Destiny 2: God rolls for the new Iron Banner weapons in Season of the Splicer
Get farming!
The Iron Banner has gone live for the first time during Destiny 2's Season of the Splicer (it's returning two more times in June and once more in August). With its arrival comes four new weapons that have been added to the competitive PvP mode's loot pool. Players have a chance to earn these weapons by playing the mode, completing Iron Banner bounties, working on the Season 14 Iron Banner quest, and by giving Lord Saladin Iron Banner tokens earned while playing.
These are the first new weapons the Iron Banner has received in a while, and they're worth farming for, especially if you're a frequent PvP player (there are some great PvE perks available on the weapons too). Here's a detailed look at each new weapon, as well as some recommendations on the best perk combinations to look for while farming for them in the Iron Banner.
Finite Impactor
God Roll: Sureshot HCS, High-Caliber Rounds, Heating Up/No Distractions, Iron Reach/Eye of the Storm (PvP) OR Sureshot HCS, Flared Magwell, Slideways, One for All (PvE)
The Finite Impactor is a 140 RPM adaptive frame Arc hand cannon with well-rounded stats across the board, making it a good choice for fans of snappy hand cannons best suited for medium-range engagements. It's outclassed a bit by the Nightfall-exclusive Palindrome in terms of stats, but this hand cannon can roll with Heating Up, a new perk that boosts accuracy and stability and reduces vertical recoil when you get a kill.
For PvP, I recommend targeting the Sureshot HCS sight and High-Caliber Rounds in the first and second perk column for improved range, which is always helpful on hand cannons. For the final two columns, Heating Up and Iron Reach make a great combination since the accuracy and stability boost of Heating Up helps offset the accuracy penalty you suffer in exchange for the massively increased range that Iron Reach provides.
You could also opt for No Distractions and Eye of the Storm to reduce incoming flinch and increase your accuracy as you take damage, giving yourself an edge in duels with individual players. For PvE, you should shoot for Sureshot HCS and Flared Magwell in the first two columns for improved range and reload speed, and then Slideways and One for All in the final two columns so you can constantly slide to partially reload, which in turn will help you keep hitting multiple targets to keep your One for All damage boost going.
Occluded Finality
God Roll: Corkscrew Rifling, Ricochet Rounds, No Distractions/Snapshot Sights, Opening Shot/Vorpal Weapon
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The Occluded Finality is a snappy, aggressive frame Arc sniper rifle that has strong stats and a deep zoom. It isn't strong enough to dethrone the current popular PvP sniper rifle Frozen Orbit, but it's still excellent in its own right and is an awesome option if you don't have a Frozen Orbit.
In terms of perks, your best bet is to shoot for Corkscrew Rifling and Ricochet Rounds in the first two columns for flat boosts to range, stability, and handling. Then, shoot for either No Distractions or Snapshot Sights in the third column and Opening Shot or Vorpal Weapon in the fourth column. Iron Reach in the fourth column is a decent option as well, although since snipers have high range already, the huge hit to your stability may not be worth it. Opening Shot is less risky and more viable overall for most PvP scenarios, and Vorpal Weapon can allow you to take out Guardians using their super easier (it's also the best PvE perk on the weapon since it gives extra damage against bosses or Champions in Nightfall strikes).
Riiswalker
God Roll: Full Choke, Accurized Rounds, Quickdraw, Iron Reach (PvP) OR Full Choke, Accurized Rounds, Slideways, Vorpal Weapon/Swashbuckler (PvE)
This lightweight frame kinetic shotgun will be an excellent choice for aggressive PvP players that like to move fast and assault other players up close. The stats are solid, with the handling, in particular, being excellent, and the intrinsic speed boost that lightweight frame weapons provide means that you'll be able to bear down your targets quicker.
For perks, PvP players should target Full Choke and Accurized Rounds in the first two columns for reduced pellet spread and improved range, which is immensely helpful for non-slug shotguns. In the final two columns, there's no reason to go with anything other than Quickdraw and Iron Reach. The former allows you to pull out your shotgun incredibly quickly, while the latter gives you a huge range boost that helps you pull off a one-shot kill from farther away. The stability penalty of Iron Reach won't matter in shotgun engagements since non-slug shotguns don't need to be very precise, so I wholeheartedly recommend it here.
In PvE, you should go with the same two perks in the first pair of columns and then Slideways and either Vorpal Weapon or Swashbuckler in the last two. Vorpal Weapon is great for killing Champions and minibosses, while Swashbucker is excellent if you're fighting yellow bar enemies and need to execute shotgun-melee combos since it gives you a huge damage boost after melee kills.
Archon's Thunder
God Roll: Corkscrew Rifling, Steady Rounds, Quickdraw, Iron Grip (PvP) OR Corkscrew Rifling, Tactical Mag, Killing Wind, Thresh (PvE)
This high-impact frame Solar machine gun is perfect for PvP play, as it hits hard and can roll with some excellent PvP-centric perks. There's a good chance that for anyone not using the popular Exotic rocket launcher Wardcliff Coil as a heavy weapon in PvP, this will become the new favorite option.
If you're hunting a PvP roll, go with Corkscrew Rifling and Steady Rounds for boosts to range, stability, and handling speed. For the final two perks, you're going to want Quickdraw and Iron Grip. Being able to whip out your machine gun at any moment and then blast enemies to pieces with stable streams of fire is very effective in PvP, and the reload speed penalty of Iron Grip doesn't really matter since you likely won't even have ammo left to reload with after you empty a clip. In PvE where heavy ammo is much more plentiful and there are lots of targets, Corkscrew Rifling, Tactical Mag, Killing Wind, and Thresh all work together to give you boosts to your magazine size, range, reload speed, handling, and super energy gain.
Your thoughts
What do you think of the rolls I recommended here? Do you agree with my choices, or do you think there are other more effective combinations people should farm for? Let me know.
Destiny 2's latest expansion, Destiny 2: Beyond Light, is available for $40. If you haven't tried out Destiny 2 yet, I highly recommend doing so as it's one of the best Xbox One shooters out there. Make sure you check out my beginner's guide on how to get into Destiny 2 in 2021 for helpful tips, tricks, and more if you do.
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Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he's been an avid fan since childhood. He's been writing for Team WC since the summer of 2017, and you'll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he's not writing or gaming, there's a good chance he's either watching an interesting new movie or TV show or actually going outside for once. Follow him on X (Twitter).