to its setting, too.

I loved playing as both Naoe and Yasuke (especially in the second half of the game), but Naoe was definitely my favorite of the two. (Image credit: Windows Central)

To be frank, I don't care if Yasuke was a storied warrior or a simple sword-bearer; Assassin's Creed Shadows explores the former within its fictional realm, including the course of his life after the death of his lord.

Yasuke is, in a single word, a complete badass. He's an awesome character, and it's interesting to see how the world around him reacts to his unfamiliar appearance before adjusting to acknowledge him as an honored samurai.

The vast majority of the people you'll meet are born-and-raised Japanese, of course, including Naoe, but there's also a fair number of Portuguese merchants, missionaries, and diplomats.

In the "Immersive Mode" (which I highly recommend), you'll experience the world of AC Shadows with everyone actually speaking Japanese or Portuguese as they would, with native speakers lending a ton of credibility and emotion to the voice acting (as opposed to the English voice acting, which is... ah, not great).

Yes, the worldbuilding and characters make Assassin's Creed Shadows' campaign, because the actual narrative treads safer paths. Naoe seeks revenge for the death of her father, unknowingly embroiling herself in a heated conflict that will not only decide the fate of her homeland... but also possibly the world as a whole.

It's a well-done story, and the writing is of decent caliber, but I doubt we'll see AC Shadows winning heaps of "Best Narrative" awards at the end of the year.

AC Shadows review: Microtransactions and DLC

Future DLC will have to compete with what's already in the game, so I hope Ubisoft has some truly interesting ideas up its sleeve. (Image credit: Windows Central)

Modern Ubisoft games have especially been criticized for in-game stores laden with microtransactions on top of the premium price tag attached to its games, and Assassin's Creed Shadows does not buck that trend.

You can buy unique, legendary gear for Naoe and Yasuke, cosmetics for your allies and hideout, crafting resources to give you a leg up, and even a map to highlight the location of treasures and secrets in the world.

It's dumb, but the "pay-to-win" elements don't actually matter in a purely single-player game, and AC Shadows has felt perfectly balanced — to the point where I've never once felt tempted to dive into that store to skip some grinding.

You can also earn premium items just by playing the game. AC Shadows features a number of live service elements that stay completely out of your way unless you look for them.

You can complete time-limited events and mini-missions for in-game currency that you can use at the Exchange, a periodically refreshed shop offering random premium items. It adds more endgame content, it lets you pick up some sweet gear, and I've earned quite a bit just by playing the game (I never once sought out any of these features).

Assassin's Creed Shadows will get more content after launch, too. Sure, that means more optional purchases in the store if you care about it (most people won't), but we already know this game is getting post-launch expansions. The first one is coming later this year with over 10 hours of new content and a new area.

AC Shadows review: Accessibility design

There are plenty of ways to adjust even combat alone to meet your unique needs. (Image credit: Windows Central)

Ubisoft is one of the more underrated publishers when it comes to building approachable, accessible games, and Assassin's Creed Shadows is one of the company's best efforts.

While a complex game, AC Shadows' menus are quite legible, and you have a ton of options to customize your gameplay experience, including tuning the combat, exploration, and stealth difficulty (even enabling guaranteed assassinations), toggling sensitive content and visuals, and more.

When it comes to accessibility, you can toggle post-effects, bind individual controls with distinct profiles for controller and keyboard, adjust the mechanics for combat, events, and more. You even have individual deadzone and threshold sliders for each thumbstick and trigger.

Customize the Heads-Up Display (HUD) and adjust every element of the audio (including the frequency of music and the mix between loud, soft, dynamic, and ambient noises) — there's a lot here.

I wish Ubisoft had condensed the most important options into a dedicated "Accessibility" menu (like what you get when the game first starts), though, but my other complaints regarding needless hurdles in the UX have already been resolved by post-launch updates, like allowing you to sell or dismantle lots of gear at once.

AC Shadows review: Final thoughts

I never grew truly tired of being a badass ninja (with a side gig as a badass samurai). (Image credit: Windows Central)

✅You should play this if ...

  • You're searching for a massive, beautiful world to spend a lot of time in
  • You miss playing as an actual assassin in Assassin's Creed games
  • You've been waiting for Ubisoft to return to form with its games

❌You should not play this if ...

  • You really don't like the modern Assassin's Creed RPGs
  • You'd much rather play more condensed 10-30 hours games

When the credits finally rolled in Assassin's Creed Shadows — after 112 hours of exploring Japan as Naoe and Yasuke — it took a very long time to roll. Hundreds of people worked on this game, and their efforts are obvious.

Recent Assassin's Creed games have been well made in their own right, but nothing since Black Flag has approached this level of polish, cohesion, and fun. Assassin's Creed Shadows is an incredible RPG and one of Ubisoft's best.

Dual protagonists blend the best of classic and modern Assassin's Creed games, and the straightfoward narrative is (at least in my opinion) somewhat elevated by focusing on Japan rather than some parallel modern timeline.

The gameplay is more refined and fluid than ever, and it actually feels meaningful to explore this world — which showcases Ubisoft's genuine expertise in worldbuilding. Assassin's Creed Shadows is also far more polished than we've seen from a flagship Ubisoft game in a very long time.

It all comes together to create a game-of-the-year contender for 2025. I can't overstate how impressive it is for any title to retain my attention for more than 60 hours, let alone keeping me hooked for well over 100. Assassin's Creed Shadows isn't perfect, but I love it anyways.

CATEGORIES
Zachary Boddy
Staff Writer

Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft. You can find Zachary on Twitter @BoddyZachary.

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