Doodle Jump leaping to Xbox 360 with Kinect motion controls

Doodle Jump was quite a hit when it landed on Windows Phone last summer. Casual audiences loved the intuitive tilt controls, simple gameplay, and endearing artwork, and some hardcore players dug the heinously difficult Xbox Live Achievements. Kinect owners will be pleased to learn that Doodle Jump is coming to Xbox 360 this year too. Will it translate to motion controls as well as last year’s Fruit Ninja Kinect?

Kotaku has posted an exclusive video (non-embeddable unfortunately) of Xbox 360 Doodle Jump in action. It provides the first concrete details of how Doodle Jump will work on XBLA. First off, it requires the Kinect to play. Gamers will control the Doodler’s hops by stepping left and right. Pointing your arms fires at enemies, while flapping works Doodler’s Icarus wings. While you'll be moving around a lot, this game looks less strenuous than Fruit Ninja Kinect.

Interestingly, the developers at Lima Sky and Smoking Gun Interactive didn’t just paste in motion controls and call it a day. Whereas the original Doodle Jump’s levels are random and completely endless, the 360 version now has non-random levels with a beginning and end. A meter at the right side of the screen shows the Doodler’s progress as he climbs the level. The video also reveals new platforms, hazards (such as landmines), and backgrounds. These additions make the Kinect game look more like a sequel than a port; I’m definitely excited for it.

Doodle Jump comes to Xbox 360 as a downloadable Xbox Live Arcade game later this year. No specific date or price has been set. WPCentral will be sure to let you know when it arrives.

Source: Kotaku

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Paul Acevedo

Paul Acevedo is the Games Editor at Windows Central. A lifelong gamer, he has written about videogames for over 15 years and reviewed over 350 games for our site. Follow him on Twitter @PaulRAcevedo. Don’t hate. Appreciate!