Final Fantasy XIV: Endwalker Patch 6.11 and the Dragonsong's Reprise Ultimate is out now
Thordan and Nidhogg have returned to enact vengeance on players in Final Fantasy XIV's latest Ultimate Raid, Dragonsong's Reprise.
What you need to know
- The popular MMORPG, Final Fantasy XIV: Endwalker, has just received a new update called Patch 6.11.
- Patch 6.11 includes the Dragonsong's Reprise, an Ultimate Raid where players will be tasked to take on a gauntlet of bosses from Final Fantasy XIV: Heavensward.
- The update also includes various balance changes for player Jobs in both PvE and PvP content and various bug fixes.
Square Enix's popular MMORPG, Final Fantasy XIV, has recently received the new Patch 6.11 update. This patch includes the highly anticipated Ultimate Raid titled Dragonsong's Reprise. Ultimate Raids (or simply known as Ultimates) are some of the most demanding and brutal post-game challenges in Final Fantasy XIV. They require a party of eight players to fight a gauntlet of numerous bosses they have encountered in previous expansions, but they have been completely remade with new mechanics and new forms to catch players off guard.
The Dragonsong's Reprisal in particular, has players fight several bosses from Final Fantasy XIV: Heavensward. This includes the corrupt archbishop Thordan VII, his elite guard known as the Heavens' Ward, and a black dragon fueled by vengeance named Nidhogg. There is also Nidhogg's brother, the white dragon Hraesvelgr, who was an ally to the player in the main story of Heavensward. However, in this "What If" scenario, he's been forced to fight alongside his evil brother Nidhogg, as evidenced by the shackles located on his body.
Like previous Ultimates, if players manage to complete Dragonsong's Reprise, they will be rewarded with new Ultimate weapons. These extravagant weapons are not powerful, but they also prove that you managed to overcome the most challenging content in Final Fantasy XIV: Endwalker and show the world you are one of the best players.
Patch 6.11 also includes balance changes to player Jobs for both PvE content and for the revamped PvP content like the new Crystalline Conflict mode. There are also a plethora of bug fixes implemented in this patch. The full changelog from the Final Fantasy XIV: Endwalker Patch 6.11 patch notes regarding these changes are as follows:
Job changes in PvE
Gunbreaker
- Gnashing Fang — Potency has been increased from 360 to 380.
- Savage Claw — Potency has been increased from 440 to 460.
- Wicked Talon — Potency has been increased from 520 to 540.
- Jugular Rip — Potency has been increased from 180 to 200.
- Abdomen Tear — Potency has been increased from 220 to 240.
- Eye Gouge — Potency has been increased from 260 to 280.
Dragoon
- Jump — When Jump changes to Mirage Dive, there will now be a small input delay to prevent the unintended execution of Mirage Dive.
- High Jump — When High Jump changes to Mirage Dive, there will now be a small input delay to prevent the unintended execution of Mirage Dive.
Samurai
- Midare Setsugekka — Potency has been increased from 600 to 640.
- Kaeshi: Setsugekka — Potency has been increased from 600 to 640.
- Shoha — Potency has been increased from 500 to 520.
Machinist
- Wildfire — Potency increase per weaponskill landed has been increased from 200 to 220.
Job changes in PvP
Paladin
- Holy Sheltron — Reduction to damage taken has been changed from 10% to 20%.
- Atonement — Potency has been increased from 6,000 to 8,000.
Warrior
- Bloodwhetting — Damage converted into HP has been reduced from 100% to 75%. Barrier strength has been reduced from 20% to 10% of maximum HP.
Dark Knight
- Shadowbringer — Potency has been increased from 4,000 to 6,000.
- The Blackest Night — Recast time has been reduced from 20 to 15 seconds.
Gunbreaker
- Double Down — Potency has been increased from 10,000 to 12,000.
- Rough Divide — The additional effect "Increases movement speed" has been added.
- Draw and Junction — The status effects Junction Tank, Junction DPS, and Junction Healer no longer expire upon being incapacitated.
- Relentless Rush — Potency has been increased from 3,000 to 4,000. Increase to target's damage taken has been changed from 3% to 4%.
- Nebula — Effect duration has been increased from 6 to 10 seconds.
- Aurora — Potency has been increased from 6,000 to 8,000.
Monk
- Enlightenment — Additional damage from the Pressure Point effect has been increased from 8,000 to 12,000.
Ninja
- Bunshin — Effect duration has been increased from 15 to 30 seconds.
Samurai
- Hissatsu: Chiten — Reduction to damage taken has been changed from 50% to 25%.
- Mineuchi — Stun duration has been reduced from 3 to 2 seconds.
Reaper
- Arcane Crest — Barrier strength has been increased from a heal potency of 8,000 to 12,000. Cure potency from Crest of Time Returned effect has been increased from 4,000 to 6,000.
- Tenebrae Lemurum — Time required to fill the limit gauge to maximum has been reduced.
Bard
- Final Fantasia — Increase to damage dealt for nearby party members has been changed from 5% to 10%.
Machinist
- Scattergun — Potency has been increased from 4,000 to 6,000.
- Aether Mortar — Barrier strength has been increased from a heal potency of 2,000 to 4,000.
Dancer
- Starfall Dance — Potency has been increased from 8,000 to 10,000.
- Honing Dance — Potency has been increased from 2,000 to 3,000.
- Curing Waltz — Recast time has been reduced from 30 to 20 seconds.
- Saber Dance — Potency has been increased from 8,000 to 10,000.
Black Mage
- Fire — Potency has been increased from 3,000 to 4,000.
- Blizzard — Potency has been increased from 3,000 to 4,000.
- Night Wing — Potency of additional damage dealt to enemies under the effect of sleep has been increased from 6,000 to 8,000.
- Superflare — Targets within the radius of the attack will now be afflicted with the effects of this action even when the caster does not have direct line of sight.
- Flare — Potency has been increased from 6,000 to 8,000.
- Freeze — Potency has been increased from 6,000 to 8,000.
- Soul Resonance — Effect duration of Polyglot has been increased from 30 to 60 seconds.
Red Mage
- Enchanted Riposte — Damage over time potency while under the effect of Black Shift has been reduced from 4,000 to 3,000.
- Enchanted Zwerchhau — Damage over time potency while under the effect of Black Shift has been reduced from 4,000 to 3,000.
- Enchanted Redoublement — Damage over time potency while under the effect of Black Shift has been reduced from 4,000 to 3,000.
- Resolution — Silence duration while under the effect of White Shift has been reduced from 3 to 2 seconds.
White Mage
- Afflatus Misery — Potency has been reduced from 12,000 to 10,000.
- Afflatus Purgation — Stun duration has been reduced from 3 to 2 seconds.
Scholar
- Adloquium — Effect duration of damage increase has been changed from 10 to 15 seconds.
- Biolysis — Effect duration of reduced damage dealt has been changed from 10 to 15 seconds.
Astrologian
- Macrocosmos — Potency has been increased from 8,000 to 12,000.
Bugs that have been fixed
- An issue wherein players could not advance the healer role quest "A New Battleground" under certain conditions.
- An issue when using the monk PvP action Enlightenment wherein enemies afflicted with the Pressure Point status effect did not take additional damage from the monk who applied it.
- An issue when multiple bards are in a party wherein the PvE action the Wanderer's Minuet would change to Pitch Perfect when another bard in the party executed the Wanderer's Minuet.
- An issue wherein execution of the bard PvP action Powerful Shot rendered the user unable to run under certain conditions (PlayStation 4).
- An issue wherein the description for the machinist PvE action Queen Overdrive was incorrect.
- An issue wherein the machinist PvP action Wildfire counted the damage over time effect of Bioblaster as attack actions required for detonation.
- An issue wherein the machinist PvP action Wildfire dealt more damage than intended under certain conditions.
- An issue during Crystalline Conflict matches wherein certain ground targeted actions were canceled when under the effect of the white mage PvP action Miracle of Nature.
- An issue wherein the white mage PvP action Cure II had no recast time under certain conditions.
- An issue wherein the conjurer/white mage PvE action Aero II base potency and damage over time potency were set higher than intended.
- An issue during Crystalline Conflict matches wherein the Kardia and Kardion effects granted by the sage PvP action Kardia were dispelled when incapacitated.
- An issue wherein execution of the PvP action Guard together with other damage reducing actions prevented all incoming damage.
- An issue during Frontline campaigns wherein the increased movement speed effect of certain actions could also be applied when riding a mount.
- An issue wherein the gunbreaker, dancer, reaper, and sage weapons newly added to the trial the Minstrel's Ballad: Thordan's Reign could not be purchased in exchange for Heavens' Ward Helm Fragments.
- An issue wherein the secondary attributes of Panthean gear obtained from the alliance raid Aglaia were incorrect.
- An issue wherein the secondary attributes of augmented classical gear obtained in exchange for crafted item level 580 gear were incorrect.
- An issue wherein dyeing the head gear Replica Dreadwyrm Barbut of Maiming had no effect on its coloring.
- An issue when playing as a Viera male wherein the /visor command could not be used when equipping Endless Summer Glasses.
- An issue when using the market board wherein enabling the Unobtained/Unregistered Only filter, purchasing an item, then viewing the listing for said item displayed an incorrect number of items for sale.
Do you have what it takes to conquer the Dragonsong's Reprise Ultimate in one of the best PC multiplayer games? Grab your friends, form a party, and challenge Thordan and Nidhogg once more to find out.
The time has come to forestall The Final Days
After 10 long years, the ongoing war between the forces of Hydaelyn and Zodiark will be drawing to a dramatic finale in Final Fantasy XIV: Endwalker. The world is teetering at the edge of oblivion, and only you and your friends are the only ones who can save it from total destruction. Learn how to wield the new Reaper and Sage Jobs, discover uncharted lands, and take a stand against the cataclysmic event known as "The Final Days."
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Alexander Cope is a gaming veteran of 30-plus years, primarily covering PC and Xbox games here on Windows Central. Gaming since the 8-bit era, Alexander's expertise revolves around gaming guides and news, with a particular focus on Japanese titles from the likes of Elden Ring to Final Fantasy. Alexander is always on deck to help our readers conquer the industry's most difficult games — when he can pry himself away from Monster Hunter that is!