Cyberpunk 2077 releases 1.23 patch update with a fresh batch of bug fixes
Cyberpunk 2077 is still in a rough state.
What you need to know
- Cyberpunk 2077 still isn't in amazing shape, with further bugs and performance issues plaguing the ambitious RPG.
- It's been several weeks since the last update, but CD Projekt RED is breaking the silence by releasing the 1.23 patch update on all platforms.
- The 1.23 patch update for Cyberpunk 2077 includes a solid number of further improvements, especially for Xbox and PC.
- This update arrives just after the news that Cyberpunk 2077 is returning to the PlayStation Store on June 21, 2021.
Cyberpunk 2077 is the story of great promise and disappointing delivery, with the game being every part a genre-defining masterpiece, but dragged down by persistent bugs, performance issues, and other problems. It's been a while since the last Cyberpunk 2077 update, which was the 1.22 hotfix, but CD Projekt RED is back again with another hefty bug-squashing update. Cyberpunk 2077 1.23 patch update is now available on all platforms, and should bring Cyberpunk 2077 a little closer to the game it definitely can be.
The 1.23 patch update arrives just after the news that Cyberpunk 2077 is returning to the PlayStation Store on June 21, after being removed ages ago for its abysmal experience on PS4 and PS4 Pro. CD Projekt RED has delivered a myriad of updates to Cyberpunk 2077, and the game has indeed massively improved since launch, but it's still an incredibly imperfect experience that suffers the worse on base game consoles.
Hopefully, the 1.23 patch update will continue to bring Cyberpunk 2077 closer to its potential, which would absolutely rank it among the best Xbox games around. CD Projekt RED is filled with talented developers that are likely dedicated to making Cyberpunk 2077 everything it can be.
The full changelog for Cyberpunk 2077 1.23 patch update includes:
Quests & open world
Space Oddity
- Fixed an issue where the "Open the package" objective could change location
Gig: Family Matters
- Fixed an issue where Juliet's car could disappear on sight after completing the quest
- Fixed a streaming issue in Juliet's house
- Fixed an issue where it wasn't possible to enter Juliet's house if the player didn't meet either of the Attribute requirements
The Heist
- Fixed an issue where Jackie could go through glass
- Fixed an issue preventing some guards from attacking the player
- Fixed an issue where the "Search the Arasaka officer" objective could remain active after fulfilling it
- Fixed an issue where the mech didn't spawn in the lobby
- Fixed an issue where some Arasaka guards could clip through the door
- Fixed an issue where some guards could spawn on player's sight
- Fixed an issue where Arasaka officer's body could be inaccessible, making the player unable to loot the shard and blocking progression
The Nomad
- Removed unnecessary button prompts
The Hunt
- The news segment in the shard from River will now properly play audio
The Beast in Me
- Fixed an issue where progression could be blocked if the player left Claire after the Santo Domingo race too early
Queen of the Highway
- Fixed an issue where the Basilisk could clip through some of the trees
Down on the Street
- Fixed an issue where there were no quest-related dialogue options when talking to Wakako
Forward to Death
- Smoke and dust will no longer flicker when riding the Basilisk
Gig: Goodbye, Night City
- Fixed an issue where progression could get blocked after rescuing Bruce if the player called Delamain
Path of Glory
- Fixed an issue where V could get stuck in the AV if they stood at the landing spot before it arrived
Gig: No Fixers
- Fixed an issue where it wasn't possible to open the door to Dakota's garage at the end of the quest
- Fixed an issue where Iris could teleport instead of walking
Gig: Getting Warmer...
- Fixed an issue where fixer's car could drive straight through the intersection instead of turning right
- Fixed an issue where the prompt to use the coolant on 8ug8ear could still be selected while plugging her out, which could break the animation
- Fixed an issue where it wasn't possible to pick up 8ug8ear
- Fixed an issue where NPCs could spawn underground, blocking progression
Gig: Many Ways to Skin a Cat
- Fixed an issue where notifications from Regina regarding this gig could appear during The Heist
- Fixed an issue where it was possible to connect to the computer after failing the quest by destroying the van, which resulted in player getting stuck
- Fixed an issue where progression could get stuck on the "Go to the Revere Courier Servies facilities" objective
Cyberpsycho Sighting: Where the Bodies Hit the Floor
- Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear
Cyberpsycho Sighting: On Deaf Ears
- Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear
I Fought the Law
- Fixed an issue where River wouldn't be present at the meeting spot before entering Red Queen's Race
The Pickup
- Fixed an issue where one of the Maelstromers was T-posing
Gameplay
- Fixed an issue where after killing a NPC and stealing their car, their body could get stuck in the car
- Adam Smasher will no longer receive damage during animations between his attack phases
- Fixed an issue where dropping a NPC's body caused too much destruction
- Cataresist cyberware should now work properly
Visual
- Fixed Johnny's spectral appearance in various quests
- Fixed various issues related to clipping in NPCs' clothes
- Fixed appearance of rocks in the Badlands
Stability & performance
- Numerous crash fixes in animations, UI, scene, physics and gameplay systems
- Memory optimizations and memory management improvements in various systems (reducing the number of crashes)
- Various console CPU optimizations
- Memory and I/O improvement leading to fewer instances of NPCs with identical appearances spawning in the same area, and to improved streaming
PC
- Fixed an issue where it wasn't possible to click the upgrade button while playing with 1280x720 resolution
- Fixed an issue where toggling the Windowed and Fullscreen modes with Alt+Enter made the game appear unresponsive
- (Steam) Changing language settings to default will now set it to the language of the Steam client
- A popup message asking to verify integrity of game data will now be displayed when incomplete or corrupted game data is detected
Xbox
- Fixed an issue where signing out during a scene fade-out could result in the game being partially unresponsive
- Fixed an issue where the Pause Menu would open again on its own if the Xbox guide and the Pause Menu were closed in quick succession
The standard for next-gen.
Cyberpunk 2077 is the latest project from CD Projekt Red, the developers behind the Witcher 3. To follow up the game that defined a generation of gaming, Cyberpunk 2077 needed to be huge, ambitious, and captivating. Despite some lingering issues and imperfections, Cyberpunk 2077 mostly delivers.
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Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft. You can find Zachary on Twitter @BoddyZachary.