Franchise director Frank O'Connor 'extremely happy' with Halo Infinite multiplayer

Halo Infinite
Halo Infinite (Image credit: 343 Industries)

Halo Infinite is in full development at the moment, and 343 Industries keeps on revealing more and more information about the game. During a recent livestream, the team stated that exploration would play a major role in the campaign. However, there were other details revealed by franchise director Frank O'Connor too.

On Twitter, O'Connor said that he was "extremely happy" with how Halo Infinite multiplayer plays right now. Many thought that the game was still in its early stages, but the fact that the multiplayer is already playable points to the opposite. You can read an excerpt from his message to Halo fans below. GamingBolt reported on the messages first.

This is your annual reminder that I have subjective likes, dislikes, habits, and patterns that are not only nothing to do with how we're building the next game — some of them are object lessons to our designers about what not to do... I'm extremely happy about how Halo Infinite multiplayer plays right now, but it will keep changing, and things I like now will change and things I don't get will improve — but I like every flavor of Halo so far, so in that regard, I'm a filthy casual. What I can do though is listen to this community.

Halo 5: Guardians featured an excellent multiplayer mode, but suffered greatly when it came to the campaign. Hopefully Halo Infinite will give us an experience that rivals titles like The Legend of Zelda: Breath of the Wild and God of War. Hopefully it'll be an open-world experience when it launches.

What do you want out of Halo Infinite's single-player and multiplayer modes? Let us know.

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Asher Madan

Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.