"This is unacceptable at this point": Activision faces backlash over AI-generated images in Call of Duty: Black Ops 6
Microsoft is all-in on AI, but backlash to AI-generated images and a lack of protections for voice actors is dragging Call of Duty down.
Call of Duty's Season 1 Reloaded holiday-themed event, Merry Mayhem, is currently underway, and it appears at least some in-game rewards for players —and even the event banner itself — have been AI-generated. Players have responded with backlash and frustration at Activision, the publisher behind the blockbuster title that has dominated sales charts since its release in October.
The limited-time Merry Mayhem event in Call of Duty is part of the game's annual CODMas celebrations. However, this year's event takes a page out of the book of Creepmas with plenty of ghouls and zombies spreading holiday cheer fear. As part of the celebratory event, players can earn XP to unlock a variety of rewards like player emblems, calling cards, and loading screens.
One such loading screen featured Zombie Santa, a recurring Warzone character with a distinct look recognizable by many of Call of Duty's regulars. This depiction of Zombie Santa was quite different from the Warzone model, however, bolstering mushy green skin and a surprising number of fingers on one hand. Excessive phalanges are a common indicator of the use of AI generation in an image, as the software struggles to accurately depict human hands accurately.
Players also quickly realized that Zombie Santa wasn't the only in-game image cursed with extra digits, as the preview image for the ongoing GobbleGum event in Zombies mode depicted a hand with far too many fingers to be reasonable. Similarly, the "Holiday Fear" emblem featuring a wreath-adorned zombie reindeer is rife with unusual mistakes that indicate it may have been AI-generated. A weapon decal featuring Zombie Santa and his Zombie reindeer in a sleigh is also curiously affected by the extra fingers error.
Some players have attempted to justify the additional fingers, stating that the six-fingered Zombie is a representation of the game's title, Black Ops 6. Another suggested that it appears to be flesh pulling away from the finger, giving the appearance of two fingers in a place when it's really just one being degloved.
While some players have attempted to justify the use of AI, others have been outright hostile about Activision's embrace of the technology. "This is unacceptable at this point," wrote one Reddit user, ". . . They are feeding us slop because they want to pay their millionaire executives a little bit more. It's ridiculous."
The frustrations over AI aren't just limited to players, either. A Call of Duty leaker on Twitter has shared that the actors responsible for the Zombies cast in Call of Duty: Black Ops 6 have pulled out of the project. This is likely due to an ongoing SAG-AFTRA video game voice actor strike that was authorized after negotiations between the union and publishers like Activision and Electronic Arts, which were unable to come to an agreement on protections regarding generative AI.
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Developers and publishers have sought to reduce game development costs by laying off human performers and embracing generative AI technologies that have been trained on and are capable of replicating actors' voices without their consent. Treyarch was seemingly left to recast the notable voice actor for SAM in the recently released Citadelle Des Morts map for Call of Duty: Black Ops 6's zombies mode.
Of course, solving the voice cast problem could be as simple as Microsoft and Activision agreeing to the demands of the voice actors' union. However, Microsoft has notoriously put its eggs in the pro-AI basket with countless investments in the technology. Microsoft and Activision are unlikely to concede to demands against their own investments, even as communities rail against the use of AI generation in gaming.
Cole is the resident Call of Duty know-it-all and indie game enthusiast for Windows Central. She's a lifelong artist with two decades of experience in digital painting, and she will happily talk your ear off about budget pen displays.
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fjtorres5591 Okay: since nobody has bothered to bring this up, exactly how many players are upset about this? Is their active player count going down due to this? Or is it a few pearl clutchers with nothing better to do than Chicken Little over every triviality that offends *them*?Reply
Generative software tools are real.
They are useful. As in, they cut costs in some areas, add new capabilities in others.
And in a gaming industry where ballooning costs and delays are costing jobs and causing studio closures, those tools are needed to stay afloat.
Studios either adapt or get run over by Studios and publishers (Tencent) that have no problem with using every available tool.
Pick your poison. -
Cole Martin The active player count doesn't have to see a significant drop to determine if people to have strong feelings about something. I love COD. Put thousands of hours into it a year. I don't want to be rewarded with AI generated trash. It doesn't even look good. I've never been shy about spending money for bundles that I want, but if I see a bundle with AI-generated muck, I'm not buying it, no matter how much I like everything else in it.Reply
It looks bad, and it's shameful for a trillion-dollar company to release a subpar product, regardless of how it is created. Sending out slop to save a few bucks on paying some of the best artists in the world who are already on the payroll a couple extra dollars is what it is. It's shameful. -
fjtorres5591 The active player count determines the impact of a choice. And the impact determines the value of the plaints. Because there will always be complaints. Nothing ever satisfies everybody. What is unacceptable to some is a trivial glitch to others.Reply
Shipping a game with a bug, for example.
If the bug makes thousands stop playing (Cyberpunk 2077 or more recently, Stalker 2) the publisher will respond ASAP. Given notice that a game crashes or is so unbalanced to be well-nigh unplayable, other gamers might opt not to buy until it is playable. Cash flow matters.
If its a few dozen souls complaining about how they are entitled to lovingly crafted human art for a picture in a temporary event, maybe not.
Teapot tempests typically die out in a week or less, after all.
Some gripes matter, others can be blown off. Especially if everybody else ignores it and keeps on playing. The concern of the many outweigh the concerns of the few, or the one.
Patching a game takes time and money to recode and then more time and money to validate that the recoding didn't break something. Management decisions are all about the impact to the bottom line, and the bottom line is why they make the game to start with.
Simple rule: if it saves time or money over the alternative, it stays.
And generative software does both, just like buggy releases in need of day one patches. Both will stay with us. No griping will change a thing.
Accept it or walk away, because they know "you can't please every one, so you might as well please yourself". (Rick Nelson, 1972)